| void | addUpdateListener(ValueAnimator.AnimatorUpdateListener listener) Adds a listener to the set of listeners that are sent update events through the life of
 an animation. | 
	 
    
        | void | cancel() Cancels the animation. | 
	 
    
        | ValueAnimator | clone() Creates and returns a copy of this Object. | 
	 
    
        | void | end() Ends the animation. | 
	 
    
        | float | getAnimatedFraction() Returns the current animation fraction, which is the elapsed/interpolated fraction used in
 the most recent frame update on the animation. | 
	 
    
        | Object | getAnimatedValue() The most recent value calculated by this ValueAnimatorwhen there is just one
 property being animated. | 
	 
    
        | Object | getAnimatedValue(String propertyName) The most recent value calculated by this ValueAnimatorforpropertyName. | 
	 
    
        | long | getCurrentPlayTime() Gets the current position of the animation in time, which is equal to the current
 time minus the time that the animation started. | 
	 
    
        | long | getDuration() Gets the length of the animation. | 
	 
    
        | static
            
            long | getFrameDelay() The amount of time, in milliseconds, between each frame of the animation. | 
	 
    
        | TimeInterpolator | getInterpolator() Returns the timing interpolator that this ValueAnimator uses. | 
	 
    
        | int | getRepeatCount() Defines how many times the animation should repeat. | 
	 
    
        | int | getRepeatMode() Defines what this animation should do when it reaches the end. | 
	 
    
        | long | getStartDelay() The amount of time, in milliseconds, to delay starting the animation after
  start() is called. | 
	 
    
        | PropertyValuesHolder[] | getValues() Returns the values that this ValueAnimator animates between. | 
	 
    
        | boolean | isRunning() Returns whether this Animator is currently running (having been started and gone past any
 initial startDelay period and not yet ended). | 
	 
    
        | boolean | isStarted() Returns whether this Animator has been started and not yet ended. | 
	 
    
        | static
            
            ValueAnimator | ofArgb(int... values) Constructs and returns a ValueAnimator that animates between color values. | 
	 
    
        | static
            
            ValueAnimator | ofFloat(float... values) Constructs and returns a ValueAnimator that animates between float values. | 
	 
    
        | static
            
            ValueAnimator | ofInt(int... values) Constructs and returns a ValueAnimator that animates between int values. | 
	 
    
        | static
            
            ValueAnimator | ofObject(TypeEvaluator evaluator, Object... values) Constructs and returns a ValueAnimator that animates between Object values. | 
	 
    
        | static
            
            ValueAnimator | ofPropertyValuesHolder(PropertyValuesHolder... values) Constructs and returns a ValueAnimator that animates between the values
 specified in the PropertyValuesHolder objects. | 
	 
    
        | void | pause() Pauses a running animation. | 
	 
    
        | void | removeAllUpdateListeners() Removes all listeners from the set listening to frame updates for this animation. | 
	 
    
        | void | removeUpdateListener(ValueAnimator.AnimatorUpdateListener listener) Removes a listener from the set listening to frame updates for this animation. | 
	 
    
        | void | resume() Resumes a paused animation, causing the animator to pick up where it left off
 when it was paused. | 
	 
    
        | void | reverse() Plays the ValueAnimator in reverse. | 
	 
    
        | void | setCurrentPlayTime(long playTime) Sets the position of the animation to the specified point in time. | 
	 
    
        | ValueAnimator | setDuration(long duration) Sets the length of the animation. | 
	 
    
        | void | setEvaluator(TypeEvaluator value) The type evaluator to be used when calculating the animated values of this animation. | 
	 
    
        | void | setFloatValues(float... values) Sets float values that will be animated between. | 
	 
    
        | static
            
            void | setFrameDelay(long frameDelay) The amount of time, in milliseconds, between each frame of the animation. | 
	 
    
        | void | setIntValues(int... values) Sets int values that will be animated between. | 
	 
    
        | void | setInterpolator(TimeInterpolator value) The time interpolator used in calculating the elapsed fraction of this animation. | 
	 
    
        | void | setObjectValues(Object... values) Sets the values to animate between for this animation. | 
	 
    
        | void | setRepeatCount(int value) Sets how many times the animation should be repeated. | 
	 
    
        | void | setRepeatMode(int value) Defines what this animation should do when it reaches the end. | 
	 
    
        | void | setStartDelay(long startDelay) The amount of time, in milliseconds, to delay starting the animation after
  start() is called. | 
	 
    
        | void | setValues(PropertyValuesHolder... values) Sets the values, per property, being animated between. | 
	 
    
        | void | start() Starts this animation. | 
	 
    
        | String | toString() Returns a string containing a concise, human-readable description of this
 object. |