Quickview
- Recommended for most apps that exceed the 50MB APK limit
- You can provide up to 4GB of additional data for each APK
- Google Play hosts and serves the expansion files at no charge
- The files can be any file type you want and are saved to the device's shared storage
In this document
- Overview
- Rules and Limitations
- Downloading the Expansion Files
- Using APKExpansionPolicy
- Reading the Expansion File
- Testing Your Expansion Files
- Updating Your Application
See also
Google Play currently requires that your APK file be no more than 50MB. For most applications, this is plenty of space for all the application's code and assets. However, some apps need more space for high-fidelity graphics, media files, or other large assets. Previously, if your app exceeded 50MB, you had to host and download the additional resources yourself when the user opens the app. Hosting and serving the extra files can be costly, and the user experience is often less than ideal. To make this process easier for you and more pleasant for users, Google Play allows you to attach two large expansion files that supplement your APK.
Google Play hosts the expansion files for your application and serves them to the device at no cost to you. The expansion files are saved to the device's shared storage location (the SD card or USB-mountable partition; also known as the "external" storage) where your app can access them. On most devices, Google Play downloads the expansion file(s) at the same time it downloads the APK, so your application has everything it needs when the user opens it for the first time. In some cases, however, your application must download the files from Google Play when your application starts.
Overview
Each time you upload an APK using the Google Play Developer Console, you have the option to add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you choose, but we recommend you use a compressed file to conserve bandwidth during the download. Conceptually, each expansion file plays a different role:
- The main expansion file is the primary expansion file for additional resources required by your application.
- The patch expansion file is optional and intended for small updates to the main expansion file.
While you can use the two expansion files any way you wish, we recommend that the main expansion file deliver the primary assets and should rarely if ever updated; the patch expansion file should be smaller and serve as a “patch carrier,” getting updated with each major release or as necessary.
However, even if your application update requires only a new patch expansion file, you still must
upload a new APK with an updated versionCode
in the manifest. (The
Developer Console does not allow you to upload an expansion file to an existing APK.)
Note: The patch expansion file is semantically the same as the main expansion file—you can use each file any way you want. The system does not use the patch expansion file to perform patching for your app. You must perform patching yourself or be able to distinguish between the two files.
File name format
Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also use the JOBB tool to encapsulate and encrypt a set of resource files and subsequent patches for that set. Regardless of the file type, Google Play considers them opaque binary blobs and renames the files using the following scheme:
[main|patch].<expansion-version>.<package-name>.obb
There are three components to this scheme:
main
orpatch
- Specifies whether the file is the main or patch expansion file. There can be only one main file and one patch file for each APK.
<expansion-version>
- This is an integer that matches the version code of the APK with which the expansion is
first associated (it matches the application's
android:versionCode
value)."First" is emphasized because although the Developer Console allows you to re-use an uploaded expansion file with a new APK, the expansion file's name does not change—it retains the version applied to it when you first uploaded the file.
<package-name>
- Your application's Java-style package name.
For example, suppose your APK version is 314159 and your package name is com.example.app. If you upload a main expansion file, the file is renamed to:
main.314159.com.example.app.obb
Storage location
When Google Play downloads your expansion files to a device, it saves them to the system's shared storage location. To ensure proper behavior, you must not delete, move, or rename the expansion files. In the event that your application must perform the download from Google Play itself, you must save the files to the exact same location.
The specific location for your expansion files is:
<shared-storage>/Android/obb/<package-name>/
<shared-storage>
is the path to the shared storage space, available fromgetExternalStorageDirectory()
.<package-name>
is your application's Java-style package name, available fromgetPackageName()
.
For each application, there are never more than two expansion files in this directory. One is the main expansion file and the other is the patch expansion file (if necessary). Previous versions are overwritten when you update your application with new expansion files.
If you must unpack the contents of your expansion files, do not delete the
.obb
expansion files afterwards and do not save the unpacked data
in the same directory. You should save your unpacked files in the directory
specified by getExternalFilesDir()
. However,
if possible, it's best if you use an expansion file format that allows you to read directly from
the file instead of requiring you to unpack the data. For example, we've provided a library
project called the APK Expansion Zip Library that reads your data directly
from the ZIP file.
Note: Unlike APK files, any files saved on the shared storage can be read by the user and other applications.
Tip: If you're packaging media files into a ZIP, you can use media
playback calls on the files with offset and length controls (such as MediaPlayer.setDataSource()
and
SoundPool.load()
) without the
need to unpack your ZIP. In order for this to work, you must not perform additional compression on
the media files when creating the ZIP packages. For example, when using the zip
tool,
you should use the -n
option to specify the file suffixes that should not be
compressed:
zip -n .mp4;.ogg main_expansion media_files
Download process
Most of the time, Google Play downloads and saves your expansion files at the same time it downloads the APK to the device. However, in some cases Google Play cannot download the expansion files or the user might have deleted previously downloaded expansion files. To handle these situations, your app must be able to download the files itself when the main activity starts, using a URL provided by Google Play.
The download process from a high level looks like this:
- User selects to install your app from Google Play.
- If Google Play is able to download the expansion files (which is the case for most
devices), it downloads them along with the APK.
If Google Play is unable to download the expansion files, it downloads the APK only.
- When the user launches your application, your app must check whether the expansion files are
already saved on the device.
- If yes, your app is ready to go.
- If no, your app must download the expansion files over HTTP from Google Play. Your app must send a request to the Google Play client using the Google Play's Application Licensing service, which responds with the name, file size, and URL for each expansion file. With this information, you then download the files and save them to the proper storage location.
Caution: It is critical that you include the necessary code to download the expansion files from Google Play in the event that the files are not already on the device when your application starts. As discussed in the following section about Downloading the Expansion Files, we've made a library available to you that greatly simplifies this process and performs the download from a service with a minimal amount of code from you.
Development checklist
Here's a summary of the tasks you should perform to use expansion files with your application:
- First determine whether your application absolutely requires more than 50MB per installation. Space is precious and you should keep your total application size as small as possible. If your app uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen densities, consider instead publishing multiple APKs in which each APK contains only the assets required for the screens that it targets.
- Determine which application resources to separate from your APK and package them in a
file to use as the main expansion file.
Normally, you should only use the second patch expansion file when performing updates to the main expansion file. However, if your resources exceed the 2GB limit for the main expansion file, you can use the patch file for the rest of your assets.
- Develop your application such that it uses the resources from your expansion files in the
device's shared storage location.
Remember that you must not delete, move, or rename the expansion files.
If your application doesn't demand a specific format, we suggest you create ZIP files for your expansion files, then read them using the APK Expansion Zip Library.
- Add logic to your application's main activity that checks whether the expansion files
are on the device upon start-up. If the files are not on the device, use Google Play's Application Licensing service to request URLs
for the expansion files, then download and save them.
To greatly reduce the amount of code you must write and ensure a good user experience during the download, we recommend you use the Downloader Library to implement your download behavior.
If you build your own download service instead of using the library, be aware that you must not change the name of the expansion files and must save them to the proper storage location.
Once you've finished your application development, follow the guide to Testing Your Expansion Files.
Rules and Limitations
Adding APK expansion files is a feature available when you upload your application using the Developer Console. When uploading your application for the first time or updating an application that uses expansion files, you must be aware of the following rules and limitations:
- Each expansion file can be no more than 2GB.
- In order to download your expansion files from Google Play, the user must have acquired your application from Google Play. Google Play will not provide the URLs for your expansion files if the application was installed by other means.
- When performing the download from within your application, the URL that Google Play provides for each file is unique for every download and each one expires shortly after it is given to your application.
- If you update your application with a new APK or upload multiple APKs for the same application, you can select expansion files that you've uploaded for a previous APK. The expansion file's name does not change—it retains the version received by the APK to which the file was originally associated.
- If you use expansion files in combination with multiple APKs in order to
provide different expansion files for different devices, you still must upload separate APKs
for each device in order to provide a unique
versionCode
value and declare different filters for each APK. - You cannot issue an update to your application by changing the expansion files
alone—you must upload a new APK to update your app. If your changes only
concern the assets in your expansion files, you can update your APK simply by changing the
versionCode
(and perhaps also theversionName
). - Do not save other data into your
obb/
directory. If you must unpack some data, save it into the location specified bygetExternalFilesDir()
. - Do not delete or rename the
.obb
expansion file (unless you're performing an update). Doing so will cause Google Play (or your app itself) to repeatedly download the expansion file. - When updating an expansion file manually, you must delete the previous expansion file.
Downloading the Expansion Files
In most cases, Google Play downloads and saves your expansion files to the device at the same time it installs or updates the APK. This way, the expansion files are available when your application launches for the first time. However, in some cases your app must download the expansion files itself by requesting them from a URL provided to you in a response from Google Play's Application Licensing service.
The basic logic you need to download your expansion files is the following:
- When your application starts, look for the expansion files on the shared storage location (in the
Android/obb/<package-name>/
directory).- If the expansion files are there, you're all set and your application can continue.
- If the expansion files are not there:
- Perform a request using Google Play's Application Licensing to get your app's expansion file names, sizes, and URLs.
- Use the URLs provided by Google Play to download the expansion files and save
the expansion files. You must save the files to the shared storage location
(
Android/obb/<package-name>/
) and use the exact file name provided by Google Play's response.Note: The URL that Google Play provides for your expansion files is unique for every download and each one expires shortly after it is given to your application.
If your application is free (not a paid app), then you probably haven't used the Application Licensing service. It's primarily designed for you to enforce licensing policies for your application and ensure that the user has the right to use your app (he or she rightfully paid for it on Google Play). In order to facilitate the expansion file functionality, the licensing service has been enhanced to provide a response to your application that includes the URL of your application's expansion files that are hosted on Google Play. So, even if your application is free for users, you need to include the License Verification Library (LVL) to use APK expansion files. Of course, if your application is free, you don't need to enforce license verification—you simply need the library to perform the request that returns the URL of your expansion files.
Note: Whether your application is free or not, Google Play returns the expansion file URLs only if the user acquired your application from Google Play.
In addition to the LVL, you need a set of code that downloads the expansion files over an HTTP connection and saves them to the proper location on the device's shared storage. As you build this procedure into your application, there are several issues you should take into consideration:
- The device might not have enough space for the expansion files, so you should check before beginning the download and warn the user if there's not enough space.
- File downloads should occur in a background service in order to avoid blocking the user interaction and allow the user to leave your app while the download completes.
- A variety of errors might occur during the request and download that you must gracefully handle.
- Network connectivity can change during the download, so you should handle such changes and if interrupted, resume the download when possible.
- While the download occurs in the background, you should provide a notification that indicates the download progress, notifies the user when it's done, and takes the user back to your application when selected.
To simplify this work for you, we've built the Downloader Library, which requests the expansion file URLs through the licensing service, downloads the expansion files, performs all of the tasks listed above, and even allows your activity to pause and resume the download. By adding the Downloader Library and a few code hooks to your application, almost all the work to download the expansion files is already coded for you. As such, in order to provide the best user experience with minimal effort on your behalf, we recommend you use the Downloader Library to download your expansion files. The information in the following sections explain how to integrate the library into your application.
If you'd rather develop your own solution to download the expansion files using the Google
Play URLs, you must follow the Application
Licensing documentation to perform a license request, then retrieve the expansion file names,
sizes, and URLs from the response extras. You should use the APKExpansionPolicy
class (included in the License Verification Library) as your licensing
policy, which captures the expansion file names, sizes, and URLs from the licensing service..
About the Downloader Library
To use APK expansion files with your application and provide the best user experience with minimal effort on your behalf, we recommend you use the Downloader Library that's included in the Google Play APK Expansion Library package. This library downloads your expansion files in a background service, shows a user notification with the download status, handles network connectivity loss, resumes the download when possible, and more.
To implement expansion file downloads using the Downloader Library, all you need to do is:
- Extend a special
Service
subclass andBroadcastReceiver
subclass that each require just a few lines of code from you. - Add some logic to your main activity that checks whether the expansion files have already been downloaded and, if not, invokes the download process and displays a progress UI.
- Implement a callback interface with a few methods in your main activity that receives updates about the download progress.
The following sections explain how to set up your app using the Downloader Library.
Preparing to use the Downloader Library
To use the Downloader Library, you need to download two packages from the SDK Manager and add the appropriate libraries to your application.
First, open the Android SDK Manager, expand Extras and download:
- Google Play Licensing Library package
- Google Play APK Expansion Library package
If you're using Eclipse, create a project for each library and add it to your app:
- Create a new Library Project for the License Verification Library and Downloader
Library. For each library:
- Begin a new Android project.
- Select Create project from existing
source and choose the library from the
<sdk>/extras/google/
directory (market_licensing/
for the License Verification Library ormarket_apk_expansion/downloader_library/
for the Downloader Library). - Specify a Project Name such as "Google Play License Library" and "Google Play Downloader Library"
- Click Finish.
Note: The Downloader Library depends on the License Verification Library. Be sure to add the License Verification Library to the Downloader Library's project properties (same process as steps 2 and 3 below).
- Right-click the Android project in which you want to use APK expansion files and select Properties.
- In the Library panel, click Add to select and add each of the libraries to your application.
Or, from a command line, update your project to include the libraries:
- Change directories to the
<sdk>/tools/
directory. - Execute
android update project
with the--library
option to add both the LVL and the Downloader Library to your project. For example:android update project --path ~/Android/MyApp \ --library ~/android_sdk/extras/google/market_licensing \ --library ~/android_sdk/extras/google/market_apk_expansion/downloader_library
With both the License Verification Library and Downloader Library added to your application, you'll be able to quickly integrate the ability to download expansion files from Google Play. The format that you choose for the expansion files and how you read them from the shared storage is a separate implementation that you should consider based on your application needs.
Tip: The Apk Expansion package includes a sample application that shows how to use the Downloader Library in an app. The sample uses a third library available in the Apk Expansion package called the APK Expansion Zip Library. If you plan on using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to your application. For more information, see the section below about Using the APK Expansion Zip Library.
Declaring user permissions
In order to download the expansion files, the Downloader Library requires several permissions that you must declare in your application's manifest file. They are:
<manifest ...> <!-- Required to access Google Play Licensing --> <uses-permission android:name="com.android.vending.CHECK_LICENSE" /> <!-- Required to download files from Google Play --> <uses-permission android:name="android.permission.INTERNET" /> <!-- Required to keep CPU alive while downloading files (NOT to keep screen awake) --> <uses-permission android:name="android.permission.WAKE_LOCK" /> <!-- Required to poll the state of the network connection and respond to changes --> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <!-- Required to check whether Wi-Fi is enabled --> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <!-- Required to read and write the expansion files on shared storage --> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> ... </manifest>
Note: By default, the Downloader Library requires API level 4, but the APK Expansion Zip Library requires API level 5.
Implementing the downloader service
In order to perform downloads in the background, the Downloader Library provides its
own Service
subclass called DownloaderService
that you should extend. In
addition to downloading the expansion files for you, the DownloaderService
also:
- Registers a
BroadcastReceiver
that listens for changes to the device's network connectivity (theCONNECTIVITY_ACTION
broadcast) in order to pause the download when necessary (such as due to connectivity loss) and resume the download when possible (connectivity is acquired). - Schedules an
RTC_WAKEUP
alarm to retry the download for cases in which the service gets killed. - Builds a custom
Notification
that displays the download progress and any errors or state changes. - Allows your application to manually pause and resume the download.
- Verifies that the shared storage is mounted and available, that the files don't already exist, and that there is enough space, all before downloading the expansion files. Then notifies the user if any of these are not true.
All you need to do is create a class in your application that extends the DownloaderService
class and override three methods to provide specific application details:
getPublicKey()
- This must return a string that is the Base64-encoded RSA public key for your publisher account, available from the profile page on the Developer Console (see Setting Up for Licensing).
getSALT()
- This must return an array of random bytes that the licensing
Policy
uses to create anObfuscator
. The salt ensures that your obfuscatedSharedPreferences
file in which your licensing data is saved will be unique and non-discoverable. getAlarmReceiverClassName()
- This must return the class name of the
BroadcastReceiver
in your application that should receive the alarm indicating that the download should be restarted (which might happen if the downloader service unexpectedly stops).
For example, here's a complete implementation of DownloaderService
:
public class SampleDownloaderService extends DownloaderService { // You must use the public key belonging to your publisher account public static final String BASE64_PUBLIC_KEY = "YourLVLKey"; // You should also modify this salt public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98, -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84 }; @Override public String getPublicKey() { return BASE64_PUBLIC_KEY; } @Override public byte[] getSALT() { return SALT; } @Override public String getAlarmReceiverClassName() { return SampleAlarmReceiver.class.getName(); } }
Notice: You must update the BASE64_PUBLIC_KEY
value
to be the public key belonging to your publisher account. You can find the key in the Developer
Console under your profile information. This is necessary even when testing
your downloads.
Remember to declare the service in your manifest file:
<application ...> <service android:name=".SampleDownloaderService" /> ... </application>
Implementing the alarm receiver
In order to monitor the progress of the file downloads and restart the download if necessary, the
DownloaderService
schedules an RTC_WAKEUP
alarm that
delivers an Intent
to a BroadcastReceiver
in your
application. You must define the BroadcastReceiver
to call an API
from the Downloader Library that checks the status of the download and restarts
it if necessary.
You simply need to override the onReceive()
method to call DownloaderClientMarshaller.startDownloadServiceIfRequired()
.
For example:
public class SampleAlarmReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { try { DownloaderClientMarshaller.startDownloadServiceIfRequired(context, intent, SampleDownloaderService.class); } catch (NameNotFoundException e) { e.printStackTrace(); } } }
Notice that this is the class for which you must return the name
in your service's getAlarmReceiverClassName()
method (see the previous section).
Remember to declare the receiver in your manifest file:
<application ...> <receiver android:name=".SampleAlarmReceiver" /> ... </application>
Starting the download
The main activity in your application (the one started by your launcher icon) is responsible for verifying whether the expansion files are already on the device and initiating the download if they are not.
Starting the download using the Downloader Library requires the following procedures:
- Check whether the files have been downloaded.
The Downloader Library includes some APIs in the
Helper
class to help with this process:getExpansionAPKFileName(Context, c, boolean mainFile, int versionCode)
doesFileExist(Context c, String fileName, long fileSize)
For example, the sample app provided in the Apk Expansion package calls the following method in the activity's
onCreate()
method to check whether the expansion files already exist on the device:boolean expansionFilesDelivered() { for (XAPKFile xf : xAPKS) { String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase, xf.mFileVersion); if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false)) return false; } return true; }
In this case, each
XAPKFile
object holds the version number and file size of a known expansion file and a boolean as to whether it's the main expansion file. (See the sample application'sSampleDownloaderActivity
class for details.)If this method returns false, then the application must begin the download.
- Start the download by calling the static method
DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent notificationClient, Class<?> serviceClass)
.The method takes the following parameters:
context
: Your application'sContext
.notificationClient
: APendingIntent
to start your main activity. This is used in theNotification
that theDownloaderService
creates to show the download progress. When the user selects the notification, the system invokes thePendingIntent
you supply here and should open the activity that shows the download progress (usually the same activity that started the download).serviceClass
: TheClass
object for your implementation ofDownloaderService
, required to start the service and begin the download if necessary.
The method returns an integer that indicates whether or not the download is required. Possible values are:
NO_DOWNLOAD_REQUIRED
: Returned if the files already exist or a download is already in progress.LVL_CHECK_REQUIRED
: Returned if a license verification is required in order to acquire the expansion file URLs.DOWNLOAD_REQUIRED
: Returned if the expansion file URLs are already known, but have not been downloaded.
The behavior for
LVL_CHECK_REQUIRED
andDOWNLOAD_REQUIRED
are essentially the same and you normally don't need to be concerned about them. In your main activity that callsstartDownloadServiceIfRequired()
, you can simply check whether or not the response isNO_DOWNLOAD_REQUIRED
. If the response is anything other thanNO_DOWNLOAD_REQUIRED
, the Downloader Library begins the download and you should update your activity UI to display the download progress (see the next step). If the response isNO_DOWNLOAD_REQUIRED
, then the files are available and your application can start.For example:
@Override public void onCreate(Bundle savedInstanceState) { // Check if expansion files are available before going any further if (!expansionFilesDelivered()) { // Build an Intent to start this activity from the Notification Intent notifierIntent = new Intent(this, MainActivity.getClass()); notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TOP); ... PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT); // Start the download service (if required) int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this, pendingIntent, SampleDownloaderService.class); // If download has started, initialize this activity to show download progress if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) { // This is where you do set up to display the download progress (next step) ... return; } // If the download wasn't necessary, fall through to start the app } startApp(); // Expansion files are available, start the app }
- When the
startDownloadServiceIfRequired()
method returns anything other thanNO_DOWNLOAD_REQUIRED
, create an instance ofIStub
by callingDownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class<?> downloaderService)
. TheIStub
provides a binding between your activity to the downloader service such that your activity receives callbacks about the download progress.In order to instantiate your
IStub
by callingCreateStub()
, you must pass it an implementation of theIDownloaderClient
interface and yourDownloaderService
implementation. The next section about Receiving download progress discusses theIDownloaderClient
interface, which you should usually implement in yourActivity
class so you can update the activity UI when the download state changes.We recommend that you call
CreateStub()
to instantiate yourIStub
during your activity'sonCreate()
method, afterstartDownloadServiceIfRequired()
starts the download.For example, in the previous code sample for
onCreate()
, you can respond to thestartDownloadServiceIfRequired()
result like this:// Start the download service (if required) int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this, pendingIntent, SampleDownloaderService.class); // If download has started, initialize activity to show progress if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) { // Instantiate a member instance of IStub mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this, SampleDownloaderService.class); // Inflate layout that shows download progress setContentView(R.layout.downloader_ui); return; }
After the
onCreate()
method returns, your activity receives a call toonResume()
, which is where you should then callconnect()
on theIStub
, passing it your application'sContext
. Conversely, you should calldisconnect()
in your activity'sonStop()
callback.@Override protected void onResume() { if (null != mDownloaderClientStub) { mDownloaderClientStub.connect(this); } super.onResume(); } @Override protected void onStop() { if (null != mDownloaderClientStub) { mDownloaderClientStub.disconnect(this); } super.onStop(); }
Calling
connect()
on theIStub
binds your activity to theDownloaderService
such that your activity receives callbacks regarding changes to the download state through theIDownloaderClient
interface.
Receiving download progress
To receive updates regarding the download progress and to interact with the DownloaderService
, you must implement the Downloader Library's IDownloaderClient
interface.
Usually, the activity you use to start the download should implement this interface in order to
display the download progress and send requests to the service.
The required interface methods for IDownloaderClient
are:
onServiceConnected(Messenger m)
- After you instantiate the
IStub
in your activity, you'll receive a call to this method, which passes aMessenger
object that's connected with your instance ofDownloaderService
. To send requests to the service, such as to pause and resume downloads, you must callDownloaderServiceMarshaller.CreateProxy()
to receive theIDownloaderService
interface connected to the service.A recommended implementation looks like this:
private IDownloaderService mRemoteService; ... @Override public void onServiceConnected(Messenger m) { mRemoteService = DownloaderServiceMarshaller.CreateProxy(m); mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger()); }
With the
IDownloaderService
object initialized, you can send commands to the downloader service, such as to pause and resume the download (requestPauseDownload()
andrequestContinueDownload()
). onDownloadStateChanged(int newState)
- The download service calls this when a change in download state occurs, such as the
download begins or completes.
The
newState
value will be one of several possible values specified in by one of theIDownloaderClient
class'sSTATE_*
constants.To provide a useful message to your users, you can request a corresponding string for each state by calling
Helpers.getDownloaderStringResourceIDFromState()
. This returns the resource ID for one of the strings bundled with the Downloader Library. For example, the string "Download paused because you are roaming" corresponds toSTATE_PAUSED_ROAMING
. onDownloadProgress(DownloadProgressInfo progress)
- The download service calls this to deliver a
DownloadProgressInfo
object, which describes various information about the download progress, including estimated time remaining, current speed, overall progress, and total so you can update the download progress UI.
Tip: For examples of these callbacks that update the download
progress UI, see the SampleDownloaderActivity
in the sample app provided with the
Apk Expansion package.
Some public methods for the IDownloaderService
interface you might find useful are:
requestPauseDownload()
- Pauses the download.
requestContinueDownload()
- Resumes a paused download.
setDownloadFlags(int flags)
- Sets user preferences for network types on which its OK to download the files. The
current implementation supports one flag,
FLAGS_DOWNLOAD_OVER_CELLULAR
, but you can add others. By default, this flag is not enabled, so the user must be on Wi-Fi to download expansion files. You might want to provide a user preference to enable downloads over the cellular network. In which case, you can call:mRemoteService.setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR);
Using APKExpansionPolicy
If you decide to build your own downloader service instead of using the Google Play
Downloader Library, you should still use the APKExpansionPolicy
that's provided in the License Verification Library. The APKExpansionPolicy
class is nearly identical to ServerManagedPolicy
(available in the
Google Play License Verification Library) but includes additional handling for the APK expansion
file response extras.
Note: If you do use the Downloader Library as discussed in the previous section, the
library performs all interaction with the APKExpansionPolicy
so you don't have to use
this class directly.
The class includes methods to help you get the necessary information about the available expansion files:
getExpansionURLCount()
getExpansionURL(int index)
getExpansionFileName(int index)
getExpansionFileSize(int index)
For more information about how to use the APKExpansionPolicy
when you're not
using the Downloader Library, see the documentation for Adding Licensing to Your App,
which explains how to implement a license policy such as this one.
Reading the Expansion File
Once your APK expansion files are saved on the device, how you read your files
depends on the type of file you've used. As discussed in the overview, your
expansion files can be any kind of file you
want, but are renamed using a particular file name format and are saved to
<shared-storage>/Android/obb/<package-name>/
.
Regardless of how you read your files, you should always first check that the external storage is available for reading. There's a chance that the user has the storage mounted to a computer over USB or has actually removed the SD card.
Note: When your application starts, you should always check whether
the external storage space is available and readable by calling getExternalStorageState()
. This returns one of several possible strings
that represent the state of the external storage. In order for it to be readable by your
application, the return value must be MEDIA_MOUNTED
.
Getting the file names
As described in the overview, your APK expansion files are saved using a specific file name format:
[main|patch].<expansion-version>.<package-name>.obb
To get the location and names of your expansion files, you should use the
getExternalStorageDirectory()
and getPackageName()
methods to construct the path to your files.
Here's a method you can use in your application to get an array containing the complete path to both your expansion files:
// The shared path to all app expansion files private final static String EXP_PATH = "/Android/obb/"; static String[] getAPKExpansionFiles(Context ctx, int mainVersion, int patchVersion) { String packageName = ctx.getPackageName(); Vector<String> ret = new Vector<String>(); if (Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) { // Build the full path to the app's expansion files File root = Environment.getExternalStorageDirectory(); File expPath = new File(root.toString() + EXP_PATH + packageName); // Check that expansion file path exists if (expPath.exists()) { if ( mainVersion > 0 ) { String strMainPath = expPath + File.separator + "main." + mainVersion + "." + packageName + ".obb"; File main = new File(strMainPath); if ( main.isFile() ) { ret.add(strMainPath); } } if ( patchVersion > 0 ) { String strPatchPath = expPath + File.separator + "patch." + mainVersion + "." + packageName + ".obb"; File main = new File(strPatchPath); if ( main.isFile() ) { ret.add(strPatchPath); } } } } String[] retArray = new String[ret.size()]; ret.toArray(retArray); return retArray; }
You can call this method by passing it your application Context
and the desired expansion file's version.
There are many ways you could determine the expansion file version number. One simple way is to
save the version in a SharedPreferences
file when the download begins, by
querying the expansion file name with the APKExpansionPolicy
class's getExpansionFileName(int index)
method. You can then get the version code by reading the SharedPreferences
file when you want to access the expansion
file.
For more information about reading from the shared storage, see the Data Storage documentation.
Using the APK Expansion Zip Library
Reading media files from a ZIP
If you're using your expansion files to store media files, a ZIP file still allows you to
use Android media playback calls that provide offset and length controls (such as MediaPlayer.setDataSource()
and
SoundPool.load()
). In order for
this to work, you must not perform additional compression on the media files when creating the ZIP
packages. For example, when using the zip
tool, you should use the -n
option to specify the file suffixes that should not be compressed:
zip -n .mp4;.ogg main_expansion media_files
The Google Market Apk Expansion package includes a library called the APK
Expansion Zip Library (located in <sdk>/extras/google/google_market_apk_expansion/zip_file/
). This is an optional library that
helps you read your expansion
files when they're saved as ZIP files. Using this library allows you to easily read resources from
your ZIP expansion files as a virtual file system.
The APK Expansion Zip Library includes the following classes and APIs:
APKExpansionSupport
- Provides some methods to access expansion file names and ZIP files:
getAPKExpansionFiles()
- The same method shown above that returns the complete file path to both expansion files.
getAPKExpansionZipFile(Context ctx, int mainVersion, int patchVersion)
- Returns a
ZipResourceFile
representing the sum of both the main file and patch file. That is, if you specify both themainVersion
and thepatchVersion
, this returns aZipResourceFile
that provides read access to all the data, with the patch file's data merged on top of the main file.
ZipResourceFile
- Represents a ZIP file on the shared storage and performs all the work to provide a virtual
file system based on your ZIP files. You can get an instance using
APKExpansionSupport.getAPKExpansionZipFile()
or with theZipResourceFile
by passing it the path to your expansion file. This class includes a variety of useful methods, but you generally don't need to access most of them. A couple of important methods are:getInputStream(String assetPath)
- Provides an
InputStream
to read a file within the ZIP file. TheassetPath
must be the path to the desired file, relative to the root of the ZIP file contents. getAssetFileDescriptor(String assetPath)
- Provides an
AssetFileDescriptor
for a file within the ZIP file. TheassetPath
must be the path to the desired file, relative to the root of the ZIP file contents. This is useful for certain Android APIs that require anAssetFileDescriptor
, such as someMediaPlayer
APIs.
APEZProvider
- Most applications don't need to use this class. This class defines a
ContentProvider
that marshals the data from the ZIP files through a content providerUri
in order to provide file access for certain Android APIs that expectUri
access to media files. For example, this is useful if you want to play a video withVideoView.setVideoURI()
.
Reading from a ZIP file
When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the following:
// Get a ZipResourceFile representing a merger of both the main and patch files ZipResourceFile expansionFile = APKExpansionSupport.getAPKExpansionZipFile(appContext, mainVersion, patchVersion); // Get an input stream for a known file inside the expansion file ZIPs InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
The above code provides access to any file that exists in either your main expansion file or
patch expansion file, by reading from a merged map of all the files from both files. All you
need to provide the getAPKExpansionFile()
method is your application android.content.Context
and the version number for both the main expansion file and patch
expansion file.
If you'd rather read from a specific expansion file, you can use the ZipResourceFile
constructor with the path to the desired expansion file:
// Get a ZipResourceFile representing a specific expansion file ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip); // Get an input stream for a known file inside the expansion file ZIPs InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
For more information about using this library for your expansion files, look at
the sample application's SampleDownloaderActivity
class, which includes additional code to
verify the downloaded files using CRC. Beware that if you use this sample as the basis for
your own implementation, it requires that you declare the byte size of your expansion
files in the xAPKS
array.
Testing Your Expansion Files
Before publishing your application, there are two things you should test: Reading the expansion files and downloading the files.
Testing file reads
Before you upload your application to Google Play, you should test your application's ability to read the files from the shared storage. All you need to do is add the files to the appropriate location on the device shared storage and launch your application:
- On your device, create the appropriate directory on the shared storage where Google
Play will save your files.
For example, if your package name is
com.example.android
, you need to create the directoryAndroid/obb/com.example.android/
on the shared storage space. (Plug in your test device to your computer to mount the shared storage and manually create this directory.) - Manually add the expansion files to that directory. Be sure that you rename your files to
match the file name format that Google Play will use.
For example, regardless of the file type, the main expansion file for the
com.example.android
application should bemain.0300110.com.example.android.obb
. The version code can be whatever value you want. Just remember:- The main expansion file always starts with
main
and the patch file starts withpatch
. - The package name always matches that of the APK to which the file is attached on Google Play.
- The main expansion file always starts with
- Now that the expansion file(s) are on the device, you can install and run your application to test your expansion file(s).
Here are some reminders about handling the expansion files:
- Do not delete or rename the
.obb
expansion files (even if you unpack the data to a different location). Doing so will cause Google Play (or your app itself) to repeatedly download the expansion file. - Do not save other data into your
obb/
directory. If you must unpack some data, save it into the location specified bygetExternalFilesDir()
.
Testing file downloads
Because your application must sometimes manually download the expansion files when it first opens, it's important that you test this process to be sure your application can successfully query for the URLs, download the files, and save them to the device.
To test your application's implementation of the manual download procedure, you must upload your application to Google Play as a "draft" to make your expansion files available for download:
- Upload your APK and corresponding expansion files using the Google Play Developer Console.
- Fill in the necessary application details (title, screenshots, etc.). You can come back and
finalize these details before publishing your application.
Click the Save button. Do not click Publish. This saves the application as a draft, such that your application is not published for Google Play users, but the expansion files are available for you to test the download process.
- Install the application on your test device using the Eclipse tools or
adb
. - Launch the app.
If everything works as expected, your application should begin downloading the expansion files as soon as the main activity starts.
Updating Your Application
One of the great benefits to using expansion files on Google Play is the ability to update your application without re-downloading all of the original assets. Because Google Play allows you to provide two expansion files with each APK, you can use the second file as a "patch" that provides updates and new assets. Doing so avoids the need to re-download the main expansion file which could be large and expensive for users.
The patch expansion file is technically the same as the main expansion file and neither the Android system nor Google Play perform actual patching between your main and patch expansion files. Your application code must perform any necessary patches itself.
If you use ZIP files as your expansion files, the APK Expansion Zip Library that's included with the Apk Expansion package includes the ability to merge your patch file with the main expansion file.
Note: Even if you only need to make changes to the patch
expansion file, you must still update the APK in order for Google Play to perform an update.
If you don't require code changes in the application, you should simply update the versionCode
in the
manifest.
As long as you don't change the main expansion file that's associated with the APK in the Developer Console, users who previously installed your application will not download the main expansion file. Existing users receive only the updated APK and the new patch expansion file (retaining the previous main expansion file).
Here are a few issues to keep in mind regarding updates to expansion files:
- There can be only two expansion files for your application at a time. One main expansion file and one patch expansion file. During an update to a file, Google Play deletes the previous version (and so must your application when performing manual updates).
- When adding a patch expansion file, the Android system does not actually patch your application or main expansion file. You must design your application to support the patch data. However, the Apk Expansion package includes a library for using ZIP files as expansion files, which merges the data from the patch file into the main expansion file so you can easily read all the expansion file data.