Public Methods |
abstract
void
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glActiveTexture(int texture)
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abstract
void
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glAlphaFunc(int func, float ref)
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abstract
void
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glAlphaFuncx(int func, int ref)
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abstract
void
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glBindTexture(int target, int texture)
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abstract
void
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glBlendFunc(int sfactor, int dfactor)
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abstract
void
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glClear(int mask)
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abstract
void
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glClearColor(float red, float green, float blue, float alpha)
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abstract
void
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glClearColorx(int red, int green, int blue, int alpha)
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abstract
void
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glClearDepthf(float depth)
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abstract
void
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glClearDepthx(int depth)
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abstract
void
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glClearStencil(int s)
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abstract
void
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glClientActiveTexture(int texture)
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abstract
void
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glColor4f(float red, float green, float blue, float alpha)
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abstract
void
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glColor4x(int red, int green, int blue, int alpha)
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abstract
void
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glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
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abstract
void
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glColorPointer(int size, int type, int stride, Buffer pointer)
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abstract
void
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glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
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abstract
void
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glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
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abstract
void
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glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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abstract
void
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glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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abstract
void
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glCullFace(int mode)
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abstract
void
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glDeleteTextures(int n, int[] textures, int offset)
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abstract
void
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glDeleteTextures(int n, IntBuffer textures)
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abstract
void
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glDepthFunc(int func)
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abstract
void
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glDepthMask(boolean flag)
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abstract
void
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glDepthRangef(float zNear, float zFar)
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abstract
void
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glDepthRangex(int zNear, int zFar)
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abstract
void
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glDisable(int cap)
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abstract
void
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glDisableClientState(int array)
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abstract
void
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glDrawArrays(int mode, int first, int count)
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abstract
void
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glDrawElements(int mode, int count, int type, Buffer indices)
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abstract
void
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glEnable(int cap)
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abstract
void
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glEnableClientState(int array)
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abstract
void
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glFinish()
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abstract
void
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glFlush()
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abstract
void
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glFogf(int pname, float param)
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abstract
void
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glFogfv(int pname, FloatBuffer params)
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abstract
void
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glFogfv(int pname, float[] params, int offset)
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abstract
void
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glFogx(int pname, int param)
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abstract
void
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glFogxv(int pname, int[] params, int offset)
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abstract
void
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glFogxv(int pname, IntBuffer params)
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abstract
void
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glFrontFace(int mode)
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abstract
void
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glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
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abstract
void
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glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
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abstract
void
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glGenTextures(int n, IntBuffer textures)
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abstract
void
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glGenTextures(int n, int[] textures, int offset)
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abstract
int
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glGetError()
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abstract
void
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glGetIntegerv(int pname, IntBuffer params)
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abstract
void
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glGetIntegerv(int pname, int[] params, int offset)
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abstract
String
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glGetString(int name)
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abstract
void
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glHint(int target, int mode)
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abstract
void
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glLightModelf(int pname, float param)
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abstract
void
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glLightModelfv(int pname, FloatBuffer params)
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abstract
void
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glLightModelfv(int pname, float[] params, int offset)
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abstract
void
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glLightModelx(int pname, int param)
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abstract
void
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glLightModelxv(int pname, int[] params, int offset)
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abstract
void
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glLightModelxv(int pname, IntBuffer params)
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abstract
void
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glLightf(int light, int pname, float param)
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abstract
void
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glLightfv(int light, int pname, float[] params, int offset)
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abstract
void
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glLightfv(int light, int pname, FloatBuffer params)
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abstract
void
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glLightx(int light, int pname, int param)
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abstract
void
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glLightxv(int light, int pname, int[] params, int offset)
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abstract
void
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glLightxv(int light, int pname, IntBuffer params)
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abstract
void
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glLineWidth(float width)
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abstract
void
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glLineWidthx(int width)
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abstract
void
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glLoadIdentity()
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abstract
void
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glLoadMatrixf(float[] m, int offset)
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abstract
void
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glLoadMatrixf(FloatBuffer m)
|
abstract
void
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glLoadMatrixx(IntBuffer m)
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abstract
void
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glLoadMatrixx(int[] m, int offset)
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abstract
void
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glLogicOp(int opcode)
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abstract
void
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glMaterialf(int face, int pname, float param)
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abstract
void
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glMaterialfv(int face, int pname, float[] params, int offset)
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abstract
void
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glMaterialfv(int face, int pname, FloatBuffer params)
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abstract
void
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glMaterialx(int face, int pname, int param)
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abstract
void
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glMaterialxv(int face, int pname, IntBuffer params)
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abstract
void
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glMaterialxv(int face, int pname, int[] params, int offset)
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abstract
void
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glMatrixMode(int mode)
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abstract
void
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glMultMatrixf(float[] m, int offset)
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abstract
void
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glMultMatrixf(FloatBuffer m)
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abstract
void
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glMultMatrixx(IntBuffer m)
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abstract
void
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glMultMatrixx(int[] m, int offset)
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abstract
void
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glMultiTexCoord4f(int target, float s, float t, float r, float q)
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abstract
void
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glMultiTexCoord4x(int target, int s, int t, int r, int q)
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abstract
void
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glNormal3f(float nx, float ny, float nz)
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abstract
void
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glNormal3x(int nx, int ny, int nz)
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abstract
void
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glNormalPointer(int type, int stride, Buffer pointer)
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abstract
void
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glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
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abstract
void
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glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
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abstract
void
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glPixelStorei(int pname, int param)
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abstract
void
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glPointSize(float size)
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abstract
void
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glPointSizex(int size)
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abstract
void
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glPolygonOffset(float factor, float units)
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abstract
void
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glPolygonOffsetx(int factor, int units)
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abstract
void
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glPopMatrix()
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abstract
void
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glPushMatrix()
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abstract
void
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glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
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abstract
void
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glRotatef(float angle, float x, float y, float z)
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abstract
void
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glRotatex(int angle, int x, int y, int z)
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abstract
void
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glSampleCoverage(float value, boolean invert)
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abstract
void
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glSampleCoveragex(int value, boolean invert)
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abstract
void
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glScalef(float x, float y, float z)
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abstract
void
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glScalex(int x, int y, int z)
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abstract
void
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glScissor(int x, int y, int width, int height)
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abstract
void
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glShadeModel(int mode)
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abstract
void
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glStencilFunc(int func, int ref, int mask)
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abstract
void
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glStencilMask(int mask)
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abstract
void
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glStencilOp(int fail, int zfail, int zpass)
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abstract
void
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glTexCoordPointer(int size, int type, int stride, Buffer pointer)
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abstract
void
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glTexEnvf(int target, int pname, float param)
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abstract
void
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glTexEnvfv(int target, int pname, FloatBuffer params)
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abstract
void
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glTexEnvfv(int target, int pname, float[] params, int offset)
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abstract
void
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glTexEnvx(int target, int pname, int param)
|
abstract
void
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glTexEnvxv(int target, int pname, int[] params, int offset)
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abstract
void
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glTexEnvxv(int target, int pname, IntBuffer params)
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abstract
void
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glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
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abstract
void
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glTexParameterf(int target, int pname, float param)
|
abstract
void
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glTexParameterx(int target, int pname, int param)
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abstract
void
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glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
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abstract
void
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glTranslatef(float x, float y, float z)
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abstract
void
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glTranslatex(int x, int y, int z)
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abstract
void
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glVertexPointer(int size, int type, int stride, Buffer pointer)
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abstract
void
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glViewport(int x, int y, int width, int height)
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