Public Methods |
static
void
|
glBeginQuery(int target, int id)
|
static
void
|
glBeginTransformFeedback(int primitiveMode)
|
static
void
|
glBindBufferBase(int target, int index, int buffer)
|
static
void
|
glBindBufferRange(int target, int index, int buffer, int offset, int size)
|
static
void
|
glBindSampler(int unit, int sampler)
|
static
void
|
glBindTransformFeedback(int target, int id)
|
static
void
|
glBindVertexArray(int array)
|
static
void
|
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
|
static
void
|
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
|
static
void
|
glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset)
|
static
void
|
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
|
static
void
|
glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset)
|
static
void
|
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
|
static
void
|
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
|
static
void
|
glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset)
|
static
int
|
glClientWaitSync(long sync, int flags, long timeout)
|
static
void
|
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
|
static
void
|
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset)
|
static
void
|
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
|
static
void
|
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset)
|
static
void
|
glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
|
static
void
|
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
|
static
void
|
glDeleteQueries(int n, IntBuffer ids)
|
static
void
|
glDeleteQueries(int n, int[] ids, int offset)
|
static
void
|
glDeleteSamplers(int count, int[] samplers, int offset)
|
static
void
|
glDeleteSamplers(int count, IntBuffer samplers)
|
static
void
|
glDeleteSync(long sync)
|
static
void
|
glDeleteTransformFeedbacks(int n, IntBuffer ids)
|
static
void
|
glDeleteTransformFeedbacks(int n, int[] ids, int offset)
|
static
void
|
glDeleteVertexArrays(int n, int[] arrays, int offset)
|
static
void
|
glDeleteVertexArrays(int n, IntBuffer arrays)
|
static
void
|
glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
|
static
void
|
glDrawBuffers(int n, IntBuffer bufs)
|
static
void
|
glDrawBuffers(int n, int[] bufs, int offset)
|
static
void
|
glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)
|
static
void
|
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instanceCount)
|
static
void
|
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
|
static
void
|
glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)
|
static
void
|
glEndQuery(int target)
|
static
void
|
glEndTransformFeedback()
|
static
long
|
glFenceSync(int condition, int flags)
|
static
void
|
glFlushMappedBufferRange(int target, int offset, int length)
|
static
void
|
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
|
static
void
|
glGenQueries(int n, int[] ids, int offset)
|
static
void
|
glGenQueries(int n, IntBuffer ids)
|
static
void
|
glGenSamplers(int count, IntBuffer samplers)
|
static
void
|
glGenSamplers(int count, int[] samplers, int offset)
|
static
void
|
glGenTransformFeedbacks(int n, int[] ids, int offset)
|
static
void
|
glGenTransformFeedbacks(int n, IntBuffer ids)
|
static
void
|
glGenVertexArrays(int n, int[] arrays, int offset)
|
static
void
|
glGenVertexArrays(int n, IntBuffer arrays)
|
static
void
|
glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)
|
static
void
|
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset)
|
static
String
|
glGetActiveUniformBlockName(int program, int uniformBlockIndex)
|
static
void
|
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset)
|
static
void
|
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
|
static
void
|
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
|
static
void
|
glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset)
|
static
void
|
glGetBufferParameteri64v(int target, int pname, LongBuffer params)
|
static
void
|
glGetBufferParameteri64v(int target, int pname, long[] params, int offset)
|
static
Buffer
|
glGetBufferPointerv(int target, int pname)
|
static
int
|
glGetFragDataLocation(int program, String name)
|
static
void
|
glGetInteger64i_v(int target, int index, long[] data, int offset)
|
static
void
|
glGetInteger64i_v(int target, int index, LongBuffer data)
|
static
void
|
glGetInteger64v(int pname, LongBuffer params)
|
static
void
|
glGetInteger64v(int pname, long[] params, int offset)
|
static
void
|
glGetIntegeri_v(int target, int index, int[] data, int offset)
|
static
void
|
glGetIntegeri_v(int target, int index, IntBuffer data)
|
static
void
|
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset)
|
static
void
|
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
|
static
void
|
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
|
static
void
|
glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, Buffer binary)
|
static
void
|
glGetQueryObjectuiv(int id, int pname, IntBuffer params)
|
static
void
|
glGetQueryObjectuiv(int id, int pname, int[] params, int offset)
|
static
void
|
glGetQueryiv(int target, int pname, IntBuffer params)
|
static
void
|
glGetQueryiv(int target, int pname, int[] params, int offset)
|
static
void
|
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
|
static
void
|
glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset)
|
static
void
|
glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset)
|
static
void
|
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
|
static
String
|
glGetStringi(int name, int index)
|
static
void
|
glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset)
|
static
void
|
glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
|
static
String
|
glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type)
|
static
void
|
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
|
static
String
|
glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
void
|
glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
int
|
glGetUniformBlockIndex(int program, String uniformBlockName)
|
static
void
|
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset)
|
static
void
|
glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices)
|
static
void
|
glGetUniformuiv(int program, int location, int[] params, int offset)
|
static
void
|
glGetUniformuiv(int program, int location, IntBuffer params)
|
static
void
|
glGetVertexAttribIiv(int index, int pname, IntBuffer params)
|
static
void
|
glGetVertexAttribIiv(int index, int pname, int[] params, int offset)
|
static
void
|
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
|
static
void
|
glGetVertexAttribIuiv(int index, int pname, int[] params, int offset)
|
static
void
|
glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset)
|
static
void
|
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
|
static
void
|
glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height)
|
static
void
|
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
|
static
boolean
|
glIsQuery(int id)
|
static
boolean
|
glIsSampler(int sampler)
|
static
boolean
|
glIsSync(long sync)
|
static
boolean
|
glIsTransformFeedback(int id)
|
static
boolean
|
glIsVertexArray(int array)
|
static
Buffer
|
glMapBufferRange(int target, int offset, int length, int access)
|
static
void
|
glPauseTransformFeedback()
|
static
void
|
glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
|
static
void
|
glProgramParameteri(int program, int pname, int value)
|
static
void
|
glReadBuffer(int mode)
|
static
void
|
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
|
static
void
|
glResumeTransformFeedback()
|
static
void
|
glSamplerParameterf(int sampler, int pname, float param)
|
static
void
|
glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
|
static
void
|
glSamplerParameterfv(int sampler, int pname, float[] param, int offset)
|
static
void
|
glSamplerParameteri(int sampler, int pname, int param)
|
static
void
|
glSamplerParameteriv(int sampler, int pname, IntBuffer param)
|
static
void
|
glSamplerParameteriv(int sampler, int pname, int[] param, int offset)
|
static
void
|
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
|
static
void
|
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
|
static
void
|
glTexStorage2D(int target, int levels, int internalformat, int width, int height)
|
static
void
|
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
|
static
void
|
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
|
static
void
|
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
|
static
void
|
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
|
static
void
|
glUniform1ui(int location, int v0)
|
static
void
|
glUniform1uiv(int location, int count, int[] value, int offset)
|
static
void
|
glUniform1uiv(int location, int count, IntBuffer value)
|
static
void
|
glUniform2ui(int location, int v0, int v1)
|
static
void
|
glUniform2uiv(int location, int count, IntBuffer value)
|
static
void
|
glUniform2uiv(int location, int count, int[] value, int offset)
|
static
void
|
glUniform3ui(int location, int v0, int v1, int v2)
|
static
void
|
glUniform3uiv(int location, int count, int[] value, int offset)
|
static
void
|
glUniform3uiv(int location, int count, IntBuffer value)
|
static
void
|
glUniform4ui(int location, int v0, int v1, int v2, int v3)
|
static
void
|
glUniform4uiv(int location, int count, IntBuffer value)
|
static
void
|
glUniform4uiv(int location, int count, int[] value, int offset)
|
static
void
|
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
|
static
void
|
glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
boolean
|
glUnmapBuffer(int target)
|
static
void
|
glVertexAttribDivisor(int index, int divisor)
|
static
void
|
glVertexAttribI4i(int index, int x, int y, int z, int w)
|
static
void
|
glVertexAttribI4iv(int index, int[] v, int offset)
|
static
void
|
glVertexAttribI4iv(int index, IntBuffer v)
|
static
void
|
glVertexAttribI4ui(int index, int x, int y, int z, int w)
|
static
void
|
glVertexAttribI4uiv(int index, IntBuffer v)
|
static
void
|
glVertexAttribI4uiv(int index, int[] v, int offset)
|
static
void
|
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
|
static
void
|
glVertexAttribIPointer(int index, int size, int type, int stride, int offset)
|
static
void
|
glWaitSync(long sync, int flags, long timeout)
|
[Expand]
Inherited Methods |
From class
android.opengl.GLES20
static
void
|
glActiveTexture(int texture)
|
static
void
|
glAttachShader(int program, int shader)
|
static
void
|
glBindAttribLocation(int program, int index, String name)
|
static
void
|
glBindBuffer(int target, int buffer)
|
static
void
|
glBindFramebuffer(int target, int framebuffer)
|
static
void
|
glBindRenderbuffer(int target, int renderbuffer)
|
static
void
|
glBindTexture(int target, int texture)
|
static
void
|
glBlendColor(float red, float green, float blue, float alpha)
|
static
void
|
glBlendEquation(int mode)
|
static
void
|
glBlendEquationSeparate(int modeRGB, int modeAlpha)
|
static
void
|
glBlendFunc(int sfactor, int dfactor)
|
static
void
|
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
|
static
void
|
glBufferData(int target, int size, Buffer data, int usage)
|
static
void
|
glBufferSubData(int target, int offset, int size, Buffer data)
|
static
int
|
glCheckFramebufferStatus(int target)
|
static
void
|
glClear(int mask)
|
static
void
|
glClearColor(float red, float green, float blue, float alpha)
|
static
void
|
glClearDepthf(float depth)
|
static
void
|
glClearStencil(int s)
|
static
void
|
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
|
static
void
|
glCompileShader(int shader)
|
static
void
|
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
|
static
void
|
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
|
static
void
|
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
|
static
void
|
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
|
static
int
|
glCreateProgram()
|
static
int
|
glCreateShader(int type)
|
static
void
|
glCullFace(int mode)
|
static
void
|
glDeleteBuffers(int n, int[] buffers, int offset)
|
static
void
|
glDeleteBuffers(int n, IntBuffer buffers)
|
static
void
|
glDeleteFramebuffers(int n, int[] framebuffers, int offset)
|
static
void
|
glDeleteFramebuffers(int n, IntBuffer framebuffers)
|
static
void
|
glDeleteProgram(int program)
|
static
void
|
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
|
static
void
|
glDeleteRenderbuffers(int n, int[] renderbuffers, int offset)
|
static
void
|
glDeleteShader(int shader)
|
static
void
|
glDeleteTextures(int n, int[] textures, int offset)
|
static
void
|
glDeleteTextures(int n, IntBuffer textures)
|
static
void
|
glDepthFunc(int func)
|
static
void
|
glDepthMask(boolean flag)
|
static
void
|
glDepthRangef(float zNear, float zFar)
|
static
void
|
glDetachShader(int program, int shader)
|
static
void
|
glDisable(int cap)
|
static
void
|
glDisableVertexAttribArray(int index)
|
static
void
|
glDrawArrays(int mode, int first, int count)
|
static
void
|
glDrawElements(int mode, int count, int type, Buffer indices)
|
static
void
|
glDrawElements(int mode, int count, int type, int offset)
|
static
void
|
glEnable(int cap)
|
static
void
|
glEnableVertexAttribArray(int index)
|
static
void
|
glFinish()
|
static
void
|
glFlush()
|
static
void
|
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
|
static
void
|
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
|
static
void
|
glFrontFace(int mode)
|
static
void
|
glGenBuffers(int n, IntBuffer buffers)
|
static
void
|
glGenBuffers(int n, int[] buffers, int offset)
|
static
void
|
glGenFramebuffers(int n, IntBuffer framebuffers)
|
static
void
|
glGenFramebuffers(int n, int[] framebuffers, int offset)
|
static
void
|
glGenRenderbuffers(int n, IntBuffer renderbuffers)
|
static
void
|
glGenRenderbuffers(int n, int[] renderbuffers, int offset)
|
static
void
|
glGenTextures(int n, IntBuffer textures)
|
static
void
|
glGenTextures(int n, int[] textures, int offset)
|
static
void
|
glGenerateMipmap(int target)
|
static
String
|
glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
|
static
String
|
glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
void
|
glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
String
|
glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
|
static
void
|
glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
String
|
glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
void
|
glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset)
|
static
void
|
glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
|
static
int
|
glGetAttribLocation(int program, String name)
|
static
void
|
glGetBooleanv(int pname, boolean[] params, int offset)
|
static
void
|
glGetBooleanv(int pname, IntBuffer params)
|
static
void
|
glGetBufferParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glGetBufferParameteriv(int target, int pname, int[] params, int offset)
|
static
int
|
glGetError()
|
static
void
|
glGetFloatv(int pname, FloatBuffer params)
|
static
void
|
glGetFloatv(int pname, float[] params, int offset)
|
static
void
|
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
|
static
void
|
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset)
|
static
void
|
glGetIntegerv(int pname, IntBuffer params)
|
static
void
|
glGetIntegerv(int pname, int[] params, int offset)
|
static
String
|
glGetProgramInfoLog(int program)
|
static
void
|
glGetProgramiv(int program, int pname, IntBuffer params)
|
static
void
|
glGetProgramiv(int program, int pname, int[] params, int offset)
|
static
void
|
glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset)
|
static
void
|
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
|
static
String
|
glGetShaderInfoLog(int shader)
|
static
void
|
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
|
static
void
|
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset)
|
static
void
|
glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)
|
static
String
|
glGetShaderSource(int shader)
|
static
void
|
glGetShaderiv(int shader, int pname, IntBuffer params)
|
static
void
|
glGetShaderiv(int shader, int pname, int[] params, int offset)
|
static
String
|
glGetString(int name)
|
static
void
|
glGetTexParameterfv(int target, int pname, float[] params, int offset)
|
static
void
|
glGetTexParameterfv(int target, int pname, FloatBuffer params)
|
static
void
|
glGetTexParameteriv(int target, int pname, int[] params, int offset)
|
static
void
|
glGetTexParameteriv(int target, int pname, IntBuffer params)
|
static
int
|
glGetUniformLocation(int program, String name)
|
static
void
|
glGetUniformfv(int program, int location, FloatBuffer params)
|
static
void
|
glGetUniformfv(int program, int location, float[] params, int offset)
|
static
void
|
glGetUniformiv(int program, int location, IntBuffer params)
|
static
void
|
glGetUniformiv(int program, int location, int[] params, int offset)
|
static
void
|
glGetVertexAttribfv(int index, int pname, float[] params, int offset)
|
static
void
|
glGetVertexAttribfv(int index, int pname, FloatBuffer params)
|
static
void
|
glGetVertexAttribiv(int index, int pname, int[] params, int offset)
|
static
void
|
glGetVertexAttribiv(int index, int pname, IntBuffer params)
|
static
void
|
glHint(int target, int mode)
|
static
boolean
|
glIsBuffer(int buffer)
|
static
boolean
|
glIsEnabled(int cap)
|
static
boolean
|
glIsFramebuffer(int framebuffer)
|
static
boolean
|
glIsProgram(int program)
|
static
boolean
|
glIsRenderbuffer(int renderbuffer)
|
static
boolean
|
glIsShader(int shader)
|
static
boolean
|
glIsTexture(int texture)
|
static
void
|
glLineWidth(float width)
|
static
void
|
glLinkProgram(int program)
|
static
void
|
glPixelStorei(int pname, int param)
|
static
void
|
glPolygonOffset(float factor, float units)
|
static
void
|
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
|
static
void
|
glReleaseShaderCompiler()
|
static
void
|
glRenderbufferStorage(int target, int internalformat, int width, int height)
|
static
void
|
glSampleCoverage(float value, boolean invert)
|
static
void
|
glScissor(int x, int y, int width, int height)
|
static
void
|
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
|
static
void
|
glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length)
|
static
void
|
glShaderSource(int shader, String string)
|
static
void
|
glStencilFunc(int func, int ref, int mask)
|
static
void
|
glStencilFuncSeparate(int face, int func, int ref, int mask)
|
static
void
|
glStencilMask(int mask)
|
static
void
|
glStencilMaskSeparate(int face, int mask)
|
static
void
|
glStencilOp(int fail, int zfail, int zpass)
|
static
void
|
glStencilOpSeparate(int face, int fail, int zfail, int zpass)
|
static
void
|
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
|
static
void
|
glTexParameterf(int target, int pname, float param)
|
static
void
|
glTexParameterfv(int target, int pname, float[] params, int offset)
|
static
void
|
glTexParameterfv(int target, int pname, FloatBuffer params)
|
static
void
|
glTexParameteri(int target, int pname, int param)
|
static
void
|
glTexParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glTexParameteriv(int target, int pname, int[] params, int offset)
|
static
void
|
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
|
static
void
|
glUniform1f(int location, float x)
|
static
void
|
glUniform1fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform1fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform1i(int location, int x)
|
static
void
|
glUniform1iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform1iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform2f(int location, float x, float y)
|
static
void
|
glUniform2fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform2fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform2i(int location, int x, int y)
|
static
void
|
glUniform2iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform2iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform3f(int location, float x, float y, float z)
|
static
void
|
glUniform3fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform3fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform3i(int location, int x, int y, int z)
|
static
void
|
glUniform3iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform3iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform4f(int location, float x, float y, float z, float w)
|
static
void
|
glUniform4fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform4fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform4i(int location, int x, int y, int z, int w)
|
static
void
|
glUniform4iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform4iv(int location, int count, IntBuffer v)
|
static
void
|
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUseProgram(int program)
|
static
void
|
glValidateProgram(int program)
|
static
void
|
glVertexAttrib1f(int indx, float x)
|
static
void
|
glVertexAttrib1fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib1fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2f(int indx, float x, float y)
|
static
void
|
glVertexAttrib2fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib3f(int indx, float x, float y, float z)
|
static
void
|
glVertexAttrib3fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib3fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib4f(int indx, float x, float y, float z, float w)
|
static
void
|
glVertexAttrib4fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib4fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
|
static
void
|
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset)
|
static
void
|
glViewport(int x, int y, int width, int height)
|
|
From class
java.lang.Object
Object
|
clone()
Creates and returns a copy of this Object .
|
boolean
|
equals(Object o)
Compares this instance with the specified object and indicates if they
are equal.
|
void
|
finalize()
Invoked when the garbage collector has detected that this instance is no longer reachable.
|
final
Class<?>
|
getClass()
Returns the unique instance of Class that represents this
object's class.
|
int
|
hashCode()
Returns an integer hash code for this object.
|
final
void
|
notify()
Causes a thread which is waiting on this object's monitor (by means of
calling one of the wait() methods) to be woken up.
|
final
void
|
notifyAll()
Causes all threads which are waiting on this object's monitor (by means
of calling one of the wait() methods) to be woken up.
|
String
|
toString()
Returns a string containing a concise, human-readable description of this
object.
|
final
void
|
wait()
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object.
|
final
void
|
wait(long millis, int nanos)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
|
final
void
|
wait(long millis)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
|
|