API Level: 16
Android 4.1 (JELLY_BEAN
)
is a progression of the platform that offers improved
performance and enhanced user experience. It adds new features for users and app
developers. This document provides an introduction to the most notable and
useful new APIs for app developers.
Declare your app API Level
To better optimize your app for devices running Android 4.1,
you should set your targetSdkVersion
to
"16"
, install it on an Android 4.1 system image,
test it, then publish an update with this change.
You
can use APIs in Android 4.1 while also supporting older versions by adding
conditions to your code that check for the system API level before executing
APIs not supported by your minSdkVersion
.
To learn more about
maintaining backward-compatibility, read Creating Backward-Compatible
UIs.
More information about how API levels work is available in What is API Level?
As an app developer, Android 4.1 is available to you from the SDK Manager as a system image you can run in the Android emulator and an SDK platform against which you can build your app. You should download the system image and platform as soon as possible to build and test your app on Android 4.1.
App Components
Isolated services
By specifying android:isolatedProcess="true"
in the
<service>
tag, your Service
will run under
its own isolated user ID process that has no permissions of its own.
Memory management
New ComponentCallbacks2
constants such as TRIM_MEMORY_RUNNING_LOW
and TRIM_MEMORY_RUNNING_CRITICAL
provide foreground
processes more information about
memory state before the system calls onLowMemory()
.
New getMyMemoryState(ActivityManager.RunningAppProcessInfo)
method allows you to
retrieve the general memory state.
Content providers
A new method, acquireUnstableContentProviderClient()
, allows you to access a ContentProviderClient
that may be "unstable" such that your app will not crash if
the content provider does. It's useful when you are interacting with content providers in a separate
app.
Live Wallpapers
New intent protocol to directly launch the live wallpaper preview activity so you can help users easily select your live wallpaper without forcing them to leave your app and navigate through the Home wallpaper picker.
To launch the live wallpaper picker, call startActivity()
with an Intent
using
ACTION_CHANGE_LIVE_WALLPAPER
and an extra
that specifies your live wallpaper ComponentName
as a string in EXTRA_LIVE_WALLPAPER_COMPONENT
.
App stack navigation
Android 4.1 makes it much easier to implement the proper design patterns for Up navigation.
All you need to do is add the android:parentActivityName
to each <activity>
element in
your manifest file. The system uses this information to open the appropriate activity when the user
presses the Up button in the action bar (while also finishing the current activity). So if you
declare the android:parentActivityName
for each activity, you don't need the onOptionsItemSelected()
method to handle click
events on the action bar's app icon—the system now handles that event and resumes or
creates the appropriate activity.
This is particularly powerful for scenarios in which the user enters one of your app's activities
through a "deep dive" intent such as from a notification or an intent from
different app (as described in the design guide for Navigating Between Apps). When
the user enters your activity this way, your app may not naturally have a back stack of
activities that can be resumed as the user navigates up. However, when you supply the android:parentActivityName
attribute for your activities, the system recognizes
whether or not your app already contains a back stack of parent activities and, if not, constructs
a synthetic back stack that contains all parent activities.
Note: When the user enters a deep activity in your app and it creates a new task for your app, the system actually inserts the stack of parent activities into the task. As such, pressing the Back button also navigates back through the stack of parent activities.
When the system creates a synthetic back stack for your app, it builds a basic Intent
to create a new instance of each parent activity. So there's no
saved state for the parent activities the way you'd expect had the user naturally navigated
through
each activity. If any of the parent activities normally show a UI that's dependent on
the user's context, that context information will be missing and you should deliver it when the
user
navigates back through the stack. For example, if the user is viewing an album
in a music app, navigating up might bring them to an activity that lists all albums in a chosen
music genre. In this case, if the stack must be created, it's necessary that you inform the parent
activity what genre the current album belongs to so that the parent can display the proper list as
if the user actually came from that activity. To deliver such information to a synthetic parent
activity, you must override the onPrepareNavigateUpTaskStack()
method. This
provides you with a TaskStackBuilder
object that the system created in order to
synthesize the parent activities. The TaskStackBuilder
contains Intent
objects that the system uses to create each parent activity. In your
implementation of onPrepareNavigateUpTaskStack()
, you can modify the appropriate Intent
to
add extra data that the parent activity can use to determine the appropriate context and display
the appropriate UI.
When the system creates the TaskStackBuilder
, it adds the Intent
objects that are used to create the parent activities in their logical
order beginning from the top of the activity tree. So, the last Intent
added to the internal array is the direct parent of the current activity. If
you want to modify the Intent
for the activity's parent, first determine
the length of the array with getIntentCount()
and pass that
value to editIntentAt()
.
If your app structure is more complex, there are several other APIs available that allow you to handle the behavior of Up navigation and fully customize the synthetic back stack. Some of the APIs that give you additional control include:
onNavigateUp()
- Override this to perform a custom action when the user presses the Up button.
navigateUpTo(Intent)
- Call this to finish the current activity and go to the activity indicated by the
supplied
Intent
. If the activity exists in the back stack, but is not the closest parent, then all other activities between the current activity and the activity specified with the intent are finished as well. getParentActivityIntent()
- Call this to get the
Intent
that will start the logical parent for the current activity. shouldUpRecreateTask(Intent)
- Call this to query whether a synthetic back stack must be created in order to navigate up. Returns true if a synthetic stack must be created, false if the appropropriate stack already exists.
finishAffinity()
- Call this to finish the current activity and all parent activities with the same
task affinity that are chained to the current activity.
If you override the default behaviors such as
onNavigateUp()
, you should call this method when you create a synthetic back stack upon Up navigation. onCreateNavigateUpTaskStack
- Override this if you need to fully control how the synthetic task stack is created. If you want to simply add some extra data to the intents for your back stack, you should instead override
onPrepareNavigateUpTaskStack()
However, most apps don't need to use these APIs or implement onPrepareNavigateUpTaskStack()
, but can can achieve the correct behavior simply by
adding android:parentActivityName
to each <activity>
element.
Multimedia
Media codecs
The MediaCodec
class provides access to low-level media codecs for encoding
and decoding your media. You can instantiate a MediaCodec
by calling createEncoderByType()
to encode media or call createDecoderByType()
to decode media. Each of these
methods take a MIME type for the type of media you want to encode or decode, such as "video/3gpp"
or "audio/vorbis"
.
With an instance of MediaCodec
created, you can then call configure()
to specify properties such as the media format or
whether or not the content is encrypted.
Whether you're encoding or decoding your media, the rest of the process is the same after you
create the MediaCodec
. First call getInputBuffers()
to get an array of input ByteBuffer
objects and getOutputBuffers()
to get an array of output ByteBuffer
objects.
When you're ready to encode or decode, call dequeueInputBuffer()
to get the index position of the ByteBuffer
(from the array of input buffers) that you should use to to feed in your source
media. After you fill the ByteBuffer
with your source media, release ownership
of the buffer by calling queueInputBuffer()
.
Likewise for the output buffer, call dequeueOutputBuffer()
to get the index position of the ByteBuffer
where you'll receive the results. After you read the output from the ByteBuffer
,
release ownership by calling releaseOutputBuffer()
.
You can handle encrypted media data in the codecs by calling queueSecureInputBuffer()
in conjunction with
the MediaCrypto
APIs, instead of the normal queueInputBuffer()
.
For more information about how to use codecs, see the MediaCodec
documentation.
Record audio on cue
New method startRecording()
allows
you to begin audio recording based on a cue defined by a MediaSyncEvent
.
The MediaSyncEvent
specifies an audio session
(such as one defined by MediaPlayer
), which when complete, triggers
the audio recorder to begin recording. For example, you can use this functionality to
play an audio tone that indicates the beginning of a recording session and recording
automatically begins so you don't have to manually synchronize the tone and the beginning
of recording.
Timed text tracks
The MediaPlayer
now handles both in-band and out-of-band text tracks.
In-band text tracks come as a text track within an MP4 or 3GPP media source. Out-of-band text
tracks can be added as an external text source via addTimedTextSource()
method. After all external text
track sources are added, getTrackInfo()
should be called to get
the refreshed list of all available tracks in a data source.
To set the track to use with the MediaPlayer
, you must
call selectTrack()
, using the index
position for the track you want to use.
To be notified when the text track is ready to play, implement the
MediaPlayer.OnTimedTextListener
interface and pass
it to setOnTimedTextListener()
.
Audio effects
The AudioEffect
class now supports additional audio
pre-processing types when capturing audio:
- Acoustic Echo Canceler (AEC) with
AcousticEchoCanceler
removes the contribution of the signal received from the remote party from the captured audio signal. - Automatic Gain Control (AGC) with
AutomaticGainControl
automatically normalizes the output of the captured signal. - Noise Suppressor (NS) with
NoiseSuppressor
removes background noise from the captured signal.
You can apply these pre-processor effects on audio captured with an AudioRecord
using one of the AudioEffect
subclasses.
Note: It's not guaranteed that all devices support these
effects, so you should always first check availability by calling isAvailable()
on the corresponding
audio effect class.
Gapless playback
You can now perform gapless playback between two separate
MediaPlayer
objects. At any time before your first MediaPlayer
finishes,
call setNextMediaPlayer()
and Android
attempts to start the second player the moment that the first one stops.
Camera
Auto focus movement
The new interface Camera.AutoFocusMoveCallback
allows you to listen
for changes to the auto focus movement. You can register your interface with setAutoFocusMoveCallback()
. Then when the camera
is in a continuous autofocus mode (FOCUS_MODE_CONTINUOUS_VIDEO
or
FOCUS_MODE_CONTINUOUS_PICTURE
), you'll receive a call
to onAutoFocusMoving()
,
which tells you whether auto focus has started moving or has stopped moving.
Camera sounds
The MediaActionSound
class provides a simple set of APIs to produce
standard sounds made by the camera or other media actions. You should use these APIs to play
the appropriate sound when building a custom still or video camera.
To play a sound, simply instantiate a MediaActionSound
object, call
load()
to pre-load the desired sound, then at the
appropriate time, call play()
.
Connectivity
Android Beam
Android Beam™ now supports large payload transfers over Bluetooth. When you define the data
to transfer with either the new setBeamPushUris()
method or the new callback interface NfcAdapter.CreateBeamUrisCallback
, Android
hands off the data transfer to Bluetooth or another alternate transport to
achieve faster transfer speeds. This is especially useful for large payloads such as image and
audio files and requires no visible pairing between the devices. No additional work is required by
your app to take advantage of transfers over Bluetooth.
The setBeamPushUris()
method takes an array of
Uri
objects that specify the data you want to transfer from your app.
Alternatively, you can implement the NfcAdapter.CreateBeamUrisCallback
interface, which you can specify for your activity by calling setBeamPushUrisCallback()
.
When using the
callback interface, the system calls the interface's createBeamUris()
method when the
user executes a share with Android Beam so that you can define the URIs to share at share-time.
This is useful if the URIs to share might vary depending on the user context within the
activity, whereas calling setBeamPushUris()
is
useful when the URIs to share are unchanging and you can safely define them ahead of time.
Network service discovery
Android 4.1 adds support for multicast DNS-based service discovery, which allows you to find and connect to services offered by peer devices over Wi-Fi, such as mobile devices, printers, cameras, media players, and others that are registered on the local network.
The new package android.net.nsd
contains the new APIs that allow you to
broadcast your services on the local network, discover local devices on the network, and
connect to devices.
To register your service, you must first create an NsdServiceInfo
object and define the various properties of your service with methods such as
setServiceName()
,
setServiceType()
, and
setPort()
.
Then you need to implement NsdManager.RegistrationListener
and pass it to registerService()
with your NsdServiceInfo
.
To discover services on the network, implement NsdManager.DiscoveryListener
and pass it to discoverServices()
.
When your NsdManager.DiscoveryListener
receives callbacks about services
found, you need to resolve the service by calling
resolveService()
, passing it an
implementation of NsdManager.ResolveListener
that receives
an NsdServiceInfo
object that contains information about the
discovered service, allowing you to initiate the connection.
Wi-Fi P2P service discovery
The Wi-Fi P2P APIs are enhanced in Android 4.1 to support pre-association service discovery in
the WifiP2pManager
. This allows you to discover and filter nearby
devices by services using Wi-Fi P2P before connecting to one, while Network Service
Discovery allows you to discover a service on an existing connected network (such as a local Wi-Fi
network).
To broadcast your app as a service over Wi-Fi so that other devices can discover
your app and connect to it, call addLocalService()
with a
WifiP2pServiceInfo
object that describes your app services.
To initiate discover of nearby devices over Wi-Fi, you need to first decide whether you'll
communicate using Bonjour or Upnp. To use Bonjour, first set up some callback listeners with
setDnsSdResponseListeners()
, which takes both a WifiP2pManager.DnsSdServiceResponseListener
and WifiP2pManager.DnsSdTxtRecordListener
. To use Upnp, call
setUpnpServiceResponseListener()
, which takes a WifiP2pManager.UpnpServiceResponseListener
.
Before you can start discovering services on local devices, you also need to call addServiceRequest()
. When the WifiP2pManager.ActionListener
you pass to this method receives a
successful callback, you can then begin discovering services on local devices by calling discoverServices()
.
When local services are discovered, you'll receive a callback to either the WifiP2pManager.DnsSdServiceResponseListener
or WifiP2pManager.UpnpServiceResponseListener
, depending on whether you
registered to use Bonjour or Upnp. The callback received in either case contains a
WifiP2pDevice
object representing the peer device.
Network usage
The new method isActiveNetworkMetered()
allows you to
check whether the device is currently connected to a metered network. By checking this state
before performing intensive network transactions, you can help manage the data usage that may cost your users money and make
informed decisions about whether to perform the transactions now or later (such as when the
device becomes connected to Wi-Fi).
Accessibility
Accessibility service APIs
The reach of accessibility service APIs has been significantly increased in Android 4.1. It now
allows you to build services that monitor and respond to more input events, such as complex gestures
using onGesture()
and other
input events through additions to the AccessibilityEvent
, AccessibilityNodeInfo
and AccessibilityRecord
classes.
Accessibility services can also perform actions on behalf of the user, including clicking,
scrolling and stepping through text using performAction
and setMovementGranularities
. The performGlobalAction()
method
also allows services to perform actions such as Back, Home, and open Recent
Apps and Notifications.
Customizable app navigation
When building an Android app, you can now customize navigation schemes by finding focusable
elements and input widgets using findFocus()
and focusSearch()
, and set focus
using setAccessibilityFocused()
.
More accessible widgets
The new android.view.accessibility.AccessibilityNodeProvider
class allows you to
surface complex custom views to accessibility services so they can present the information in a
more accessible way. The android.view.accessibility.AccessibilityNodeProvider
allows a user
widget with advanced content, such as a calendar grid, to present a logical semantic structure for
accessibility services that is completely separate from the widget’s layout structure. This semantic
structure allows accessibility services to present a more useful interaction model for users who are
visually impaired.
Copy and Paste
Copy and paste with intents
You can now associate a ClipData
object with an Intent
using the setClipData()
method.
This is especially useful when using an intent to transfer multiple content:
URIs to another
application, such as when sharing multiple documents. The content:
URIs supplied
this way will also respect the intent's flags to offer read or write access, allowing you to grant
access to multiple URIs in an the intent. When starting an ACTION_SEND
or ACTION_SEND_MULTIPLE
intent, the URIs supplied in the intent are now
automatically propagated to the ClipData
so that the receiver can have
access granted to them.
Support for HTML and string styles
The ClipData
class now supports styled text (either as HTML or
Android styled
strings). You can add HTML styled text to the ClipData
with newHtmlText()
.
Renderscript
Renderscript computation functionality has been enhanced with the following features:
- Support for multiple kernels within one script.
- Support for reading from allocation with filtered samplers from compute in a new script API
rsSample
. - Support for different levels of FP precision in
#pragma
. - Support for querying additional information from RS objects from a compute script.
- Numerous performance improvements.
New pragmas are also available to define the floating point precision required by your compute Renderscripts. This lets you enable NEON like operations such as fast vector math operations on the CPU path that wouldn’t otherwise be possible with full IEEE 754-2008 standard.
Note: The experimental Renderscript graphics engine is now deprecated.
Animation
Activity launch animations
You can now launch an Activity
using zoom animations or
your own custom animations. To specify the animation you want, use the ActivityOptions
APIs to build a Bundle
that you can
then pass to any of the
methods that start an activity, such as startActivity()
.
The ActivityOptions
class includes a different method for each
type of animation you may want to show as your activity opens:
makeScaleUpAnimation()
- Creates an animation that scales up the activity window from a specified starting position on the screen and a specified starting size. For example, the home screen in Android 4.1 uses this when opening an app.
makeThumbnailScaleUpAnimation()
- Creates an animation that scales up the activity window starting from a specified position and a provided thumbnail image. For example, the Recent Apps window in Android 4.1 uses this when returning to an app.
makeCustomAnimation()
- Creates an animation defined by your own resources: one that defines the animation for the activity opening and another for the activity being stopped.
Time animator
The new TimeAnimator
provides a simple callback
mechanism with the TimeAnimator.TimeListener
that notifies
you upon every frame of the animation. There is no duration, interpolation, or object value-setting with this Animator. The listener's callback receives information for each frame including
total elapsed time and the elapsed time since the previous animation frame.
User Interface
Notifications
In Android 4.1, you can create notifications with larger content regions, big image previews, multiple action buttons, and configurable priority.
Notification styles
The new method setStyle()
allows you to specify
one of three new styles for your notification that each offer a larger content region. To
specify the style for your large content region, pass setStyle()
one of the following objects:
Notification.BigPictureStyle
- For notifications that includes a large image attachment.
Notification.BigTextStyle
- For notifications that includes a lot of text, such as a single email.
Notification.InboxStyle
- For notifications that include a list of strings, such as snippets from multiple emails.
Notification actions
There's now support for up to two action buttons that appear at the bottom of the notification message, whether your notification uses the normal or larger style.
To add an action button, call addAction()
. This method takes three arguments: a drawable resource for an icon,
text for the button, and a PendingIntent
that defines the action
to perfrom.
Priorities
You can now hint to the system how important your notification is to affect the
order of your notification in the list by setting
the priority with setPriority()
. You
can pass this one of five different priority levels defined by PRIORITY_*
constants
in the Notification
class. The default is PRIORITY_DEFAULT
, and there's two levels higher and two levels lower.
High priority notifications are things that users generally want to respond to quickly, such as a new instant message, text message, or impending event reminder. Low priority notifications are things like expired calendar events or app promotions.
Controls for system UI
Android 4.0 (Ice Cream Sandwich) added new flags to control the visibility of the system UI
elements, such as to dim the appearance of the system bar or make it disappear completely on handsets.
Android 4.1 adds a few more flags that allow you to further control the appearance of system
UI elements and your activity layout in relation to them by calling setSystemUiVisibility()
and passing the following flags:
SYSTEM_UI_FLAG_FULLSCREEN
- Hides non-critical system UI (such as the status bar).
If your activity uses the action bar in overlay mode (by
enabling
android:windowActionBarOverlay
), then this flag also hides the action bar and does so with a coordinated animation when both hiding and showing the two. SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- Sets your activity layout to use the same screen area that's available when you've
enabled
SYSTEM_UI_FLAG_FULLSCREEN
even if the system UI elements are still visible. Although parts of your layout will be overlayed by the system UI, this is useful if your app often hides and shows the system UI withSYSTEM_UI_FLAG_FULLSCREEN
, because it avoids your layout from adjusting to the new layout bounds each time the system UI hides or appears. SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- Sets your activity layout to use the same screen area that's available when you've
enabled
SYSTEM_UI_FLAG_HIDE_NAVIGATION
(added in Android 4.0) even if the system UI elements are still visible. Although parts of your layout will be overlayed by the navigation bar, this is useful if your app often hides and shows the navigation bar withSYSTEM_UI_FLAG_HIDE_NAVIGATION
, because it avoids your layout from adjusting to the new layout bounds each time the navigation bar hides or appears. SYSTEM_UI_FLAG_LAYOUT_STABLE
- You might want to add this flag if you're using
SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
and/orSYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
to ensure that when you callfitSystemWindows()
on a view that the bounds defined remain consistent with regard to the available screen space. That is, with this flag set,fitSystemWindows()
will behave as if the visibility of system UI elements is unchanged even after you hide all system UI.
For more discussion about the other related system UI flags, read about those added in Android 4.0.
Remote views
GridLayout
and ViewStub
are now remotable views so you can use them in layouts for your
app widgets and notification custom layouts.
Font families
Android 4.1 adds several more variants of the Roboto font style for a total of 10 variants, and they're all usable by apps. Your apps now have access to the full set of both light and condensed variants.
The complete set of Roboto font variants available is:
- Regular
- Italic
- Bold
- Bold-italic
- Light
- Light-italic
- Condensed regular
- Condensed italic
- Condensed bold
- Condensed bold-italic
You can apply any one of these with the new fontFamily
attribute in combination with the textStyle
attribute.
Supported values for fontFamily
are:
"sans-serif"
for regular Roboto"sans-serif-light"
for Roboto Light"sans-serif-condensed"
for Roboto Condensed
You can then apply bold and/or italic with textStyle
values
"bold"
and "italic"
. You can apply both like so: android:textStyle="bold|italic"
.
You can also use Typeface.create()
.
For example, Typeface.create("sans-serif-light", Typeface.NORMAL)
.
Input Framework
Multiple input devices
The new InputManager
class allows you to query the
set of input devices current connected and register to be notified when a new device
is added, changed, or removed. This is particularly useful if you're building a game
that supports multiple players and you want to detect how many controllers are connected
and when there are changes to the number of controllers.
You can query all input devices connected by calling
getInputDeviceIds()
. This returns
an array of integers, each of which is an ID for a different input device. You can then call
getInputDevice()
to acquire
an InputDevice
for a specified input device ID.
If you want to be informed when new input devices are connected, changed, or disconnected,
implement the InputManager.InputDeviceListener
interface and
register it with registerInputDeviceListener()
.
Vibrate for input controllers
If connected input devices have their own vibrate capabilities, you can now control
the vibration of those devices using the existing Vibrator
APIs simply
by calling getVibrator()
on the InputDevice
.
Permissions
The following are new permissions:
READ_EXTERNAL_STORAGE
- Provides protected read access to external storage. In Android 4.1 by default all applications still have read access. This will be changed in a future release to require that applications explicitly request read access using this permission. If your application already requests write access, it will automatically get read access as well. There is a new developer option to turn on read access restriction, for developers to test their applications against how Android will behave in the future.
READ_USER_DICTIONARY
- Allows an application to read the user dictionary. This should only be required by an IME, or a dictionary editor like the Settings app.
READ_CALL_LOG
- Allows an application to read the system's call log that contains information about incoming and outgoing calls.
WRITE_CALL_LOG
- Allows an application to modify the system's call log stored on your phone
WRITE_USER_DICTIONARY
- Allows an application to write to the user's word dictionary.
Device Features
Android 4.1 includes a new feature declaration for devices that are dedicated
to displaying the user interface on a television screen: FEATURE_TELEVISION
. To declare that your app requires
a television interface, declare this feature in your manifest file with the <uses-feature>
element:
<manifest ... > <uses-feature android:name="android.hardware.type.television" android:required="true" /> ... </manifest>
This feature defines "television" to be a typical living room television experience: displayed on a big screen, where the user is sitting far away and the dominant form of input is be something like a d-pad, and generally not through touch or a mouse/pointer-device.