java.lang.Object | |
↳ | android.R.styleable |
Constants | |||||||||||
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int | AbsListView_cacheColorHint | Indicates that this list will always be drawn on top of solid, single-color opaque background. |
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int | AbsListView_choiceMode | Defines the choice behavior for the view. |
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int | AbsListView_drawSelectorOnTop | When set to true, the selector will be drawn over the selected item. |
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int | AbsListView_fastScrollAlwaysVisible | When set to true, the list will always show the fast scroll interface. |
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int | AbsListView_fastScrollEnabled | Enables the fast scroll thumb that can be dragged to quickly scroll through the list. |
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int | AbsListView_fastScrollStyle | Specifies the style of the fast scroll decorations. |
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int | AbsListView_listSelector | Drawable used to indicate the currently selected item in the list. |
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int | AbsListView_scrollingCache | When set to true, the list uses a drawing cache during scrolling. |
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int | AbsListView_smoothScrollbar | When set to true, the list will use a more refined calculation method based on the pixels height of the items visible on screen. |
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int | AbsListView_stackFromBottom | Used by ListView and GridView to stack their content from the bottom. |
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int | AbsListView_textFilterEnabled | When set to true, the list will filter results as the user types. |
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int | AbsListView_transcriptMode | Sets the transcript mode for the list. |
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int | AbsSpinner_entries | Reference to an array resource that will populate the Spinner. |
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int | AbsoluteLayout_Layout_layout_x | This symbol is the offset where the |
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int | AbsoluteLayout_Layout_layout_y | This symbol is the offset where the |
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int | AccelerateInterpolator_factor | This is the amount of deceleration to add when easing in. |
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int | AccessibilityService_accessibilityEventTypes | The event types this serivce would like to receive as specified in
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int | AccessibilityService_accessibilityFeedbackType | The feedback types this serivce provides as specified in
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int | AccessibilityService_accessibilityFlags | Additional flags as specified in
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int | AccessibilityService_canRequestEnhancedWebAccessibility | Attribute whether the accessibility service wants to be able to request enhanced web accessibility enhancements. |
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int | AccessibilityService_canRequestFilterKeyEvents | Attribute whether the accessibility service wants to be able to request to filter key events. |
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int | AccessibilityService_canRequestTouchExplorationMode | Attribute whether the accessibility service wants to be able to request touch exploration mode in which touched items are spoken aloud and the UI can be explored via gestures. |
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int | AccessibilityService_canRetrieveWindowContent | Attribute whether the accessibility service wants to be able to retrieve the active window content. |
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int | AccessibilityService_description | Short description of the accessibility serivce purpose or behavior. |
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int | AccessibilityService_notificationTimeout | The minimal period in milliseconds between two accessibility events of the same type are sent to this serivce. |
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int | AccessibilityService_packageNames | Comma separated package names from which this serivce would like to receive events (leave out for all packages). |
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int | AccessibilityService_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
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int | AccountAuthenticator_accountPreferences | A preferences.xml file for authenticator-specific settings. |
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int | AccountAuthenticator_accountType | The account type this authenticator handles. |
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int | AccountAuthenticator_customTokens | Account handles its own token storage and permissions. |
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int | AccountAuthenticator_icon | The icon of the authenticator. |
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int | AccountAuthenticator_label | The user-visible name of the authenticator. |
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int | AccountAuthenticator_smallIcon | Smaller icon of the authenticator. |
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int | ActionBar_LayoutParams_layout_gravity | Standard gravity constant that a child supplies to its parent. |
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int | ActionBar_background | Specifies a background drawable for the action bar. |
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int | ActionBar_backgroundSplit | Specifies a background drawable for the bottom component of a split action bar. |
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int | ActionBar_backgroundStacked | Specifies a background drawable for a second stacked row of the action bar. |
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int | ActionBar_contentInsetEnd | This symbol is the offset where the |
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int | ActionBar_contentInsetLeft | This symbol is the offset where the |
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int | ActionBar_contentInsetRight | This symbol is the offset where the |
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int | ActionBar_contentInsetStart | This symbol is the offset where the |
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int | ActionBar_customNavigationLayout | Specifies a layout for custom navigation. |
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int | ActionBar_displayOptions | Options affecting how the action bar is displayed. |
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int | ActionBar_divider | Specifies the drawable used for item dividers. |
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int | ActionBar_height | Specifies a fixed height. |
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int | ActionBar_hideOnContentScroll | Set true to hide the action bar on a vertical nested scroll of content. |
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int | ActionBar_homeAsUpIndicator | Up navigation glyph Must be a reference to another resource, in the form " |
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int | ActionBar_homeLayout | Specifies a layout to use for the "home" section of the action bar. |
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int | ActionBar_icon | Specifies the drawable used for the application icon. |
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int | ActionBar_indeterminateProgressStyle | Specifies a style resource to use for an indeterminate progress spinner. |
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int | ActionBar_itemPadding | Specifies padding that should be applied to the left and right sides of system-provided items in the bar. |
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int | ActionBar_logo | Specifies the drawable used for the application logo. |
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int | ActionBar_navigationMode | The type of navigation to use. |
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int | ActionBar_progressBarPadding | Specifies the horizontal padding on either end for an embedded progress bar. |
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int | ActionBar_progressBarStyle | Specifies a style resource to use for an embedded progress bar. |
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int | ActionBar_subtitle | Specifies subtitle text used for navigationMode="normal" Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. |
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int | ActionBar_subtitleTextStyle | Specifies a style to use for subtitle text. |
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int | ActionBar_title | Specifies title text used for navigationMode="normal" Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. |
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int | ActionBar_titleTextStyle | Specifies a style to use for title text. |
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int | ActionMenuItemView_minWidth | This symbol is the offset where the |
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int | ActionMode_background | Specifies a background for the action mode bar. |
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int | ActionMode_backgroundSplit | Specifies a background for the split action mode bar. |
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int | ActionMode_height | Specifies a fixed height for the action mode bar. |
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int | ActionMode_subtitleTextStyle | Specifies a style to use for subtitle text. |
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int | ActionMode_titleTextStyle | Specifies a style to use for title text. |
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int | AdapterViewAnimator_animateFirstView | Defines whether to animate the current View when the ViewAnimation is first displayed. |
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int | AdapterViewAnimator_inAnimation | Identifier for the animation to use when a view is shown. |
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int | AdapterViewAnimator_loopViews | Defines whether the animator loops to the first view once it has reached the end of the list. |
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int | AdapterViewAnimator_outAnimation | Identifier for the animation to use when a view is hidden. |
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int | AdapterViewFlipper_autoStart | When true, automatically start animating Must be a boolean value, either " |
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int | AdapterViewFlipper_flipInterval | This symbol is the offset where the |
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int | AidFilter_name | The ISO7816 Application ID. |
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int | AidGroup_category | The category attribute will be used by the Android platform to present multiple applications that register ISO 7816 Application IDs (AIDs) in the same category uniformly. |
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int | AidGroup_description | Short description of what the AID group implements. |
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int | AlertDialog_bottomBright | This symbol is the offset where the |
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int | AlertDialog_bottomDark | This symbol is the offset where the |
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int | AlertDialog_bottomMedium | This symbol is the offset where the |
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int | AlertDialog_centerBright | This symbol is the offset where the |
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int | AlertDialog_centerDark | This symbol is the offset where the |
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int | AlertDialog_centerMedium | This symbol is the offset where the |
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int | AlertDialog_fullBright | This symbol is the offset where the |
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int | AlertDialog_fullDark | This symbol is the offset where the |
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int | AlertDialog_layout | Supply an identifier for the layout resource to inflate when the ViewStub becomes visible or when forced to do so. |
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int | AlertDialog_topBright | This symbol is the offset where the |
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int | AlertDialog_topDark | This symbol is the offset where the |
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int | AlphaAnimation_fromAlpha | This symbol is the offset where the |
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int | AlphaAnimation_toAlpha | This symbol is the offset where the |
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int | AnalogClock_dial | This symbol is the offset where the |
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int | AnalogClock_hand_hour | This symbol is the offset where the |
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int | AnalogClock_hand_minute | This symbol is the offset where the |
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int | AndroidManifestAction_name | The name of an action that is handled, using the Java-style naming convention. |
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int | AndroidManifestActivityAlias_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestActivityAlias_description | Descriptive text for the associated data. |
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int | AndroidManifestActivityAlias_enabled | Specify whether the activity-alias is enabled or not (that is, can be instantiated by the system). |
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int | AndroidManifestActivityAlias_exported | Flag indicating whether the given application component is available to other applications. |
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int | AndroidManifestActivityAlias_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestActivityAlias_label | A user-legible name for the given item. |
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int | AndroidManifestActivityAlias_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestActivityAlias_name | Required name of the class implementing the activity, deriving from
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int | AndroidManifestActivityAlias_parentActivityName | The name of the logical parent of the activity as it appears in the manifest. |
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int | AndroidManifestActivityAlias_permission | Specify a permission that a client is required to have in order to use the associated object. |
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int | AndroidManifestActivityAlias_targetActivity | The name of the activity this alias should launch. |
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int | AndroidManifestActivity_allowEmbedded | Indicate that the activity can be launched as the embedded child of another activity. |
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int | AndroidManifestActivity_allowTaskReparenting | Specify that an activity can be moved out of a task it is in to the task it has an affinity for when appropriate. |
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int | AndroidManifestActivity_alwaysRetainTaskState | Specify whether an acitivty's task state should always be maintained by the system, or if it is allowed to reset the task to its initial state in certain situations. |
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int | AndroidManifestActivity_autoRemoveFromRecents | Tasks launched by activities with this attribute will remain in the recent tasks list until the last activity in the task is completed. |
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int | AndroidManifestActivity_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestActivity_clearTaskOnLaunch | Specify whether an activity's task should be cleared when it is re-launched from the home screen. |
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int | AndroidManifestActivity_configChanges | Specify one or more configuration changes that the activity will handle itself. |
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int | AndroidManifestActivity_description | Descriptive text for the associated data. |
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int | AndroidManifestActivity_documentLaunchMode | This attribute specifies that an activity shall become the root activity of a new task each time it is launched. |
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int | AndroidManifestActivity_enabled | Specify whether the activity is enabled or not (that is, can be instantiated by the system). |
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int | AndroidManifestActivity_excludeFromRecents | Indicates that an Activity should be excluded from the list of recently launched activities. |
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int | AndroidManifestActivity_exported | Flag indicating whether the given application component is available to other applications. |
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int | AndroidManifestActivity_finishOnCloseSystemDialogs | Specify whether an activity should be finished when a "close system windows" request has been made. |
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int | AndroidManifestActivity_finishOnTaskLaunch | Specify whether an activity should be finished when its task is brought to the foreground by relaunching from the home screen. |
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int | AndroidManifestActivity_hardwareAccelerated | Flag indicating whether the application's rendering should be hardware accelerated if possible. |
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int | AndroidManifestActivity_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestActivity_immersive | Flag declaring this activity to be 'immersive'; immersive activities should not be interrupted with other activities or notifications. |
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int | AndroidManifestActivity_label | A user-legible name for the given item. |
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int | AndroidManifestActivity_launchMode | Specify how an activity should be launched. |
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int | AndroidManifestActivity_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestActivity_maxRecents | The maximum number of entries of tasks rooted at this activity in the recent task list. |
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int | AndroidManifestActivity_multiprocess | Specify whether a component is allowed to have multiple instances of itself running in different processes. |
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int | AndroidManifestActivity_name | Required name of the class implementing the activity, deriving from
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int | AndroidManifestActivity_noHistory | Specify whether an activity should be kept in its history stack. |
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int | AndroidManifestActivity_parentActivityName | The name of the logical parent of the activity as it appears in the manifest. |
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int | AndroidManifestActivity_permission | Specify a permission that a client is required to have in order to use the associated object. |
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int | AndroidManifestActivity_persistable | Define an activity that will persist across reboots. |
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int | AndroidManifestActivity_process | Specify a specific process that the associated code is to run in. |
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int | AndroidManifestActivity_screenOrientation | Specify the orientation an activity should be run in. |
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int | AndroidManifestActivity_showOnLockScreen | Specify that an Activity should be shown over the lock screen and, in a multiuser environment, across all users' windows Must be a boolean value, either " |
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int | AndroidManifestActivity_singleUser | If set to true, a single instance of this component will run for all users. |
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int | AndroidManifestActivity_stateNotNeeded | Indicates that an Activity does not need to have its freeze state
(as returned by |
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int | AndroidManifestActivity_taskAffinity | Specify a task name that activities have an "affinity" to. |
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int | AndroidManifestActivity_theme | The overall theme to use for an activity. |
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int | AndroidManifestActivity_uiOptions | Extra options for an activity's UI. |
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int | AndroidManifestActivity_windowSoftInputMode | Specify the default soft-input mode for the main window of this activity. |
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int | AndroidManifestApplication_allowBackup | Whether to allow the application to participate in the backup and restore infrastructure. |
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int | AndroidManifestApplication_allowClearUserData | Option to let applications specify that user data can/cannot be cleared. |
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int | AndroidManifestApplication_allowTaskReparenting | Specify that an activity can be moved out of a task it is in to the task it has an affinity for when appropriate. |
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int | AndroidManifestApplication_backupAgent | The name of the class subclassing |
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int | AndroidManifestApplication_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestApplication_debuggable | Flag indicating whether the application can be debugged, even when running on a device that is running in user mode. |
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int | AndroidManifestApplication_description | Descriptive text for the associated data. |
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int | AndroidManifestApplication_enabled | Specify whether the components in this application are enabled or not (that is, can be instantiated by the system). |
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int | AndroidManifestApplication_hardwareAccelerated | Flag indicating whether the application's rendering should be hardware accelerated if possible. |
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int | AndroidManifestApplication_hasCode | Indicate whether this application contains code. |
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int | AndroidManifestApplication_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestApplication_isGame | A boolean flag used to indicate if an application is a Game or not. |
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int | AndroidManifestApplication_killAfterRestore | Whether the application in question should be terminated after its settings have been restored during a full-system restore operation. |
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int | AndroidManifestApplication_label | A user-legible name for the given item. |
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int | AndroidManifestApplication_largeHeap | Request that your application's processes be created with a large Dalvik heap. |
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int | AndroidManifestApplication_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestApplication_manageSpaceActivity | Name of activity to be launched for managing the application's space on the device. |
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int | AndroidManifestApplication_name | An optional name of a class implementing the overall
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int | AndroidManifestApplication_permission | Specify a permission that a client is required to have in order to use the associated object. |
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int | AndroidManifestApplication_persistent | Flag to control special persistent mode of an application. |
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int | AndroidManifestApplication_process | Specify a specific process that the associated code is to run in. |
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int | AndroidManifestApplication_requiredAccountType | Declare that this application requires an account of a certain type. |
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int | AndroidManifestApplication_requiredForAllUsers | Flag to specify if this application needs to be present for all users. |
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int | AndroidManifestApplication_requiredForProfile | Flag to specifiy for which types of profile this application needs to be present. |
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int | AndroidManifestApplication_restoreAnyVersion | Indicate that the application is prepared to attempt a restore of any backed-up dataset, even if the backup is apparently from a newer version of the application than is currently installed on the device. |
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int | AndroidManifestApplication_restoreNeedsApplication |
This constant is deprecated.
This attribute is not used by the Android operating system.
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol |
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int | AndroidManifestApplication_restrictedAccountType | Declare that this application requires access to restricted accounts of a certain type. |
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int | AndroidManifestApplication_supportsRtl | Declare that your application will be able to deal with RTL (right to left) layouts. |
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int | AndroidManifestApplication_taskAffinity | Specify a task name that activities have an "affinity" to. |
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int | AndroidManifestApplication_testOnly | Option to indicate this application is only for testing purposes. |
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int | AndroidManifestApplication_theme | The overall theme to use for an activity. |
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int | AndroidManifestApplication_uiOptions | Extra options for an activity's UI. |
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int | AndroidManifestApplication_vmSafeMode | Flag indicating whether the application requests the VM to operate in the safe mode. |
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int | AndroidManifestCategory_name | The name of category that is handled, using the Java-style naming convention. |
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int | AndroidManifestCompatibleScreensScreen_screenDensity | Specifies a compatible screen density, as per the device configuration screen density bins. |
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int | AndroidManifestCompatibleScreensScreen_screenSize | Specifies a compatible screen size, as per the device configuration screen size bins. |
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int | AndroidManifestData_host | Specify a URI authority host that is handled, as per
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int | AndroidManifestData_mimeType | Specify a MIME type that is handled, as per
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int | AndroidManifestData_path | Specify a URI path that must exactly match, as per
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int | AndroidManifestData_pathPattern | Specify a URI path that matches a simple pattern, as per
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int | AndroidManifestData_pathPrefix | Specify a URI path that must be a prefix to match, as per
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int | AndroidManifestData_port | Specify a URI authority port that is handled, as per
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int | AndroidManifestData_scheme | Specify a URI scheme that is handled, as per
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int | AndroidManifestData_ssp | Specify a URI scheme specific part that must exactly match, as per
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int | AndroidManifestData_sspPattern | Specify a URI scheme specific part that matches a simple pattern, as per
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int | AndroidManifestData_sspPrefix | Specify a URI scheme specific part that must be a prefix to match, as per
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int | AndroidManifestGrantUriPermission_path | Specify a URI path that must exactly match, as per
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int | AndroidManifestGrantUriPermission_pathPattern | Specify a URI path that matches a simple pattern, as per
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int | AndroidManifestGrantUriPermission_pathPrefix | Specify a URI path that must be a prefix to match, as per
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int | AndroidManifestInstrumentation_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestInstrumentation_functionalTest | Flag indicating that an Instrumentation class should be run as a functional test. |
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int | AndroidManifestInstrumentation_handleProfiling | Flag indicating that an Instrumentation class wants to take care of starting/stopping profiling itself, rather than relying on the default behavior of profiling the complete time it is running. |
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int | AndroidManifestInstrumentation_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestInstrumentation_label | A user-legible name for the given item. |
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int | AndroidManifestInstrumentation_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestInstrumentation_name | Required name of the class implementing the instrumentation, deriving from
|
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int | AndroidManifestInstrumentation_targetPackage | The name of the application package that an Instrumentation object will run against. |
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int | AndroidManifestIntentFilter_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestIntentFilter_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestIntentFilter_label | A user-legible name for the given item. |
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int | AndroidManifestIntentFilter_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestIntentFilter_priority | Specify the relative importance or ability in handling a particular Intent. |
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int | AndroidManifestLibrary_name | Required public name of the library, which other components and packages will use when referring to this library. |
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int | AndroidManifestMetaData_name | A unique name for the given item. |
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int | AndroidManifestMetaData_resource | Resource identifier to assign to this piece of named meta-data. |
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int | AndroidManifestMetaData_value | Concrete value to assign to this piece of named meta-data. |
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int | AndroidManifestOriginalPackage_name | A unique name for the given item. |
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int | AndroidManifestPackageVerifier_name | Specifies the Java-style package name that defines this package verifier. |
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int | AndroidManifestPackageVerifier_publicKey | The Base64 encoded public key of the package verifier's signature. |
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int | AndroidManifestPathPermission_path | Specify a URI path that must exactly match, as per
|
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int | AndroidManifestPathPermission_pathPattern | Specify a URI path that matches a simple pattern, as per
|
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int | AndroidManifestPathPermission_pathPrefix | Specify a URI path that must be a prefix to match, as per
|
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int | AndroidManifestPathPermission_permission | Specify a permission that a client is required to have in order to use the associated object. |
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int | AndroidManifestPathPermission_readPermission | A specific |
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int | AndroidManifestPathPermission_writePermission | A specific |
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int | AndroidManifestPermissionGroup_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestPermissionGroup_description | Descriptive text for the associated data. |
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int | AndroidManifestPermissionGroup_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestPermissionGroup_label | A user-legible name for the given item. |
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int | AndroidManifestPermissionGroup_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestPermissionGroup_name | Required public name of the permission group, permissions will use to specify the group they are in. |
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int | AndroidManifestPermissionGroup_permissionGroupFlags | Flags indicating more context for a permission group. |
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int | AndroidManifestPermissionGroup_priority | Specify the relative importance or ability in handling a particular Intent. |
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int | AndroidManifestPermissionTree_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestPermissionTree_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestPermissionTree_label | A user-legible name for the given item. |
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int | AndroidManifestPermissionTree_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestPermissionTree_name | Required public name of the permission tree, which is the base name of all permissions under it. |
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int | AndroidManifestPermission_banner | A Drawable resource providing an extended graphical banner for its associated item. |
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int | AndroidManifestPermission_description | Descriptive text for the associated data. |
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int | AndroidManifestPermission_icon | A Drawable resource providing a graphical representation of its associated item. |
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int | AndroidManifestPermission_label | A user-legible name for the given item. |
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int | AndroidManifestPermission_logo | A Drawable resource providing an extended graphical logo for its associated item. |
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int | AndroidManifestPermission_name | Required public name of the permission, which other components and packages will use when referring to this permission. |
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int | AndroidManifestPermission_permissionFlags | Flags indicating more context for a permission. |
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int | AndroidManifestPermission_permissionGroup | Specified the name of a group that this permission is associated with. |
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int | AndroidManifestPermission_protectionLevel | Characterizes the potential risk implied in a permission and indicates the procedure the system should follow when determining whether to grant the permission to an application requesting it. |
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int | AndroidManifestProtectedBroadcast_name | A unique name for the given item. |
|||||||||
int | AndroidManifestProvider_authorities | Specify the authorities under which this content provider can be found. |
|||||||||
int | AndroidManifestProvider_banner | A Drawable resource providing an extended graphical banner for its associated item. |
|||||||||
int | AndroidManifestProvider_description | Descriptive text for the associated data. |
|||||||||
int | AndroidManifestProvider_enabled | Specify whether this provider is enabled or not (that is, can be instantiated by the system). |
|||||||||
int | AndroidManifestProvider_exported | Flag indicating whether the given application component is available to other applications. |
|||||||||
int | AndroidManifestProvider_grantUriPermissions | If true, the |
|||||||||
int | AndroidManifestProvider_icon | A Drawable resource providing a graphical representation of its associated item. |
|||||||||
int | AndroidManifestProvider_initOrder | Specify the order in which content providers hosted by a process are instantiated when that process is created. |
|||||||||
int | AndroidManifestProvider_label | A user-legible name for the given item. |
|||||||||
int | AndroidManifestProvider_logo | A Drawable resource providing an extended graphical logo for its associated item. |
|||||||||
int | AndroidManifestProvider_multiprocess | Specify whether a component is allowed to have multiple instances of itself running in different processes. |
|||||||||
int | AndroidManifestProvider_name | Required name of the class implementing the provider, deriving from
|
|||||||||
int | AndroidManifestProvider_permission | Specify a permission that a client is required to have in order to use the associated object. |
|||||||||
int | AndroidManifestProvider_process | Specify a specific process that the associated code is to run in. |
|||||||||
int | AndroidManifestProvider_readPermission | A specific |
|||||||||
int | AndroidManifestProvider_singleUser | If set to true, a single instance of this component will run for all users. |
|||||||||
int | AndroidManifestProvider_syncable | Flag indicating whether this content provider would like to participate in data synchronization. |
|||||||||
int | AndroidManifestProvider_writePermission | A specific |
|||||||||
int | AndroidManifestReceiver_banner | A Drawable resource providing an extended graphical banner for its associated item. |
|||||||||
int | AndroidManifestReceiver_description | Descriptive text for the associated data. |
|||||||||
int | AndroidManifestReceiver_enabled | Specify whether the receiver is enabled or not (that is, can be instantiated by the system). |
|||||||||
int | AndroidManifestReceiver_exported | Flag indicating whether the given application component is available to other applications. |
|||||||||
int | AndroidManifestReceiver_icon | A Drawable resource providing a graphical representation of its associated item. |
|||||||||
int | AndroidManifestReceiver_label | A user-legible name for the given item. |
|||||||||
int | AndroidManifestReceiver_logo | A Drawable resource providing an extended graphical logo for its associated item. |
|||||||||
int | AndroidManifestReceiver_name | Required name of the class implementing the receiver, deriving from
|
|||||||||
int | AndroidManifestReceiver_permission | Specify a permission that a client is required to have in order to use the associated object. |
|||||||||
int | AndroidManifestReceiver_process | Specify a specific process that the associated code is to run in. |
|||||||||
int | AndroidManifestReceiver_singleUser | If set to true, a single instance of this component will run for all users. |
|||||||||
int | AndroidManifestResourceOverlay_priority | Load order of overlay package. |
|||||||||
int | AndroidManifestResourceOverlay_targetPackage | Package name of base package whose resources will be overlaid. |
|||||||||
int | AndroidManifestService_banner | A Drawable resource providing an extended graphical banner for its associated item. |
|||||||||
int | AndroidManifestService_description | Descriptive text for the associated data. |
|||||||||
int | AndroidManifestService_enabled | Specify whether the service is enabled or not (that is, can be instantiated by the system). |
|||||||||
int | AndroidManifestService_exported | Flag indicating whether the given application component is available to other applications. |
|||||||||
int | AndroidManifestService_icon | A Drawable resource providing a graphical representation of its associated item. |
|||||||||
int | AndroidManifestService_isolatedProcess | If set to true, this service will run under a special process that is isolated from the rest of the system. |
|||||||||
int | AndroidManifestService_label | A user-legible name for the given item. |
|||||||||
int | AndroidManifestService_logo | A Drawable resource providing an extended graphical logo for its associated item. |
|||||||||
int | AndroidManifestService_name | Required name of the class implementing the service, deriving from
|
|||||||||
int | AndroidManifestService_permission | Specify a permission that a client is required to have in order to use the associated object. |
|||||||||
int | AndroidManifestService_process | Specify a specific process that the associated code is to run in. |
|||||||||
int | AndroidManifestService_singleUser | If set to true, a single instance of this component will run for all users. |
|||||||||
int | AndroidManifestService_stopWithTask | If set to true, this service with be automatically stopped when the user remove a task rooted in an activity owned by the application. |
|||||||||
int | AndroidManifestSupportsInputInputType_name | Specifices the name of the input device type Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. |
|||||||||
int | AndroidManifestSupportsScreens_anyDensity | Indicates whether the application can accommodate any screen density. |
|||||||||
int | AndroidManifestSupportsScreens_compatibleWidthLimitDp | Starting with |
|||||||||
int | AndroidManifestSupportsScreens_largeScreens | Indicates whether the application supports larger screen form-factors. |
|||||||||
int | AndroidManifestSupportsScreens_largestWidthLimitDp | Starting with |
|||||||||
int | AndroidManifestSupportsScreens_normalScreens | Indicates whether an application supports the normal screen form-factors. |
|||||||||
int | AndroidManifestSupportsScreens_requiresSmallestWidthDp | Starting with |
|||||||||
int | AndroidManifestSupportsScreens_resizeable | Indicates whether the application can resize itself to newer screen sizes. |
|||||||||
int | AndroidManifestSupportsScreens_smallScreens | Indicates whether the application supports smaller screen form-factors. |
|||||||||
int | AndroidManifestSupportsScreens_xlargeScreens | Indicates whether the application supports extra large screen form-factors. |
|||||||||
int | AndroidManifestUsesConfiguration_reqFiveWayNav | Application's requirement for five way navigation Must be a boolean value, either " |
|||||||||
int | AndroidManifestUsesConfiguration_reqHardKeyboard | Application's requirement for a hard keyboard Must be a boolean value, either " |
|||||||||
int | AndroidManifestUsesConfiguration_reqKeyboardType | The input method preferred by an application. |
|||||||||
int | AndroidManifestUsesConfiguration_reqNavigation | The navigation device preferred by an application. |
|||||||||
int | AndroidManifestUsesConfiguration_reqTouchScreen | The type of touch screen used by an application. |
|||||||||
int | AndroidManifestUsesFeature_glEsVersion | The GLES driver version number needed by an application. |
|||||||||
int | AndroidManifestUsesFeature_name | The name of the feature that is being used. |
|||||||||
int | AndroidManifestUsesFeature_required | Specify whether this feature is required for the application. |
|||||||||
int | AndroidManifestUsesLibrary_name | Required name of the library you use. |
|||||||||
int | AndroidManifestUsesLibrary_required | Specify whether this library is required for the application. |
|||||||||
int | AndroidManifestUsesPermission_maxSdkVersion | Optional: specify the maximum version of the Android OS for which the application wishes to request the permission. |
|||||||||
int | AndroidManifestUsesPermission_name | Required name of the permission you use, as published with the
corresponding name attribute of a
|
|||||||||
int | AndroidManifestUsesSdk_maxSdkVersion | This is the maximum SDK version number that an application works on. |
|||||||||
int | AndroidManifestUsesSdk_minSdkVersion | This is the minimum SDK version number that the application requires. |
|||||||||
int | AndroidManifestUsesSdk_targetSdkVersion | This is the SDK version number that the application is targeting. |
|||||||||
int | AndroidManifest_installLocation | The default install location defined by an application. |
|||||||||
int | AndroidManifest_sharedUserId | Specify the name of a user ID that will be shared between multiple packages. |
|||||||||
int | AndroidManifest_sharedUserLabel | Specify a label for the shared user UID of this package. |
|||||||||
int | AndroidManifest_versionCode | Internal version code. |
|||||||||
int | AndroidManifest_versionName | The text shown to the user to indicate the version they have. |
|||||||||
int | AnimatedRotateDrawable_drawable | Reference to a drawable resource to use for the frame. |
|||||||||
int | AnimatedRotateDrawable_pivotX | This symbol is the offset where the |
|||||||||
int | AnimatedRotateDrawable_pivotY | This symbol is the offset where the |
|||||||||
int | AnimatedRotateDrawable_visible | Provides initial visibility state of the drawable; the default value is false. |
|||||||||
int | AnimatedStateListDrawableItem_drawable | Reference to a drawable resource to use for the frame. |
|||||||||
int | AnimatedStateListDrawableItem_id | Keyframe identifier for use in specifying transitions. |
|||||||||
int | AnimatedStateListDrawableTransition_drawable | Reference to a animation drawable resource to use for the frame. |
|||||||||
int | AnimatedStateListDrawableTransition_fromId | Keyframe identifier for the starting state. |
|||||||||
int | AnimatedStateListDrawableTransition_reversible | Whether this transition is reversible. |
|||||||||
int | AnimatedStateListDrawableTransition_toId | Keyframe identifier for the ending state. |
|||||||||
int | AnimatedStateListDrawable_autoMirrored | Indicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). |
|||||||||
int | AnimatedStateListDrawable_constantSize | If true, the drawable's reported internal size will remain constant as the state changes; the size is the maximum of all of the states. |
|||||||||
int | AnimatedStateListDrawable_dither | Enables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). |
|||||||||
int | AnimatedStateListDrawable_enterFadeDuration | Amount of time (in milliseconds) to fade in a new state drawable. |
|||||||||
int | AnimatedStateListDrawable_exitFadeDuration | Amount of time (in milliseconds) to fade out an old state drawable. |
|||||||||
int | AnimatedStateListDrawable_variablePadding | If true, allows the drawable's padding to change based on the current state that is selected. |
|||||||||
int | AnimatedStateListDrawable_visible | Indicates whether the drawable should be initially visible. |
|||||||||
int | AnimationDrawableItem_drawable | Reference to a drawable resource to use for the frame. |
|||||||||
int | AnimationDrawableItem_duration | Amount of time (in milliseconds) to display this frame. |
|||||||||
int | AnimationDrawable_oneshot | If true, the animation will only run a single time and then stop. |
|||||||||
int | AnimationDrawable_variablePadding | If true, allows the drawable's padding to change based on the current state that is selected. |
|||||||||
int | AnimationDrawable_visible | Provides initial visibility state of the drawable; the default value is false. |
|||||||||
int | AnimationSet_duration | Amount of time (in milliseconds) to display this frame. |
|||||||||
int | AnimationSet_fillAfter | When set to true, the animation transformation is applied after the animation is over. |
|||||||||
int | AnimationSet_fillBefore | When set to true or when fillEnabled is not set to true, the animation transformation is applied before the animation has started. |
|||||||||
int | AnimationSet_repeatMode | Defines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. |
|||||||||
int | AnimationSet_shareInterpolator | This symbol is the offset where the |
|||||||||
int | AnimationSet_startOffset | Delay in milliseconds before the animation runs, once start time is reached. |
|||||||||
int | Animation_background | Special background behind animation. |
|||||||||
int | Animation_detachWallpaper | Special option for window animations: if this window is on top of a wallpaper, don't animate the wallpaper with it. |
|||||||||
int | Animation_duration | Amount of time (in milliseconds) for the animation to run. |
|||||||||
int | Animation_fillAfter | When set to true, the animation transformation is applied after the animation is over. |
|||||||||
int | Animation_fillBefore | When set to true or when fillEnabled is not set to true, the animation transformation is applied before the animation has started. |
|||||||||
int | Animation_fillEnabled | When set to true, the value of fillBefore is taken into account. |
|||||||||
int | Animation_interpolator | Defines the interpolator used to smooth the animation movement in time. |
|||||||||
int | Animation_repeatCount | Defines how many times the animation should repeat. |
|||||||||
int | Animation_repeatMode | Defines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. |
|||||||||
int | Animation_startOffset | Delay in milliseconds before the animation runs, once start time is reached. |
|||||||||
int | Animation_zAdjustment | Allows for an adjustment of the Z ordering of the content being animated for the duration of the animation. |
|||||||||
int | AnimatorSet_ordering | Name of the property being animated. |
|||||||||
int | Animator_duration | Amount of time (in milliseconds) for the animation to run. |
|||||||||
int | Animator_interpolator | Defines the interpolator used to smooth the animation movement in time. |
|||||||||
int | Animator_repeatCount | Defines how many times the animation should repeat. |
|||||||||
int | Animator_repeatMode | Defines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. |
|||||||||
int | Animator_startOffset | Delay in milliseconds before the animation runs, once start time is reached. |
|||||||||
int | Animator_valueFrom | Value the animation starts from. |
|||||||||
int | Animator_valueTo | Value the animation animates to. |
|||||||||
int | Animator_valueType | The type of valueFrom and valueTo. |
|||||||||
int | AnticipateInterpolator_tension | This is the amount of tension. |
|||||||||
int | AnticipateOvershootInterpolator_extraTension | This is the amount by which to multiply the tension. |
|||||||||
int | AnticipateOvershootInterpolator_tension | This is the amount of tension. |
|||||||||
int | AppWidgetProviderInfo_autoAdvanceViewId | The view id of the AppWidget subview which should be auto-advanced. |
|||||||||
int | AppWidgetProviderInfo_configure | A class name in the AppWidget's package to be launched to configure. |
|||||||||
int | AppWidgetProviderInfo_initialKeyguardLayout | A resource id of a layout. |
|||||||||
int | AppWidgetProviderInfo_initialLayout | A resource id of a layout. |
|||||||||
int | AppWidgetProviderInfo_minHeight | Minimum height of the AppWidget. |
|||||||||
int | AppWidgetProviderInfo_minResizeHeight | Minimum height that the AppWidget can be resized to. |
|||||||||
int | AppWidgetProviderInfo_minResizeWidth | Minimum width that the AppWidget can be resized to. |
|||||||||
int | AppWidgetProviderInfo_minWidth | Minimum width of the AppWidget. |
|||||||||
int | AppWidgetProviderInfo_previewImage | A preview of what the AppWidget will look like after it's configured. |
|||||||||
int | AppWidgetProviderInfo_resizeMode | Optional parameter which indicates if and how this widget can be resized. |
|||||||||
int | AppWidgetProviderInfo_updatePeriodMillis | Update period in milliseconds, or 0 if the AppWidget will update itself. |
|||||||||
int | AppWidgetProviderInfo_widgetCategory | Optional parameter which indicates where this widget can be shown, ie. |
|||||||||
int | AutoCompleteTextView_completionHint | Defines the hint displayed in the drop down menu. |
|||||||||
int | AutoCompleteTextView_completionHintView | Defines the hint view displayed in the drop down menu. |
|||||||||
int | AutoCompleteTextView_completionThreshold | Defines the number of characters that the user must type before completion suggestions are displayed in a drop down menu. |
|||||||||
int | AutoCompleteTextView_dropDownAnchor | View to anchor the auto-complete dropdown to. |
|||||||||
int | AutoCompleteTextView_dropDownHeight | Specifies the basic height of the dropdown. |
|||||||||
int | AutoCompleteTextView_dropDownHorizontalOffset | Amount of pixels by which the drop down should be offset horizontally. |
|||||||||
int | AutoCompleteTextView_dropDownSelector | Selector in a drop down list. |
|||||||||
int | AutoCompleteTextView_dropDownVerticalOffset | Amount of pixels by which the drop down should be offset vertically. |
|||||||||
int | AutoCompleteTextView_dropDownWidth | Specifies the basic width of the dropdown. |
|||||||||
int | AutoCompleteTextView_inputType | The type of data being placed in a text field, used to help an input method decide how to let the user enter text. |
|||||||||
int | BitmapDrawable_alpha | Specifies the alpha multiplier to apply to the base drawable. |
|||||||||
int | BitmapDrawable_antialias | Enables or disables antialiasing. |
|||||||||
int | BitmapDrawable_autoMirrored | Indicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). |
|||||||||
int | BitmapDrawable_dither | Enables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). |
|||||||||
int | BitmapDrawable_filter | Enables or disables bitmap filtering. |
|||||||||
int | BitmapDrawable_gravity | Defines the gravity for the bitmap. |
|||||||||
int | BitmapDrawable_mipMap | Enables or disables the mipmap hint. |
|||||||||
int | BitmapDrawable_src | Identifier of the bitmap file. |
|||||||||
int | BitmapDrawable_tileMode | Defines the tile mode. |
|||||||||
int | BitmapDrawable_tint | If set, specifies the color to apply to the drawable as a tint. |
|||||||||
int | BitmapDrawable_tintMode | When a tint color is set, specifies its Porter-Duff blending mode. |
|||||||||
int | CalendarView_dateTextAppearance | The text appearance for the calendar dates. |
|||||||||
int | CalendarView_firstDayOfWeek | The first day of week according to |
|||||||||
int | CalendarView_focusedMonthDateColor | The color for the dates of the focused month. |
|||||||||
int | CalendarView_maxDate | The minimal date shown by this calendar view in mm/dd/yyyy format. |
|||||||||
int | CalendarView_minDate | The minimal date shown by this calendar view in mm/dd/yyyy format. |
|||||||||
int | CalendarView_selectedDateVerticalBar | Drawable for the vertical bar shown at the beginning and at the end of the selected date. |
|||||||||
int | CalendarView_selectedWeekBackgroundColor | The background color for the selected week. |
|||||||||
int | CalendarView_showWeekNumber | Whether do show week numbers. |
|||||||||
int | CalendarView_shownWeekCount | The number of weeks to be shown. |
|||||||||
int | CalendarView_unfocusedMonthDateColor | The color for the dates of an unfocused month. |
|||||||||
int | CalendarView_weekDayTextAppearance | The text appearance for the week day abbreviation of the calendar header. |
|||||||||
int | CalendarView_weekNumberColor | The color for the week numbers. |
|||||||||
int | CalendarView_weekSeparatorLineColor | The color for the separator line between weeks. |
|||||||||
int | CheckBoxPreference_disableDependentsState | The state (true for on, or false for off) that causes dependents to be disabled. |
|||||||||
int | CheckBoxPreference_summaryOff | The summary for the Preference in a PreferenceActivity screen when the CheckBoxPreference is unchecked. |
|||||||||
int | CheckBoxPreference_summaryOn | The summary for the Preference in a PreferenceActivity screen when the CheckBoxPreference is checked. |
|||||||||
int | CheckedTextView_checkMark | Drawable used for the check mark graphic. |
|||||||||
int | CheckedTextView_checked | Indicates the initial checked state of this text. |
|||||||||
int | Chronometer_format | Format string: if specified, the Chronometer will display this string, with the first "%s" replaced by the current timer value in "MM:SS" or "H:MM:SS" form. |
|||||||||
int | ClipDrawable_clipOrientation | The orientation for the clip. |
|||||||||
int | ClipDrawable_drawable | Reference to a drawable resource to draw with the specified scale. |
|||||||||
int | ClipDrawable_gravity | Specifies where to clip within the drawable. |
|||||||||
int | ColorDrawable_color | The color to use. |
|||||||||
int | CompoundButton_button | Drawable used for the button graphic (e.g. |
|||||||||
int | CompoundButton_checked | Indicates the initial checked state of this button. |
|||||||||
int | ContactsDataKind_allContactsName | Resource representing the term "All Contacts" (e.g. |
|||||||||
int | ContactsDataKind_detailColumn | Column in data table that contains details for this data. |
|||||||||
int | ContactsDataKind_detailSocialSummary | Flag indicating that detail should be built from SocialProvider. |
|||||||||
int | ContactsDataKind_icon | Icon used to represent data of this kind. |
|||||||||
int | ContactsDataKind_mimeType | Mime-type handled by this mapping. |
|||||||||
int | ContactsDataKind_summaryColumn | Column in data table that summarizes this data. |
|||||||||
int | CycleInterpolator_cycles | This symbol is the offset where the |
|||||||||
int | DatePicker_calendarViewShown | Whether the calendar view is shown. |
|||||||||
int | DatePicker_endYear | The last year (inclusive), for example "2010". |
|||||||||
int | DatePicker_maxDate | The maximal date shown by this calendar view in mm/dd/yyyy format. |
|||||||||
int | DatePicker_minDate | The minimal date shown by this calendar view in mm/dd/yyyy format. |
|||||||||
int | DatePicker_spinnersShown | Whether the spinners are shown. |
|||||||||
int | DatePicker_startYear | The first year (inclusive), for example "1940". |
|||||||||
int | DecelerateInterpolator_factor | This is the amount of acceleration to add when easing out. |
|||||||||
int | DeviceAdmin_visible | Control whether the admin is visible to the user, even when it is not enabled. |
|||||||||
int | DialogPreference_dialogIcon | The icon for the dialog. |
|||||||||
int | DialogPreference_dialogLayout | A layout to be used as the content View for the dialog. |
|||||||||
int | DialogPreference_dialogMessage | The message in the dialog. |
|||||||||
int | DialogPreference_dialogTitle | The title in the dialog. |
|||||||||
int | DialogPreference_negativeButtonText | The negative button text for the dialog. |
|||||||||
int | DialogPreference_positiveButtonText | The positive button text for the dialog. |
|||||||||
int | DrawableCorners_bottomLeftRadius | Radius of the bottom left corner. |
|||||||||
int | DrawableCorners_bottomRightRadius | Radius of the bottom right corner. |
|||||||||
int | DrawableCorners_radius | Defines the radius of the four corners. |
|||||||||
int | DrawableCorners_topLeftRadius | Radius of the top left corner. |
|||||||||
int | DrawableCorners_topRightRadius | Radius of the top right corner. |
|||||||||
int | DrawableStates_state_accelerated | State value for |
|||||||||
int | DrawableStates_state_activated | State value for |
|||||||||
int | DrawableStates_state_active | State value for |
|||||||||
int | DrawableStates_state_checkable | State identifier indicating that the object may display a check mark. |
|||||||||
int | DrawableStates_state_checked | State identifier indicating that the object is currently checked. |
|||||||||
int | DrawableStates_state_drag_can_accept | State for |
|||||||||
int | DrawableStates_state_drag_hovered | State for |
|||||||||
int | DrawableStates_state_enabled | State value for |
|||||||||
int | DrawableStates_state_first | State value for |
|||||||||
int | DrawableStates_state_focused | State value for |
|||||||||
int | DrawableStates_state_hovered | State value for |
|||||||||
int | DrawableStates_state_last | State value for |
|||||||||
int | DrawableStates_state_middle | State value for |
|||||||||
int | DrawableStates_state_pressed | State value for |
|||||||||
int | DrawableStates_state_selected | State value for |
|||||||||
int | DrawableStates_state_single | State value for |
|||||||||
int | DrawableStates_state_window_focused | State value for |
|||||||||
int | Drawable_autoMirrored | Indicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). |
|||||||||
int | Drawable_visible | Provides initial visibility state of the drawable; the default value is false. |
|||||||||
int | Dream_settingsActivity | Component name of an activity that allows the user to modify the settings for this dream. |
|||||||||
int | EdgeEffect_colorPrimary | The primary branding color for the app. |
|||||||||
int | ExpandableListChildIndicatorState_state_last | State identifier indicating the child is the last child within its group. |
|||||||||
int | ExpandableListGroupIndicatorState_state_empty | State identifier indicating the group is empty (has no children). |
|||||||||
int | ExpandableListGroupIndicatorState_state_expanded | State identifier indicating the group is expanded. |
|||||||||
int | ExpandableListView_childDivider | Drawable or color that is used as a divider for children. |
|||||||||
int | ExpandableListView_childIndicator | Indicator shown beside the child View. |
|||||||||
int | ExpandableListView_childIndicatorEnd | The end bound for a child's indicator. |
|||||||||
int | ExpandableListView_childIndicatorLeft | The left bound for a child's indicator. |
|||||||||
int | ExpandableListView_childIndicatorRight | The right bound for a child's indicator. |
|||||||||
int | ExpandableListView_childIndicatorStart | The start bound for a child's indicator. |
|||||||||
int | ExpandableListView_groupIndicator | Indicator shown beside the group View. |
|||||||||
int | ExpandableListView_indicatorEnd | The end bound for an item's indicator. |
|||||||||
int | ExpandableListView_indicatorLeft | The left bound for an item's indicator. |
|||||||||
int | ExpandableListView_indicatorRight | The right bound for an item's indicator. |
|||||||||
int | ExpandableListView_indicatorStart | The start bound for an item's indicator. |
|||||||||
int | Extra_name | Required name of the extra data. |
|||||||||
int | Extra_value | Concrete value to put for this named extra data. |
|||||||||
int | Fade_fadingMode | This symbol is the offset where the |
|||||||||
int | FastScroll_minHeight | Minimum height of the section header preview. |
|||||||||
int | FastScroll_minWidth | Minimum width of the section header preview. |
|||||||||
int | FastScroll_padding | Padding for the section header preview. |
|||||||||
int | FastScroll_textAppearance | Default appearance of text: color, typeface, size, and style. |
|||||||||
int | FastScroll_textColor | Color of text (usually same as colorForeground). |
|||||||||
int | FastScroll_textSize | Size of text. |
|||||||||
int | FragmentAnimation_fragmentCloseEnterAnimation | This symbol is the offset where the |
|||||||||
int | FragmentAnimation_fragmentCloseExitAnimation | This symbol is the offset where the |
|||||||||
int | FragmentAnimation_fragmentFadeEnterAnimation | This symbol is the offset where the |
|||||||||
int | FragmentAnimation_fragmentFadeExitAnimation | This symbol is the offset where the |
|||||||||
int | FragmentAnimation_fragmentOpenEnterAnimation | This symbol is the offset where the |
|||||||||
int | FragmentAnimation_fragmentOpenExitAnimation | This symbol is the offset where the |
|||||||||
int | FragmentBreadCrumbs_gravity | Specifies how an object should position its content, on both the X and Y axes, within its own bounds. |
|||||||||
int | Fragment_id | Supply an identifier name for the top-level view, to later retrieve it
with |
|||||||||
int | Fragment_name | Supply the name of the fragment class to instantiate. |
|||||||||
int | Fragment_tag | Supply a tag for the top-level view containing a String, to be retrieved
later with |
|||||||||
int | FrameLayout_Layout_layout_gravity | Standard gravity constant that a child supplies to its parent. |
|||||||||
int | FrameLayout_foreground | Defines the drawable to draw over the content. |
|||||||||
int | FrameLayout_foregroundGravity | Defines the gravity to apply to the foreground drawable. |
|||||||||
int | FrameLayout_measureAllChildren | Determines whether to measure all children or just those in the VISIBLE or INVISIBLE state when measuring. |
|||||||||
int | Gallery_animationDuration | Sets how long a transition animation should run (in milliseconds) when layout has changed. |
|||||||||
int | Gallery_gravity | Specifies how an object should position its content, on both the X and Y axes, within its own bounds. |
|||||||||
int | Gallery_spacing | This symbol is the offset where the |
|||||||||
int | Gallery_unselectedAlpha | Sets the alpha on the items that are not selected. |
|||||||||
int | GestureOverlayView_eventsInterceptionEnabled | Defines whether the overlay should intercept the motion events when a gesture is recognized. |
|||||||||
int | GestureOverlayView_fadeDuration | Duration, in milliseconds, of the fade out effect after the user is done drawing a gesture. |
|||||||||
int | GestureOverlayView_fadeEnabled | Defines whether the gesture will automatically fade out after being recognized. |
|||||||||
int | GestureOverlayView_fadeOffset | Time, in milliseconds, to wait before the gesture fades out after the user is done drawing it. |
|||||||||
int | GestureOverlayView_gestureColor | Color used to draw a gesture. |
|||||||||
int | GestureOverlayView_gestureStrokeAngleThreshold | Minimum curve angle a stroke must contain before it is recognized as a gesture. |
|||||||||
int | GestureOverlayView_gestureStrokeLengthThreshold | Minimum length of a stroke before it is recognized as a gesture. |
|||||||||
int | GestureOverlayView_gestureStrokeSquarenessThreshold | Squareness threshold of a stroke before it is recognized as a gesture. |
|||||||||
int | GestureOverlayView_gestureStrokeType | Defines the type of strokes that define a gesture. |
|||||||||
int | GestureOverlayView_gestureStrokeWidth | Width of the stroke used to draw the gesture. |
|||||||||
int | GestureOverlayView_orientation | Indicates whether horizontal (when the orientation is vertical) or vertical (when orientation is horizontal) strokes automatically define a gesture. |
|||||||||
int | GestureOverlayView_uncertainGestureColor | Color used to draw the user's strokes until we are sure it's a gesture. |
|||||||||
int | GlowPadView_directionDescriptions | Reference to an array resource that be used to announce the directions with targets around the circle. |
|||||||||
int | GlowPadView_gravity | Specifies how an object should position its content, on both the X and Y axes, within its own bounds. |
|||||||||
int | GlowPadView_innerRadius | Inner radius of glow area. |
|||||||||
int | GlowPadView_targetDescriptions | Reference to an array resource that be used as description for the targets around the circle. |
|||||||||
int | GradientDrawableGradient_angle | Angle of the gradient. |
|||||||||
int | GradientDrawableGradient_centerColor | Optional center color. |
|||||||||
int | GradientDrawableGradient_centerX | X coordinate of the origin of the gradient within the shape. |
|||||||||
int | GradientDrawableGradient_centerY | Y coordinate of the origin of the gradient within the shape. |
|||||||||
int | GradientDrawableGradient_endColor | End color of the gradient. |
|||||||||
int | GradientDrawableGradient_gradientRadius | Radius of the gradient, used only with radial gradient. |
|||||||||
int | GradientDrawableGradient_startColor | Start color of the gradient. |
|||||||||
int | GradientDrawableGradient_type | Type of gradient. |
|||||||||
int | GradientDrawableGradient_useLevel | This symbol is the offset where the |
|||||||||
int | GradientDrawablePadding_bottom | Amount of bottom padding inside the gradient shape. |
|||||||||
int | GradientDrawablePadding_left | Amount of left padding inside the gradient shape. |
|||||||||
int | GradientDrawablePadding_right | Amount of right padding inside the gradient shape. |
|||||||||
int | GradientDrawablePadding_top | Amount of top padding inside the gradient shape. |
|||||||||
int | GradientDrawableSize_height | Height of the gradient shape. |
|||||||||
int | GradientDrawableSize_width | Width of the gradient shape. |
|||||||||
int | GradientDrawableSolid_color | Solid color for the gradient shape. |
|||||||||
int | GradientDrawableStroke_color | Color of the gradient shape's stroke. |
|||||||||
int | GradientDrawableStroke_dashGap | Gap between dashes in the stroke. |
|||||||||
int | GradientDrawableStroke_dashWidth | Length of a dash in the stroke. |
|||||||||
int | GradientDrawableStroke_width | Width of the gradient shape's stroke. |
|||||||||
int | GradientDrawable_dither | Enables or disables dithering. |
|||||||||
int | GradientDrawable_innerRadius | Inner radius of the ring. |
|||||||||
int | GradientDrawable_innerRadiusRatio | Inner radius of the ring expressed as a ratio of the ring's width. |
|||||||||
int | GradientDrawable_shape | Indicates what shape to fill with a gradient. |
|||||||||
int | GradientDrawable_thickness | Thickness of the ring. |
|||||||||
int | GradientDrawable_thicknessRatio | Thickness of the ring expressed as a ratio of the ring's width. |
|||||||||
int | GradientDrawable_useLevel | Indicates whether the drawable's level affects the way the gradient is drawn. |
|||||||||
int | GradientDrawable_visible | Indicates whether the drawable should intially be visible. |
|||||||||
int | GridLayoutAnimation_columnDelay | Fraction of the animation duration used to delay the beginning of the animation of each column. |
|||||||||
int | GridLayoutAnimation_direction | Direction of the animation in the grid. |
|||||||||
int | GridLayoutAnimation_directionPriority | Priority of the rows and columns. |
|||||||||
int | GridLayoutAnimation_rowDelay | Fraction of the animation duration used to delay the beginning of the animation of each row. |
|||||||||
int | GridLayout_Layout_layout_column | The column boundary delimiting the left of the group of cells occupied by this view. |
|||||||||
int | GridLayout_Layout_layout_columnSpan | The column span: the difference between the right and left boundaries delimiting the group of cells occupied by this view. |
|||||||||
int | GridLayout_Layout_layout_gravity | Gravity specifies how a component should be placed in its group of cells. |
|||||||||
int | GridLayout_Layout_layout_row | The row boundary delimiting the top of the group of cells occupied by this view. |
|||||||||
int | GridLayout_Layout_layout_rowSpan | The row span: the difference between the bottom and top boundaries delimiting the group of cells occupied by this view. |
|||||||||
int | GridLayout_alignmentMode | When set to alignMargins, causes alignment to take place between the outer boundary of a view, as defined by its margins. |
|||||||||
int | GridLayout_columnCount | The maxmimum number of columns to create when automatically positioning children. |
|||||||||
int | GridLayout_columnOrderPreserved | When set to true, forces column boundaries to appear in the same order as column indices. |
|||||||||
int | GridLayout_orientation | The orientation property is not used during layout. |
|||||||||
int | GridLayout_rowCount | The maxmimum number of rows to create when automatically positioning children. |
|||||||||
int | GridLayout_rowOrderPreserved | When set to true, forces row boundaries to appear in the same order as row indices. |
|||||||||
int | GridLayout_useDefaultMargins | When set to true, tells GridLayout to use default margins when none are specified in a view's layout parameters. |
|||||||||
int | GridView_columnWidth | Specifies the fixed width for each column. |
|||||||||
int | GridView_gravity | Specifies the gravity within each cell. |
|||||||||
int | GridView_horizontalSpacing | Defines the default horizontal spacing between columns. |
|||||||||
int | GridView_numColumns | Defines how many columns to show. |
|||||||||
int | GridView_stretchMode | Defines how columns should stretch to fill the available empty space, if any. |
|||||||||
int | GridView_verticalSpacing | Defines the default vertical spacing between rows. |
|||||||||
int | HorizontalScrollView_fillViewport | Defines whether the scrollview should stretch its content to fill the viewport. |
|||||||||
int | HostApduService_apduServiceBanner | A drawable that can be rendered in Android's system UI for representing the service. |
|||||||||
int | HostApduService_description | Short description of the functionality the service implements. |
|||||||||
int | HostApduService_requireDeviceUnlock | Whether the device must be unlocked before routing data to this service. |
|||||||||
int | IconDefault_icon | A Drawable resource providing a graphical representation of its associated item. |
|||||||||
int | IconMenuView_maxItemsPerRow | Defines the maximum number of items per row. |
|||||||||
int | IconMenuView_maxRows | Defines the maximum number of rows displayed. |
|||||||||
int | IconMenuView_moreIcon | 'More' icon. |
|||||||||
int | IconMenuView_rowHeight | Defines the height of each row. |
|||||||||
int | Icon_icon | A Drawable resource providing a graphical representation of its associated item. |
|||||||||
int | Icon_mimeType | Specify a MIME type that is handled, as per
|
|||||||||
int | ImageView_adjustViewBounds | Set this to true if you want the ImageView to adjust its bounds to preserve the aspect ratio of its drawable. |
|||||||||
int | ImageView_baseline | The offset of the baseline within this view. |
|||||||||
int | ImageView_baselineAlignBottom | If true, the image view will be baseline aligned with based on its bottom edge. |
|||||||||
int | ImageView_cropToPadding | If true, the image will be cropped to fit within its padding. |
|||||||||
int | ImageView_maxHeight | An optional argument to supply a maximum height for this view. |
|||||||||
int | ImageView_maxWidth | An optional argument to supply a maximum width for this view. |
|||||||||
int | ImageView_scaleType | Controls how the image should be resized or moved to match the size of this ImageView. |
|||||||||
int | ImageView_src | Sets a drawable as the content of this ImageView. |
|||||||||
int | ImageView_tint | Set a tinting color for the image. |
|||||||||
int | InputMethodService_imeExtractEnterAnimation | Animation to use when showing the fullscreen extract UI after it had previously been hidden. |
|||||||||
int | InputMethodService_imeExtractExitAnimation | Animation to use when hiding the fullscreen extract UI after it had previously been shown. |
|||||||||
int | InputMethodService_imeFullscreenBackground | Background to use for entire input method when it is being shown in fullscreen mode with the extract view, to ensure that it completely covers the application. |
|||||||||
int | InputMethod_Subtype_icon | The icon of the subtype. |
|||||||||
int | InputMethod_Subtype_imeSubtypeExtraValue | The extra value of the subtype. |
|||||||||
int | InputMethod_Subtype_imeSubtypeLocale | The locale of the subtype. |
|||||||||
int | InputMethod_Subtype_imeSubtypeMode | The mode of the subtype. |
|||||||||
int | InputMethod_Subtype_isAsciiCapable | Set to true if this subtype is ASCII capable. |
|||||||||
int | InputMethod_Subtype_isAuxiliary | Set true if the subtype is auxiliary. |
|||||||||
int | InputMethod_Subtype_label | The name of the subtype. |
|||||||||
int | InputMethod_Subtype_overridesImplicitlyEnabledSubtype | Set true when this subtype should be selected by default if no other subtypes are selected explicitly. |
|||||||||
int | InputMethod_Subtype_subtypeId | The unique id for the subtype. |
|||||||||
int | InputMethod_isDefault | Set to true in all of the configurations for which this input method should be considered an option as the default. |
|||||||||
int | InputMethod_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | InputMethod_supportsSwitchingToNextInputMethod | Set to true if this input method supports ways to switch to a next input method (e.g. |
|||||||||
int | InsetDrawable_drawable | Reference to a drawable resource to use for the frame. |
|||||||||
int | InsetDrawable_insetBottom | This symbol is the offset where the |
|||||||||
int | InsetDrawable_insetLeft | This symbol is the offset where the |
|||||||||
int | InsetDrawable_insetRight | This symbol is the offset where the |
|||||||||
int | InsetDrawable_insetTop | This symbol is the offset where the |
|||||||||
int | InsetDrawable_visible | Provides initial visibility state of the drawable; the default value is false. |
|||||||||
int | IntentCategory_name | Required name of the category. |
|||||||||
int | Intent_action | The action name to assign to the Intent, as per
|
|||||||||
int | Intent_data | The data URI to assign to the Intent, as per
|
|||||||||
int | Intent_mimeType | The MIME type name to assign to the Intent, as per
|
|||||||||
int | Intent_targetClass | The class part of the ComponentName to assign to the Intent, as per
|
|||||||||
int | Intent_targetPackage | The package part of the ComponentName to assign to the Intent, as per
|
|||||||||
int | KeySet_name | A unique name for the given item. |
|||||||||
int | KeyboardLayout_keyboardLayout | The key character map file resource. |
|||||||||
int | KeyboardLayout_label | The display label of the keyboard layout. |
|||||||||
int | KeyboardLayout_name | The name of the keyboard layout, must be unique in the receiver. |
|||||||||
int | KeyboardViewPreviewState_state_long_pressable | State for |
|||||||||
int | KeyboardView_keyBackground | Image for the key. |
|||||||||
int | KeyboardView_keyPreviewHeight | Height of the key press feedback popup. |
|||||||||
int | KeyboardView_keyPreviewLayout | Layout resource for key press feedback. |
|||||||||
int | KeyboardView_keyPreviewOffset | Vertical offset of the key press feedback from the key. |
|||||||||
int | KeyboardView_keyTextColor | Color to use for the label in a key. |
|||||||||
int | KeyboardView_keyTextSize | Size of the text for character keys. |
|||||||||
int | KeyboardView_labelTextSize | Size of the text for custom keys with some text and no icon. |
|||||||||
int | KeyboardView_popupLayout | Layout resource for popup keyboards. |
|||||||||
int | KeyboardView_shadowColor | Place a shadow of the specified color behind the text. |
|||||||||
int | KeyboardView_shadowRadius | Radius of the shadow. |
|||||||||
int | KeyboardView_verticalCorrection | Amount to offset the touch Y coordinate by, for bias correction. |
|||||||||
int | Keyboard_Key_codes | The unicode value or comma-separated values that this key outputs. |
|||||||||
int | Keyboard_Key_iconPreview | The icon to show in the popup preview. |
|||||||||
int | Keyboard_Key_isModifier | Whether this is a modifier key such as Alt or Shift. |
|||||||||
int | Keyboard_Key_isRepeatable | Whether long-pressing on this key will make it repeat. |
|||||||||
int | Keyboard_Key_isSticky | Whether this is a toggle key. |
|||||||||
int | Keyboard_Key_keyEdgeFlags | Key edge flags. |
|||||||||
int | Keyboard_Key_keyIcon | The icon to display on the key instead of the label. |
|||||||||
int | Keyboard_Key_keyLabel | The label to display on the key. |
|||||||||
int | Keyboard_Key_keyOutputText | The string of characters to output when this key is pressed. |
|||||||||
int | Keyboard_Key_keyboardMode | Mode of the keyboard. |
|||||||||
int | Keyboard_Key_popupCharacters | The characters to display in the popup keyboard. |
|||||||||
int | Keyboard_Key_popupKeyboard | The XML keyboard layout of any popup keyboard. |
|||||||||
int | Keyboard_Row_keyboardMode | Mode of the keyboard. |
|||||||||
int | Keyboard_Row_rowEdgeFlags | Row edge flags. |
|||||||||
int | Keyboard_horizontalGap | Default horizontal gap between keys. |
|||||||||
int | Keyboard_keyHeight | Default height of a key, in pixels or percentage of display width. |
|||||||||
int | Keyboard_keyWidth | Default width of a key, in pixels or percentage of display width. |
|||||||||
int | Keyboard_verticalGap | Default vertical gap between rows of keys. |
|||||||||
int | LayerDrawableItem_bottom | Bottom coordinate of the layer. |
|||||||||
int | LayerDrawableItem_drawable | Drawable used to render the layer. |
|||||||||
int | LayerDrawableItem_id | Identifier of the layer. |
|||||||||
int | LayerDrawableItem_left | Left coordinate of the layer. |
|||||||||
int | LayerDrawableItem_right | Right coordinate of the layer. |
|||||||||
int | LayerDrawableItem_top | Top coordinate of the layer. |
|||||||||
int | LayerDrawable_autoMirrored | Indicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). |
|||||||||
int | LayerDrawable_opacity | Indicates the opacity of the layer. |
|||||||||
int | LayerDrawable_paddingMode | Indicates how layer padding should affect the bounds of subsequent layers. |
|||||||||
int | LayoutAnimation_animation | Animation to use on each child. |
|||||||||
int | LayoutAnimation_animationOrder | The order in which the animations will be started. |
|||||||||
int | LayoutAnimation_delay | Fraction of the animation duration used to delay the beginning of the animation of each child. |
|||||||||
int | LayoutAnimation_interpolator | Interpolator used to interpolate the delay between the start of each animation. |
|||||||||
int | LevelListDrawableItem_drawable | Reference to a drawable resource to use for the frame. |
|||||||||
int | LevelListDrawableItem_maxLevel | The maximum level allowed for this item. |
|||||||||
int | LevelListDrawableItem_minLevel | The minimum level allowed for this item. |
|||||||||
int | LinearLayout_Layout_layout_gravity | Standard gravity constant that a child supplies to its parent. |
|||||||||
int | LinearLayout_Layout_layout_height | Specifies the basic height of the view. |
|||||||||
int | LinearLayout_Layout_layout_weight | This symbol is the offset where the |
|||||||||
int | LinearLayout_Layout_layout_width | Specifies the basic width of the view. |
|||||||||
int | LinearLayout_baselineAligned | When set to false, prevents the layout from aligning its children's baselines. |
|||||||||
int | LinearLayout_baselineAlignedChildIndex | When a linear layout is part of another layout that is baseline aligned, it can specify which of its children to baseline align to (that is, which child TextView). |
|||||||||
int | LinearLayout_divider | Drawable to use as a vertical divider between buttons. |
|||||||||
int | LinearLayout_dividerPadding | Size of padding on either end of a divider. |
|||||||||
int | LinearLayout_gravity | Specifies how an object should position its content, on both the X and Y axes, within its own bounds. |
|||||||||
int | LinearLayout_measureWithLargestChild | When set to true, all children with a weight will be considered having the minimum size of the largest child. |
|||||||||
int | LinearLayout_orientation | Should the layout be a column or a row? Use "horizontal" for a row, "vertical" for a column. |
|||||||||
int | LinearLayout_showDividers | Setting for which dividers to show. |
|||||||||
int | LinearLayout_weightSum | Defines the maximum weight sum. |
|||||||||
int | ListPreference_entries | The human-readable array to present as a list. |
|||||||||
int | ListPreference_entryValues | The array to find the value to save for a preference when an entry from entries is selected. |
|||||||||
int | ListView_divider | Drawable or color to draw between list items. |
|||||||||
int | ListView_dividerHeight | Height of the divider. |
|||||||||
int | ListView_entries | Reference to an array resource that will populate the ListView. |
|||||||||
int | ListView_footerDividersEnabled | When set to false, the ListView will not draw the divider before each footer view. |
|||||||||
int | ListView_headerDividersEnabled | When set to false, the ListView will not draw the divider after each header view. |
|||||||||
int | ListView_overScrollFooter | Drawable to draw below list content. |
|||||||||
int | ListView_overScrollHeader | Drawable to draw above list content. |
|||||||||
int | MapView_apiKey | Value is a string that specifies the Maps API Key to use. |
|||||||||
int | MaterialProgressDrawable_color | Solid color for the gradient shape. |
|||||||||
int | MaterialProgressDrawable_height | Makes the TextView be exactly this many pixels tall. |
|||||||||
int | MaterialProgressDrawable_innerRadius | Inner radius of the ring. |
|||||||||
int | MaterialProgressDrawable_thickness | Thickness of the ring. |
|||||||||
int | MaterialProgressDrawable_visible | Provides initial visibility state of the drawable; the default value is false. |
|||||||||
int | MaterialProgressDrawable_width | Makes the TextView be exactly this many pixels wide. |
|||||||||
int | MediaRouteButton_mediaRouteTypes | The types of media routes the button and its resulting chooser will filter by. |
|||||||||
int | MediaRouteButton_minHeight | This symbol is the offset where the |
|||||||||
int | MediaRouteButton_minWidth | This symbol is the offset where the |
|||||||||
int | MenuGroup_checkableBehavior | Whether the items are capable of displaying a check mark. |
|||||||||
int | MenuGroup_enabled | Whether the items are enabled. |
|||||||||
int | MenuGroup_id | The ID of the group. |
|||||||||
int | MenuGroup_menuCategory | The category applied to all items within this group. |
|||||||||
int | MenuGroup_orderInCategory | The order within the category applied to all items within this group. |
|||||||||
int | MenuGroup_visible | Whether the items are shown/visible. |
|||||||||
int | MenuItemCheckedFocusedState_state_checkable | State identifier indicating that the object may display a check mark. |
|||||||||
int | MenuItemCheckedFocusedState_state_checked | State identifier indicating that the object is currently checked. |
|||||||||
int | MenuItemCheckedFocusedState_state_focused | State value for |
|||||||||
int | MenuItemCheckedState_state_checkable | State identifier indicating that the object may display a check mark. |
|||||||||
int | MenuItemCheckedState_state_checked | State identifier indicating that the object is currently checked. |
|||||||||
int | MenuItemUncheckedFocusedState_state_checkable | State identifier indicating that the object may display a check mark. |
|||||||||
int | MenuItemUncheckedFocusedState_state_focused | State value for |
|||||||||
int | MenuItemUncheckedState_state_checkable | State identifier indicating that the object may display a check mark. |
|||||||||
int | MenuItem_actionLayout | An optional layout to be used as an action view. |
|||||||||
int | MenuItem_actionProviderClass | The name of an optional ActionProvider class to instantiate an action view and perform operations such as default action for that menu item. |
|||||||||
int | MenuItem_actionViewClass | The name of an optional View class to instantiate and use as an action view. |
|||||||||
int | MenuItem_alphabeticShortcut | The alphabetic shortcut key. |
|||||||||
int | MenuItem_checkable | Whether the item is capable of displaying a check mark. |
|||||||||
int | MenuItem_checked | Whether the item is checked. |
|||||||||
int | MenuItem_enabled | Whether the item is enabled. |
|||||||||
int | MenuItem_icon | The icon associated with this item. |
|||||||||
int | MenuItem_id | The ID of the item. |
|||||||||
int | MenuItem_menuCategory | The category applied to the item. |
|||||||||
int | MenuItem_numericShortcut | The numeric shortcut key. |
|||||||||
int | MenuItem_onClick | Name of a method on the Context used to inflate the menu that will be called when the item is clicked. |
|||||||||
int | MenuItem_orderInCategory | The order within the category applied to the item. |
|||||||||
int | MenuItem_showAsAction | How this item should display in the Action Bar, if present. |
|||||||||
int | MenuItem_title | The title associated with the item. |
|||||||||
int | MenuItem_titleCondensed | The condensed title associated with the item. |
|||||||||
int | MenuItem_visible | Whether the item is shown/visible. |
|||||||||
int | MenuView_headerBackground | Default background for the menu header. |
|||||||||
int | MenuView_horizontalDivider | Default horizontal divider between rows of menu items. |
|||||||||
int | MenuView_itemBackground | Default background for each menu item. |
|||||||||
int | MenuView_itemIconDisabledAlpha | Default disabled icon alpha for each menu item that shows an icon. |
|||||||||
int | MenuView_itemTextAppearance | Default appearance of menu item text. |
|||||||||
int | MenuView_verticalDivider | Default vertical divider between menu items. |
|||||||||
int | MenuView_windowAnimationStyle | Default animations for the menu. |
|||||||||
int | MultiPaneChallengeLayout_Layout_layout_gravity | Standard gravity constant that a child supplies to its parent. |
|||||||||
int | MultiPaneChallengeLayout_orientation | Influences how layout_centerWithinArea behaves Must be one of the following constant values. |
|||||||||
int | MultiSelectListPreference_entries | The human-readable array to present as a list. |
|||||||||
int | MultiSelectListPreference_entryValues | The array to find the value to save for a preference when an entry from entries is selected. |
|||||||||
int | NinePatchDrawable_alpha | Specifies the alpha multiplier to apply to the base drawable. |
|||||||||
int | NinePatchDrawable_autoMirrored | Indicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). |
|||||||||
int | NinePatchDrawable_dither | Enables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). |
|||||||||
int | NinePatchDrawable_src | Identifier of the bitmap file. |
|||||||||
int | NinePatchDrawable_tint | If set, specifies the color to apply to the drawable as a tint. |
|||||||||
int | NinePatchDrawable_tintMode | When a tint color is set, specifies its Porter-Duff blending mode. |
|||||||||
int | OffHostApduService_apduServiceBanner | A drawable that can be rendered in Android's system UI for representing the service. |
|||||||||
int | OffHostApduService_description | Short description of the functionality the service implements. |
|||||||||
int | OvershootInterpolator_tension | This is the amount of tension. |
|||||||||
int | PathInterpolator_controlX1 | This symbol is the offset where the |
|||||||||
int | PathInterpolator_controlX2 | This symbol is the offset where the |
|||||||||
int | PathInterpolator_controlY1 | This symbol is the offset where the |
|||||||||
int | PathInterpolator_controlY2 | This symbol is the offset where the |
|||||||||
int | PopupWindowBackgroundState_state_above_anchor | State identifier indicating the popup will be above the anchor. |
|||||||||
int | PopupWindow_popupAnimationStyle | This symbol is the offset where the |
|||||||||
int | PopupWindow_popupBackground | This symbol is the offset where the |
|||||||||
int | PreferenceGroup_orderingFromXml | Whether to order the Preference under this group as they appear in the XML file. |
|||||||||
int | PreferenceHeader_breadCrumbShortTitle | The short title for the bread crumb of this item. |
|||||||||
int | PreferenceHeader_breadCrumbTitle | The title for the bread crumb of this item. |
|||||||||
int | PreferenceHeader_fragment | The fragment that is displayed when the user selects this item. |
|||||||||
int | PreferenceHeader_icon | An icon for the item. |
|||||||||
int | PreferenceHeader_id | Identifier value for the header. |
|||||||||
int | PreferenceHeader_summary | The summary for the item. |
|||||||||
int | PreferenceHeader_title | The title of the item that is shown to the user. |
|||||||||
int | Preference_defaultValue | The default value for the preference, which will be set either if persistence is off or persistence is on and the preference is not found in the persistent storage. |
|||||||||
int | Preference_dependency | The key of another Preference that this Preference will depend on. |
|||||||||
int | Preference_enabled | Whether the Preference is enabled. |
|||||||||
int | Preference_fragment | When used inside of a modern PreferenceActivity, this declares a new PreferenceFragment to be shown when the user selects this item. |
|||||||||
int | Preference_icon | The optional icon for the preference Must be a reference to another resource, in the form " |
|||||||||
int | Preference_key | The key to store the Preference value. |
|||||||||
int | Preference_layout | The layout for the Preference in a PreferenceActivity screen. |
|||||||||
int | Preference_order | The order for the Preference (lower values are to be ordered first). |
|||||||||
int | Preference_persistent | Whether the Preference stores its value to the shared preferences. |
|||||||||
int | Preference_selectable | Whether the Preference is selectable. |
|||||||||
int | Preference_shouldDisableView | Whether the view of this Preference should be disabled when this Preference is disabled. |
|||||||||
int | Preference_summary | The summary for the Preference in a PreferenceActivity screen. |
|||||||||
int | Preference_title | The title for the Preference in a PreferenceActivity screen. |
|||||||||
int | Preference_widgetLayout | The layout for the controllable widget portion of a Preference. |
|||||||||
int | PrintService_addPrintersActivity | Fully qualified class name of an activity that allows the user to manually add printers to this print service. |
|||||||||
int | PrintService_advancedPrintOptionsActivity | Fully qualified class name of an activity with advanced print options specific to this print service. |
|||||||||
int | PrintService_settingsActivity | Fully qualified class name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | PrintService_vendor | The vendor name if this print service is vendor specific. |
|||||||||
int | ProgressBar_animationResolution | Timeout between frames of animation in milliseconds Must be an integer value, such as " |
|||||||||
int | ProgressBar_indeterminate | Allows to enable the indeterminate mode. |
|||||||||
int | ProgressBar_indeterminateBehavior | Defines how the indeterminate mode should behave when the progress reaches max. |
|||||||||
int | ProgressBar_indeterminateDrawable | Drawable used for the indeterminate mode. |
|||||||||
int | ProgressBar_indeterminateDuration | Duration of the indeterminate animation. |
|||||||||
int | ProgressBar_indeterminateOnly | Restricts to ONLY indeterminate mode (state-keeping progress mode will not work). |
|||||||||
int | ProgressBar_interpolator | This symbol is the offset where the |
|||||||||
int | ProgressBar_max | Defines the maximum value the progress can take. |
|||||||||
int | ProgressBar_maxHeight | An optional argument to supply a maximum height for this view. |
|||||||||
int | ProgressBar_maxWidth | An optional argument to supply a maximum width for this view. |
|||||||||
int | ProgressBar_minHeight | This symbol is the offset where the |
|||||||||
int | ProgressBar_minWidth | This symbol is the offset where the |
|||||||||
int | ProgressBar_mirrorForRtl | Defines if the associated drawables need to be mirrored when in RTL mode. |
|||||||||
int | ProgressBar_progress | Defines the default progress value, between 0 and max. |
|||||||||
int | ProgressBar_progressDrawable | Drawable used for the progress mode. |
|||||||||
int | ProgressBar_secondaryProgress | Defines the secondary progress value, between 0 and max. |
|||||||||
int | PropertyAnimator_propertyName | Name of the property being animated. |
|||||||||
int | PublicKey_value | Concrete value to assign to this piece of named meta-data. |
|||||||||
int | RadioGroup_checkedButton | The id of the child radio button that should be checked by default within this radio group. |
|||||||||
int | RadioGroup_orientation | Should the radio group be a column or a row? Use "horizontal" for a row, "vertical" for a column. |
|||||||||
int | RatingBar_isIndicator | Whether this rating bar is an indicator (and non-changeable by the user). |
|||||||||
int | RatingBar_numStars | The number of stars (or rating items) to show. |
|||||||||
int | RatingBar_rating | The rating to set by default. |
|||||||||
int | RatingBar_stepSize | The step size of the rating. |
|||||||||
int | RecognitionService_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | RelativeLayout_Layout_layout_above | Positions the bottom edge of this view above the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignBaseline | Positions the baseline of this view on the baseline of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignBottom | Makes the bottom edge of this view match the bottom edge of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignEnd | Makes the end edge of this view match the end edge of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignLeft | Makes the left edge of this view match the left edge of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignParentBottom | If true, makes the bottom edge of this view match the bottom edge of the parent. |
|||||||||
int | RelativeLayout_Layout_layout_alignParentEnd | If true, makes the end edge of this view match the end edge of the parent. |
|||||||||
int | RelativeLayout_Layout_layout_alignParentLeft | If true, makes the left edge of this view match the left edge of the parent. |
|||||||||
int | RelativeLayout_Layout_layout_alignParentRight | If true, makes the right edge of this view match the right edge of the parent. |
|||||||||
int | RelativeLayout_Layout_layout_alignParentStart | If true, makes the start edge of this view match the start edge of the parent. |
|||||||||
int | RelativeLayout_Layout_layout_alignParentTop | If true, makes the top edge of this view match the top edge of the parent. |
|||||||||
int | RelativeLayout_Layout_layout_alignRight | Makes the right edge of this view match the right edge of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignStart | Makes the start edge of this view match the start edge of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignTop | Makes the top edge of this view match the top edge of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_alignWithParentIfMissing | If set to true, the parent will be used as the anchor when the anchor cannot be be found for layout_toLeftOf, layout_toRightOf, etc. |
|||||||||
int | RelativeLayout_Layout_layout_below | Positions the top edge of this view below the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_centerHorizontal | If true, centers this child horizontally within its parent. |
|||||||||
int | RelativeLayout_Layout_layout_centerInParent | If true, centers this child horizontally and vertically within its parent. |
|||||||||
int | RelativeLayout_Layout_layout_centerVertical | If true, centers this child vertically within its parent. |
|||||||||
int | RelativeLayout_Layout_layout_toEndOf | Positions the start edge of this view to the end of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_toLeftOf | Positions the right edge of this view to the left of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_toRightOf | Positions the left edge of this view to the right of the given anchor view ID. |
|||||||||
int | RelativeLayout_Layout_layout_toStartOf | Positions the end edge of this view to the start of the given anchor view ID. |
|||||||||
int | RelativeLayout_gravity | Specifies how an object should position its content, on both the X and Y axes, within its own bounds. |
|||||||||
int | RelativeLayout_ignoreGravity | Indicates what view should not be affected by gravity. |
|||||||||
int | RingtonePreference_ringtoneType | Which ringtone type(s) to show in the picker. |
|||||||||
int | RingtonePreference_showDefault | Whether to show an item for a default sound. |
|||||||||
int | RingtonePreference_showSilent | Whether to show an item for 'Silent'. |
|||||||||
int | RippleDrawable_color | The color to use for ripple effects. |
|||||||||
int | RotarySelector_orientation | Use "horizontal" or "vertical". |
|||||||||
int | RotateAnimation_fromDegrees | This symbol is the offset where the |
|||||||||
int | RotateAnimation_pivotX | This symbol is the offset where the |
|||||||||
int | RotateAnimation_pivotY | This symbol is the offset where the |
|||||||||
int | RotateAnimation_toDegrees | This symbol is the offset where the |
|||||||||
int | RotateDrawable_drawable | Reference to a drawable resource to use for the frame. |
|||||||||
int | RotateDrawable_fromDegrees | This symbol is the offset where the |
|||||||||
int | RotateDrawable_pivotX | This symbol is the offset where the |
|||||||||
int | RotateDrawable_pivotY | This symbol is the offset where the |
|||||||||
int | RotateDrawable_toDegrees | This symbol is the offset where the |
|||||||||
int | RotateDrawable_visible | Provides initial visibility state of the drawable; the default value is false. |
|||||||||
int | ScaleAnimation_fromXScale | This symbol is the offset where the |
|||||||||
int | ScaleAnimation_fromYScale | This symbol is the offset where the |
|||||||||
int | ScaleAnimation_pivotX | This symbol is the offset where the |
|||||||||
int | ScaleAnimation_pivotY | This symbol is the offset where the |
|||||||||
int | ScaleAnimation_toXScale | This symbol is the offset where the |
|||||||||
int | ScaleAnimation_toYScale | This symbol is the offset where the |
|||||||||
int | ScaleDrawable_drawable | Reference to a drawable resource to draw with the specified scale. |
|||||||||
int | ScaleDrawable_scaleGravity | Specifies where the drawable is positioned after scaling. |
|||||||||
int | ScaleDrawable_scaleHeight | Scale height, expressed as a percentage of the drawable's bound. |
|||||||||
int | ScaleDrawable_scaleWidth | Scale width, expressed as a percentage of the drawable's bound. |
|||||||||
int | ScaleDrawable_useIntrinsicSizeAsMinimum | Use the drawable's intrinsic width and height as minimum size values. |
|||||||||
int | ScrollView_fillViewport | Defines whether the scrollview should stretch its content to fill the viewport. |
|||||||||
int | SearchView_iconifiedByDefault | The default state of the SearchView. |
|||||||||
int | SearchView_imeOptions | The IME options to set on the query text field. |
|||||||||
int | SearchView_inputType | The input type to set on the query text field. |
|||||||||
int | SearchView_maxWidth | An optional maximum width of the SearchView. |
|||||||||
int | SearchView_queryHint | An optional query hint string to be displayed in the empty query field. |
|||||||||
int | SearchableActionKey_keycode | This attribute denotes the action key you wish to respond to. |
|||||||||
int | SearchableActionKey_queryActionMsg | If you wish to handle an action key during normal search query entry, you must define an action string here. |
|||||||||
int | SearchableActionKey_suggestActionMsg | If you wish to handle an action key while a suggestion is being displayed and selected, there are two ways to handle this. |
|||||||||
int | SearchableActionKey_suggestActionMsgColumn | If you wish to handle an action key while a suggestion is being displayed and selected, but you do not wish to enable this action key for every suggestion, then you can use this attribute to control it on a suggestion-by-suggestion basis. |
|||||||||
int | Searchable_autoUrlDetect | If provided and |
|||||||||
int | Searchable_hint | If supplied, this string will be displayed as a hint to the user. |
|||||||||
int | Searchable_icon | This is deprecated. |
|||||||||
int | Searchable_imeOptions | Additional features you can enable in an IME associated with an editor to improve the integration with your application. |
|||||||||
int | Searchable_includeInGlobalSearch | If provided and |
|||||||||
int | Searchable_inputType | The type of data being placed in a text field, used to help an input method decide how to let the user enter text. |
|||||||||
int | Searchable_label | This is the user-displayed name of the searchable activity. |
|||||||||
int | Searchable_queryAfterZeroResults | If provided and |
|||||||||
int | Searchable_searchButtonText | If supplied, this string will be displayed as the text of the "Search" button. |
|||||||||
int | Searchable_searchMode | Additional features are controlled by mode bits in this field. |
|||||||||
int | Searchable_searchSettingsDescription | If provided, this string will be used to describe the searchable item in the searchable items settings within system search settings. |
|||||||||
int | Searchable_searchSuggestAuthority | If provided, this is the trigger indicating that the searchable activity provides suggestions as well. |
|||||||||
int | Searchable_searchSuggestIntentAction | If provided, and not overridden by an action in the selected suggestion, this
string will be placed in the action field of the |
|||||||||
int | Searchable_searchSuggestIntentData | If provided, and not overridden by an action in the selected suggestion, this
string will be placed in the data field of the |
|||||||||
int | Searchable_searchSuggestPath | If provided, this will be inserted in the suggestions query Uri, after the authority you have provide but before the standard suggestions path. |
|||||||||
int | Searchable_searchSuggestSelection | If provided, suggestion queries will be passed into your query function as the selection parameter. |
|||||||||
int | Searchable_searchSuggestThreshold | If provided, this is the minimum number of characters needed to trigger search suggestions. |
|||||||||
int | Searchable_voiceLanguage | If provided, this specifies the spoken language to be expected, and that it will be
different than the one set in the |
|||||||||
int | Searchable_voiceLanguageModel | If provided, this specifies the language model that should be used by the voice recognition system. |
|||||||||
int | Searchable_voiceMaxResults | If provided, enforces the maximum number of results to return, including the "best" result which will always be provided as the SEARCH intent's primary query. |
|||||||||
int | Searchable_voicePromptText | If provided, this specifies a prompt that will be displayed during voice input. |
|||||||||
int | Searchable_voiceSearchMode | Voice search features are controlled by mode bits in this field. |
|||||||||
int | SeekBar_splitTrack | Whether to split the track and leave a gap for the thumb drawable. |
|||||||||
int | SeekBar_thumb | Draws the thumb on a seekbar. |
|||||||||
int | SeekBar_thumbOffset | An offset for the thumb that allows it to extend out of the range of the track. |
|||||||||
int | SelectionModeDrawables_actionModeCopyDrawable | Drawable to use for the Copy action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | SelectionModeDrawables_actionModeCutDrawable | Drawable to use for the Cut action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | SelectionModeDrawables_actionModePasteDrawable | Drawable to use for the Paste action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | SelectionModeDrawables_actionModeSelectAllDrawable | Drawable to use for the Select all action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | SettingInjectorService_icon | The icon for the preference, should refer to all apps covered by the setting. |
|||||||||
int | SettingInjectorService_settingsActivity | The activity to launch when the setting is clicked on. |
|||||||||
int | SettingInjectorService_title | The title for the preference. |
|||||||||
int | ShapeDrawablePadding_bottom | Bottom padding. |
|||||||||
int | ShapeDrawablePadding_left | Left padding. |
|||||||||
int | ShapeDrawablePadding_right | Right padding. |
|||||||||
int | ShapeDrawablePadding_top | Top padding. |
|||||||||
int | ShapeDrawable_color | Defines the color of the shape. |
|||||||||
int | ShapeDrawable_dither | Enables or disables dithering. |
|||||||||
int | ShapeDrawable_height | Defines the height of the shape. |
|||||||||
int | ShapeDrawable_width | Defines the width of the shape. |
|||||||||
int | Slide_slideEdge | This symbol is the offset where the |
|||||||||
int | SlidingDrawer_allowSingleTap | Indicates whether the drawer can be opened/closed by a single tap on the handle. |
|||||||||
int | SlidingDrawer_animateOnClick | Indicates whether the drawer should be opened/closed with an animation when the user clicks the handle. |
|||||||||
int | SlidingDrawer_bottomOffset | Extra offset for the handle at the bottom of the SlidingDrawer. |
|||||||||
int | SlidingDrawer_content | Identifier for the child that represents the drawer's content. |
|||||||||
int | SlidingDrawer_handle | Identifier for the child that represents the drawer's handle. |
|||||||||
int | SlidingDrawer_orientation | Orientation of the SlidingDrawer. |
|||||||||
int | SlidingDrawer_topOffset | Extra offset for the handle at the top of the SlidingDrawer. |
|||||||||
int | SlidingTab_orientation | Use "horizontal" for a row, "vertical" for a column. |
|||||||||
int | SpellChecker_Subtype_label | The name of the subtype. |
|||||||||
int | SpellChecker_Subtype_subtypeExtraValue | The extra value of the subtype. |
|||||||||
int | SpellChecker_Subtype_subtypeLocale | The locale of the subtype. |
|||||||||
int | SpellChecker_label | The name of the spell checker. |
|||||||||
int | SpellChecker_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | Spinner_dropDownHorizontalOffset | Horizontal offset from the spinner widget for positioning the dropdown in spinnerMode="dropdown". |
|||||||||
int | Spinner_dropDownSelector | List selector to use for spinnerMode="dropdown" display. |
|||||||||
int | Spinner_dropDownVerticalOffset | Vertical offset from the spinner widget for positioning the dropdown in spinnerMode="dropdown". |
|||||||||
int | Spinner_dropDownWidth | Width of the dropdown in spinnerMode="dropdown". |
|||||||||
int | Spinner_gravity | Gravity setting for positioning the currently selected item. |
|||||||||
int | Spinner_popupBackground | Background drawable to use for the dropdown in spinnerMode="dropdown". |
|||||||||
int | Spinner_prompt | The prompt to display when the spinner's dialog is shown. |
|||||||||
int | Spinner_spinnerMode | Display mode for spinner options. |
|||||||||
int | StateListAnimatorItem_animation | Animation to use on each child. |
|||||||||
int | StateListDrawable_autoMirrored | Indicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). |
|||||||||
int | StateListDrawable_constantSize | If true, the drawable's reported internal size will remain constant as the state changes; the size is the maximum of all of the states. |
|||||||||
int | StateListDrawable_dither | Enables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). |
|||||||||
int | StateListDrawable_enterFadeDuration | Amount of time (in milliseconds) to fade in a new state drawable. |
|||||||||
int | StateListDrawable_exitFadeDuration | Amount of time (in milliseconds) to fade out an old state drawable. |
|||||||||
int | StateListDrawable_variablePadding | If true, allows the drawable's padding to change based on the current state that is selected. |
|||||||||
int | StateListDrawable_visible | Indicates whether the drawable should be initially visible. |
|||||||||
int | SwitchPreference_disableDependentsState | The state (true for on, or false for off) that causes dependents to be disabled. |
|||||||||
int | SwitchPreference_summaryOff | The summary for the Preference in a PreferenceActivity screen when the SwitchPreference is unchecked. |
|||||||||
int | SwitchPreference_summaryOn | The summary for the Preference in a PreferenceActivity screen when the SwitchPreference is checked. |
|||||||||
int | SwitchPreference_switchTextOff | The text used on the switch itself when in the "off" state. |
|||||||||
int | SwitchPreference_switchTextOn | The text used on the switch itself when in the "on" state. |
|||||||||
int | Switch_splitTrack | Whether to split the track and leave a gap for the thumb drawable. |
|||||||||
int | Switch_switchMinWidth | Minimum width for the switch component Must be a dimension value, which is a floating point number appended with a unit such as " |
|||||||||
int | Switch_switchPadding | Minimum space between the switch and caption text Must be a dimension value, which is a floating point number appended with a unit such as " |
|||||||||
int | Switch_switchTextAppearance | TextAppearance style for text displayed on the switch thumb. |
|||||||||
int | Switch_textOff | Text to use when the switch is in the unchecked/"off" state. |
|||||||||
int | Switch_textOn | Text to use when the switch is in the checked/"on" state. |
|||||||||
int | Switch_thumb | Drawable to use as the "thumb" that switches back and forth. |
|||||||||
int | Switch_thumbTextPadding | Amount of padding on either side of text within the switch thumb. |
|||||||||
int | Switch_track | Drawable to use as the "track" that the switch thumb slides within. |
|||||||||
int | SyncAdapter_accountType | The account type this authenticator handles. |
|||||||||
int | SyncAdapter_allowParallelSyncs | Set to true to tell the SyncManager that this SyncAdapter supports multiple simultaneous syncs for the same account type and authority. |
|||||||||
int | SyncAdapter_contentAuthority | the authority of a content provider. |
|||||||||
int | SyncAdapter_isAlwaysSyncable | Set to true to tell the SyncManager to automatically call setIsSyncable(..., ..., 1) for the SyncAdapter instead of issuaing an initialization sync to the SyncAdapter. |
|||||||||
int | SyncAdapter_settingsActivity | If provided, specifies the action of the settings activity for this SyncAdapter. |
|||||||||
int | SyncAdapter_supportsUploading | This symbol is the offset where the |
|||||||||
int | SyncAdapter_userVisible | This symbol is the offset where the |
|||||||||
int | TabWidget_divider | Drawable used to draw the divider between tabs. |
|||||||||
int | TabWidget_tabStripEnabled | Determines whether the strip under the tab indicators is drawn or not. |
|||||||||
int | TabWidget_tabStripLeft | Drawable used to draw the left part of the strip underneath the tabs. |
|||||||||
int | TabWidget_tabStripRight | Drawable used to draw the right part of the strip underneath the tabs. |
|||||||||
int | TableLayout_collapseColumns | The zero-based index of the columns to collapse. |
|||||||||
int | TableLayout_shrinkColumns | The zero-based index of the columns to shrink. |
|||||||||
int | TableLayout_stretchColumns | The zero-based index of the columns to stretch. |
|||||||||
int | TableRow_Cell_layout_column | The index of the column in which this child should be. |
|||||||||
int | TableRow_Cell_layout_span | Defines how many columns this child should span. |
|||||||||
int | TextAppearance_elegantTextHeight | Elegant text height, especially for less compacted complex script text. |
|||||||||
int | TextAppearance_fontFamily | Font family (named by string) for the text. |
|||||||||
int | TextAppearance_shadowColor | Place a shadow of the specified color behind the text. |
|||||||||
int | TextAppearance_shadowDx | Horizontal offset of the shadow. |
|||||||||
int | TextAppearance_shadowDy | Vertical offset of the shadow. |
|||||||||
int | TextAppearance_shadowRadius | Radius of the shadow. |
|||||||||
int | TextAppearance_textAllCaps | Present the text in ALL CAPS. |
|||||||||
int | TextAppearance_textColor | Text color. |
|||||||||
int | TextAppearance_textColorHighlight | Color of the text selection highlight. |
|||||||||
int | TextAppearance_textColorHint | Color of the hint text. |
|||||||||
int | TextAppearance_textColorLink | Color of the links. |
|||||||||
int | TextAppearance_textSize | Size of the text. |
|||||||||
int | TextAppearance_textStyle | Style (bold, italic, bolditalic) for the text. |
|||||||||
int | TextAppearance_typeface | Typeface (normal, sans, serif, monospace) for the text. |
|||||||||
int | TextClock_format12Hour | Specifies the formatting pattern used to show the time and/or date in 12-hour mode. |
|||||||||
int | TextClock_format24Hour | Specifies the formatting pattern used to show the time and/or date in 24-hour mode. |
|||||||||
int | TextClock_timeZone | Specifies the time zone to use. |
|||||||||
int | TextToSpeechEngine_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | TextViewAppearance_textAppearance | Base text color, typeface, size, and style. |
|||||||||
int | TextViewMultiLineBackgroundState_state_multiline | State identifier indicating a TextView has a multi-line layout. |
|||||||||
int | TextView_autoLink | Controls whether links such as urls and email addresses are automatically found and converted to clickable links. |
|||||||||
int | TextView_autoText | If set, specifies that this TextView has a textual input method and automatically corrects some common spelling errors. |
|||||||||
int | TextView_bufferType | Determines the minimum type that getText() will return. |
|||||||||
int | TextView_capitalize | If set, specifies that this TextView has a textual input method and should automatically capitalize what the user types. |
|||||||||
int | TextView_cursorVisible | Makes the cursor visible (the default) or invisible. |
|||||||||
int | TextView_digits | If set, specifies that this TextView has a numeric input method and that these specific characters are the ones that it will accept. |
|||||||||
int | TextView_drawableBottom | The drawable to be drawn below the text. |
|||||||||
int | TextView_drawableEnd | The drawable to be drawn to the end of the text. |
|||||||||
int | TextView_drawableLeft | The drawable to be drawn to the left of the text. |
|||||||||
int | TextView_drawablePadding | The padding between the drawables and the text. |
|||||||||
int | TextView_drawableRight | The drawable to be drawn to the right of the text. |
|||||||||
int | TextView_drawableStart | The drawable to be drawn to the start of the text. |
|||||||||
int | TextView_drawableTop | The drawable to be drawn above the text. |
|||||||||
int | TextView_editable | If set, specifies that this TextView has an input method. |
|||||||||
int | TextView_editorExtras | Reference to an
|
|||||||||
int | TextView_elegantTextHeight | Elegant text height, especially for less compacted complex script text. |
|||||||||
int | TextView_ellipsize | If set, causes words that are longer than the view is wide to be ellipsized instead of broken in the middle. |
|||||||||
int | TextView_ems | Makes the TextView be exactly this many ems wide. |
|||||||||
int | TextView_enabled | Specifies whether the widget is enabled. |
|||||||||
int | TextView_fontFamily | Font family (named by string) for the text. |
|||||||||
int | TextView_freezesText | If set, the text view will include its current complete text inside of its frozen icicle in addition to meta-data such as the current cursor position. |
|||||||||
int | TextView_gravity | Specifies how to align the text by the view's x- and/or y-axis when the text is smaller than the view. |
|||||||||
int | TextView_height | Makes the TextView be exactly this many pixels tall. |
|||||||||
int | TextView_hint | Hint text to display when the text is empty. |
|||||||||
int | TextView_imeActionId | Supply a value for
|
|||||||||
int | TextView_imeActionLabel | Supply a value for
|
|||||||||
int | TextView_imeOptions | Additional features you can enable in an IME associated with an editor to improve the integration with your application. |
|||||||||
int | TextView_includeFontPadding | Leave enough room for ascenders and descenders instead of using the font ascent and descent strictly. |
|||||||||
int | TextView_inputMethod | If set, specifies that this TextView should use the specified input method (specified by fully-qualified class name). |
|||||||||
int | TextView_inputType | The type of data being placed in a text field, used to help an input method decide how to let the user enter text. |
|||||||||
int | TextView_lineSpacingExtra | Extra spacing between lines of text. |
|||||||||
int | TextView_lineSpacingMultiplier | Extra spacing between lines of text, as a multiplier. |
|||||||||
int | TextView_lines | Makes the TextView be exactly this many lines tall. |
|||||||||
int | TextView_linksClickable | If set to false, keeps the movement method from being set to the link movement method even if autoLink causes links to be found. |
|||||||||
int | TextView_marqueeRepeatLimit | The number of times to repeat the marquee animation. |
|||||||||
int | TextView_maxEms | Makes the TextView be at most this many ems wide. |
|||||||||
int | TextView_maxHeight | Makes the TextView be at most this many pixels tall. |
|||||||||
int | TextView_maxLength | Set an input filter to constrain the text length to the specified number. |
|||||||||
int | TextView_maxLines | Makes the TextView be at most this many lines tall. |
|||||||||
int | TextView_maxWidth | Makes the TextView be at most this many pixels wide. |
|||||||||
int | TextView_minEms | Makes the TextView be at least this many ems wide. |
|||||||||
int | TextView_minHeight | Makes the TextView be at least this many pixels tall. |
|||||||||
int | TextView_minLines | Makes the TextView be at least this many lines tall. |
|||||||||
int | TextView_minWidth | Makes the TextView be at least this many pixels wide. |
|||||||||
int | TextView_numeric | If set, specifies that this TextView has a numeric input method. |
|||||||||
int | TextView_password | Whether the characters of the field are displayed as password dots instead of themselves. |
|||||||||
int | TextView_phoneNumber | If set, specifies that this TextView has a phone number input method. |
|||||||||
int | TextView_privateImeOptions | An addition content type description to supply to the input method attached to the text view, which is private to the implementation of the input method. |
|||||||||
int | TextView_scrollHorizontally | Whether the text is allowed to be wider than the view (and therefore can be scrolled horizontally). |
|||||||||
int | TextView_selectAllOnFocus | If the text is selectable, select it all when the view takes focus. |
|||||||||
int | TextView_shadowColor | Place a shadow of the specified color behind the text. |
|||||||||
int | TextView_shadowDx | Horizontal offset of the shadow. |
|||||||||
int | TextView_shadowDy | Vertical offset of the shadow. |
|||||||||
int | TextView_shadowRadius | Radius of the shadow. |
|||||||||
int | TextView_singleLine | Constrains the text to a single horizontally scrolling line instead of letting it wrap onto multiple lines, and advances focus instead of inserting a newline when you press the enter key. |
|||||||||
int | TextView_text | Text to display. |
|||||||||
int | TextView_textAllCaps | Present the text in ALL CAPS. |
|||||||||
int | TextView_textAppearance | Base text color, typeface, size, and style. |
|||||||||
int | TextView_textColor | Text color. |
|||||||||
int | TextView_textColorHighlight | Color of the text selection highlight. |
|||||||||
int | TextView_textColorHint | Color of the hint text. |
|||||||||
int | TextView_textColorLink | Text color for links. |
|||||||||
int | TextView_textCursorDrawable | Reference to a drawable that will be drawn under the insertion cursor. |
|||||||||
int | TextView_textEditNoPasteWindowLayout | Variation of textEditPasteWindowLayout displayed when the clipboard is empty. |
|||||||||
int | TextView_textEditPasteWindowLayout | The layout of the view that is displayed on top of the cursor to paste inside a TextEdit field. |
|||||||||
int | TextView_textEditSideNoPasteWindowLayout | Variation of textEditSidePasteWindowLayout displayed when the clipboard is empty. |
|||||||||
int | TextView_textEditSidePasteWindowLayout | Used instead of textEditPasteWindowLayout when the window is moved on the side of the insertion cursor because it would be clipped if it were positioned on top. |
|||||||||
int | TextView_textEditSuggestionItemLayout | Layout of the TextView item that will populate the suggestion popup window. |
|||||||||
int | TextView_textIsSelectable | Indicates that the content of a non-editable text can be selected. |
|||||||||
int | TextView_textScaleX | Sets the horizontal scaling factor for the text. |
|||||||||
int | TextView_textSelectHandle | Reference to a drawable that will be used to display a text selection anchor for positioning the cursor within text. |
|||||||||
int | TextView_textSelectHandleLeft | Reference to a drawable that will be used to display a text selection anchor on the left side of a selection region. |
|||||||||
int | TextView_textSelectHandleRight | Reference to a drawable that will be used to display a text selection anchor on the right side of a selection region. |
|||||||||
int | TextView_textSize | Size of the text. |
|||||||||
int | TextView_textStyle | Style (bold, italic, bolditalic) for the text. |
|||||||||
int | TextView_typeface | Typeface (normal, sans, serif, monospace) for the text. |
|||||||||
int | TextView_width | Makes the TextView be exactly this many pixels wide. |
|||||||||
int | Theme_absListViewStyle | Default AbsListView style. |
|||||||||
int | Theme_actionBarDivider | Custom divider drawable to use for elements in the action bar. |
|||||||||
int | Theme_actionBarItemBackground | Custom item state list drawable background for action bar items. |
|||||||||
int | Theme_actionBarSize | Size of the Action Bar, including the contextual bar used to present Action Modes. |
|||||||||
int | Theme_actionBarSplitStyle | Reference to a style for the split Action Bar. |
|||||||||
int | Theme_actionBarStyle | Reference to a style for the Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionBarTabBarStyle | This symbol is the offset where the |
|||||||||
int | Theme_actionBarTabStyle | Default style for tabs within an action bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionBarTabTextStyle | This symbol is the offset where the |
|||||||||
int | Theme_actionBarTheme | Reference to a theme that should be used to inflate the action bar. |
|||||||||
int | Theme_actionBarWidgetTheme | Reference to a theme that should be used to inflate widgets and layouts destined for the action bar. |
|||||||||
int | Theme_actionButtonStyle | Default action button style. |
|||||||||
int | Theme_actionDropDownStyle | Default ActionBar dropdown style. |
|||||||||
int | Theme_actionMenuTextAppearance | TextAppearance style that will be applied to text that appears within action menu items. |
|||||||||
int | Theme_actionMenuTextColor | Color for text that appears within action menu items. |
|||||||||
int | Theme_actionModeBackground | Background drawable to use for action mode UI Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModeCloseButtonStyle | This symbol is the offset where the |
|||||||||
int | Theme_actionModeCloseDrawable | Drawable to use for the close action mode button Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModeCopyDrawable | Drawable to use for the Copy action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModeCutDrawable | Drawable to use for the Cut action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModePasteDrawable | Drawable to use for the Paste action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModeSelectAllDrawable | Drawable to use for the Select all action button in Contextual Action Bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModeSplitBackground | Background drawable to use for action mode UI in the lower split bar Must be a reference to another resource, in the form " |
|||||||||
int | Theme_actionModeStyle | This symbol is the offset where the |
|||||||||
int | Theme_actionOverflowButtonStyle | This symbol is the offset where the |
|||||||||
int | Theme_actionOverflowMenuStyle | This symbol is the offset where the |
|||||||||
int | Theme_activatedBackgroundIndicator | Drawable used as a background for activated items. |
|||||||||
int | Theme_alertDialogIcon | Icon drawable to use for alerts Must be a reference to another resource, in the form " |
|||||||||
int | Theme_alertDialogStyle | This symbol is the offset where the |
|||||||||
int | Theme_alertDialogTheme | Theme to use for alert dialogs spawned from this theme. |
|||||||||
int | Theme_autoCompleteTextViewStyle | Default AutoCompleteTextView style. |
|||||||||
int | Theme_backgroundDimAmount | Default background dim amount when a menu, dialog, or something similar pops up. |
|||||||||
int | Theme_backgroundDimEnabled | Control whether dimming behind the window is enabled. |
|||||||||
int | Theme_borderlessButtonStyle | Style for buttons without an explicit border, often used in groups. |
|||||||||
int | Theme_buttonBarButtonStyle | Style for buttons within button bars Must be a reference to another resource, in the form " |
|||||||||
int | Theme_buttonBarStyle | Style for button bars Must be a reference to another resource, in the form " |
|||||||||
int | Theme_buttonStyle | Normal Button style. |
|||||||||
int | Theme_buttonStyleInset | Button style to inset into an EditText. |
|||||||||
int | Theme_buttonStyleSmall | Small Button style. |
|||||||||
int | Theme_buttonStyleToggle | ToggleButton style. |
|||||||||
int | Theme_calendarViewStyle | The CalendarView style. |
|||||||||
int | Theme_candidatesTextStyleSpans | A styled string, specifying the style to be used for showing inline candidate text when composing with an input method. |
|||||||||
int | Theme_checkBoxPreferenceStyle | Default style for CheckBoxPreference. |
|||||||||
int | Theme_checkboxStyle | Default Checkbox style. |
|||||||||
int | Theme_checkedTextViewStyle | Default CheckedTextView style. |
|||||||||
int | Theme_colorAccent | Bright complement to the primary branding color. |
|||||||||
int | Theme_colorActivatedHighlight | Default highlight color for items that are activated. |
|||||||||
int | Theme_colorBackground | Color that matches (as closely as possible) the window background. |
|||||||||
int | Theme_colorBackgroundCacheHint | This is a hint for a solid color that can be used for caching rendered views. |
|||||||||
int | Theme_colorButtonNormal | The color applied to framework buttons in their normal state. |
|||||||||
int | Theme_colorControlActivated | The color applied to framework controls in their activated (ex. |
|||||||||
int | Theme_colorControlHighlight | The color applied to framework control highlights (ex. |
|||||||||
int | Theme_colorControlNormal | The color applied to framework controls in their normal state. |
|||||||||
int | Theme_colorFocusedHighlight | Default highlight color for items that are focused. |
|||||||||
int | Theme_colorForeground | Default color of foreground imagery. |
|||||||||
int | Theme_colorForegroundInverse | Default color of foreground imagery on an inverted background. |
|||||||||
int | Theme_colorLongPressedHighlight | Default highlight color for items that are long-pressed. |
|||||||||
int | Theme_colorMultiSelectHighlight | Default highlight color for items in multiple selection mode. |
|||||||||
int | Theme_colorPressedHighlight | Default highlight color for items that are pressed. |
|||||||||
int | Theme_colorPrimary | The primary branding color for the app. |
|||||||||
int | Theme_colorPrimaryDark | Dark variant of the primary branding color. |
|||||||||
int | Theme_datePickerStyle | The DatePicker style. |
|||||||||
int | Theme_detailsElementBackground | Background that can be used behind parts of a UI that provide details on data the user is selecting. |
|||||||||
int | Theme_dialogPreferenceStyle | Default style for DialogPreference. |
|||||||||
int | Theme_dialogTheme | Theme to use for dialogs spawned from this theme. |
|||||||||
int | Theme_disabledAlpha | Default disabled alpha for widgets that set enabled/disabled alpha programmatically. |
|||||||||
int | Theme_dividerHorizontal | Drawable to use for generic horizontal dividers. |
|||||||||
int | Theme_dividerVertical | Drawable to use for generic vertical dividers. |
|||||||||
int | Theme_dropDownHintAppearance | Default style for drop down hints. |
|||||||||
int | Theme_dropDownItemStyle | Default style for drop down items. |
|||||||||
int | Theme_dropDownListViewStyle | Default ListView style for drop downs. |
|||||||||
int | Theme_dropDownSpinnerStyle | Default dropdown Spinner style. |
|||||||||
int | Theme_editTextBackground | EditText background drawable. |
|||||||||
int | Theme_editTextColor | EditText text foreground color. |
|||||||||
int | Theme_editTextPreferenceStyle | Default style for EditTextPreference. |
|||||||||
int | Theme_editTextStyle | Default EditText style. |
|||||||||
int | Theme_expandableListPreferredChildIndicatorLeft | The preferred left bound for an expandable list child's indicator. |
|||||||||
int | Theme_expandableListPreferredChildIndicatorRight | The preferred right bound for an expandable list child's indicator. |
|||||||||
int | Theme_expandableListPreferredChildPaddingLeft | The preferred left padding for an expandable list item that is a child. |
|||||||||
int | Theme_expandableListPreferredItemIndicatorLeft | The preferred left bound for an expandable list item's indicator. |
|||||||||
int | Theme_expandableListPreferredItemIndicatorRight | The preferred right bound for an expandable list item's indicator. |
|||||||||
int | Theme_expandableListPreferredItemPaddingLeft | The preferred left padding for an expandable list item (for child-specific layouts, use expandableListPreferredChildPaddingLeft). |
|||||||||
int | Theme_expandableListViewStyle | Default ExpandableListView style. |
|||||||||
int | Theme_expandableListViewWhiteStyle | ExpandableListView with white background. |
|||||||||
int | Theme_fastScrollOverlayPosition | Position of the fast scroll index overlay window. |
|||||||||
int | Theme_fastScrollPreviewBackgroundLeft | Drawable to use as the fast scroll index preview window background when shown on the left. |
|||||||||
int | Theme_fastScrollPreviewBackgroundRight | Drawable to use as the fast scroll index preview window background when shown on the right. |
|||||||||
int | Theme_fastScrollTextColor | Text color for the fast scroll index overlay. |
|||||||||
int | Theme_fastScrollThumbDrawable | Drawable to use as the fast scroll thumb. |
|||||||||
int | Theme_fastScrollTrackDrawable | Drawable to use as the track for the fast scroll thumb. |
|||||||||
int | Theme_galleryItemBackground | The preferred background for gallery items. |
|||||||||
int | Theme_galleryStyle | Default Gallery style. |
|||||||||
int | Theme_gridViewStyle | Default GridView style. |
|||||||||
int | Theme_homeAsUpIndicator | Specifies a drawable to use for the 'home as up' indicator. |
|||||||||
int | Theme_horizontalScrollViewStyle | Default HorizontalScrollView style. |
|||||||||
int | Theme_imageButtonStyle | The style resource to use for an ImageButton. |
|||||||||
int | Theme_imageWellStyle | The style resource to use for an ImageButton that is an image well. |
|||||||||
int | Theme_listChoiceBackgroundIndicator | Drawable used as a background for selected list items. |
|||||||||
int | Theme_listChoiceIndicatorMultiple | Drawable to use for multiple choice indicators. |
|||||||||
int | Theme_listChoiceIndicatorSingle | Drawable to use for single choice indicators. |
|||||||||
int | Theme_listDivider | The drawable for the list divider. |
|||||||||
int | Theme_listDividerAlertDialog | The list divider used in alert dialogs. |
|||||||||
int | Theme_listPopupWindowStyle | Default ListPopupWindow style. |
|||||||||
int | Theme_listPreferredItemHeight | The preferred list item height. |
|||||||||
int | Theme_listPreferredItemHeightLarge | A larger, more robust list item height. |
|||||||||
int | Theme_listPreferredItemHeightSmall | A smaller, sleeker list item height. |
|||||||||
int | Theme_listPreferredItemPaddingEnd | The preferred padding along the end edge of list items. |
|||||||||
int | Theme_listPreferredItemPaddingLeft | The preferred padding along the left edge of list items. |
|||||||||
int | Theme_listPreferredItemPaddingRight | The preferred padding along the right edge of list items. |
|||||||||
int | Theme_listPreferredItemPaddingStart | The preferred padding along the start edge of list items. |
|||||||||
int | Theme_listSeparatorTextViewStyle | TextView style for list separators. |
|||||||||
int | Theme_listViewStyle | Default ListView style. |
|||||||||
int | Theme_listViewWhiteStyle | ListView with white background. |
|||||||||
int | Theme_mapViewStyle | Default MapView style. |
|||||||||
int | Theme_mediaRouteButtonStyle | Default style for the MediaRouteButton widget. |
|||||||||
int | Theme_panelBackground | The background of a panel when it is inset from the left and right edges of the screen. |
|||||||||
int | Theme_panelColorBackground | Color that matches (as closely as possible) the panel background. |
|||||||||
int | Theme_panelColorForeground | Default color of foreground panel imagery. |
|||||||||
int | Theme_panelFullBackground | The background of a panel when it extends to the left and right edges of the screen. |
|||||||||
int | Theme_panelTextAppearance | Default appearance of panel text. |
|||||||||
int | Theme_popupMenuStyle | Default PopupMenu style. |
|||||||||
int | Theme_popupWindowStyle | Default PopupWindow style. |
|||||||||
int | Theme_preferenceCategoryStyle | Default style for PreferenceCategory. |
|||||||||
int | Theme_preferenceInformationStyle | Default style for informational Preference. |
|||||||||
int | Theme_preferenceLayoutChild | The preference layout that has the child/tabbed effect. |
|||||||||
int | Theme_preferenceScreenStyle | Default style for PreferenceScreen. |
|||||||||
int | Theme_preferenceStyle | Default style for Preference. |
|||||||||
int | Theme_presentationTheme | Theme to use for presentations spawned from this theme. |
|||||||||
int | Theme_progressBarStyle | Default ProgressBar style. |
|||||||||
int | Theme_progressBarStyleHorizontal | Horizontal ProgressBar style. |
|||||||||
int | Theme_progressBarStyleInverse | Inverse ProgressBar style. |
|||||||||
int | Theme_progressBarStyleLarge | Large ProgressBar style. |
|||||||||
int | Theme_progressBarStyleLargeInverse | Large inverse ProgressBar style. |
|||||||||
int | Theme_progressBarStyleSmall | Small ProgressBar style. |
|||||||||
int | Theme_progressBarStyleSmallInverse | Small inverse ProgressBar style. |
|||||||||
int | Theme_progressBarStyleSmallTitle | Small ProgressBar in title style. |
|||||||||
int | Theme_quickContactBadgeStyleSmallWindowLarge | Default quickcontact badge style with large quickcontact window. |
|||||||||
int | Theme_quickContactBadgeStyleSmallWindowMedium | Default quickcontact badge style with medium quickcontact window. |
|||||||||
int | Theme_quickContactBadgeStyleSmallWindowSmall | Default quickcontact badge style with small quickcontact window. |
|||||||||
int | Theme_quickContactBadgeStyleWindowLarge | Default quickcontact badge style with large quickcontact window. |
|||||||||
int | Theme_quickContactBadgeStyleWindowMedium | Default quickcontact badge style with medium quickcontact window. |
|||||||||
int | Theme_quickContactBadgeStyleWindowSmall | Default quickcontact badge style with small quickcontact window. |
|||||||||
int | Theme_radioButtonStyle | Default RadioButton style. |
|||||||||
int | Theme_ratingBarStyle | Default RatingBar style. |
|||||||||
int | Theme_ratingBarStyleIndicator | Indicator RatingBar style. |
|||||||||
int | Theme_ratingBarStyleSmall | Small indicator RatingBar style. |
|||||||||
int | Theme_ringtonePreferenceStyle | Default style for RingtonePreference. |
|||||||||
int | Theme_scrollViewStyle | Default ScrollView style. |
|||||||||
int | Theme_seekBarStyle | Default SeekBar style. |
|||||||||
int | Theme_segmentedButtonStyle | Style for segmented buttons - a container that houses several buttons with the appearance of a singel button broken into segments. |
|||||||||
int | Theme_selectableItemBackground | Background drawable for bordered standalone items that need focus/pressed states. |
|||||||||
int | Theme_selectableItemBackgroundBorderless | Background drawable for borderless standalone items that need focus/pressed states. |
|||||||||
int | Theme_spinnerDropDownItemStyle | Default style for spinner drop down items. |
|||||||||
int | Theme_spinnerItemStyle | Default spinner item style. |
|||||||||
int | Theme_spinnerStyle | Default Spinner style. |
|||||||||
int | Theme_stackViewStyle | Default StackView style. |
|||||||||
int | Theme_starStyle | Default Star style. |
|||||||||
int | Theme_switchPreferenceStyle | Default style for switch preferences. |
|||||||||
int | Theme_switchStyle | Default style for the Switch widget. |
|||||||||
int | Theme_tabWidgetStyle | Default TabWidget style. |
|||||||||
int | Theme_textAppearance | Default appearance of text: color, typeface, size, and style. |
|||||||||
int | Theme_textAppearanceButton | Text color, typeface, size, and style for the text inside of a button. |
|||||||||
int | Theme_textAppearanceInverse | Default appearance of text against an inverted background: color, typeface, size, and style. |
|||||||||
int | Theme_textAppearanceLarge | Text color, typeface, size, and style for "large" text. |
|||||||||
int | Theme_textAppearanceLargeInverse | Text color, typeface, size, and style for "large" inverse text. |
|||||||||
int | Theme_textAppearanceLargePopupMenu | Text color, typeface, size, and style for the text inside of a popup menu. |
|||||||||
int | Theme_textAppearanceListItem | The preferred TextAppearance for the primary text of list items. |
|||||||||
int | Theme_textAppearanceListItemSecondary | The preferred TextAppearance for the secondary text of list items. |
|||||||||
int | Theme_textAppearanceListItemSmall | The preferred TextAppearance for the primary text of small list items. |
|||||||||
int | Theme_textAppearanceMedium | Text color, typeface, size, and style for "medium" text. |
|||||||||
int | Theme_textAppearanceMediumInverse | Text color, typeface, size, and style for "medium" inverse text. |
|||||||||
int | Theme_textAppearanceSearchResultSubtitle | Text color, typeface, size, and style for system search result subtitle. |
|||||||||
int | Theme_textAppearanceSearchResultTitle | Text color, typeface, size, and style for system search result title. |
|||||||||
int | Theme_textAppearanceSmall | Text color, typeface, size, and style for "small" text. |
|||||||||
int | Theme_textAppearanceSmallInverse | Text color, typeface, size, and style for "small" inverse text. |
|||||||||
int | Theme_textAppearanceSmallPopupMenu | Text color, typeface, size, and style for small text inside of a popup menu. |
|||||||||
int | Theme_textCheckMark | Drawable to use for check marks. |
|||||||||
int | Theme_textCheckMarkInverse | This symbol is the offset where the |
|||||||||
int | Theme_textColorAlertDialogListItem | Color of list item text in alert dialogs. |
|||||||||
int | Theme_textColorHighlightInverse | Color of highlighted text, when used in a light theme. |
|||||||||
int | Theme_textColorHintInverse | Inverse hint text color. |
|||||||||
int | Theme_textColorLinkInverse | Color of link text (URLs), when used in a light theme. |
|||||||||
int | Theme_textColorPrimary | The most prominent text color. |
|||||||||
int | Theme_textColorPrimaryDisableOnly | Bright text color. |
|||||||||
int | Theme_textColorPrimaryInverse | Primary inverse text color, useful for inverted backgrounds. |
|||||||||
int | Theme_textColorPrimaryInverseDisableOnly | Bright inverse text color. |
|||||||||
int | Theme_textColorPrimaryInverseNoDisable | Bright inverse text color. |
|||||||||
int | Theme_textColorPrimaryNoDisable | Bright text color. |
|||||||||
int | Theme_textColorSecondary | Secondary text color. |
|||||||||
int | Theme_textColorSecondaryInverse | Secondary inverse text color, useful for inverted backgrounds. |
|||||||||
int | Theme_textColorSecondaryInverseNoDisable | Dim inverse text color. |
|||||||||
int | Theme_textColorSecondaryNoDisable | Dim text color. |
|||||||||
int | Theme_textColorTertiary | Tertiary text color. |
|||||||||
int | Theme_textColorTertiaryInverse | Tertiary inverse text color, useful for inverted backgrounds. |
|||||||||
int | Theme_textEditNoPasteWindowLayout | Variation of textEditPasteWindowLayout displayed when the clipboard is empty. |
|||||||||
int | Theme_textEditPasteWindowLayout | The layout of the view that is displayed on top of the cursor to paste inside a TextEdit field. |
|||||||||
int | Theme_textEditSideNoPasteWindowLayout | Variation of textEditSidePasteWindowLayout displayed when the clipboard is empty. |
|||||||||
int | Theme_textEditSidePasteWindowLayout | Used instead of textEditPasteWindowLayout when the window is moved on the side of the insertion cursor because it would be clipped if it were positioned on top. |
|||||||||
int | Theme_textEditSuggestionItemLayout | Layout of the TextView item that will populate the suggestion popup window. |
|||||||||
int | Theme_textSelectHandle | Reference to a drawable that will be used to display a text selection anchor for positioning the cursor within text. |
|||||||||
int | Theme_textSelectHandleLeft | Reference to a drawable that will be used to display a text selection anchor on the left side of a selection region. |
|||||||||
int | Theme_textSelectHandleRight | Reference to a drawable that will be used to display a text selection anchor on the right side of a selection region. |
|||||||||
int | Theme_textSelectHandleWindowStyle | Reference to a style that will be used for the window containing a text selection anchor. |
|||||||||
int | Theme_textSuggestionsWindowStyle | Reference to a style that will be used for the window containing a list of possible text suggestions in an EditText. |
|||||||||
int | Theme_textViewStyle | Default TextView style. |
|||||||||
int | Theme_webTextViewStyle | Default WebTextView style. |
|||||||||
int | Theme_webViewStyle | Default WebView style. |
|||||||||
int | Theme_windowActionBar | Flag indicating whether this window should have an Action Bar in place of the usual title bar. |
|||||||||
int | Theme_windowActionBarOverlay | Flag indicating whether this window's Action Bar should overlay application content. |
|||||||||
int | Theme_windowActionModeOverlay | Flag indicating whether action modes should overlay window content when there is not reserved space for their UI (such as an Action Bar). |
|||||||||
int | Theme_windowAllowEnterTransitionOverlap | Flag indicating whether this Window's transition should overlap with the exiting transition of the calling Activity. |
|||||||||
int | Theme_windowAllowExitTransitionOverlap | Flag indicating whether this Window's transition should overlap with the exiting transition of the called Activity when the called Activity finishes. |
|||||||||
int | Theme_windowAnimationStyle | Reference to a style resource holding
the set of window animations to use, which can be
any of the attributes defined by
|
|||||||||
int | Theme_windowBackground | Drawable to use as the overall window background. |
|||||||||
int | Theme_windowCloseOnTouchOutside | Control whether a container should automatically close itself if the user touches outside of it. |
|||||||||
int | Theme_windowContentOverlay | This Drawable is overlaid over the foreground of the Window's content area, usually to place a shadow below the title. |
|||||||||
int | Theme_windowContentTransitionManager | Reference to a TransitionManager XML resource defining the desired transitions between different window content. |
|||||||||
int | Theme_windowContentTransitions | Flag indicating whether this window requests that content changes be performed as scene changes with transitions. |
|||||||||
int | Theme_windowDisablePreview | Flag allowing you to disable the preview animation for a window. |
|||||||||
int | Theme_windowEnableSplitTouch | Flag indicating that this window should allow touches to be split across other windows that also support split touch. |
|||||||||
int | Theme_windowEnterTransition | Reference to a Transition XML resource defining the desired Transition used to move Views into the initial Window's content Scene. |
|||||||||
int | Theme_windowExitTransition | Reference to a Transition XML resource defining the desired Transition used to move Views out of the Window's content Scene when launching a new Activity. |
|||||||||
int | Theme_windowFrame | Drawable to use as a frame around the window. |
|||||||||
int | Theme_windowFullscreen | Flag indicating whether this window should fill the entire screen. |
|||||||||
int | Theme_windowIsFloating | Flag indicating whether this is a floating window. |
|||||||||
int | Theme_windowIsTranslucent | Flag indicating whether this is a translucent window. |
|||||||||
int | Theme_windowNoDisplay | Flag indicating that this window should not be displayed at all. |
|||||||||
int | Theme_windowNoTitle | Flag indicating whether there should be no title on this window. |
|||||||||
int | Theme_windowOverscan | Flag indicating whether this window should extend into overscan region. |
|||||||||
int | Theme_windowSharedElementEnterTransition | Reference to a Transition XML resource defining the desired Transition used to move shared elements transferred into the Window's initial content Scene. |
|||||||||
int | Theme_windowSharedElementExitTransition | Reference to a Transition XML resource defining the desired Transition used when starting a new Activity to move shared elements prior to transferring to the called Activity. |
|||||||||
int | Theme_windowShowWallpaper | Flag indicating that this window's background should be the user's current wallpaper. |
|||||||||
int | Theme_windowSoftInputMode | Defines the default soft input state that this window would like when it is displayed. |
|||||||||
int | Theme_windowSwipeToDismiss | Flag to indicate that a window can be swiped away to be dismissed. |
|||||||||
int | Theme_windowTitleBackgroundStyle | The style resource to use for a window's title area. |
|||||||||
int | Theme_windowTitleSize | The style resource to use for a window's title bar height. |
|||||||||
int | Theme_windowTitleStyle | The style resource to use for a window's title text. |
|||||||||
int | Theme_windowTranslucentNavigation | Flag indicating whether this window requests a translucent navigation bar. |
|||||||||
int | Theme_windowTranslucentStatus | Flag indicating whether this window requests a translucent status bar. |
|||||||||
int | Theme_yesNoPreferenceStyle | Default style for YesNoPreference. |
|||||||||
int | ToggleButton_disabledAlpha | The alpha to apply to the indicator when disabled. |
|||||||||
int | ToggleButton_textOff | The text for the button when it is not checked. |
|||||||||
int | ToggleButton_textOn | The text for the button when it is checked. |
|||||||||
int | Toolbar_LayoutParams_layout_gravity | Standard gravity constant that a child supplies to its parent. |
|||||||||
int | Toolbar_contentInsetEnd | This symbol is the offset where the |
|||||||||
int | Toolbar_contentInsetLeft | This symbol is the offset where the |
|||||||||
int | Toolbar_contentInsetRight | This symbol is the offset where the |
|||||||||
int | Toolbar_contentInsetStart | This symbol is the offset where the |
|||||||||
int | Toolbar_gravity | Specifies how an object should position its content, on both the X and Y axes, within its own bounds. |
|||||||||
int | Toolbar_subtitle | Specifies subtitle text used for navigationMode="normal" Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. |
|||||||||
int | Toolbar_subtitleTextAppearance | This symbol is the offset where the |
|||||||||
int | Toolbar_title | The title associated with the item. |
|||||||||
int | Toolbar_titleTextAppearance | This symbol is the offset where the |
|||||||||
int | TransitionManager_fromScene | The originating scene in this scene change. |
|||||||||
int | TransitionManager_toScene | The destination scene in this scene change. |
|||||||||
int | TransitionManager_transition | The id of a transition to be used in a particular scene change. |
|||||||||
int | TransitionSet_transitionOrdering | This symbol is the offset where the |
|||||||||
int | TransitionTarget_excludeClass | The fully-qualified name of the Class to exclude from this transition. |
|||||||||
int | TransitionTarget_excludeId | The id of a target to exclude from this transition. |
|||||||||
int | TransitionTarget_excludeViewName | The viewName of the target to exclude from this transition. |
|||||||||
int | TransitionTarget_targetClass | The fully-qualified name of the Class to include in this transition. |
|||||||||
int | TransitionTarget_targetId | The id of a target on which this transition will animate changes. |
|||||||||
int | TransitionTarget_targetViewName | The viewName of the target on which this transition will animation changes. |
|||||||||
int | Transition_duration | Amount of time (in milliseconds) that the transition should run. |
|||||||||
int | Transition_interpolator | Interpolator to be used in the animations spawned by this transition. |
|||||||||
int | Transition_matchOrder | The match order to use for the transition. |
|||||||||
int | Transition_startDelay | Delay in milliseconds before the transition starts. |
|||||||||
int | TranslateAnimation_fromXDelta | This symbol is the offset where the |
|||||||||
int | TranslateAnimation_fromYDelta | This symbol is the offset where the |
|||||||||
int | TranslateAnimation_toXDelta | This symbol is the offset where the |
|||||||||
int | TranslateAnimation_toYDelta | This symbol is the offset where the |
|||||||||
int | TvInputService_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | TvInputService_setupActivity | Component name of an activity for setup of this service. |
|||||||||
int | TvInputService_tvInputType | Type of this service. |
|||||||||
int | TwoLineListItem_mode | This symbol is the offset where the |
|||||||||
int | VectorDrawablePath_clipToPath | Path will set the current clip path Must be a boolean value, either " |
|||||||||
int | VectorDrawablePath_fill | The color to fill the path if not defined implies no fill Must be a color value, in the form of " |
|||||||||
int | VectorDrawablePath_fillOpacity | The level of opacity of the filled area of the path Must be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_name | The Name of this path Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. |
|||||||||
int | VectorDrawablePath_pathData | The specification of the operations that define the path Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. |
|||||||||
int | VectorDrawablePath_pivotX | The X coordinate of the center of rotation of a path May be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_pivotY | The Y coordinate of the center of rotation of a path May be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_rotation | The amount to rotate the path stroke Must be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_stroke | The color to stroke the path if not defined implies no stroke Must be a color value, in the form of " |
|||||||||
int | VectorDrawablePath_strokeLineCap | sets the linecap for a stroked path Must be one of the following constant values. |
|||||||||
int | VectorDrawablePath_strokeLineJoin | sets the lineJoin for a stroked path Must be one of the following constant values. |
|||||||||
int | VectorDrawablePath_strokeOpacity | The opacity of a path stroke Must be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_strokeWidth | The width a path stroke Must be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_trimPathEnd | The fraction of the path to trim from the end from 0 to 1 Must be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_trimPathOffset | Shift trim region (allows visible region to include the start and end) from 0 to 1 Must be a floating point value, such as " |
|||||||||
int | VectorDrawablePath_trimPathStart | The fraction of the path to trim from the start from 0 to 1 Must be a floating point value, such as " |
|||||||||
int | VectorDrawableSize_height | Height of the Vector Drawable. |
|||||||||
int | VectorDrawableSize_width | Width of the Vector Drawable. |
|||||||||
int | VectorDrawableViewport_viewportHeight | The height of the canvas the drawing is on. |
|||||||||
int | VectorDrawableViewport_viewportWidth | The width of the canvas the drawing is on. |
|||||||||
int | VerticalSlider_Layout_layout_scale | This symbol is the offset where the |
|||||||||
int | ViewAnimator_animateFirstView | Defines whether to animate the current View when the ViewAnimation is first displayed. |
|||||||||
int | ViewAnimator_inAnimation | Identifier for the animation to use when a view is shown. |
|||||||||
int | ViewAnimator_outAnimation | Identifier for the animation to use when a view is hidden. |
|||||||||
int | ViewDrawableStates_state_accelerated | State value for |
|||||||||
int | ViewDrawableStates_state_activated | State value for |
|||||||||
int | ViewDrawableStates_state_drag_can_accept | State for |
|||||||||
int | ViewDrawableStates_state_drag_hovered | State for |
|||||||||
int | ViewDrawableStates_state_enabled | State value for |
|||||||||
int | ViewDrawableStates_state_focused | State value for |
|||||||||
int | ViewDrawableStates_state_hovered | State value for |
|||||||||
int | ViewDrawableStates_state_pressed | State value for |
|||||||||
int | ViewDrawableStates_state_selected | State value for |
|||||||||
int | ViewDrawableStates_state_window_focused | State value for |
|||||||||
int | ViewFlipper_autoStart | When true, automatically start animating Must be a boolean value, either " |
|||||||||
int | ViewFlipper_flipInterval | This symbol is the offset where the |
|||||||||
int | ViewGroup_Layout_layout_height | Specifies the basic height of the view. |
|||||||||
int | ViewGroup_Layout_layout_width | Specifies the basic width of the view. |
|||||||||
int | ViewGroup_MarginLayout_layout_height | Specifies the basic height of the view. |
|||||||||
int | ViewGroup_MarginLayout_layout_margin | Specifies extra space on the left, top, right and bottom sides of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_marginBottom | Specifies extra space on the bottom side of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_marginEnd | Specifies extra space on the end side of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_marginLeft | Specifies extra space on the left side of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_marginRight | Specifies extra space on the right side of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_marginStart | Specifies extra space on the start side of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_marginTop | Specifies extra space on the top side of this view. |
|||||||||
int | ViewGroup_MarginLayout_layout_width | Specifies the basic width of the view. |
|||||||||
int | ViewGroup_addStatesFromChildren | Sets whether this ViewGroup's drawable states also include its children's drawable states. |
|||||||||
int | ViewGroup_alwaysDrawnWithCache | Defines whether the ViewGroup should always draw its children using their drawing cache or not. |
|||||||||
int | ViewGroup_animateLayoutChanges | Defines whether changes in layout (caused by adding and removing items) should cause a LayoutTransition to run. |
|||||||||
int | ViewGroup_animationCache | Defines whether layout animations should create a drawing cache for their children. |
|||||||||
int | ViewGroup_clipChildren | Defines whether a child is limited to draw inside of its bounds or not. |
|||||||||
int | ViewGroup_clipToPadding | Defines whether the ViewGroup will clip its drawing surface so as to exclude the padding area. |
|||||||||
int | ViewGroup_descendantFocusability | Defines the relationship between the ViewGroup and its descendants when looking for a View to take focus. |
|||||||||
int | ViewGroup_layoutAnimation | Defines the layout animation to use the first time the ViewGroup is laid out. |
|||||||||
int | ViewGroup_layoutMode | Defines the layout mode of this ViewGroup. |
|||||||||
int | ViewGroup_persistentDrawingCache | Defines the persistence of the drawing cache. |
|||||||||
int | ViewGroup_splitMotionEvents | Sets whether this ViewGroup should split MotionEvents to separate child views during touch event dispatch. |
|||||||||
int | ViewGroup_transitionGroup | Sets whether or not this ViewGroup should be treated as a single entity when doing an Activity transition. |
|||||||||
int | ViewStub_inflatedId | Overrides the id of the inflated View with this value. |
|||||||||
int | ViewStub_layout | Supply an identifier for the layout resource to inflate when the ViewStub becomes visible or when forced to do so. |
|||||||||
int | ViewTag_id | Specifies the key identifying a tag. |
|||||||||
int | ViewTag_value | Specifies the value with which to tag the view. |
|||||||||
int | View_accessibilityLiveRegion | Indicates to accessibility services whether the user should be notified when this view changes. |
|||||||||
int | View_alpha | alpha property of the view, as a value between 0 (completely transparent) and 1 (completely opaque). |
|||||||||
int | View_background | A drawable to use as the background. |
|||||||||
int | View_clickable | Defines whether this view reacts to click events. |
|||||||||
int | View_contentDescription | Defines text that briefly describes content of the view. |
|||||||||
int | View_drawingCacheQuality | Defines the quality of translucent drawing caches. |
|||||||||
int | View_duplicateParentState | When this attribute is set to true, the view gets its drawable state (focused, pressed, etc.) from its direct parent rather than from itself. |
|||||||||
int | View_elevation | base z depth of the view Must be a dimension value, which is a floating point number appended with a unit such as " |
|||||||||
int | View_fadeScrollbars | Defines whether to fade out scrollbars when they are not in use. |
|||||||||
int | View_fadingEdge | This attribute is deprecated and will be ignored as of
API level 14 ( |
|||||||||
int | View_fadingEdgeLength | Defines the length of the fading edges. |
|||||||||
int | View_filterTouchesWhenObscured | Specifies whether to filter touches when the view's window is obscured by another visible window. |
|||||||||
int | View_fitsSystemWindows | Boolean internal attribute to adjust view layout based on system windows such as the status bar. |
|||||||||
int | View_focusable | Boolean that controls whether a view can take focus. |
|||||||||
int | View_focusableInTouchMode | Boolean that controls whether a view can take focus while in touch mode. |
|||||||||
int | View_hapticFeedbackEnabled | Boolean that controls whether a view should have haptic feedback enabled for events such as long presses. |
|||||||||
int | View_id | Supply an identifier name for this view, to later retrieve it
with |
|||||||||
int | View_importantForAccessibility | Controls how this View is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. |
|||||||||
int | View_isScrollContainer | Set this if the view will serve as a scrolling container, meaing that it can be resized to shrink its overall window so that there will be space for an input method. |
|||||||||
int | View_keepScreenOn | Controls whether the view's window should keep the screen on while visible. |
|||||||||
int | View_labelFor | Specifies the id of a view for which this view serves as a label for accessibility purposes. |
|||||||||
int | View_layerType | Specifies the type of layer backing this view. |
|||||||||
int | View_layoutDirection | Defines the direction of layout drawing. |
|||||||||
int | View_longClickable | Defines whether this view reacts to long click events. |
|||||||||
int | View_minHeight | Defines the minimum height of the view. |
|||||||||
int | View_minWidth | Defines the minimum width of the view. |
|||||||||
int | View_nestedScrollingEnabled | Specifies that this view should permit nested scrolling within a compatible ancestor view. |
|||||||||
int | View_nextFocusDown | Defines the next view to give focus to when the next focus is
|
|||||||||
int | View_nextFocusForward | Defines the next view to give focus to when the next focus is
|
|||||||||
int | View_nextFocusLeft | Defines the next view to give focus to when the next focus is
|
|||||||||
int | View_nextFocusRight | Defines the next view to give focus to when the next focus is
|
|||||||||
int | View_nextFocusUp | Defines the next view to give focus to when the next focus is
|
|||||||||
int | View_onClick | Name of the method in this View's context to invoke when the view is clicked. |
|||||||||
int | View_overScrollMode | Defines over-scrolling behavior. |
|||||||||
int | View_padding | Sets the padding, in pixels, of all four edges. |
|||||||||
int | View_paddingBottom | Sets the padding, in pixels, of the bottom edge; see |
|||||||||
int | View_paddingEnd | Sets the padding, in pixels, of the end edge; see |
|||||||||
int | View_paddingLeft | Sets the padding, in pixels, of the left edge; see |
|||||||||
int | View_paddingRight | Sets the padding, in pixels, of the right edge; see |
|||||||||
int | View_paddingStart | Sets the padding, in pixels, of the start edge; see |
|||||||||
int | View_paddingTop | Sets the padding, in pixels, of the top edge; see |
|||||||||
int | View_requiresFadingEdge | Defines which edges should be faded on scrolling. |
|||||||||
int | View_rotation | rotation of the view, in degrees. |
|||||||||
int | View_rotationX | rotation of the view around the x axis, in degrees. |
|||||||||
int | View_rotationY | rotation of the view around the y axis, in degrees. |
|||||||||
int | View_saveEnabled | If unset, no state will be saved for this view when it is being frozen. |
|||||||||
int | View_scaleX | scale of the view in the x direction. |
|||||||||
int | View_scaleY | scale of the view in the y direction. |
|||||||||
int | View_scrollX | The initial horizontal scroll offset, in pixels. |
|||||||||
int | View_scrollY | The initial vertical scroll offset, in pixels. |
|||||||||
int | View_scrollbarAlwaysDrawHorizontalTrack | Defines whether the horizontal scrollbar track should always be drawn. |
|||||||||
int | View_scrollbarAlwaysDrawVerticalTrack | Defines whether the vertical scrollbar track should always be drawn. |
|||||||||
int | View_scrollbarDefaultDelayBeforeFade | Defines the delay in milliseconds that a scrollbar waits before fade out. |
|||||||||
int | View_scrollbarFadeDuration | Defines the delay in milliseconds that a scrollbar takes to fade out. |
|||||||||
int | View_scrollbarSize | Sets the width of vertical scrollbars and height of horizontal scrollbars. |
|||||||||
int | View_scrollbarStyle | Controls the scrollbar style and position. |
|||||||||
int | View_scrollbarThumbHorizontal | Defines the horizontal scrollbar thumb drawable. |
|||||||||
int | View_scrollbarThumbVertical | Defines the vertical scrollbar thumb drawable. |
|||||||||
int | View_scrollbarTrackHorizontal | Defines the horizontal scrollbar track drawable. |
|||||||||
int | View_scrollbarTrackVertical | Defines the vertical scrollbar track drawable. |
|||||||||
int | View_scrollbars | Defines which scrollbars should be displayed on scrolling or not. |
|||||||||
int | View_soundEffectsEnabled | Boolean that controls whether a view should have sound effects enabled for events such as clicking and touching. |
|||||||||
int | View_stateListAnimator | Sets the state-based animator for the View. |
|||||||||
int | View_tag | Supply a tag for this view containing a String, to be retrieved
later with |
|||||||||
int | View_textAlignment | Defines the alignment of the text. |
|||||||||
int | View_textDirection | Defines the direction of the text. |
|||||||||
int | View_theme | Specifies a theme override for a view. |
|||||||||
int | View_transformPivotX | x location of the pivot point around which the view will rotate and scale. |
|||||||||
int | View_transformPivotY | y location of the pivot point around which the view will rotate and scale. |
|||||||||
int | View_translationX | translation in x of the view. |
|||||||||
int | View_translationY | translation in y of the view. |
|||||||||
int | View_translationZ | translation in z of the view. |
|||||||||
int | View_verticalScrollbarPosition | Determines which side the vertical scroll bar should be placed on. |
|||||||||
int | View_viewName | Names a View such that it can be identified for Transitions. |
|||||||||
int | View_visibility | Controls the initial visibility of the view. |
|||||||||
int | VoiceInteractionService_sessionService | This symbol is the offset where the |
|||||||||
int | VoiceInteractionService_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | VolumePreference_streamType | Different audio stream types. |
|||||||||
int | WallpaperPreviewInfo_staticWallpaperPreview | A resource id of a static drawable. |
|||||||||
int | Wallpaper_author | Name of the author of this component, e.g. |
|||||||||
int | Wallpaper_description | Short description of the component's purpose or behavior. |
|||||||||
int | Wallpaper_settingsActivity | Component name of an activity that allows the user to modify the settings for this service. |
|||||||||
int | Wallpaper_thumbnail | Reference to a the wallpaper's thumbnail bitmap. |
|||||||||
int | WindowAnimation_activityCloseEnterAnimation | When closing the current activity, this is the animation that is run on the next activity (which is entering the screen). |
|||||||||
int | WindowAnimation_activityCloseExitAnimation | When closing the current activity, this is the animation that is run on the current activity (which is exiting the screen). |
|||||||||
int | WindowAnimation_activityOpenEnterAnimation | When opening a new activity, this is the animation that is run on the next activity (which is entering the screen). |
|||||||||
int | WindowAnimation_activityOpenExitAnimation | When opening a new activity, this is the animation that is run on the previous activity (which is exiting the screen). |
|||||||||
int | WindowAnimation_taskCloseEnterAnimation | When closing the last activity of a task, this is the animation that is run on the activity of the next task (which is entering the screen). |
|||||||||
int | WindowAnimation_taskCloseExitAnimation | When opening an activity in a new task, this is the animation that is run on the activity of the old task (which is exiting the screen). |
|||||||||
int | WindowAnimation_taskOpenEnterAnimation | When opening an activity in a new task, this is the animation that is run on the activity of the new task (which is entering the screen). |
|||||||||
int | WindowAnimation_taskOpenExitAnimation | When opening an activity in a new task, this is the animation that is run on the activity of the old task (which is exiting the screen). |
|||||||||
int | WindowAnimation_taskToBackEnterAnimation | When sending the current task to the background, this is the animation that is run on the top activity of the task behind it (which is entering the screen). |
|||||||||
int | WindowAnimation_taskToBackExitAnimation | When sending the current task to the background, this is the animation that is run on the top activity of the current task (which is exiting the screen). |
|||||||||
int | WindowAnimation_taskToFrontEnterAnimation | When bringing an existing task to the foreground, this is the animation that is run on the top activity of the task being brought to the foreground (which is entering the screen). |
|||||||||
int | WindowAnimation_taskToFrontExitAnimation | When bringing an existing task to the foreground, this is the animation that is run on the current foreground activity (which is exiting the screen). |
|||||||||
int | WindowAnimation_wallpaperCloseEnterAnimation | When opening a new activity that hides the wallpaper, while currently showing the wallpaper, this is the animation that is run on the new activity (which is entering the screen). |
|||||||||
int | WindowAnimation_wallpaperCloseExitAnimation | When opening a new activity that hides the wallpaper, while currently showing the wallpaper, this is the animation that is run on the old wallpaper activity (which is exiting the screen). |
|||||||||
int | WindowAnimation_wallpaperIntraCloseEnterAnimation | When closing a foreround activity that is on top of the wallpaper when the previous activity is also on top of the wallpaper, this is the animation that is run on the previous activity (which is entering the screen). |
|||||||||
int | WindowAnimation_wallpaperIntraCloseExitAnimation | When closing a foreround activity that is on top of the wallpaper when the previous activity is also on top of the wallpaper, this is the animation that is run on the current activity (which is exiting the screen). |
|||||||||
int | WindowAnimation_wallpaperIntraOpenEnterAnimation | When opening a new activity that is on top of the wallpaper when the current activity is also on top of the wallpaper, this is the animation that is run on the new activity (which is entering the screen). |
|||||||||
int | WindowAnimation_wallpaperIntraOpenExitAnimation | When opening a new activity that is on top of the wallpaper when the current activity is also on top of the wallpaper, this is the animation that is run on the current activity (which is exiting the screen). |
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int | WindowAnimation_wallpaperOpenEnterAnimation | When opening a new activity that shows the wallpaper, while currently not showing the wallpaper, this is the animation that is run on the new wallpaper activity (which is entering the screen). |
|||||||||
int | WindowAnimation_wallpaperOpenExitAnimation | When opening a new activity that shows the wallpaper, while currently not showing the wallpaper, this is the animation that is run on the current activity (which is exiting the screen). |
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int | WindowAnimation_windowEnterAnimation | The animation used when a window is being added. |
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int | WindowAnimation_windowExitAnimation | The animation used when a window is being removed. |
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int | WindowAnimation_windowHideAnimation | The animation used when a window is going from VISIBLE to INVISIBLE. |
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int | WindowAnimation_windowShowAnimation | The animation used when a window is going from INVISIBLE to VISIBLE. |
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int | Window_backgroundDimAmount | Default background dim amount when a menu, dialog, or something similar pops up. |
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int | Window_backgroundDimEnabled | Control whether dimming behind the window is enabled. |
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int | Window_navigationBarColor | The color for the navigation bar. |
|||||||||
int | Window_statusBarColor | The color for the status bar. |
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int | Window_textColor | Color of text (usually same as colorForeground). |
|||||||||
int | Window_windowActionBar | Flag indicating whether this window should have an Action Bar in place of the usual title bar. |
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int | Window_windowActionBarOverlay | Flag indicating whether this window's Action Bar should overlay application content. |
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int | Window_windowActionModeOverlay | Flag indicating whether action modes should overlay window content when there is not reserved space for their UI (such as an Action Bar). |
|||||||||
int | Window_windowAllowEnterTransitionOverlap | Flag indicating whether this Window's transition should overlap with the exiting transition of the calling Activity. |
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int | Window_windowAllowExitTransitionOverlap | Flag indicating whether this Window's transition should overlap with the exiting transition of the called Activity when the called Activity finishes. |
|||||||||
int | Window_windowAnimationStyle | Reference to a style resource holding
the set of window animations to use, which can be
any of the attributes defined by
|
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int | Window_windowBackground | Drawable to use as the overall window background. |
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int | Window_windowCloseOnTouchOutside | Control whether a container should automatically close itself if the user touches outside of it. |
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int | Window_windowContentOverlay | This Drawable is overlaid over the foreground of the Window's content area, usually to place a shadow below the title. |
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int | Window_windowContentTransitionManager | Reference to a TransitionManager XML resource defining the desired transitions between different window content. |
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int | Window_windowContentTransitions | Flag indicating whether this window requests that content changes be performed as scene changes with transitions. |
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int | Window_windowDisablePreview | Flag allowing you to disable the preview animation for a window. |
|||||||||
int | Window_windowDrawsSystemBarBackgrounds | Flag indicating whether this Window is responsible for drawing the background for the system bars. |
|||||||||
int | Window_windowEnableSplitTouch | Flag indicating that this window should allow touches to be split across other windows that also support split touch. |
|||||||||
int | Window_windowEnterTransition | Reference to a TransitionManager XML resource defining the desired Transition used to move Views into the initial Window's content Scene. |
|||||||||
int | Window_windowExitTransition | Reference to a TransitionManager XML resource defining the desired Transition used to move Views out of the Window's content Scene when launching a new Activity. |
|||||||||
int | Window_windowFrame | Drawable to use as a frame around the window. |
|||||||||
int | Window_windowFullscreen | Flag indicating whether this window should fill the entire screen. |
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int | Window_windowIsFloating | Flag indicating whether this is a floating window. |
|||||||||
int | Window_windowIsTranslucent | Flag indicating whether this is a translucent window. |
|||||||||
int | Window_windowMinWidthMajor | The minimum width the window is allowed to be, along the major axis of the screen. |
|||||||||
int | Window_windowMinWidthMinor | The minimum width the window is allowed to be, along the minor axis of the screen. |
|||||||||
int | Window_windowNoDisplay | Flag indicating that this window should not be displayed at all. |
|||||||||
int | Window_windowNoTitle | Flag indicating whether there should be no title on this window. |
|||||||||
int | Window_windowOverscan | Flag indicating whether this window should extend into overscan region. |
|||||||||
int | Window_windowSharedElementEnterTransition | Reference to a TransitionManager XML resource defining the desired Transition used to move shared elements transferred into the Window's initial content Scene. |
|||||||||
int | Window_windowSharedElementExitTransition | Reference to a TransitionManager XML resource defining the desired Transition used when starting a new Activity to move shared elements prior to transferring to the called Activity. |
|||||||||
int | Window_windowShowWallpaper | Flag indicating that this window's background should be the user's current wallpaper. |
|||||||||
int | Window_windowSoftInputMode | Defines the default soft input state that this window would like when it is displayed. |
|||||||||
int | Window_windowSwipeToDismiss | Flag to indicate that a window can be swiped away to be dismissed. |
|||||||||
int | Window_windowTranslucentNavigation | Flag indicating whether this window requests a translucent navigation bar. |
|||||||||
int | Window_windowTranslucentStatus | Flag indicating whether this window requests a translucent status bar. |
Fields | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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AbsListView | Attributes that can be used with a AbsListView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AbsSpinner | Attributes that can be used with a AbsSpinner. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AbsoluteLayout_Layout | Attributes that can be used with a AbsoluteLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AccelerateInterpolator | Attributes that can be used with a AccelerateInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AccessibilityService | Use accessibility-service as the root tag of the XML resource that
describes an AccessibilityService service,
which is referenced from its
SERVICE_META_DATA
meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AccountAuthenticator | Use account-authenticator as the root tag of the XML resource that
describes an account authenticator. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ActionBar | Attributes used to style the Action Bar. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ActionBar_LayoutParams | Attributes that can be used with a ActionBar_LayoutParams. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ActionMenuItemView | Attributes that can be used with a ActionMenuItemView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ActionMode | Attributes that can be used with a ActionMode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ActivityChooserView | Attrbitutes for a ActvityChooserView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AdapterViewAnimator | Attributes that can be used with a AdapterViewAnimator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AdapterViewFlipper | Attributes that can be used with a AdapterViewFlipper. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AidFilter | Specify one or more aid-filter elements inside a
aid-group element to specify an ISO7816 Application ID (AID)
your service can handle. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AidGroup | Specify one or more aid-group elements inside a
host-apdu-service or offhost-apdu-service
element to define a group of ISO7816 Application ID (AIDs) that
your service can handle. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AlertDialog | The set of attributes that describe a AlertDialog's theme. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AlphaAnimation | Attributes that can be used with a AlphaAnimation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnalogClock | Attributes that can be used with a AnalogClock. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifest | The manifest tag is the root of an
AndroidManifest.xml file,
describing the contents of an Android package (.apk) file. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestAction | Attributes that can be supplied in an AndroidManifest.xml
action tag, a child of the
intent-filter tag. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestActivity | The activity tag declares an
Activity class that is available
as part of the package's application components, implementing
a part of the application's user interface. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestActivityAlias | The activity-alias tag declares a new
name for an existing activity
tag. |
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AndroidManifestApplication | The application tag describes application-level components
contained in the package, as well as general application
attributes. |
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AndroidManifestCategory | Attributes that can be supplied in an AndroidManifest.xml
category tag, a child of the
intent-filter tag. |
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AndroidManifestCompatibleScreensScreen | Attributes that can be supplied in an AndroidManifest.xml
screen tag, a child of compatible-screens ,
which is itself a child of the root
manifest tag. |
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AndroidManifestData | Attributes that can be supplied in an AndroidManifest.xml
data tag, a child of the
intent-filter tag, describing
the types of data that match. |
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AndroidManifestGrantUriPermission | Attributes that can be supplied in an AndroidManifest.xml
grant-uri-permission tag, a child of the
provider tag, describing a specific
URI path that can be granted as a permission. |
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AndroidManifestInstrumentation | Attributes that can be supplied in an AndroidManifest.xml
instrumentation tag, a child of the root
manifest tag. |
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AndroidManifestIntentFilter | The intent-filter tag is used to construct an
IntentFilter object that will be used
to determine which component can handle a particular
Intent that has been given to the system. |
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AndroidManifestLibrary | The library tag declares that this apk is providing itself
as a shared library for other applications to use. |
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AndroidManifestMetaData | The meta-data tag is used to attach additional
arbitrary data to an application component. |
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AndroidManifestOriginalPackage | Private tag to declare the original package name that this package is based on. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestPackageVerifier | Attributes relating to a package verifier. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestPathPermission | Attributes that can be supplied in an AndroidManifest.xml
path-permission tag, a child of the
provider tag, describing a permission
that allows access to a specific path in the provider. |
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AndroidManifestPermission | The permission tag declares a security permission that can be
used to control access from other packages to specific components or
features in your package (or other packages). |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestPermissionGroup | The permission-group tag declares a logical grouping of
related permissions. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestPermissionTree | The permission-tree tag declares the base of a tree of
permission values: it declares that this package has ownership of
the given permission name, as well as all names underneath it
(separated by '.'). |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestProtectedBroadcast | Private tag to declare system protected broadcast actions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestProvider | The provider tag declares a
ContentProvider class that is available
as part of the package's application components, supplying structured
access to data managed by the application. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestReceiver | The receiver tag declares an
BroadcastReceiver class that is available
as part of the package's application components, allowing the
application to receive actions or data broadcast by other
applications even if it is not currently running. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestResourceOverlay | Attributes relating to resource overlay packages. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestService | The service tag declares a
Service class that is available
as part of the package's application components, implementing
long-running background operations or a rich communication API
that can be called by other packages. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestSupportsInputInputType | The input-type tag is a child of the supports-input tag, which
is itself a child of the root manifest tag. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestSupportsScreens | The supports-screens specifies the screen dimensions an
application supports. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestUsesConfiguration | The uses-configuration tag specifies
a specific hardware configuration value used by the application. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestUsesFeature | The uses-feature tag specifies
a specific feature used by the application. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestUsesLibrary | The uses-libraries specifies a shared library that this
package requires to be linked against. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestUsesPermission | The uses-permission tag requests a
<permission> that the containing
package must be granted in order for it to operate correctly. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AndroidManifestUsesSdk | The uses-sdk tag describes the SDK features that the
containing package must be running on to operate correctly. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimatedRotateDrawable | Attributes that can be used with a AnimatedRotateDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimatedStateListDrawable | Drawable used to render several states with animated transitions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimatedStateListDrawableItem | Transition used to animate between states with keyframe IDs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimatedStateListDrawableTransition | Transition used to animate between states with keyframe IDs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Animation | Attributes that can be used with a Animation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimationDrawable | Drawable used to render several animated frames. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimationDrawableItem | Represents a single frame inside an AnimationDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimationSet | Attributes that can be used with a AnimationSet. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Animator | Attributes that can be used with a Animator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnimatorSet | Attributes that can be used with a AnimatorSet. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnticipateInterpolator | Attributes that can be used with a AnticipateInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AnticipateOvershootInterpolator | Attributes that can be used with a AnticipateOvershootInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AppWidgetProviderInfo | Use appwidget-provider as the root tag of the XML resource that
describes an AppWidget provider. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AutoCompleteTextView | Attributes that can be used with a AutoCompleteTextView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BitmapDrawable | Drawable used to draw bitmaps. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Button | Attributes that can be used with a Button. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CalendarView | Attributes that can be used with a CalendarView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CheckBoxPreference | Base attributes available to CheckBoxPreference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CheckedTextView | Attributes that can be used with a CheckedTextView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chronometer | Attributes that can be used with a Chronometer. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ClipDrawable | Attributes that can be used with a ClipDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ColorDrawable | Drawable used to draw a single color. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CompoundButton | Attributes that can be used with a CompoundButton. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ContactsDataKind | Maps a specific contact data MIME-type to styling information. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CycleInterpolator | Attributes that can be used with a CycleInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DatePicker | Attributes that can be used with a DatePicker. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DecelerateInterpolator | Attributes that can be used with a DecelerateInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DeviceAdmin | Use device-admin as the root tag of the XML resource that
describes a
DeviceAdminReceiver , which is
referenced from its
DEVICE_ADMIN_META_DATA
meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DialogPreference | Base attributes available to DialogPreference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drawable | Base attributes that are available to all Drawable objects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DrawableCorners | Describes the corners for the rectangle shape of a GradientDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DrawableStates | Drawable states. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dream | Use dream as the root tag of the XML resource that
describes an
DreamService , which is
referenced from its
DREAM_META_DATA
meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EdgeEffect | Used as a filter array on the theme to pull out only the EdgeEffect-relevant bits. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EditText | Attributes that can be used with a EditText. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ExpandableListChildIndicatorState | State array representing an expandable list child's indicator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ExpandableListGroupIndicatorState | State array representing an expandable list group's indicator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ExpandableListView | Attributes that can be used with a ExpandableListView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Extra | An extra data value to place into a an extra/name value pair held
in a Bundle, as per Bundle . |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fade | Use fade as the root tag of the XML resource that
describes a Fade transition. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FastScroll | Attributes that can be used with a FastScroll. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fragment | Attributes that can be used with <fragment>
tags inside of the layout of an Activity. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FragmentAnimation | Fragment animation class attributes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FragmentBreadCrumbs | Attributes that can be used with <FragmentBreadCrumbs>
tags. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FrameLayout | Attributes that can be used with a FrameLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FrameLayout_Layout | Attributes that can be used with a FrameLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gallery | Attributes that can be used with a Gallery. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GestureOverlayView | GestureOverlayView specific attributes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GlowPadView | Attributes that can be used with a GlowPadView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GradientDrawable | Drawable used to render a geometric shape, with a gradient or a solid color. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GradientDrawableGradient | Used to describe the gradient used to fill the shape of a GradientDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GradientDrawablePadding | Used to specify the optional padding of a GradientDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GradientDrawableSize | Used to specify the size of the shape for GradientDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GradientDrawableSolid | Used to fill the shape of GradientDrawable with a solid color. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GradientDrawableStroke | Used to describe the optional stroke of a GradientDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GridLayout | Attributes that can be used with a GridLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GridLayoutAnimation | Attributes that can be used with a GridLayoutAnimation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GridLayout_Layout | Attributes that can be used with a GridLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GridView | Attributes that can be used with a GridView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HorizontalScrollView | Attributes that can be used with a HorizontalScrollView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HostApduService | Use host-apdu-service as the root tag of the XML resource that
describes an HostApduService service, which
is referenced from its SERVICE_META_DATA
entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Icon | Attributes that can be used with a Icon. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IconDefault | Attributes that can be used with a IconDefault. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IconMenuView | Attributes that can be used with a IconMenuView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ImageSwitcher | Attributes that can be used with a ImageSwitcher. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ImageView | Attributes that can be used with a ImageView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
InputExtras | An input-extras is a container for extra data to supply to
an input method. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
InputMethod | Use input-method as the root tag of the XML resource that
describes an
InputMethod service, which is
referenced from its
SERVICE_META_DATA
meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
InputMethodService | Attributes that can be used with a InputMethodService. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
InputMethod_Subtype | This is the subtype of InputMethod. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
InsetDrawable | Attributes that can be used with a InsetDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Intent | Declaration of an Intent object in XML. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IntentCategory | A category to add to an Intent, as per
Intent.addCategory() . |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KeySet | Attributes that can be used with a KeySet. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Keyboard | Attributes that can be used with a Keyboard. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KeyboardLayout | Use keyboard-layouts as the root tag of the XML resource that
describes a collection of keyboard layouts provided by an application. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KeyboardView | Attributes that can be used with a KeyboardView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KeyboardViewPreviewState | Attributes that can be used with a KeyboardViewPreviewState. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Keyboard_Key | Attributes that can be used with a Keyboard_Key. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Keyboard_Row | Attributes that can be used with a Keyboard_Row. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KeyguardGlowStripView | Attributes that can be used with a KeyguardGlowStripView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KeyguardSecurityViewFlipper_Layout | Attributes that can be used with a KeyguardSecurityViewFlipper_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LayerDrawable | Drawable used to render several drawables stacked on top of each other. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LayerDrawableItem | Describes an item (or child) of a LayerDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LayoutAnimation | Attributes that can be used with a LayoutAnimation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LevelListDrawableItem | Attributes that can be used with a LevelListDrawableItem. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LinearLayout | Attributes that can be used with a LinearLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LinearLayout_Layout | Attributes that can be used with a LinearLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ListPreference | Base attributes available to ListPreference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ListView | Attributes that can be used with a ListView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LockPatternView | Attributes that can be used with a LockPatternView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MapView | The set of attributes for a MapView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MaterialProgressDrawable | Drawable used to render the Material progress indicator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MediaRouteButton | Attributes that can be used with a MediaRouteButton. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menu | Base attributes that are available to all Menu objects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuGroup | Base attributes that are available to all groups. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuItem | Base attributes that are available to all Item objects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuItemCheckedFocusedState | State array representing a menu item that is currently focused and checked. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuItemCheckedState | State array representing a menu item that is currently checked. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuItemUncheckedFocusedState | State array representing a menu item that is focused and checkable but is not currently checked. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuItemUncheckedState | State array representing a menu item that is checkable but is not currently checked. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MenuView | Attributes that can be used with a MenuView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MultiPaneChallengeLayout | Attributes that can be used with a MultiPaneChallengeLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MultiPaneChallengeLayout_Layout | Attributes that can be used with a MultiPaneChallengeLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MultiSelectListPreference | Attributes that can be used with a MultiSelectListPreference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NinePatchDrawable | Drawable used to draw 9-patches. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NumPadKey | Attributes that can be used with a NumPadKey. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OffHostApduService | Use offhost-apdu-service as the root tag of the XML resource that
describes an OffHostApduService
service, which is referenced from its
SERVICE_META_DATA entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OvershootInterpolator | Attributes that can be used with a OvershootInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PagedView | PagedView specific attributes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PathInterpolator | Attributes that can be used with a PathInterpolator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pointer | Attributes that can be used with a Pointer. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PointerIcon | Attributes that can be used with a PointerIcon. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PopupWindow | Attributes that can be used with a PopupWindow. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PopupWindowBackgroundState | Attributes that can be used with a PopupWindowBackgroundState. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Preference | Base attributes available to Preference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PreferenceFrameLayout | Attributes that can be used with a PreferenceFrameLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PreferenceFrameLayout_Layout | Attributes that can be used with a PreferenceFrameLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PreferenceGroup | Base attributes available to PreferenceGroup. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PreferenceHeader | Attribute for a header describing the item shown in the top-level list from which the selects the set of preference to dig in to. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PrintService | Use print-service as the root tag of the XML resource that
describes an PrintService service, which is
referenced from its SERVICE_META_DATA
meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ProgressBar | This field is deprecated. Not used by the framework. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PropertyAnimator | Attributes that can be used with a PropertyAnimator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PublicKey | Attributes that can be used with a PublicKey. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
QuickContactBadge | Attributes that can be used with a QuickContactBadge. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RadioGroup | Attributes that can be used with a RadioGroup. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RatingBar | Attributes that can be used with a RatingBar. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RecognitionService | Use recognition-service as the root tag of the XML resource that
describes a RecognitionService , which is referenced from
its SERVICE_META_DATA meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RelativeLayout | Attributes that can be used with a RelativeLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RelativeLayout_Layout | Attributes that can be used with a RelativeLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RingtonePreference | Base attributes available to RingtonePreference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RippleDrawable | Drawable used to show animated touch feedback. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RotateAnimation | Attributes that can be used with a RotateAnimation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RotateDrawable | Drawable used to rotate another drawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ScaleAnimation | Attributes that can be used with a ScaleAnimation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ScaleDrawable | Attributes that can be used with a ScaleDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ScrollView | Attributes that can be used with a ScrollView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SearchView | Attributes that can be used with a SearchView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Searchable | Searchable activities and applications must provide search configuration information in an XML file, typically called searchable.xml. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SearchableActionKey | In order to process special action keys during search, you must define them using one or more "ActionKey" elements in your Searchable metadata. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SeekBar | Attributes that can be used with a SeekBar. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SelectionModeDrawables | Attributes that can be used with a SelectionModeDrawables. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SettingInjectorService | Use injected-location-setting as the root tag of the XML resource that
describes an injected "Location services" setting. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ShapeDrawable | Drawable used to draw shapes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ShapeDrawablePadding | Defines the padding of a ShapeDrawable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SizeAdaptiveLayout | Attributes that can be used with a SizeAdaptiveLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SizeAdaptiveLayout_Layout | Attributes that can be used with a SizeAdaptiveLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slide | Use slide as the root tag of the XML resource that
describes a Slide transition. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SlidingChallengeLayout_Layout | Attributes that can be used with a SlidingChallengeLayout_Layout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SlidingDrawer | SlidingDrawer specific attributes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SlidingTab | Attributes that can be used with a SlidingTab. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SpellChecker | Use spell-checker as the root tag of the XML resource that
describes an
SpellCheckerService service, which is
referenced from its
SERVICE_META_DATA
meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SpellChecker_Subtype | This is the subtype of the spell checker. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spinner | Attributes that can be used with a Spinner. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StackView | Attributes that can be used with a StackView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StateListAnimatorItem | Attributes that can be assigned to a StateListAnimator item. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StateListDrawable | Drawable used to render several states. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Storage | Attributes that can be used with a Storage. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SuggestionSpan | Attributes that can be used with a SuggestionSpan. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Switch | Attributes that can be used with a Switch. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SwitchPreference | Attributes that can be used with a SwitchPreference. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SyncAdapter | Use account-authenticator as the root tag of the XML resource that
describes an account authenticator. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TabWidget | Attributes that can be used with a TabWidget. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TableLayout | Attributes that can be used with a TableLayout. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TableRow | Attributes that can be used with a TableRow. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TableRow_Cell | Attributes that can be used with a TableRow_Cell. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextAppearance | Attributes that can be used with a TextAppearance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextClock | Attributes that can be used with a TextClock. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextSwitcher | Attributes that can be used with a TextSwitcher. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextToSpeechEngine | Use tts-engine as the root tag of the XML resource that
describes a text to speech engine implemented as a subclass of
TextToSpeechService . |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextView | Attributes that can be used with a TextView. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextViewAppearance | Attributes that can be used with a TextViewAppearance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TextViewMultiLineBackgroundState | Attributes that can be used with a TextViewMultiLineBackgroundState. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme | These are the standard attributes that make up a complete theme. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TimePicker | Attributes that can be used with a TimePicker. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ToggleButton | Attributes that can be used with a ToggleButton. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Toolbar | Attributes that can be used with a Toolbar. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Toolbar_LayoutParams | Attributes that can be used with a Toolbar_LayoutParams. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Transition | Use specific transition subclass names as the root tag of the XML resource that
describes a Transition ,
such as move , fade , and set . |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TransitionManager | Use transitionManager as the root tag of the XML resource that
describes a TransitionManager . |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TransitionSet | Use set as the root tag of the XML resource that
describes a TransitionSet transition. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TransitionTarget | Use target as the root tag of the XML resource that
describes a targetId of a transition. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TranslateAnimation | Attributes that can be used with a TranslateAnimation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TvInputService | Use tv-input as the root tag of the XML resource that describes an
TvInputService , which is referenced from its
SERVICE_META_DATA meta-data entry. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TwoLineListItem | Attributes that can be used with a TwoLineListItem. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VectorDrawablePath | Defines the path used in Vector Drawables. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VectorDrawableSize | Define the size of the drawable
Includes the following attributes:
Constantspublic static final int AbsListView_cacheColorHintIndicates that this list will always be drawn on top of solid, single-color opaque background. This allows the list to optimize drawing. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AbsListView_choiceModeDefines the choice behavior for the view. By default, lists do not have
any choice behavior. By setting the choiceMode to singleChoice, the list
allows up to one item to be in a chosen state. By setting the choiceMode to
multipleChoice, the list allows any number of items to be chosen.
Finally, by setting the choiceMode to multipleChoiceModal the list allows
any number of items to be chosen in a special selection mode.
The application will supply a
Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AbsListView_drawSelectorOnTopWhen set to true, the selector will be drawn over the selected item. Otherwise the selector is drawn behind the selected item. The default value is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AbsListView_fastScrollAlwaysVisibleWhen set to true, the list will always show the fast scroll interface. This setting implies fastScrollEnabled. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AbsListView_fastScrollEnabledEnables the fast scroll thumb that can be dragged to quickly scroll through the list. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AbsListView_fastScrollStyleSpecifies the style of the fast scroll decorations. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int AbsListView_listSelectorDrawable used to indicate the currently selected item in the list. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AbsListView_scrollingCacheWhen set to true, the list uses a drawing cache during scrolling. This makes the rendering faster but uses more memory. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AbsListView_smoothScrollbarWhen set to true, the list will use a more refined calculation method based on the pixels height of the items visible on screen. This property is set to true by default but should be set to false if your adapter will display items of varying heights. When this property is set to true and your adapter displays items of varying heights, the scrollbar thumb will change size as the user scrolls through the list. When set to fale, the list will use only the number of items in the adapter and the number of items visible on screen to determine the scrollbar's properties. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AbsListView_stackFromBottomUsed by ListView and GridView to stack their content from the bottom. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AbsListView_textFilterEnabledWhen set to true, the list will filter results as the user types. The List's adapter must support the Filterable interface for this to work. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AbsListView_transcriptModeSets the transcript mode for the list. In transcript mode, the list scrolls to the bottom to make new items visible when they are added. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AbsSpinner_entriesReference to an array resource that will populate the Spinner. For static content, this is simpler than populating the Spinner programmatically. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AbsoluteLayout_Layout_layout_xThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int AbsoluteLayout_Layout_layout_yThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int AccelerateInterpolator_factorThis is the amount of deceleration to add when easing in. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AccessibilityService_accessibilityEventTypesThe event types this serivce would like to receive as specified in
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AccessibilityService_accessibilityFeedbackTypeThe feedback types this serivce provides as specified in
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AccessibilityService_accessibilityFlagsAdditional flags as specified in
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AccessibilityService_canRequestEnhancedWebAccessibilityAttribute whether the accessibility service wants to be able to request enhanced web accessibility enhancements. For example, installing scripts to make app content more accessible.
Required to allow setting the Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AccessibilityService_canRequestFilterKeyEventsAttribute whether the accessibility service wants to be able to request to filter key events.
Required to allow setting the Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AccessibilityService_canRequestTouchExplorationModeAttribute whether the accessibility service wants to be able to request touch exploration mode in which touched items are spoken aloud and the UI can be explored via gestures.
Required to allow setting the Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AccessibilityService_canRetrieveWindowContentAttribute whether the accessibility service wants to be able to retrieve the active window content. This setting cannot be changed at runtime. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AccessibilityService_descriptionShort description of the accessibility serivce purpose or behavior. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AccessibilityService_notificationTimeoutThe minimal period in milliseconds between two accessibility events of the same type
are sent to this serivce. This setting can be changed at runtime by calling
Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AccessibilityService_packageNamesComma separated package names from which this serivce would like to receive events (leave out for all packages).
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AccessibilityService_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. This setting cannot be changed at runtime. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AccountAuthenticator_accountPreferencesA preferences.xml file for authenticator-specific settings. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AccountAuthenticator_accountTypeThe account type this authenticator handles. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AccountAuthenticator_customTokensAccount handles its own token storage and permissions. Default to false Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AccountAuthenticator_iconThe icon of the authenticator. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AccountAuthenticator_labelThe user-visible name of the authenticator. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AccountAuthenticator_smallIconSmaller icon of the authenticator. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ActionBar_LayoutParams_layout_gravityStandard gravity constant that a child supplies to its parent. Defines how the child view should be positioned, on both the X and Y axes, within its enclosing layout. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ActionBar_backgroundSpecifies a background drawable for the action bar. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ActionBar_backgroundSplitSpecifies a background drawable for the bottom component of a split action bar. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int ActionBar_backgroundStackedSpecifies a background drawable for a second stacked row of the action bar. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int ActionBar_contentInsetEndThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
22
(0x00000016)
public static final int ActionBar_contentInsetLeftThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
23
(0x00000017)
public static final int ActionBar_contentInsetRightThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
24
(0x00000018)
public static final int ActionBar_contentInsetStartThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
21
(0x00000015)
public static final int ActionBar_customNavigationLayoutSpecifies a layout for custom navigation. Overrides navigationMode. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int ActionBar_displayOptionsOptions affecting how the action bar is displayed. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ActionBar_dividerSpecifies the drawable used for item dividers. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ActionBar_heightSpecifies a fixed height. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ActionBar_hideOnContentScrollSet true to hide the action bar on a vertical nested scroll of content. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int ActionBar_homeAsUpIndicatorUp navigation glyph Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int ActionBar_homeLayoutSpecifies a layout to use for the "home" section of the action bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int ActionBar_iconSpecifies the drawable used for the application icon. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ActionBar_indeterminateProgressStyleSpecifies a style resource to use for an indeterminate progress spinner. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int ActionBar_itemPaddingSpecifies padding that should be applied to the left and right sides of system-provided items in the bar. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int ActionBar_logoSpecifies the drawable used for the application logo. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ActionBar_navigationModeThe type of navigation to use. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int ActionBar_progressBarPaddingSpecifies the horizontal padding on either end for an embedded progress bar. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int ActionBar_progressBarStyleSpecifies a style resource to use for an embedded progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ActionBar_subtitleSpecifies subtitle text used for navigationMode="normal" Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int ActionBar_subtitleTextStyleSpecifies a style to use for subtitle text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int ActionBar_titleSpecifies title text used for navigationMode="normal" Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ActionBar_titleTextStyleSpecifies a style to use for title text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int ActionMenuItemView_minWidthThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int ActionMode_backgroundSpecifies a background for the action mode bar. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ActionMode_backgroundSplitSpecifies a background for the split action mode bar. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ActionMode_heightSpecifies a fixed height for the action mode bar. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ActionMode_subtitleTextStyleSpecifies a style to use for subtitle text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ActionMode_titleTextStyleSpecifies a style to use for title text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AdapterViewAnimator_animateFirstViewDefines whether to animate the current View when the ViewAnimation is first displayed. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AdapterViewAnimator_inAnimationIdentifier for the animation to use when a view is shown. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AdapterViewAnimator_loopViewsDefines whether the animator loops to the first view once it has reached the end of the list. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AdapterViewAnimator_outAnimationIdentifier for the animation to use when a view is hidden. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AdapterViewFlipper_autoStartWhen true, automatically start animating Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AdapterViewFlipper_flipIntervalThis symbol is the offset where the Must be an integer value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int AidFilter_nameThe ISO7816 Application ID. This attribute is mandatory. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AidGroup_categoryThe category attribute will be used by the Android platform to present multiple applications that register ISO 7816 Application IDs (AIDs) in the same category uniformly. Additionally, when a category is specified, Android will ensure that either all AIDs in this group are routed to this application, or none at all. This attribute is optional. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AidGroup_descriptionShort description of what the AID group implements. This attribute is mandatory. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AlertDialog_bottomBrightThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
7
(0x00000007)
public static final int AlertDialog_bottomDarkThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
3
(0x00000003)
public static final int AlertDialog_bottomMediumThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
8
(0x00000008)
public static final int AlertDialog_centerBrightThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
6
(0x00000006)
public static final int AlertDialog_centerDarkThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
2
(0x00000002)
public static final int AlertDialog_centerMediumThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
9
(0x00000009)
public static final int AlertDialog_fullBrightThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
4
(0x00000004)
public static final int AlertDialog_fullDarkThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
0
(0x00000000)
public static final int AlertDialog_layoutSupply an identifier for the layout resource to inflate when the ViewStub becomes visible or when forced to do so. The layout resource must be a valid reference to a layout. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AlertDialog_topBrightThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
5
(0x00000005)
public static final int AlertDialog_topDarkThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
1
(0x00000001)
public static final int AlphaAnimation_fromAlphaThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int AlphaAnimation_toAlphaThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int AnalogClock_dialThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
0
(0x00000000)
public static final int AnalogClock_hand_hourThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
1
(0x00000001)
public static final int AnalogClock_hand_minuteThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
2
(0x00000002)
public static final int AndroidManifestAction_nameThe name of an action that is handled, using the Java-style
naming convention. For example, to support
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestActivityAlias_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AndroidManifestActivityAlias_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestActivityAlias_enabledSpecify whether the activity-alias is enabled or not (that is, can be instantiated by the system). It can also be specified for an application as a whole, in which case a value of "false" will override any component specific values (a value of "true" will not override the component specific values). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestActivityAlias_exportedFlag indicating whether the given application component is available to other applications. If false, it can only be accessed by applications with its same user id (which usually means only by code in its own package). If true, it can be invoked by external entities, though which ones can do so may be controlled through permissions. The default value is false for activity, receiver, and service components that do not specify any intent filters; it is true for activity, receiver, and service components that do have intent filters (implying they expect to be invoked by others who do not know their particular component name) and for all content providers. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestActivityAlias_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestActivityAlias_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestActivityAlias_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestActivityAlias_nameRequired name of the class implementing the activity, deriving from
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestActivityAlias_parentActivityNameThe name of the logical parent of the activity as it appears in the manifest. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestActivityAlias_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestActivityAlias_targetActivityThe name of the activity this alias should launch. The activity must be in the same manifest as the alias, and have been defined in that manifest before the alias here. This must use a Java-style naming convention to ensure the name is unique, for example "com.mycompany.MyName". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestActivity_allowEmbeddedIndicate that the activity can be launched as the embedded child of another activity. Particularly in the case where the child lives in a container such as a Display owned by another activity. The default value of this attribute is Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
31
(0x0000001f)
public static final int AndroidManifestActivity_allowTaskReparentingSpecify that an activity can be moved out of a task it is in to the task it has an affinity for when appropriate. Use with the application tag (to supply a default for all activities in the application), or with an activity tag (to supply a specific setting for that component). Normally when an application is started, it is associated with
the task of the activity that started it and stays there for its
entire lifetime. You can use the allowTaskReparenting feature to force an
activity to be re-parented to a different task when the task it is
in goes to the background. Typically this is used to cause the
activities of an application to move back to the main task associated
with that application. The activity is re-parented to the task
with the same Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int AndroidManifestActivity_alwaysRetainTaskStateSpecify whether an acitivty's task state should always be maintained by the system, or if it is allowed to reset the task to its initial state in certain situations. Normally the system will reset a task (remove all activities from the stack and reset the root activity) in certain situations when the user re-selects that task from the home screen. Typically this will be done if the user hasn't visited that task for a certain amount of time, such as 30 minutes. By setting this attribute, the user will always return to your task in its last state, regardless of how they get there. This is useful, for example, in an application like the web browser where there is a lot of state (such as multiple open tabs) that the application would not like to lose. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int AndroidManifestActivity_autoRemoveFromRecentsTasks launched by activities with this attribute will remain in the recent tasks
list until the last activity in the task is completed. When that happens the task
will be automatically removed from the recent tasks list.
This attribute is the equivalent of Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
35
(0x00000023)
public static final int AndroidManifestActivity_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
30
(0x0000001e)
public static final int AndroidManifestActivity_clearTaskOnLaunchSpecify whether an activity's task should be cleared when it is re-launched from the home screen. As a result, every time the user starts the task, they will be brought to its root activity, regardless of whether they used BACK or HOME to last leave it. This flag only applies to activities that are used to start the root of a new task. An example of the use of this flag would be for the case where a user launches activity A from home, and from there goes to activity B. They now press home, and then return to activity A. Normally they would see activity B, since that is what they were last doing in A's task. However, if A has set this flag to true, then upon going to the background all of the tasks on top of it (B in this case) are removed, so when the user next returns to A they will restart at its original activity. When this option is used in conjunction with
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int AndroidManifestActivity_configChangesSpecify one or more configuration changes that the activity will
handle itself. If not specified, the activity will be restarted
if any of these configuration changes happen in the system. Otherwise,
the activity will remain running and its
Note that all of these configuration changes can impact the resource values seen by the application, so you will generally need to re-retrieve all resources (including view layouts, drawables, etc) to correctly handle any configuration change. These values must be kept in sync with those in
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int AndroidManifestActivity_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int AndroidManifestActivity_documentLaunchModeThis attribute specifies that an activity shall become the root activity of a new task each time it is launched. Using this attribute permits the user to have multiple documents from the same applications appear in the recent tasks list. Such a document is any kind of item for which an application may want to maintain multiple simultaneous instances. Examples might be text files, web pages, spreadsheets, or emails. Each such document will be in a separate task in the recent taskss list. This attribute is equivalent to adding the flag The documentLaunchMode attribute may be assigned one of four values, "none",
"intoExisting", "always" and "never", described in detail below. For values other than
Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
33
(0x00000021)
public static final int AndroidManifestActivity_enabledSpecify whether the activity is enabled or not (that is, can be instantiated by the system). It can also be specified for an application as a whole, in which case a value of "false" will override any component specific values (a value of "true" will not override the component specific values). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestActivity_excludeFromRecentsIndicates that an Activity should be excluded from the list of recently launched activities. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int AndroidManifestActivity_exportedFlag indicating whether the given application component is available to other applications. If false, it can only be accessed by applications with its same user id (which usually means only by code in its own package). If true, it can be invoked by external entities, though which ones can do so may be controlled through permissions. The default value is false for activity, receiver, and service components that do not specify any intent filters; it is true for activity, receiver, and service components that do have intent filters (implying they expect to be invoked by others who do not know their particular component name) and for all content providers. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestActivity_finishOnCloseSystemDialogsSpecify whether an activity should be finished when a "close system windows" request has been made. This happens, for example, when the home key is pressed, when the device is locked, when a system dialog showing recent applications is displayed, etc. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int AndroidManifestActivity_finishOnTaskLaunchSpecify whether an activity should be finished when its task is brought to the foreground by relaunching from the home screen. If both this option and Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AndroidManifestActivity_hardwareAcceleratedFlag indicating whether the application's rendering should be hardware
accelerated if possible. This flag is turned on by default for applications
that are targeting This flag can be set on the application and any activity declared in the manifest. When enabled for the application, each activity is automatically assumed to be hardware accelerated. This flag can be overridden in the activity tags, either turning it off (if on for the application) or on (if off for the application.) When this flag is turned on for an activity (either directly or via the application tag), every window created from the activity, including the activity's own window, will be hardware accelerated, if possible. Please refer to the documentation of
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
25
(0x00000019)
public static final int AndroidManifestActivity_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestActivity_immersiveFlag declaring this activity to be 'immersive'; immersive activities should not be interrupted with other activities or notifications. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
24
(0x00000018)
public static final int AndroidManifestActivity_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestActivity_launchModeSpecify how an activity should be launched. See the Tasks and Back Stack document for important information on how these options impact the behavior of your application. If this attribute is not specified, Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int AndroidManifestActivity_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
23
(0x00000017)
public static final int AndroidManifestActivity_maxRecentsThe maximum number of entries of tasks rooted at this activity in the recent task list. When this number of entries is reached the least recently used instance of this activity will be removed from recents. The value will be clamped between 1 and 100 inclusive. The default value for this if it is not specified is 15. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
34
(0x00000022)
public static final int AndroidManifestActivity_multiprocessSpecify whether a component is allowed to have multiple instances of itself running in different processes. Use with the activity and provider tags. Normally the system will ensure that all instances of a particular component are only running in a single process. You can use this attribute to disable that behavior, allowing the system to create instances wherever they are used (provided permissions allow it). This is most often used with content providers, so that instances of a provider can be created in each client process, allowing them to be used without performing IPC. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestActivity_nameRequired name of the class implementing the activity, deriving from
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestActivity_noHistorySpecify whether an activity should be kept in its history stack. If this attribute is set, then as soon as the user navigates away from the activity it will be finished and they will no longer be able to return to it. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int AndroidManifestActivity_parentActivityNameThe name of the logical parent of the activity as it appears in the manifest. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
27
(0x0000001b)
public static final int AndroidManifestActivity_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestActivity_persistableDefine an activity that will persist across reboots. If such an activity is in the Recents list when the device is shut off it will appear in the Recents list when the device is next powered on. To be persisted all activities in the task from the root activity up to the last activity before a break must be declared with the persistable attribute. A break is the first activity after the root started with Intent.FLAG_CLEAR_TASK_WHEN_RESET. Activities that are declared with the persistable attribute will be provided with a forced-persistable Bundle in onCreate() and onSavedInstanceState(), and must only be passed a persistable Bundle in their Intent.extras. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
32
(0x00000020)
public static final int AndroidManifestActivity_processSpecify a specific process that the associated code is to run in. Use with the application tag (to supply a default process for all application components), or with the activity, receiver, service, or provider tag (to supply a specific icon for that component). Application components are normally run in a single process that is created for the entire application. You can use this tag to modify where they run. If the process name begins with a ':' character, a new process private to that application will be created when needed to run that component (allowing you to spread your application across multiple processes). If the process name begins with a lower-case character, the component will be run in a global process of that name, provided that you have permission to do so, allowing multiple applications to share one process to reduce resource usage. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestActivity_screenOrientationSpecify the orientation an activity should be run in. If not specified, it will run in the current preferred orientation of the screen. This attribute is supported by the Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int AndroidManifestActivity_showOnLockScreenSpecify that an Activity should be shown over the lock screen and, in a multiuser environment, across all users' windows Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
29
(0x0000001d)
public static final int AndroidManifestActivity_singleUserIf set to true, a single instance of this component will run for all users. That instance will run as user 0, the default/primary user. When the app running is in processes for other users and interacts with this component (by binding to a service for example) those processes will always interact with the instance running for user 0. Enabling single user mode forces "exported" of the component to be false, to help avoid introducing multi-user security bugs. This feature is only available to applications built in to the system image; you must hold the permission INTERACT_ACROSS_USERS in order to use this feature. This flag can only be used with services, receivers, and providers; it can not be used with activities. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
28
(0x0000001c)
public static final int AndroidManifestActivity_stateNotNeededIndicates that an Activity does not need to have its freeze state
(as returned by This is used by the Home activity to make sure it does not get removed if it crashes for some reason. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int AndroidManifestActivity_taskAffinitySpecify a task name that activities have an "affinity" to. Use with the application tag (to supply a default affinity for all activities in the application), or with the activity tag (to supply a specific affinity for that component). The default value for this attribute is the same as the package name, indicating that all activities in the manifest should generally be considered a single "application" to the user. You can use this attribute to modify that behavior: either giving them an affinity for another task, if the activities are intended to be part of that task from the user's perspective, or using an empty string for activities that have no affinity to a task. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestActivity_themeThe overall theme to use for an activity. Use with either the application tag (to supply a default theme for all activities) or the activity tag (to supply a specific theme for that activity). This automatically sets your activity's Context to use this theme, and may also be used for "starting" animations prior to the activity being launched (to better match what the activity actually looks like). It is a reference to a style resource defining the theme. If not set, the default system theme will be used. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestActivity_uiOptionsExtra options for an activity's UI. Applies to either the Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
26
(0x0000001a)
public static final int AndroidManifestActivity_windowSoftInputModeSpecify the default soft-input mode for the main window of this activity. A value besides "unspecified" here overrides any value in the theme. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int AndroidManifestApplication_allowBackupWhether to allow the application to participate in the backup
and restore infrastructure. If this attribute is set to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int AndroidManifestApplication_allowClearUserDataOption to let applications specify that user data can/cannot be cleared. This flag is turned on by default. This attribute is usable only by applications included in the system image. Third-party apps cannot use it. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestApplication_allowTaskReparentingSpecify that an activity can be moved out of a task it is in to the task it has an affinity for when appropriate. Use with the application tag (to supply a default for all activities in the application), or with an activity tag (to supply a specific setting for that component). Normally when an application is started, it is associated with
the task of the activity that started it and stays there for its
entire lifetime. You can use the allowTaskReparenting feature to force an
activity to be re-parented to a different task when the task it is
in goes to the background. Typically this is used to cause the
activities of an application to move back to the main task associated
with that application. The activity is re-parented to the task
with the same Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int AndroidManifestApplication_backupAgentThe name of the class subclassing Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int AndroidManifestApplication_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
30
(0x0000001e)
public static final int AndroidManifestApplication_debuggableFlag indicating whether the application can be debugged, even when running on a device that is running in user mode. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AndroidManifestApplication_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int AndroidManifestApplication_enabledSpecify whether the components in this application are enabled or not (that is, can be instantiated by the system). If "false", it overrides any component specific values (a value of "true" will not override the component specific values). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestApplication_hardwareAcceleratedFlag indicating whether the application's rendering should be hardware
accelerated if possible. This flag is turned on by default for applications
that are targeting This flag can be set on the application and any activity declared in the manifest. When enabled for the application, each activity is automatically assumed to be hardware accelerated. This flag can be overridden in the activity tags, either turning it off (if on for the application) or on (if off for the application.) When this flag is turned on for an activity (either directly or via the application tag), every window created from the activity, including the activity's own window, will be hardware accelerated, if possible. Please refer to the documentation of
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
23
(0x00000017)
public static final int AndroidManifestApplication_hasCodeIndicate whether this application contains code. If set to false, there is no code associated with it and thus the system will not try to load its code when launching components. The default is true for normal behavior. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestApplication_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestApplication_isGameA boolean flag used to indicate if an application is a Game or not. This information can be used by the system to group together applications that are classified as games, and display them separately from the other applications. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
31
(0x0000001f)
public static final int AndroidManifestApplication_killAfterRestoreWhether the application in question should be terminated after its settings have been restored during a full-system restore operation. Single-package restore operations will never cause the application to be shut down. Full-system restore operations typically only occur once, when the phone is first set up. Third-party applications will not usually need to use this attribute. The default is Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int AndroidManifestApplication_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestApplication_largeHeapRequest that your application's processes be created with a large Dalvik heap. This applies to all processes created for the application. It only applies to the first application loaded into a process; if using a sharedUserId to allow multiple applications to use a process, they all must use this option consistently or will get unpredictable results. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
24
(0x00000018)
public static final int AndroidManifestApplication_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int AndroidManifestApplication_manageSpaceActivityName of activity to be launched for managing the application's space on the device. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestApplication_nameAn optional name of a class implementing the overall
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestApplication_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestApplication_persistentFlag to control special persistent mode of an application. This should not normally be used by applications; it requires that the system keep your application running at all times. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestApplication_processSpecify a specific process that the associated code is to run in. Use with the application tag (to supply a default process for all application components), or with the activity, receiver, service, or provider tag (to supply a specific icon for that component). Application components are normally run in a single process that is created for the entire application. You can use this tag to modify where they run. If the process name begins with a ':' character, a new process private to that application will be created when needed to run that component (allowing you to spread your application across multiple processes). If the process name begins with a lower-case character, the component will be run in a global process of that name, provided that you have permission to do so, allowing multiple applications to share one process to reduce resource usage. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int AndroidManifestApplication_requiredAccountTypeDeclare that this application requires an account of a certain type. The default value is null and indicates that the application can work without any accounts. The type should correspond to the account authenticator type, such as "com.google". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
29
(0x0000001d)
public static final int AndroidManifestApplication_requiredForAllUsersFlag to specify if this application needs to be present for all users. Only pre-installed applications can request this feature. Default value is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
27
(0x0000001b)
public static final int AndroidManifestApplication_requiredForProfileFlag to specifiy for which types of profile this application needs to be present. Only pre-installed applications can request this feature. Default is none. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
32
(0x00000020)
public static final int AndroidManifestApplication_restoreAnyVersionIndicate that the application is prepared to attempt a restore of any
backed-up dataset, even if the backup is apparently from a newer version
of the application than is currently installed on the device. Setting
this attribute to The default value of this attribute is Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int AndroidManifestApplication_restoreNeedsApplication
This constant is deprecated. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int AndroidManifestApplication_restrictedAccountTypeDeclare that this application requires access to restricted accounts of a certain type. The default value is null and restricted accounts won\'t be visible to this application. The type should correspond to the account authenticator type, such as "com.google". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
28
(0x0000001c)
public static final int AndroidManifestApplication_supportsRtlDeclare that your application will be able to deal with RTL (right to left) layouts. If set to false (default value), your application will not care about RTL layouts. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
26
(0x0000001a)
public static final int AndroidManifestApplication_taskAffinitySpecify a task name that activities have an "affinity" to. Use with the application tag (to supply a default affinity for all activities in the application), or with the activity tag (to supply a specific affinity for that component). The default value for this attribute is the same as the package name, indicating that all activities in the manifest should generally be considered a single "application" to the user. You can use this attribute to modify that behavior: either giving them an affinity for another task, if the activities are intended to be part of that task from the user's perspective, or using an empty string for activities that have no affinity to a task. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int AndroidManifestApplication_testOnlyOption to indicate this application is only for testing purposes. For example, it may expose functionality or data outside of itself that would cause a security hole, but is useful for testing. This kind of application can not be installed without the INSTALL_ALLOW_TEST flag, which means only through adb install. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int AndroidManifestApplication_themeThe overall theme to use for an activity. Use with either the application tag (to supply a default theme for all activities) or the activity tag (to supply a specific theme for that activity). This automatically sets your activity's Context to use this theme, and may also be used for "starting" animations prior to the activity being launched (to better match what the activity actually looks like). It is a reference to a style resource defining the theme. If not set, the default system theme will be used. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestApplication_uiOptionsExtra options for an activity's UI. Applies to either the Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
25
(0x00000019)
public static final int AndroidManifestApplication_vmSafeModeFlag indicating whether the application requests the VM to operate in the safe mode. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int AndroidManifestCategory_nameThe name of category that is handled, using the Java-style
naming convention. For example, to support
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestCompatibleScreensScreen_screenDensitySpecifies a compatible screen density, as per the device configuration screen density bins. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestCompatibleScreensScreen_screenSizeSpecifies a compatible screen size, as per the device configuration screen size bins. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestData_hostSpecify a URI authority host that is handled, as per
Note: host name matching in the Android framework is case-sensitive, unlike the formal RFC. As a result, host names here should always use lower case letters. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestData_mimeTypeSpecify a MIME type that is handled, as per
Note: MIME type matching in the Android framework is case-sensitive, unlike formal RFC MIME types. As a result, MIME types here should always use lower case letters. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestData_pathSpecify a URI path that must exactly match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestData_pathPatternSpecify a URI path that matches a simple pattern, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestData_pathPrefixSpecify a URI path that must be a prefix to match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestData_portSpecify a URI authority port that is handled, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestData_schemeSpecify a URI scheme that is handled, as per
Note: scheme matching in the Android framework is case-sensitive, unlike the formal RFC. As a result, schemes here should always use lower case letters. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestData_sspSpecify a URI scheme specific part that must exactly match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestData_sspPatternSpecify a URI scheme specific part that matches a simple pattern, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestData_sspPrefixSpecify a URI scheme specific part that must be a prefix to match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestGrantUriPermission_pathSpecify a URI path that must exactly match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestGrantUriPermission_pathPatternSpecify a URI path that matches a simple pattern, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestGrantUriPermission_pathPrefixSpecify a URI path that must be a prefix to match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestInstrumentation_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestInstrumentation_functionalTestFlag indicating that an Instrumentation class should be run as a functional test. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestInstrumentation_handleProfilingFlag indicating that an Instrumentation class wants to take care of starting/stopping profiling itself, rather than relying on the default behavior of profiling the complete time it is running. This allows it to target profiling data at a specific set of operations. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestInstrumentation_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestInstrumentation_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestInstrumentation_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestInstrumentation_nameRequired name of the class implementing the instrumentation, deriving from
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestInstrumentation_targetPackageThe name of the application package that an Instrumentation object will run against. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestIntentFilter_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestIntentFilter_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestIntentFilter_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestIntentFilter_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestIntentFilter_prioritySpecify the relative importance or ability in handling a particular Intent. For receivers, this controls the order in which they are executed to receive a broadcast (note that for asynchronous broadcasts, this order is ignored). For activities, this provides information about how good an activity is handling an Intent; when multiple activities match an intent and have different priorities, only those with the higher priority value will be considered a match. Only use if you really need to impose some specific order in which the broadcasts are received, or want to forcibly place an activity to always be preferred over others. The value is a single integer, with higher numbers considered to be better. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestLibrary_nameRequired public name of the library, which other components and packages will use when referring to this library. This is a string using Java-style scoping to ensure it is unique. The name should typically be the same as the apk's package name. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestMetaData_nameA unique name for the given item. This must use a Java-style naming convention to ensure the name is unique, for example "com.mycompany.MyName". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestMetaData_resourceResource identifier to assign to this piece of named meta-data.
The resource identifier can later be retrieved from the meta data
Bundle through Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestMetaData_valueConcrete value to assign to this piece of named meta-data.
The data can later be retrieved from the meta data Bundle
through May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " May be a boolean value, either " May be a color value, in the form of " May be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestOriginalPackage_nameA unique name for the given item. This must use a Java-style naming convention to ensure the name is unique, for example "com.mycompany.MyName". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestPackageVerifier_nameSpecifies the Java-style package name that defines this package verifier. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestPackageVerifier_publicKeyThe Base64 encoded public key of the package verifier's signature. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestPathPermission_pathSpecify a URI path that must exactly match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestPathPermission_pathPatternSpecify a URI path that matches a simple pattern, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestPathPermission_pathPrefixSpecify a URI path that must be a prefix to match, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestPathPermission_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestPathPermission_readPermissionA specific Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestPathPermission_writePermissionA specific Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestPermissionGroup_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestPermissionGroup_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestPermissionGroup_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestPermissionGroup_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestPermissionGroup_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestPermissionGroup_nameRequired public name of the permission group, permissions will use to specify the group they are in. This is a string using Java-style scoping to ensure it is unique. The prefix will often be the same as our overall package name, for example "com.mycompany.android.myapp.SomePermission". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestPermissionGroup_permissionGroupFlagsFlags indicating more context for a permission group. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestPermissionGroup_prioritySpecify the relative importance or ability in handling a particular Intent. For receivers, this controls the order in which they are executed to receive a broadcast (note that for asynchronous broadcasts, this order is ignored). For activities, this provides information about how good an activity is handling an Intent; when multiple activities match an intent and have different priorities, only those with the higher priority value will be considered a match. Only use if you really need to impose some specific order in which the broadcasts are received, or want to forcibly place an activity to always be preferred over others. The value is a single integer, with higher numbers considered to be better. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestPermissionTree_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestPermissionTree_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestPermissionTree_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestPermissionTree_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestPermissionTree_nameRequired public name of the permission tree, which is the base name of all permissions under it. This is a string using Java-style scoping to ensure it is unique. The prefix will often be the same as our overall package name, for example "com.mycompany.android.myapp.SomePermission". A permission tree name must have more than two segments in its path; that is, "com.me.foo" is okay, but not "com.me" or "com". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestPermission_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestPermission_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestPermission_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestPermission_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestPermission_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestPermission_nameRequired public name of the permission, which other components and packages will use when referring to this permission. This is a string using Java-style scoping to ensure it is unique. The prefix will often be the same as our overall package name, for example "com.mycompany.android.myapp.SomePermission". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestPermission_permissionFlagsFlags indicating more context for a permission. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestPermission_permissionGroupSpecified the name of a group that this permission is associated
with. The group must have been defined with the
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestPermission_protectionLevelCharacterizes the potential risk implied in a permission and
indicates the procedure the system should follow when determining
whether to grant the permission to an application requesting it. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestProtectedBroadcast_nameA unique name for the given item. This must use a Java-style naming convention to ensure the name is unique, for example "com.mycompany.MyName". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestProvider_authoritiesSpecify the authorities under which this content provider can be
found. Multiple authorities may be supplied by separating them
with a semicolon. Authority names should use a Java-style naming
convention (such as Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AndroidManifestProvider_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int AndroidManifestProvider_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int AndroidManifestProvider_enabledSpecify whether this provider is enabled or not (that is, can be instantiated by the system). It can also be specified for an application as a whole, in which case a value of "false" will override any component specific values (a value of "true" will not override the component specific values). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestProvider_exportedFlag indicating whether the given application component is available to other applications. If false, it can only be accessed by applications with its same user id (which usually means only by code in its own package). If true, it can be invoked by external entities, though which ones can do so may be controlled through permissions. The default value is false for activity, receiver, and service components that do not specify any intent filters; it is true for activity, receiver, and service components that do have intent filters (implying they expect to be invoked by others who do not know their particular component name) and for all content providers. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestProvider_grantUriPermissionsIf true, the Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int AndroidManifestProvider_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestProvider_initOrderSpecify the order in which content providers hosted by a process are instantiated when that process is created. Not needed unless you have providers with dependencies between each other, to make sure that they are created in the order needed by those dependencies. The value is a simple integer, with higher numbers being initialized first. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int AndroidManifestProvider_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestProvider_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int AndroidManifestProvider_multiprocessSpecify whether a component is allowed to have multiple instances of itself running in different processes. Use with the activity and provider tags. Normally the system will ensure that all instances of a particular component are only running in a single process. You can use this attribute to disable that behavior, allowing the system to create instances wherever they are used (provided permissions allow it). This is most often used with content providers, so that instances of a provider can be created in each client process, allowing them to be used without performing IPC. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestProvider_nameRequired name of the class implementing the provider, deriving from
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestProvider_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestProvider_processSpecify a specific process that the associated code is to run in. Use with the application tag (to supply a default process for all application components), or with the activity, receiver, service, or provider tag (to supply a specific icon for that component). Application components are normally run in a single process that is created for the entire application. You can use this tag to modify where they run. If the process name begins with a ':' character, a new process private to that application will be created when needed to run that component (allowing you to spread your application across multiple processes). If the process name begins with a lower-case character, the component will be run in a global process of that name, provided that you have permission to do so, allowing multiple applications to share one process to reduce resource usage. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestProvider_readPermissionA specific Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestProvider_singleUserIf set to true, a single instance of this component will run for all users. That instance will run as user 0, the default/primary user. When the app running is in processes for other users and interacts with this component (by binding to a service for example) those processes will always interact with the instance running for user 0. Enabling single user mode forces "exported" of the component to be false, to help avoid introducing multi-user security bugs. This feature is only available to applications built in to the system image; you must hold the permission INTERACT_ACROSS_USERS in order to use this feature. This flag can only be used with services, receivers, and providers; it can not be used with activities. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int AndroidManifestProvider_syncableFlag indicating whether this content provider would like to participate in data synchronization. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int AndroidManifestProvider_writePermissionA specific Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestReceiver_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AndroidManifestReceiver_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestReceiver_enabledSpecify whether the receiver is enabled or not (that is, can be instantiated by the system). It can also be specified for an application as a whole, in which case a value of "false" will override any component specific values (a value of "true" will not override the component specific values). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestReceiver_exportedFlag indicating whether the given application component is available to other applications. If false, it can only be accessed by applications with its same user id (which usually means only by code in its own package). If true, it can be invoked by external entities, though which ones can do so may be controlled through permissions. The default value is false for activity, receiver, and service components that do not specify any intent filters; it is true for activity, receiver, and service components that do have intent filters (implying they expect to be invoked by others who do not know their particular component name) and for all content providers. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestReceiver_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestReceiver_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestReceiver_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestReceiver_nameRequired name of the class implementing the receiver, deriving from
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestReceiver_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestReceiver_processSpecify a specific process that the associated code is to run in. Use with the application tag (to supply a default process for all application components), or with the activity, receiver, service, or provider tag (to supply a specific icon for that component). Application components are normally run in a single process that is created for the entire application. You can use this tag to modify where they run. If the process name begins with a ':' character, a new process private to that application will be created when needed to run that component (allowing you to spread your application across multiple processes). If the process name begins with a lower-case character, the component will be run in a global process of that name, provided that you have permission to do so, allowing multiple applications to share one process to reduce resource usage. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestReceiver_singleUserIf set to true, a single instance of this component will run for all users. That instance will run as user 0, the default/primary user. When the app running is in processes for other users and interacts with this component (by binding to a service for example) those processes will always interact with the instance running for user 0. Enabling single user mode forces "exported" of the component to be false, to help avoid introducing multi-user security bugs. This feature is only available to applications built in to the system image; you must hold the permission INTERACT_ACROSS_USERS in order to use this feature. This flag can only be used with services, receivers, and providers; it can not be used with activities. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestResourceOverlay_priorityLoad order of overlay package. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestResourceOverlay_targetPackagePackage name of base package whose resources will be overlaid. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestService_bannerA Drawable resource providing an extended graphical banner for its associated item. Use with the application tag (to supply a default banner for all application activities), or with the activity, tag to supply a banner for a specific activity. The given banner will be used to display to the user a graphical
representation of an activity in the Leanback application launcher.
Since banners are displayed only in the Leanback launcher, they should
only be used with activities (and applications) that support Leanback
mode. These are activities that handle Intents of category
This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int AndroidManifestService_descriptionDescriptive text for the associated data. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestService_enabledSpecify whether the service is enabled or not (that is, can be instantiated by the system). It can also be specified for an application as a whole, in which case a value of "false" will override any component specific values (a value of "true" will not override the component specific values). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestService_exportedFlag indicating whether the given application component is available to other applications. If false, it can only be accessed by applications with its same user id (which usually means only by code in its own package). If true, it can be invoked by external entities, though which ones can do so may be controlled through permissions. The default value is false for activity, receiver, and service components that do not specify any intent filters; it is true for activity, receiver, and service components that do have intent filters (implying they expect to be invoked by others who do not know their particular component name) and for all content providers. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestService_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestService_isolatedProcessIf set to true, this service will run under a special process that is isolated from the rest of the system. The only communication with it is through the Service API (binding and starting). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AndroidManifestService_labelA user-legible name for the given item. Use with the application tag (to supply a default label for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific label for that component). It may also be used with the intent-filter tag to supply a label to show to the user when an activity is being selected based on a particular Intent. The given label will be used wherever the user sees information about its associated component; for example, as the name of a main activity that is displayed in the launcher. You should generally set this to a reference to a string resource, so that it can be localized, however it is also allowed to supply a plain string for quick and dirty programming. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestService_logoA Drawable resource providing an extended graphical logo for its associated item. Use with the application tag (to supply a default logo for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific logo for that component). It may also be used with the intent-filter tag to supply a logo to show to the user when an activity is being selected based on a particular Intent. The given logo will be used to display to the user a graphical representation of its associated component; for example as the header in the Action Bar. The primary differences between an icon and a logo are that logos are often wider and more detailed, and are used without an accompanying text caption. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestService_nameRequired name of the class implementing the service, deriving from
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestService_permissionSpecify a permission that a client is required to have in order to use the associated object. If the client does not hold the named permission, its request will fail. See the Security and Permissions document for more information on permissions. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestService_processSpecify a specific process that the associated code is to run in. Use with the application tag (to supply a default process for all application components), or with the activity, receiver, service, or provider tag (to supply a specific icon for that component). Application components are normally run in a single process that is created for the entire application. You can use this tag to modify where they run. If the process name begins with a ':' character, a new process private to that application will be created when needed to run that component (allowing you to spread your application across multiple processes). If the process name begins with a lower-case character, the component will be run in a global process of that name, provided that you have permission to do so, allowing multiple applications to share one process to reduce resource usage. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestService_singleUserIf set to true, a single instance of this component will run for all users. That instance will run as user 0, the default/primary user. When the app running is in processes for other users and interacts with this component (by binding to a service for example) those processes will always interact with the instance running for user 0. Enabling single user mode forces "exported" of the component to be false, to help avoid introducing multi-user security bugs. This feature is only available to applications built in to the system image; you must hold the permission INTERACT_ACROSS_USERS in order to use this feature. This flag can only be used with services, receivers, and providers; it can not be used with activities. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int AndroidManifestService_stopWithTaskIf set to true, this service with be automatically stopped when the user remove a task rooted in an activity owned by the application. The default is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AndroidManifestSupportsInputInputType_nameSpecifices the name of the input device type Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestSupportsScreens_anyDensityIndicates whether the application can accommodate any screen density. Older applications are assumed to not be able to, new ones able to. You can explicitly supply your abilities here. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestSupportsScreens_compatibleWidthLimitDpStarting with Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AndroidManifestSupportsScreens_largeScreensIndicates whether the application supports larger screen form-factors. A large screen is defined as a screen that is significantly larger than a normal phone screen, and thus may require some special care on the application's part to make good use of it. An example would be a VGA normal density screen, though even larger screens are certainly possible. An application that does not support large screens will be placed as a postage stamp on such a screen, so that it retains the dimensions it was originally designed for. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestSupportsScreens_largestWidthLimitDpStarting with Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AndroidManifestSupportsScreens_normalScreensIndicates whether an application supports the normal screen form-factors. Traditionally this is an HVGA normal density screen, but WQVGA low density and WVGA high density are also considered to be normal. This attribute is true by default, and applications currently should leave it that way. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestSupportsScreens_requiresSmallestWidthDpStarting with Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AndroidManifestSupportsScreens_resizeableIndicates whether the application can resize itself to newer screen sizes. This is mostly used to distinguish between old applications that may not be compatible with newly introduced screen sizes and newer applications that should be; it will be set for you automatically based on whether you are targeting a newer platform that supports more screens. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestSupportsScreens_smallScreensIndicates whether the application supports smaller screen form-factors. A small screen is defined as one with a smaller aspect ratio than the traditional HVGA screen; that is, for a portrait screen, less tall than an HVGA screen. In practice, this means a QVGA low density or VGA high density screen. An application that does not support small screens will not be available for small screen devices, since there is little the platform can do to make such an application work on a smaller screen. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestSupportsScreens_xlargeScreensIndicates whether the application supports extra large screen form-factors. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AndroidManifestUsesConfiguration_reqFiveWayNavApplication's requirement for five way navigation Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifestUsesConfiguration_reqHardKeyboardApplication's requirement for a hard keyboard Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestUsesConfiguration_reqKeyboardTypeThe input method preferred by an application. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestUsesConfiguration_reqNavigationThe navigation device preferred by an application. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifestUsesConfiguration_reqTouchScreenThe type of touch screen used by an application. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestUsesFeature_glEsVersionThe GLES driver version number needed by an application. The higher 16 bits represent the major number and the lower 16 bits represent the minor number. For example for GL 1.2 referring to 0x00000102, the actual value should be set as 0x00010002. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestUsesFeature_nameThe name of the feature that is being used. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestUsesFeature_requiredSpecify whether this feature is required for the application. The default is true, meaning the application requires the feature, and does not want to be installed on devices that don't support it. If you set this to false, then this will not impose a restriction on where the application can be installed. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestUsesLibrary_nameRequired name of the library you use. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestUsesLibrary_requiredSpecify whether this library is required for the application. The default is true, meaning the application requires the library, and does not want to be installed on devices that don't support it. If you set this to false, then this will allow the application to be installed even if the library doesn't exist, and you will need to check for its presence dynamically at runtime. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestUsesPermission_maxSdkVersionOptional: specify the maximum version of the Android OS for which the application wishes to request the permission. When running on a version of Android higher than the number given here, the permission will not be requested. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifestUsesPermission_nameRequired name of the permission you use, as published with the
corresponding name attribute of a
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestUsesSdk_maxSdkVersionThis is the maximum SDK version number that an application works on. You can use this to ensure your application is filtered out of later versions of the platform when you know you have incompatibility with them. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AndroidManifestUsesSdk_minSdkVersionThis is the minimum SDK version number that the application
requires. This number is an abstract integer, from the list
in May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifestUsesSdk_targetSdkVersionThis is the SDK version number that the application is targeting. It is able to run on older versions (down to minSdkVersion), but was explicitly tested to work with the version specified here. Specifying this version allows the platform to disable compatibility code that are not required or enable newer features that are not available to older applications. This may also be a string (such as "Donut") if this is built against a development branch, in which case minSdkVersion is also forced to be that string. May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifest_installLocationThe default install location defined by an application. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AndroidManifest_sharedUserIdSpecify the name of a user ID that will be shared between multiple packages. By default, each package gets its own unique user-id. By setting this value on two or more packages, each of these packages will be given a single shared user ID, so they can for example run in the same process. Note that for them to actually get the same user ID, they must also be signed with the same signature. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AndroidManifest_sharedUserLabelSpecify a label for the shared user UID of this package. This is only used if you have also used android:sharedUserId. This must be a reference to a string resource; it can not be an explicit string. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AndroidManifest_versionCodeInternal version code. This is the number used to determine whether
one version is more recent than another: it has no other meaning than
that higher numbers are more recent. You could use this number to
encode a "x.y" in the lower and upper 16 bits, make it a build
number, simply increase it by one each time a new version is
released, or define it however else you want, as long as each
successive version has a higher number. This is not a version
number generally shown to the user, that is usually supplied
with Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AndroidManifest_versionNameThe text shown to the user to indicate the version they have. This
is used for no other purpose than display to the user; the actual
significant version number is given by Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AnimatedRotateDrawable_drawableReference to a drawable resource to use for the frame. If not given, the drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnimatedRotateDrawable_pivotXThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int AnimatedRotateDrawable_pivotYThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int AnimatedRotateDrawable_visibleProvides initial visibility state of the drawable; the default
value is false. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimatedStateListDrawableItem_drawableReference to a drawable resource to use for the frame. If not given, the drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnimatedStateListDrawableItem_idKeyframe identifier for use in specifying transitions. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimatedStateListDrawableTransition_drawableReference to a animation drawable resource to use for the frame. If not given, the animation drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimatedStateListDrawableTransition_fromIdKeyframe identifier for the starting state. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AnimatedStateListDrawableTransition_reversibleWhether this transition is reversible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AnimatedStateListDrawableTransition_toIdKeyframe identifier for the ending state. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnimatedStateListDrawable_autoMirroredIndicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AnimatedStateListDrawable_constantSizeIf true, the drawable's reported internal size will remain constant as the state changes; the size is the maximum of all of the states. If false, the size will vary based on the current state. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AnimatedStateListDrawable_ditherEnables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimatedStateListDrawable_enterFadeDurationAmount of time (in milliseconds) to fade in a new state drawable. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AnimatedStateListDrawable_exitFadeDurationAmount of time (in milliseconds) to fade out an old state drawable. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AnimatedStateListDrawable_variablePaddingIf true, allows the drawable's padding to change based on the current state that is selected. If false, the padding will stay the same (based on the maximum padding of all the states). Enabling this feature requires that the owner of the drawable deal with performing layout when the state changes, which is often not supported. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AnimatedStateListDrawable_visibleIndicates whether the drawable should be initially visible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnimationDrawableItem_drawableReference to a drawable resource to use for the frame. If not given, the drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnimationDrawableItem_durationAmount of time (in milliseconds) to display this frame. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimationDrawable_oneshotIf true, the animation will only run a single time and then stop. If false (the default), it will continually run, restarting at the first frame after the last has finished. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AnimationDrawable_variablePaddingIf true, allows the drawable's padding to change based on the current state that is selected. If false, the padding will stay the same (based on the maximum padding of all the states). Enabling this feature requires that the owner of the drawable deal with performing layout when the state changes, which is often not supported. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnimationDrawable_visibleProvides initial visibility state of the drawable; the default
value is false. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimationSet_durationAmount of time (in milliseconds) to display this frame. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnimationSet_fillAfterWhen set to true, the animation transformation is applied after the animation is over. The default value is false. If fillEnabled is not set to true and the animation is not set on a View, fillAfter is assumed to be true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AnimationSet_fillBeforeWhen set to true or when fillEnabled is not set to true, the animation transformation is applied before the animation has started. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AnimationSet_repeatModeDefines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. The default value is restart. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AnimationSet_shareInterpolatorThis symbol is the offset where the Must be a boolean value, either " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int AnimationSet_startOffsetDelay in milliseconds before the animation runs, once start time is reached. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Animation_backgroundSpecial background behind animation. Only for use with window animations. Can only be a color, and only black. If 0, the default, there is no background. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Animation_detachWallpaperSpecial option for window animations: if this window is on top of a wallpaper, don't animate the wallpaper with it. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int Animation_durationAmount of time (in milliseconds) for the animation to run. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Animation_fillAfterWhen set to true, the animation transformation is applied after the animation is over. The default value is false. If fillEnabled is not set to true and the animation is not set on a View, fillAfter is assumed to be true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Animation_fillBeforeWhen set to true or when fillEnabled is not set to true, the animation transformation is applied before the animation has started. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Animation_fillEnabledWhen set to true, the value of fillBefore is taken into account. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int Animation_interpolatorDefines the interpolator used to smooth the animation movement in time. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Animation_repeatCountDefines how many times the animation should repeat. The default value is 0. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Animation_repeatModeDefines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. The default value is restart. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Animation_startOffsetDelay in milliseconds before the animation runs, once start time is reached. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Animation_zAdjustmentAllows for an adjustment of the Z ordering of the content being animated for the duration of the animation. The default value is normal. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AnimatorSet_orderingName of the property being animated. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Animator_durationAmount of time (in milliseconds) for the animation to run. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Animator_interpolatorDefines the interpolator used to smooth the animation movement in time. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Animator_repeatCountDefines how many times the animation should repeat. The default value is 0. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Animator_repeatModeDefines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. The default value is restart. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Animator_startOffsetDelay in milliseconds before the animation runs, once start time is reached. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Animator_valueFromValue the animation starts from. May be an integer value, such as " May be a color value, in the form of " May be a floating point value, such as " May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Animator_valueToValue the animation animates to. May be an integer value, such as " May be a color value, in the form of " May be a floating point value, such as " May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Animator_valueTypeThe type of valueFrom and valueTo. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AnticipateInterpolator_tensionThis is the amount of tension. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AnticipateOvershootInterpolator_extraTensionThis is the amount by which to multiply the tension. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AnticipateOvershootInterpolator_tensionThis is the amount of tension. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AppWidgetProviderInfo_autoAdvanceViewIdThe view id of the AppWidget subview which should be auto-advanced. by the widget's host. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AppWidgetProviderInfo_configureA class name in the AppWidget's package to be launched to configure. If not supplied, then no activity will be launched. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int AppWidgetProviderInfo_initialKeyguardLayoutA resource id of a layout. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int AppWidgetProviderInfo_initialLayoutA resource id of a layout. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AppWidgetProviderInfo_minHeightMinimum height of the AppWidget. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AppWidgetProviderInfo_minResizeHeightMinimum height that the AppWidget can be resized to. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AppWidgetProviderInfo_minResizeWidthMinimum width that the AppWidget can be resized to. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AppWidgetProviderInfo_minWidthMinimum width of the AppWidget. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AppWidgetProviderInfo_previewImageA preview of what the AppWidget will look like after it's configured. If not supplied, the AppWidget's icon will be used. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AppWidgetProviderInfo_resizeModeOptional parameter which indicates if and how this widget can be resized. Supports combined values using | operator. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AppWidgetProviderInfo_updatePeriodMillisUpdate period in milliseconds, or 0 if the AppWidget will update itself. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AppWidgetProviderInfo_widgetCategoryOptional parameter which indicates where this widget can be shown, ie. home screen, keyguard, recents or any combination thereof. Supports combined values using | operator. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int AutoCompleteTextView_completionHintDefines the hint displayed in the drop down menu. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int AutoCompleteTextView_completionHintViewDefines the hint view displayed in the drop down menu. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int AutoCompleteTextView_completionThresholdDefines the number of characters that the user must type before completion suggestions are displayed in a drop down menu. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int AutoCompleteTextView_dropDownAnchorView to anchor the auto-complete dropdown to. If not specified, the text view itself is used. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int AutoCompleteTextView_dropDownHeightSpecifies the basic height of the dropdown. Its value may be a dimension (such as "12dip") for a constant height, fill_parent or match_parent to fill the height of the screen, or wrap_content to match the height of the content of the drop down. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int AutoCompleteTextView_dropDownHorizontalOffsetAmount of pixels by which the drop down should be offset horizontally. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int AutoCompleteTextView_dropDownSelectorSelector in a drop down list. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int AutoCompleteTextView_dropDownVerticalOffsetAmount of pixels by which the drop down should be offset vertically. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int AutoCompleteTextView_dropDownWidthSpecifies the basic width of the dropdown. Its value may be a dimension (such as "12dip") for a constant width, fill_parent or match_parent to match the width of the screen, or wrap_content to match the width of the anchored view. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int AutoCompleteTextView_inputTypeThe type of data being placed in a text field, used to help an
input method decide how to let the user enter text. The constants
here correspond to those defined by
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int BitmapDrawable_alphaSpecifies the alpha multiplier to apply to the base drawable. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int BitmapDrawable_antialiasEnables or disables antialiasing. Antialiasing can be used to smooth the edges of a bitmap when rotated. Default value is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int BitmapDrawable_autoMirroredIndicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int BitmapDrawable_ditherEnables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). Default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int BitmapDrawable_filterEnables or disables bitmap filtering. Filtering is used when the bitmap is shrunk or stretched to smooth its apperance. Default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int BitmapDrawable_gravityDefines the gravity for the bitmap. The gravity indicates where to position the drawable in its container if the bitmap is smaller than the container. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int BitmapDrawable_mipMapEnables or disables the mipmap hint. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int BitmapDrawable_srcIdentifier of the bitmap file. This attribute is mandatory. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int BitmapDrawable_tileModeDefines the tile mode. When the tile mode is enabled, the bitmap is repeated. Gravity is ignored when the tile mode is enabled. Default value is "disabled". Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int BitmapDrawable_tintIf set, specifies the color to apply to the drawable as a tint. By default, no tint is applied. May be a color state list. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int BitmapDrawable_tintModeWhen a tint color is set, specifies its Porter-Duff blending mode. The default value is src_in, which treats the drawable as an alpha mask. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int CalendarView_dateTextAppearanceThe text appearance for the calendar dates. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int CalendarView_firstDayOfWeekThe first day of week according to Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int CalendarView_focusedMonthDateColorThe color for the dates of the focused month. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int CalendarView_maxDateThe minimal date shown by this calendar view in mm/dd/yyyy format. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int CalendarView_minDateThe minimal date shown by this calendar view in mm/dd/yyyy format. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int CalendarView_selectedDateVerticalBarDrawable for the vertical bar shown at the beginning and at the end of the selected date. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int CalendarView_selectedWeekBackgroundColorThe background color for the selected week. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int CalendarView_showWeekNumberWhether do show week numbers. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int CalendarView_shownWeekCountThe number of weeks to be shown. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int CalendarView_unfocusedMonthDateColorThe color for the dates of an unfocused month. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int CalendarView_weekDayTextAppearanceThe text appearance for the week day abbreviation of the calendar header. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int CalendarView_weekNumberColorThe color for the week numbers. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int CalendarView_weekSeparatorLineColorThe color for the separator line between weeks. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int CheckBoxPreference_disableDependentsStateThe state (true for on, or false for off) that causes dependents to be disabled. By default, dependents will be disabled when this is unchecked, so the value of this preference is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int CheckBoxPreference_summaryOffThe summary for the Preference in a PreferenceActivity screen when the CheckBoxPreference is unchecked. If separate on/off summaries are not needed, the summary attribute can be used instead. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int CheckBoxPreference_summaryOnThe summary for the Preference in a PreferenceActivity screen when the CheckBoxPreference is checked. If separate on/off summaries are not needed, the summary attribute can be used instead. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int CheckedTextView_checkMarkDrawable used for the check mark graphic. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int CheckedTextView_checkedIndicates the initial checked state of this text. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Chronometer_formatFormat string: if specified, the Chronometer will display this string, with the first "%s" replaced by the current timer value in "MM:SS" or "H:MM:SS" form. If no format string is specified, the Chronometer will simply display "MM:SS" or "H:MM:SS". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ClipDrawable_clipOrientationThe orientation for the clip. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ClipDrawable_drawableReference to a drawable resource to draw with the specified scale. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ClipDrawable_gravitySpecifies where to clip within the drawable. The default value is left. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ColorDrawable_colorThe color to use. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int CompoundButton_buttonDrawable used for the button graphic (e.g. checkbox, radio button, etc). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int CompoundButton_checkedIndicates the initial checked state of this button. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ContactsDataKind_allContactsNameResource representing the term "All Contacts" (e.g. "All Friends" or "All connections"). Optional (Default is "All Contacts"). Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ContactsDataKind_detailColumnColumn in data table that contains details for this data. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ContactsDataKind_detailSocialSummaryFlag indicating that detail should be built from SocialProvider. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ContactsDataKind_iconIcon used to represent data of this kind. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ContactsDataKind_mimeTypeMime-type handled by this mapping. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ContactsDataKind_summaryColumnColumn in data table that summarizes this data. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int CycleInterpolator_cyclesThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int DatePicker_calendarViewShownWhether the calendar view is shown. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int DatePicker_endYearThe last year (inclusive), for example "2010". Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int DatePicker_maxDateThe maximal date shown by this calendar view in mm/dd/yyyy format. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int DatePicker_minDateThe minimal date shown by this calendar view in mm/dd/yyyy format. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int DatePicker_spinnersShownWhether the spinners are shown. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int DatePicker_startYearThe first year (inclusive), for example "1940". Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int DecelerateInterpolator_factorThis is the amount of acceleration to add when easing out. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int DeviceAdmin_visibleControl whether the admin is visible to the user, even when it is not enabled. This is true by default. You may want to make it false if your admin does not make sense to be turned on unless some explicit action happens in your app. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int DialogPreference_dialogIconThe icon for the dialog. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int DialogPreference_dialogLayoutA layout to be used as the content View for the dialog. By default, this shouldn't be needed. If a custom DialogPreference is required, this should be set. For example, the EditTextPreference uses a layout with an EditText as this attribute. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int DialogPreference_dialogMessageThe message in the dialog. If a dialogLayout is provided and contains a TextView with ID android:id/message, this message will be placed in there. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int DialogPreference_dialogTitleThe title in the dialog. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int DialogPreference_negativeButtonTextThe negative button text for the dialog. Set to @null to hide the negative button. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int DialogPreference_positiveButtonTextThe positive button text for the dialog. Set to @null to hide the positive button. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int DrawableCorners_bottomLeftRadiusRadius of the bottom left corner. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int DrawableCorners_bottomRightRadiusRadius of the bottom right corner. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int DrawableCorners_radiusDefines the radius of the four corners. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int DrawableCorners_topLeftRadiusRadius of the top left corner. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int DrawableCorners_topRightRadiusRadius of the top right corner. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int DrawableStates_state_acceleratedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int DrawableStates_state_activatedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int DrawableStates_state_activeState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int DrawableStates_state_checkableState identifier indicating that the object may display a check mark.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int DrawableStates_state_checkedState identifier indicating that the object is currently checked. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int DrawableStates_state_drag_can_acceptState for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int DrawableStates_state_drag_hoveredState for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int DrawableStates_state_enabledState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int DrawableStates_state_firstState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int DrawableStates_state_focusedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int DrawableStates_state_hoveredState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int DrawableStates_state_lastState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int DrawableStates_state_middleState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int DrawableStates_state_pressedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int DrawableStates_state_selectedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int DrawableStates_state_singleState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int DrawableStates_state_window_focusedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Drawable_autoMirroredIndicates if the drawable needs to be mirrored when its layout direction is
RTL (right-to-left). See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Drawable_visibleProvides initial visibility state of the drawable; the default
value is false. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Dream_settingsActivityComponent name of an activity that allows the user to modify the settings for this dream. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int EdgeEffect_colorPrimaryThe primary branding color for the app. By default, this is the color applied to the action bar background. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ExpandableListChildIndicatorState_state_lastState identifier indicating the child is the last child within its group. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ExpandableListGroupIndicatorState_state_emptyState identifier indicating the group is empty (has no children). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ExpandableListGroupIndicatorState_state_expandedState identifier indicating the group is expanded. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ExpandableListView_childDividerDrawable or color that is used as a divider for children. (It will drawn below and above child items.) The height of this will be the same as the height of the normal list item divider. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ExpandableListView_childIndicatorIndicator shown beside the child View. This can be a stateful Drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ExpandableListView_childIndicatorEndThe end bound for a child's indicator. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int ExpandableListView_childIndicatorLeftThe left bound for a child's indicator. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ExpandableListView_childIndicatorRightThe right bound for a child's indicator. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ExpandableListView_childIndicatorStartThe start bound for a child's indicator. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int ExpandableListView_groupIndicatorIndicator shown beside the group View. This can be a stateful Drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ExpandableListView_indicatorEndThe end bound for an item's indicator. To specify a right bound specific to children, use childIndicatorEnd. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ExpandableListView_indicatorLeftThe left bound for an item's indicator. To specify a left bound specific to children, use childIndicatorLeft. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ExpandableListView_indicatorRightThe right bound for an item's indicator. To specify a right bound specific to children, use childIndicatorRight. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ExpandableListView_indicatorStartThe start bound for an item's indicator. To specify a start bound specific to children, use childIndicatorStart. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Extra_nameRequired name of the extra data. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Extra_valueConcrete value to put for this named extra data. May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " May be a boolean value, either " May be a color value, in the form of " May be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Fade_fadingModeThis symbol is the offset where the Must be one of the following constant values.
Constant Value:
0
(0x00000000)
public static final int FastScroll_minHeightMinimum height of the section header preview. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int FastScroll_minWidthMinimum width of the section header preview. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int FastScroll_paddingPadding for the section header preview. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int FastScroll_textAppearanceDefault appearance of text: color, typeface, size, and style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int FastScroll_textColorColor of text (usually same as colorForeground). May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int FastScroll_textSizeSize of text. Recommended dimension type for text is "sp" for scaled-pixels (example: 15sp). Supported values include the following:
Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int FragmentAnimation_fragmentCloseEnterAnimationThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
2
(0x00000002)
public static final int FragmentAnimation_fragmentCloseExitAnimationThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
3
(0x00000003)
public static final int FragmentAnimation_fragmentFadeEnterAnimationThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
4
(0x00000004)
public static final int FragmentAnimation_fragmentFadeExitAnimationThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
5
(0x00000005)
public static final int FragmentAnimation_fragmentOpenEnterAnimationThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
0
(0x00000000)
public static final int FragmentAnimation_fragmentOpenExitAnimationThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
1
(0x00000001)
public static final int FragmentBreadCrumbs_gravitySpecifies how an object should position its content, on both the X and Y axes, within its own bounds. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Fragment_idSupply an identifier name for the top-level view, to later retrieve it
with Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Fragment_nameSupply the name of the fragment class to instantiate. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Fragment_tagSupply a tag for the top-level view containing a String, to be retrieved
later with Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int FrameLayout_Layout_layout_gravityStandard gravity constant that a child supplies to its parent. Defines how the child view should be positioned, on both the X and Y axes, within its enclosing layout. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int FrameLayout_foregroundDefines the drawable to draw over the content. This can be used as an overlay. The foreground drawable participates in the padding of the content if the gravity is set to fill. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int FrameLayout_foregroundGravityDefines the gravity to apply to the foreground drawable. The gravity defaults to fill. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int FrameLayout_measureAllChildrenDetermines whether to measure all children or just those in the VISIBLE or INVISIBLE state when measuring. Defaults to false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Gallery_animationDurationSets how long a transition animation should run (in milliseconds) when layout has changed. Only relevant if animation is turned on. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Gallery_gravitySpecifies how an object should position its content, on both the X and Y axes, within its own bounds. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Gallery_spacingThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int Gallery_unselectedAlphaSets the alpha on the items that are not selected. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GestureOverlayView_eventsInterceptionEnabledDefines whether the overlay should intercept the motion events when a gesture is recognized. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int GestureOverlayView_fadeDurationDuration, in milliseconds, of the fade out effect after the user is done drawing a gesture. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int GestureOverlayView_fadeEnabledDefines whether the gesture will automatically fade out after being recognized. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int GestureOverlayView_fadeOffsetTime, in milliseconds, to wait before the gesture fades out after the user is done drawing it. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int GestureOverlayView_gestureColorColor used to draw a gesture. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GestureOverlayView_gestureStrokeAngleThresholdMinimum curve angle a stroke must contain before it is recognized as a gesture. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int GestureOverlayView_gestureStrokeLengthThresholdMinimum length of a stroke before it is recognized as a gesture. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int GestureOverlayView_gestureStrokeSquarenessThresholdSquareness threshold of a stroke before it is recognized as a gesture. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int GestureOverlayView_gestureStrokeTypeDefines the type of strokes that define a gesture. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int GestureOverlayView_gestureStrokeWidthWidth of the stroke used to draw the gesture. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GestureOverlayView_orientationIndicates whether horizontal (when the orientation is vertical) or vertical (when orientation is horizontal) strokes automatically define a gesture. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GestureOverlayView_uncertainGestureColorColor used to draw the user's strokes until we are sure it's a gesture. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GlowPadView_directionDescriptionsReference to an array resource that be used to announce the directions with targets around the circle. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GlowPadView_gravitySpecifies how an object should position its content, on both the X and Y axes, within its own bounds. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GlowPadView_innerRadiusInner radius of glow area. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GlowPadView_targetDescriptionsReference to an array resource that be used as description for the targets around the circle. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GradientDrawableGradient_angleAngle of the gradient. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GradientDrawableGradient_centerColorOptional center color. For linear gradients, use centerX or centerY to place the center color. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int GradientDrawableGradient_centerXX coordinate of the origin of the gradient within the shape. May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int GradientDrawableGradient_centerYY coordinate of the origin of the gradient within the shape. May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int GradientDrawableGradient_endColorEnd color of the gradient. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GradientDrawableGradient_gradientRadiusRadius of the gradient, used only with radial gradient. May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int GradientDrawableGradient_startColorStart color of the gradient. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GradientDrawableGradient_typeType of gradient. The default type is linear. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int GradientDrawableGradient_useLevelThis symbol is the offset where the Must be a boolean value, either " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int GradientDrawablePadding_bottomAmount of bottom padding inside the gradient shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GradientDrawablePadding_leftAmount of left padding inside the gradient shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GradientDrawablePadding_rightAmount of right padding inside the gradient shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GradientDrawablePadding_topAmount of top padding inside the gradient shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GradientDrawableSize_heightHeight of the gradient shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GradientDrawableSize_widthWidth of the gradient shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GradientDrawableSolid_colorSolid color for the gradient shape. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GradientDrawableStroke_colorColor of the gradient shape's stroke. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GradientDrawableStroke_dashGapGap between dashes in the stroke. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GradientDrawableStroke_dashWidthLength of a dash in the stroke. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GradientDrawableStroke_widthWidth of the gradient shape's stroke. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GradientDrawable_ditherEnables or disables dithering. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GradientDrawable_innerRadiusInner radius of the ring. When defined, innerRadiusRatio is ignored. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int GradientDrawable_innerRadiusRatioInner radius of the ring expressed as a ratio of the ring's width. For instance, if innerRadiusRatio=9, then the inner radius equals the ring's width divided by 9. This value is ignored if innerRadius is defined. Default value is 9. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GradientDrawable_shapeIndicates what shape to fill with a gradient. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GradientDrawable_thicknessThickness of the ring. When defined, thicknessRatio is ignored. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int GradientDrawable_thicknessRatioThickness of the ring expressed as a ratio of the ring's width. For instance, if thicknessRatio=3, then the thickness equals the ring's width divided by 3. This value is ignored if innerRadius is defined. Default value is 3. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int GradientDrawable_useLevelIndicates whether the drawable's level affects the way the gradient is drawn. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int GradientDrawable_visibleIndicates whether the drawable should intially be visible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GridLayoutAnimation_columnDelayFraction of the animation duration used to delay the beginning of the animation of each column. May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GridLayoutAnimation_directionDirection of the animation in the grid. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GridLayoutAnimation_directionPriorityPriority of the rows and columns. When the priority is none, both rows and columns have the same priority. When the priority is column, the animations will be applied on the columns first. The same goes for rows. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GridLayoutAnimation_rowDelayFraction of the animation duration used to delay the beginning of the animation of each row. May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GridLayout_Layout_layout_columnThe column boundary delimiting the left of the group of cells occupied by this view. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GridLayout_Layout_layout_columnSpanThe column span: the difference between the right and left
boundaries delimiting the group of cells occupied by this view.
The default is one.
See Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int GridLayout_Layout_layout_gravityGravity specifies how a component should be placed in its group of cells.
The default is LEFT | BASELINE.
See Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GridLayout_Layout_layout_rowThe row boundary delimiting the top of the group of cells occupied by this view. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GridLayout_Layout_layout_rowSpanThe row span: the difference between the bottom and top
boundaries delimiting the group of cells occupied by this view.
The default is one.
See Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GridLayout_alignmentModeWhen set to alignMargins, causes alignment to take place between the outer
boundary of a view, as defined by its margins. When set to alignBounds,
causes alignment to take place between the edges of the view.
The default is alignMargins.
See Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int GridLayout_columnCountThe maxmimum number of columns to create when automatically positioning children. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GridLayout_columnOrderPreservedWhen set to true, forces column boundaries to appear in the same order
as column indices.
The default is true.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int GridLayout_orientationThe orientation property is not used during layout. It is only used to allocate row and column parameters when they are not specified by its children's layout paramters. GridLayout works like LinearLayout in this case; putting all the components either in a single row or in a single column - depending on the value of this flag. In the horizontal case, a columnCount property may be additionally supplied to force new rows to be created when a row is full. The rowCount attribute may be used similarly in the vertical case. The default is horizontal. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GridLayout_rowCountThe maxmimum number of rows to create when automatically positioning children. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GridLayout_rowOrderPreservedWhen set to true, forces row boundaries to appear in the same order
as row indices.
The default is true.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int GridLayout_useDefaultMarginsWhen set to true, tells GridLayout to use default margins when none are specified
in a view's layout parameters.
The default value is false.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int GridView_columnWidthSpecifies the fixed width for each column. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int GridView_gravitySpecifies the gravity within each cell. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int GridView_horizontalSpacingDefines the default horizontal spacing between columns. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int GridView_numColumnsDefines how many columns to show. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int GridView_stretchModeDefines how columns should stretch to fill the available empty space, if any. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int GridView_verticalSpacingDefines the default vertical spacing between rows. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int HorizontalScrollView_fillViewportDefines whether the scrollview should stretch its content to fill the viewport. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int HostApduService_apduServiceBannerA drawable that can be rendered in Android's system UI for representing the service. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int HostApduService_descriptionShort description of the functionality the service implements. This attribute is mandatory. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int HostApduService_requireDeviceUnlockWhether the device must be unlocked before routing data to this service. The default is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int IconDefault_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int IconMenuView_maxItemsPerRowDefines the maximum number of items per row. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int IconMenuView_maxRowsDefines the maximum number of rows displayed. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int IconMenuView_moreIcon'More' icon. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int IconMenuView_rowHeightDefines the height of each row. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Icon_iconA Drawable resource providing a graphical representation of its associated item. Use with the application tag (to supply a default icon for all application components), or with the activity, receiver, service, or instrumentation tag (to supply a specific icon for that component). It may also be used with the intent-filter tag to supply an icon to show to the user when an activity is being selected based on a particular Intent. The given icon will be used to display to the user a graphical representation of its associated component; for example, as the icon for main activity that is displayed in the launcher. This must be a reference to a Drawable resource containing the image definition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Icon_mimeTypeSpecify a MIME type that is handled, as per
Note: MIME type matching in the Android framework is case-sensitive, unlike formal RFC MIME types. As a result, MIME types here should always use lower case letters. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ImageView_adjustViewBoundsSet this to true if you want the ImageView to adjust its bounds to preserve the aspect ratio of its drawable. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ImageView_baselineThe offset of the baseline within this view. See {see android.view.View#getBaseline} for details Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ImageView_baselineAlignBottomIf true, the image view will be baseline aligned with based on its bottom edge. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ImageView_cropToPaddingIf true, the image will be cropped to fit within its padding. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int ImageView_maxHeightAn optional argument to supply a maximum height for this view. See {see android.widget.ImageView#setMaxHeight} for details. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ImageView_maxWidthAn optional argument to supply a maximum width for this view. See {see android.widget.ImageView#setMaxWidth} for details. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ImageView_scaleTypeControls how the image should be resized or moved to match the size of this ImageView. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ImageView_srcSets a drawable as the content of this ImageView. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ImageView_tintSet a tinting color for the image. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int InputMethodService_imeExtractEnterAnimationAnimation to use when showing the fullscreen extract UI after it had previously been hidden. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int InputMethodService_imeExtractExitAnimationAnimation to use when hiding the fullscreen extract UI after it had previously been shown. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int InputMethodService_imeFullscreenBackgroundBackground to use for entire input method when it is being shown in fullscreen mode with the extract view, to ensure that it completely covers the application. This allows, for example, the candidate view to be hidden while in fullscreen mode without having the application show through behind it. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int InputMethod_Subtype_iconThe icon of the subtype. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int InputMethod_Subtype_imeSubtypeExtraValueThe extra value of the subtype. This string can be any string and will be passed to the IME when the framework calls the IME with the subtype. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int InputMethod_Subtype_imeSubtypeLocaleThe locale of the subtype. This string should be a locale (e.g. en_US, fr_FR...) and will be passed to the IME when the framework calls the IME with the subtype. This is also used by the framework to know the supported locales of the IME. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int InputMethod_Subtype_imeSubtypeModeThe mode of the subtype. This string can be a mode (e.g. voice, keyboard...) and this string will be passed to the IME when the framework calls the IME with the subtype. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int InputMethod_Subtype_isAsciiCapableSet to true if this subtype is ASCII capable. If the subtype is ASCII capable, it should guarantee that the user can input ASCII characters with this subtype. This is important because many password fields only allow ASCII-characters. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int InputMethod_Subtype_isAuxiliarySet true if the subtype is auxiliary. An auxiliary subtype won't be shown in the input method selection list in the settings app. InputMethodManager#switchToLastInputMethod will ignore auxiliary subtypes when it chooses a target subtype. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int InputMethod_Subtype_labelThe name of the subtype. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int InputMethod_Subtype_overridesImplicitlyEnabledSubtypeSet true when this subtype should be selected by default if no other subtypes are selected explicitly. Note that a subtype with this parameter being true will not be shown in the subtypes list. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int InputMethod_Subtype_subtypeIdThe unique id for the subtype. The input method framework keeps track of enabled subtypes by ID. When the IME package gets upgraded, enabled IDs will stay enabled even if other attributes are different. If the ID is unspecified (by calling the other constructor or 0. Arrays.hashCode(new Object[] {locale, mode, extraValue, isAuxiliary, overridesImplicitlyEnabledSubtype}) will be used instead. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int InputMethod_isDefaultSet to true in all of the configurations for which this input method should be considered an option as the default. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int InputMethod_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int InputMethod_supportsSwitchingToNextInputMethodSet to true if this input method supports ways to switch to a next input method (e.g. a globe key.). When this is true and InputMethodManager#shouldOfferSwitchingToNextInputMethod() returns true, the IME has to offer ways to invoke InputMethodManager#switchToNextInputMethod() accordingly. Note that the system determines the most appropriate next input method and subtype in order to provide the consistent user experience in switching between IMEs and subtypes. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int InsetDrawable_drawableReference to a drawable resource to use for the frame. If not given, the drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int InsetDrawable_insetBottomThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
5
(0x00000005)
public static final int InsetDrawable_insetLeftThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int InsetDrawable_insetRightThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int InsetDrawable_insetTopThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
4
(0x00000004)
public static final int InsetDrawable_visibleProvides initial visibility state of the drawable; the default
value is false. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int IntentCategory_nameRequired name of the category. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Intent_actionThe action name to assign to the Intent, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Intent_dataThe data URI to assign to the Intent, as per
Note: scheme and host name matching in the Android framework is case-sensitive, unlike the formal RFC. As a result, URIs here should always be normalized to use lower case letters for these elements (as well as other proper Uri normalization). Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Intent_mimeTypeThe MIME type name to assign to the Intent, as per
Note: MIME type matching in the Android framework is case-sensitive, unlike formal RFC MIME types. As a result, MIME types here should always use lower case letters. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Intent_targetClassThe class part of the ComponentName to assign to the Intent, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Intent_targetPackageThe package part of the ComponentName to assign to the Intent, as per
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int KeySet_nameA unique name for the given item. This must use a Java-style naming convention to ensure the name is unique, for example "com.mycompany.MyName". Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int KeyboardLayout_keyboardLayoutThe key character map file resource. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int KeyboardLayout_labelThe display label of the keyboard layout. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int KeyboardLayout_nameThe name of the keyboard layout, must be unique in the receiver. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int KeyboardViewPreviewState_state_long_pressableState for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int KeyboardView_keyBackgroundImage for the key. This image needs to be a StateListDrawable, with the following possible states: normal, pressed, checkable, checkable+pressed, checkable+checked, checkable+checked+pressed. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int KeyboardView_keyPreviewHeightHeight of the key press feedback popup. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int KeyboardView_keyPreviewLayoutLayout resource for key press feedback. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int KeyboardView_keyPreviewOffsetVertical offset of the key press feedback from the key. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int KeyboardView_keyTextColorColor to use for the label in a key. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int KeyboardView_keyTextSizeSize of the text for character keys. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int KeyboardView_labelTextSizeSize of the text for custom keys with some text and no icon. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int KeyboardView_popupLayoutLayout resource for popup keyboards. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int KeyboardView_shadowColorPlace a shadow of the specified color behind the text. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int KeyboardView_shadowRadiusRadius of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int KeyboardView_verticalCorrectionAmount to offset the touch Y coordinate by, for bias correction. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int Keyboard_Key_codesThe unicode value or comma-separated values that this key outputs. May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Keyboard_Key_iconPreviewThe icon to show in the popup preview. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Keyboard_Key_isModifierWhether this is a modifier key such as Alt or Shift. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Keyboard_Key_isRepeatableWhether long-pressing on this key will make it repeat. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Keyboard_Key_isStickyWhether this is a toggle key. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Keyboard_Key_keyEdgeFlagsKey edge flags. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Keyboard_Key_keyIconThe icon to display on the key instead of the label. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int Keyboard_Key_keyLabelThe label to display on the key. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int Keyboard_Key_keyOutputTextThe string of characters to output when this key is pressed. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int Keyboard_Key_keyboardModeMode of the keyboard. If the mode doesn't match the requested keyboard mode, the key will be skipped. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int Keyboard_Key_popupCharactersThe characters to display in the popup keyboard. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Keyboard_Key_popupKeyboardThe XML keyboard layout of any popup keyboard. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Keyboard_Row_keyboardModeMode of the keyboard. If the mode doesn't match the requested keyboard mode, the row will be skipped. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Keyboard_Row_rowEdgeFlagsRow edge flags. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Keyboard_horizontalGapDefault horizontal gap between keys. May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Keyboard_keyHeightDefault height of a key, in pixels or percentage of display width. May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Keyboard_keyWidthDefault width of a key, in pixels or percentage of display width. May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Keyboard_verticalGapDefault vertical gap between rows of keys. May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int LayerDrawableItem_bottomBottom coordinate of the layer. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int LayerDrawableItem_drawableDrawable used to render the layer. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int LayerDrawableItem_idIdentifier of the layer. This can be used to retrieve the layer from a drawable container. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int LayerDrawableItem_leftLeft coordinate of the layer. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int LayerDrawableItem_rightRight coordinate of the layer. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int LayerDrawableItem_topTop coordinate of the layer. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int LayerDrawable_autoMirroredIndicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int LayerDrawable_opacityIndicates the opacity of the layer. This can be useful to allow the system to enable drawing optimizations. The default value is translucent. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int LayerDrawable_paddingModeIndicates how layer padding should affect the bounds of subsequent layers. The default padding mode value is nest. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int LayoutAnimation_animationAnimation to use on each child. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int LayoutAnimation_animationOrderThe order in which the animations will be started. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int LayoutAnimation_delayFraction of the animation duration used to delay the beginning of the animation of each child. May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int LayoutAnimation_interpolatorInterpolator used to interpolate the delay between the start of each animation. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int LevelListDrawableItem_drawableReference to a drawable resource to use for the frame. If not given, the drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int LevelListDrawableItem_maxLevelThe maximum level allowed for this item. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int LevelListDrawableItem_minLevelThe minimum level allowed for this item. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int LinearLayout_Layout_layout_gravityStandard gravity constant that a child supplies to its parent. Defines how the child view should be positioned, on both the X and Y axes, within its enclosing layout. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int LinearLayout_Layout_layout_heightSpecifies the basic height of the view. This is a required attribute for any view inside of a containing layout manager. Its value may be a dimension (such as "12dip") for a constant height or one of the special constants. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int LinearLayout_Layout_layout_weightThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int LinearLayout_Layout_layout_widthSpecifies the basic width of the view. This is a required attribute for any view inside of a containing layout manager. Its value may be a dimension (such as "12dip") for a constant width or one of the special constants. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int LinearLayout_baselineAlignedWhen set to false, prevents the layout from aligning its children's baselines. This attribute is particularly useful when the children use different values for gravity. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int LinearLayout_baselineAlignedChildIndexWhen a linear layout is part of another layout that is baseline aligned, it can specify which of its children to baseline align to (that is, which child TextView). Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int LinearLayout_dividerDrawable to use as a vertical divider between buttons. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int LinearLayout_dividerPaddingSize of padding on either end of a divider. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int LinearLayout_gravitySpecifies how an object should position its content, on both the X and Y axes, within its own bounds. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int LinearLayout_measureWithLargestChildWhen set to true, all children with a weight will be considered having the minimum size of the largest child. If false, all children are measured normally. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int LinearLayout_orientationShould the layout be a column or a row? Use "horizontal" for a row, "vertical" for a column. The default is horizontal. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int LinearLayout_showDividersSetting for which dividers to show. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int LinearLayout_weightSumDefines the maximum weight sum. If unspecified, the sum is computed by adding the layout_weight of all of the children. This can be used for instance to give a single child 50% of the total available space by giving it a layout_weight of 0.5 and setting the weightSum to 1.0. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ListPreference_entriesThe human-readable array to present as a list. Each entry must have a corresponding index in entryValues. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ListPreference_entryValuesThe array to find the value to save for a preference when an entry from entries is selected. If a user clicks on the second item in entries, the second item in this array will be saved to the preference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ListView_dividerDrawable or color to draw between list items. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ListView_dividerHeightHeight of the divider. Will use the intrinsic height of the divider if this is not specified. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ListView_entriesReference to an array resource that will populate the ListView. For static content, this is simpler than populating the ListView programmatically. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ListView_footerDividersEnabledWhen set to false, the ListView will not draw the divider before each footer view. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ListView_headerDividersEnabledWhen set to false, the ListView will not draw the divider after each header view. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ListView_overScrollFooterDrawable to draw below list content. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ListView_overScrollHeaderDrawable to draw above list content. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int MapView_apiKeyValue is a string that specifies the Maps API Key to use. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MaterialProgressDrawable_colorSolid color for the gradient shape. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int MaterialProgressDrawable_heightMakes the TextView be exactly this many pixels tall. You could get the same effect by specifying this number in the layout parameters. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MaterialProgressDrawable_innerRadiusInner radius of the ring. When defined, innerRadiusRatio is ignored. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int MaterialProgressDrawable_thicknessThickness of the ring. When defined, thicknessRatio is ignored. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int MaterialProgressDrawable_visibleProvides initial visibility state of the drawable; the default
value is false. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int MaterialProgressDrawable_widthMakes the TextView be exactly this many pixels wide. You could get the same effect by specifying this number in the layout parameters. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MediaRouteButton_mediaRouteTypesThe types of media routes the button and its resulting chooser will filter by. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int MediaRouteButton_minHeightThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int MediaRouteButton_minWidthThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int MenuGroup_checkableBehaviorWhether the items are capable of displaying a check mark. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int MenuGroup_enabledWhether the items are enabled. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MenuGroup_idThe ID of the group. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MenuGroup_menuCategoryThe category applied to all items within this group. (This will be or'ed with the orderInCategory attribute.) Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int MenuGroup_orderInCategoryThe order within the category applied to all items within this group. (This will be or'ed with the category attribute.) Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int MenuGroup_visibleWhether the items are shown/visible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int MenuItemCheckedFocusedState_state_checkableState identifier indicating that the object may display a check mark.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MenuItemCheckedFocusedState_state_checkedState identifier indicating that the object is currently checked. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int MenuItemCheckedFocusedState_state_focusedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MenuItemCheckedState_state_checkableState identifier indicating that the object may display a check mark.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MenuItemCheckedState_state_checkedState identifier indicating that the object is currently checked. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MenuItemUncheckedFocusedState_state_checkableState identifier indicating that the object may display a check mark.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MenuItemUncheckedFocusedState_state_focusedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MenuItemUncheckedState_state_checkableState identifier indicating that the object may display a check mark.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MenuItem_actionLayoutAn optional layout to be used as an action view.
See Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int MenuItem_actionProviderClassThe name of an optional ActionProvider class to instantiate an action view
and perform operations such as default action for that menu item.
See Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int MenuItem_actionViewClassThe name of an optional View class to instantiate and use as an
action view. See Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int MenuItem_alphabeticShortcutThe alphabetic shortcut key. This is the shortcut when using a keyboard with alphabetic keys. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int MenuItem_checkableWhether the item is capable of displaying a check mark. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int MenuItem_checkedWhether the item is checked. Note that you must first have enabled checking with the checkable attribute or else the check mark will not appear. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int MenuItem_enabledWhether the item is enabled. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MenuItem_iconThe icon associated with this item. This icon will not always be shown, so the title should be sufficient in describing this item. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MenuItem_idThe ID of the item. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int MenuItem_menuCategoryThe category applied to the item. (This will be or'ed with the orderInCategory attribute.) Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int MenuItem_numericShortcutThe numeric shortcut key. This is the shortcut when using a numeric (e.g., 12-key) keyboard. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int MenuItem_onClickName of a method on the Context used to inflate the menu that will be called when the item is clicked. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int MenuItem_orderInCategoryThe order within the category applied to the item. (This will be or'ed with the category attribute.) Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int MenuItem_showAsActionHow this item should display in the Action Bar, if present. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int MenuItem_titleThe title associated with the item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int MenuItem_titleCondensedThe condensed title associated with the item. This is used in situations where the normal title may be too long to be displayed. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int MenuItem_visibleWhether the item is shown/visible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int MenuView_headerBackgroundDefault background for the menu header. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int MenuView_horizontalDividerDefault horizontal divider between rows of menu items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int MenuView_itemBackgroundDefault background for each menu item. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int MenuView_itemIconDisabledAlphaDefault disabled icon alpha for each menu item that shows an icon. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int MenuView_itemTextAppearanceDefault appearance of menu item text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int MenuView_verticalDividerDefault vertical divider between menu items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int MenuView_windowAnimationStyleDefault animations for the menu. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MultiPaneChallengeLayout_Layout_layout_gravityStandard gravity constant that a child supplies to its parent. Defines how the child view should be positioned, on both the X and Y axes, within its enclosing layout. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MultiPaneChallengeLayout_orientationInfluences how layout_centerWithinArea behaves Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MultiSelectListPreference_entriesThe human-readable array to present as a list. Each entry must have a corresponding index in entryValues. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int MultiSelectListPreference_entryValuesThe array to find the value to save for a preference when an entry from entries is selected. If a user clicks the second item in entries, the second item in this array will be saved to the preference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int NinePatchDrawable_alphaSpecifies the alpha multiplier to apply to the base drawable. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int NinePatchDrawable_autoMirroredIndicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int NinePatchDrawable_ditherEnables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int NinePatchDrawable_srcIdentifier of the bitmap file. This attribute is mandatory. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int NinePatchDrawable_tintIf set, specifies the color to apply to the drawable as a tint. By default, no tint is applied. May be a color state list. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int NinePatchDrawable_tintModeWhen a tint color is set, specifies its Porter-Duff blending mode. The default value is src_in, which treats the drawable as an alpha mask. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int OffHostApduService_apduServiceBannerA drawable that can be rendered in Android's system UI for representing the service. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int OffHostApduService_descriptionShort description of the functionality the service implements. This attribute is mandatory. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int OvershootInterpolator_tensionThis is the amount of tension. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int PathInterpolator_controlX1This symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int PathInterpolator_controlX2This symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int PathInterpolator_controlY1This symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int PathInterpolator_controlY2This symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int PopupWindowBackgroundState_state_above_anchorState identifier indicating the popup will be above the anchor. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int PopupWindow_popupAnimationStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
1
(0x00000001)
public static final int PopupWindow_popupBackgroundThis symbol is the offset where the May be a reference to another resource, in the form " May be a color value, in the form of "
Constant Value:
0
(0x00000000)
public static final int PreferenceGroup_orderingFromXmlWhether to order the Preference under this group as they appear in the XML file. If this is false, the ordering will follow the Preference order attribute and default to alphabetic for those without the order attribute. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int PreferenceHeader_breadCrumbShortTitleThe short title for the bread crumb of this item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int PreferenceHeader_breadCrumbTitleThe title for the bread crumb of this item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int PreferenceHeader_fragmentThe fragment that is displayed when the user selects this item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int PreferenceHeader_iconAn icon for the item. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int PreferenceHeader_idIdentifier value for the header. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int PreferenceHeader_summaryThe summary for the item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int PreferenceHeader_titleThe title of the item that is shown to the user. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Preference_defaultValueThe default value for the preference, which will be set either if persistence is off or persistence is on and the preference is not found in the persistent storage. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " May be a boolean value, either " May be a floating point value, such as " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int Preference_dependencyThe key of another Preference that this Preference will depend on. If the other Preference is not set or is off, this Preference will be disabled. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int Preference_enabledWhether the Preference is enabled. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Preference_fragmentWhen used inside of a modern PreferenceActivity, this declares a new PreferenceFragment to be shown when the user selects this item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int Preference_iconThe optional icon for the preference Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Preference_keyThe key to store the Preference value. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Preference_layoutThe layout for the Preference in a PreferenceActivity screen. This should rarely need to be changed, look at widgetLayout instead. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Preference_orderThe order for the Preference (lower values are to be ordered first). If this is not specified, the default orderin will be alphabetic. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int Preference_persistentWhether the Preference stores its value to the shared preferences. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Preference_selectableWhether the Preference is selectable. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Preference_shouldDisableViewWhether the view of this Preference should be disabled when this Preference is disabled. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int Preference_summaryThe summary for the Preference in a PreferenceActivity screen. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Preference_titleThe title for the Preference in a PreferenceActivity screen. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Preference_widgetLayoutThe layout for the controllable widget portion of a Preference. This is inflated into the layout for a Preference and should be used more frequently than the layout attribute. For example, a checkbox preference would specify a custom layout (consisting of just the CheckBox) here. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int PrintService_addPrintersActivityFully qualified class name of an activity that allows the user to manually add printers to this print service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int PrintService_advancedPrintOptionsActivityFully qualified class name of an activity with advanced print options specific to this print service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int PrintService_settingsActivityFully qualified class name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int PrintService_vendorThe vendor name if this print service is vendor specific. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ProgressBar_animationResolutionTimeout between frames of animation in milliseconds Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int ProgressBar_indeterminateAllows to enable the indeterminate mode. In this mode the progress bar plays an infinite looping animation. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ProgressBar_indeterminateBehaviorDefines how the indeterminate mode should behave when the progress reaches max. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int ProgressBar_indeterminateDrawableDrawable used for the indeterminate mode. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int ProgressBar_indeterminateDurationDuration of the indeterminate animation. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int ProgressBar_indeterminateOnlyRestricts to ONLY indeterminate mode (state-keeping progress mode will not work). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ProgressBar_interpolatorThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
13
(0x0000000d)
public static final int ProgressBar_maxDefines the maximum value the progress can take. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ProgressBar_maxHeightAn optional argument to supply a maximum height for this view. See {see android.widget.ImageView#setMaxHeight} for details. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ProgressBar_maxWidthAn optional argument to supply a maximum width for this view. See {see android.widget.ImageView#setMaxWidth} for details. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ProgressBar_minHeightThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
12
(0x0000000c)
public static final int ProgressBar_minWidthThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
11
(0x0000000b)
public static final int ProgressBar_mirrorForRtlDefines if the associated drawables need to be mirrored when in RTL mode. Default is false Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int ProgressBar_progressDefines the default progress value, between 0 and max. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ProgressBar_progressDrawableDrawable used for the progress mode. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ProgressBar_secondaryProgressDefines the secondary progress value, between 0 and max. This progress is drawn between the primary progress and the background. It can be ideal for media scenarios such as showing the buffering progress while the default progress shows the play progress. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int PropertyAnimator_propertyNameName of the property being animated. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int PublicKey_valueConcrete value to assign to this piece of named meta-data.
The data can later be retrieved from the meta data Bundle
through May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " May be a boolean value, either " May be a color value, in the form of " May be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RadioGroup_checkedButtonThe id of the child radio button that should be checked by default within this radio group. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int RadioGroup_orientationShould the radio group be a column or a row? Use "horizontal" for a row, "vertical" for a column. The default is vertical. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RatingBar_isIndicatorWhether this rating bar is an indicator (and non-changeable by the user). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int RatingBar_numStarsThe number of stars (or rating items) to show. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RatingBar_ratingThe rating to set by default. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int RatingBar_stepSizeThe step size of the rating. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int RecognitionService_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RelativeLayout_Layout_layout_abovePositions the bottom edge of this view above the given anchor view ID. Accommodates bottom margin of this view and top margin of anchor view. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int RelativeLayout_Layout_layout_alignBaselinePositions the baseline of this view on the baseline of the given anchor view ID. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int RelativeLayout_Layout_layout_alignBottomMakes the bottom edge of this view match the bottom edge of the given anchor view ID. Accommodates bottom margin. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int RelativeLayout_Layout_layout_alignEndMakes the end edge of this view match the end edge of the given anchor view ID. Accommodates end margin. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int RelativeLayout_Layout_layout_alignLeftMakes the left edge of this view match the left edge of the given anchor view ID. Accommodates left margin. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int RelativeLayout_Layout_layout_alignParentBottomIf true, makes the bottom edge of this view match the bottom edge of the parent. Accommodates bottom margin. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int RelativeLayout_Layout_layout_alignParentEndIf true, makes the end edge of this view match the end edge of the parent. Accommodates end margin. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int RelativeLayout_Layout_layout_alignParentLeftIf true, makes the left edge of this view match the left edge of the parent. Accommodates left margin. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int RelativeLayout_Layout_layout_alignParentRightIf true, makes the right edge of this view match the right edge of the parent. Accommodates right margin. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int RelativeLayout_Layout_layout_alignParentStartIf true, makes the start edge of this view match the start edge of the parent. Accommodates start margin. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int RelativeLayout_Layout_layout_alignParentTopIf true, makes the top edge of this view match the top edge of the parent. Accommodates top margin. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int RelativeLayout_Layout_layout_alignRightMakes the right edge of this view match the right edge of the given anchor view ID. Accommodates right margin. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int RelativeLayout_Layout_layout_alignStartMakes the start edge of this view match the start edge of the given anchor view ID. Accommodates start margin. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int RelativeLayout_Layout_layout_alignTopMakes the top edge of this view match the top edge of the given anchor view ID. Accommodates top margin. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int RelativeLayout_Layout_layout_alignWithParentIfMissingIf set to true, the parent will be used as the anchor when the anchor cannot be be found for layout_toLeftOf, layout_toRightOf, etc. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int RelativeLayout_Layout_layout_belowPositions the top edge of this view below the given anchor view ID. Accommodates top margin of this view and bottom margin of anchor view. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int RelativeLayout_Layout_layout_centerHorizontalIf true, centers this child horizontally within its parent. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int RelativeLayout_Layout_layout_centerInParentIf true, centers this child horizontally and vertically within its parent. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int RelativeLayout_Layout_layout_centerVerticalIf true, centers this child vertically within its parent. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int RelativeLayout_Layout_layout_toEndOfPositions the start edge of this view to the end of the given anchor view ID. Accommodates start margin of this view and end margin of anchor view. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int RelativeLayout_Layout_layout_toLeftOfPositions the right edge of this view to the left of the given anchor view ID. Accommodates right margin of this view and left margin of anchor view. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RelativeLayout_Layout_layout_toRightOfPositions the left edge of this view to the right of the given anchor view ID. Accommodates left margin of this view and right margin of anchor view. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int RelativeLayout_Layout_layout_toStartOfPositions the end edge of this view to the start of the given anchor view ID. Accommodates end margin of this view and start margin of anchor view. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int RelativeLayout_gravitySpecifies how an object should position its content, on both the X and Y axes, within its own bounds. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RelativeLayout_ignoreGravityIndicates what view should not be affected by gravity. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int RingtonePreference_ringtoneTypeWhich ringtone type(s) to show in the picker. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RingtonePreference_showDefaultWhether to show an item for a default sound. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int RingtonePreference_showSilentWhether to show an item for 'Silent'. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int RippleDrawable_colorThe color to use for ripple effects. This attribute is required. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RotarySelector_orientationUse "horizontal" or "vertical". The default is horizontal. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int RotateAnimation_fromDegreesThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int RotateAnimation_pivotXThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int RotateAnimation_pivotYThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int RotateAnimation_toDegreesThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int RotateDrawable_drawableReference to a drawable resource to use for the frame. If not given, the drawable must be defined by the first child tag. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int RotateDrawable_fromDegreesThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int RotateDrawable_pivotXThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
4
(0x00000004)
public static final int RotateDrawable_pivotYThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
5
(0x00000005)
public static final int RotateDrawable_toDegreesThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int RotateDrawable_visibleProvides initial visibility state of the drawable; the default
value is false. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ScaleAnimation_fromXScaleThis symbol is the offset where the May be a floating point value, such as " May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int ScaleAnimation_fromYScaleThis symbol is the offset where the May be a floating point value, such as " May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
4
(0x00000004)
public static final int ScaleAnimation_pivotXThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int ScaleAnimation_pivotYThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int ScaleAnimation_toXScaleThis symbol is the offset where the May be a floating point value, such as " May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int ScaleAnimation_toYScaleThis symbol is the offset where the May be a floating point value, such as " May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
5
(0x00000005)
public static final int ScaleDrawable_drawableReference to a drawable resource to draw with the specified scale. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ScaleDrawable_scaleGravitySpecifies where the drawable is positioned after scaling. The default value is left. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ScaleDrawable_scaleHeightScale height, expressed as a percentage of the drawable's bound. The value's format is XX%. For instance: 100%, 12.5%, etc. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ScaleDrawable_scaleWidthScale width, expressed as a percentage of the drawable's bound. The value's format is XX%. For instance: 100%, 12.5%, etc. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ScaleDrawable_useIntrinsicSizeAsMinimumUse the drawable's intrinsic width and height as minimum size values. Useful if the target drawable is a 9-patch or otherwise should not be scaled down beyond a minimum size. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ScrollView_fillViewportDefines whether the scrollview should stretch its content to fill the viewport. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SearchView_iconifiedByDefaultThe default state of the SearchView. If true, it will be iconified when not in use and expanded when clicked. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int SearchView_imeOptionsThe IME options to set on the query text field. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SearchView_inputTypeThe input type to set on the query text field. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SearchView_maxWidthAn optional maximum width of the SearchView. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SearchView_queryHintAn optional query hint string to be displayed in the empty query field. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int SearchableActionKey_keycodeThis attribute denotes the action key you wish to respond to. Note that not
all action keys are actually supported using this mechanism, as many of them are
used for typing, navigation, or system functions. This will be added to the
Note, in addition to the keycode, you must also provide one or more of the action specifier attributes. Required attribute. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SearchableActionKey_queryActionMsgIf you wish to handle an action key during normal search query entry, you
must define an action string here. This will be added to the
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SearchableActionKey_suggestActionMsgIf you wish to handle an action key while a suggestion is being displayed and
selected, there are two ways to handle this. If all of your suggestions
can handle the action key, you can simply define the action message using this
attribute. This will be added to the
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SearchableActionKey_suggestActionMsgColumnIf you wish to handle an action key while a suggestion is being displayed and
selected, but you do not wish to enable this action key for every suggestion,
then you can use this attribute to control it on a suggestion-by-suggestion basis.
First, you must define a column (and name it here) where your suggestions will include
the action string. Then, in your content provider, you must provide this column, and
when desired, provide data in this column.
The search manager will look at your suggestion cursor, using the string
provided here in order to select a column, and will use that to select a string from
the cursor. That string will be added to the
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Searchable_autoUrlDetectIf provided and Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int Searchable_hintIf supplied, this string will be displayed as a hint to the user. Optional attribute. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Searchable_iconThis is deprecated. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Searchable_imeOptionsAdditional features you can enable in an IME associated with an editor
to improve the integration with your application. The constants
here correspond to those defined by
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int Searchable_includeInGlobalSearchIf provided and Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int Searchable_inputTypeThe type of data being placed in a text field, used to help an
input method decide how to let the user enter text. The constants
here correspond to those defined by
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int Searchable_labelThis is the user-displayed name of the searchable activity. Required attribute. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Searchable_queryAfterZeroResultsIf provided and Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int Searchable_searchButtonTextIf supplied, this string will be displayed as the text of the "Search" button. Optional attribute. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int Searchable_searchModeAdditional features are controlled by mode bits in this field. Omitting this field, or setting to zero, provides default behavior. Optional attribute. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Searchable_searchSettingsDescriptionIf provided, this string will be used to describe the searchable item in the searchable items settings within system search settings. Optional attribute. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int Searchable_searchSuggestAuthorityIf provided, this is the trigger indicating that the searchable activity provides suggestions as well. The value must be a fully-qualified content provider authority (e.g. "com.example.android.apis.SuggestionProvider") and should match the "android:authorities" tag in your content provider's manifest entry. Optional attribute. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Searchable_searchSuggestIntentActionIf provided, and not overridden by an action in the selected suggestion, this
string will be placed in the action field of the Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Searchable_searchSuggestIntentDataIf provided, and not overridden by an action in the selected suggestion, this
string will be placed in the data field of the Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int Searchable_searchSuggestPathIf provided, this will be inserted in the suggestions query Uri, after the authority you have provide but before the standard suggestions path. Optional attribute. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Searchable_searchSuggestSelectionIf provided, suggestion queries will be passed into your query function as the selection parameter. Typically this will be a WHERE clause for your database, and will contain a single question mark, which represents the actual query string that has been typed by the user. If not provided, then the user query text will be appended to the query Uri (after an additional "/".) Optional attribute. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Searchable_searchSuggestThresholdIf provided, this is the minimum number of characters needed to trigger search suggestions. The default value is 0. Optional attribute. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int Searchable_voiceLanguageIf provided, this specifies the spoken language to be expected, and that it will be
different than the one set in the Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int Searchable_voiceLanguageModelIf provided, this specifies the language model that should be used by the
voice recognition system. See
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int Searchable_voiceMaxResultsIf provided, enforces the maximum number of results to return, including the "best" result which will always be provided as the SEARCH intent's primary query. Must be one or greater. If not provided, the recognizer will choose how many results to return. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int Searchable_voicePromptTextIf provided, this specifies a prompt that will be displayed during voice input. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int Searchable_voiceSearchModeVoice search features are controlled by mode bits in this field. Omitting this field, or setting to zero, provides default behavior. If showVoiceSearchButton is set, then launchWebSearch or launchRecognizer must also be set. Optional attribute. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int SeekBar_splitTrackWhether to split the track and leave a gap for the thumb drawable. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SeekBar_thumbDraws the thumb on a seekbar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SeekBar_thumbOffsetAn offset for the thumb that allows it to extend out of the range of the track. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SelectionModeDrawables_actionModeCopyDrawableDrawable to use for the Copy action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SelectionModeDrawables_actionModeCutDrawableDrawable to use for the Cut action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SelectionModeDrawables_actionModePasteDrawableDrawable to use for the Paste action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SelectionModeDrawables_actionModeSelectAllDrawableDrawable to use for the Select all action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int SettingInjectorService_iconThe icon for the preference, should refer to all apps covered by the setting. Typically a generic icon for the developer. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SettingInjectorService_settingsActivityThe activity to launch when the setting is clicked on. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SettingInjectorService_titleThe title for the preference. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ShapeDrawablePadding_bottomBottom padding. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ShapeDrawablePadding_leftLeft padding. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ShapeDrawablePadding_rightRight padding. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ShapeDrawablePadding_topTop padding. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ShapeDrawable_colorDefines the color of the shape. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ShapeDrawable_ditherEnables or disables dithering. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ShapeDrawable_heightDefines the height of the shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ShapeDrawable_widthDefines the width of the shape. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Slide_slideEdgeThis symbol is the offset where the Must be one of the following constant values.
Constant Value:
0
(0x00000000)
public static final int SlidingDrawer_allowSingleTapIndicates whether the drawer can be opened/closed by a single tap on the handle. (If false, the user must drag or fling, or click using the trackball, to open/close the drawer.) Default is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int SlidingDrawer_animateOnClickIndicates whether the drawer should be opened/closed with an animation when the user clicks the handle. Default is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int SlidingDrawer_bottomOffsetExtra offset for the handle at the bottom of the SlidingDrawer. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SlidingDrawer_contentIdentifier for the child that represents the drawer's content. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int SlidingDrawer_handleIdentifier for the child that represents the drawer's handle. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int SlidingDrawer_orientationOrientation of the SlidingDrawer. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SlidingDrawer_topOffsetExtra offset for the handle at the top of the SlidingDrawer. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SlidingTab_orientationUse "horizontal" for a row, "vertical" for a column. The default is horizontal. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SpellChecker_Subtype_labelThe name of the subtype. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SpellChecker_Subtype_subtypeExtraValueThe extra value of the subtype. This string can be any string and will be passed to the SpellChecker. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SpellChecker_Subtype_subtypeLocaleThe locale of the subtype. This string should be a locale (e.g. en_US, fr_FR...) This is also used by the framework to know the supported locales of the spell checker. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SpellChecker_labelThe name of the spell checker. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SpellChecker_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Spinner_dropDownHorizontalOffsetHorizontal offset from the spinner widget for positioning the dropdown in spinnerMode="dropdown". Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Spinner_dropDownSelectorList selector to use for spinnerMode="dropdown" display. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Spinner_dropDownVerticalOffsetVertical offset from the spinner widget for positioning the dropdown in spinnerMode="dropdown". Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Spinner_dropDownWidthWidth of the dropdown in spinnerMode="dropdown". May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Spinner_gravityGravity setting for positioning the currently selected item. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Spinner_popupBackgroundBackground drawable to use for the dropdown in spinnerMode="dropdown". May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Spinner_promptThe prompt to display when the spinner's dialog is shown. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Spinner_spinnerModeDisplay mode for spinner options. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int StateListAnimatorItem_animationAnimation to use on each child. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int StateListDrawable_autoMirroredIndicates if the drawable needs to be mirrored when its layout direction is RTL (right-to-left). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int StateListDrawable_constantSizeIf true, the drawable's reported internal size will remain constant as the state changes; the size is the maximum of all of the states. If false, the size will vary based on the current state. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int StateListDrawable_ditherEnables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int StateListDrawable_enterFadeDurationAmount of time (in milliseconds) to fade in a new state drawable. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int StateListDrawable_exitFadeDurationAmount of time (in milliseconds) to fade out an old state drawable. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int StateListDrawable_variablePaddingIf true, allows the drawable's padding to change based on the current state that is selected. If false, the padding will stay the same (based on the maximum padding of all the states). Enabling this feature requires that the owner of the drawable deal with performing layout when the state changes, which is often not supported. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int StateListDrawable_visibleIndicates whether the drawable should be initially visible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SwitchPreference_disableDependentsStateThe state (true for on, or false for off) that causes dependents to be disabled. By default, dependents will be disabled when this is unchecked, so the value of this preference is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SwitchPreference_summaryOffThe summary for the Preference in a PreferenceActivity screen when the SwitchPreference is unchecked. If separate on/off summaries are not needed, the summary attribute can be used instead. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SwitchPreference_summaryOnThe summary for the Preference in a PreferenceActivity screen when the SwitchPreference is checked. If separate on/off summaries are not needed, the summary attribute can be used instead. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SwitchPreference_switchTextOffThe text used on the switch itself when in the "off" state. This should be a very SHORT string, as it appears in a small space. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int SwitchPreference_switchTextOnThe text used on the switch itself when in the "on" state. This should be a very SHORT string, as it appears in a small space. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Switch_splitTrackWhether to split the track and leave a gap for the thumb drawable. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int Switch_switchMinWidthMinimum width for the switch component Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Switch_switchPaddingMinimum space between the switch and caption text Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Switch_switchTextAppearanceTextAppearance style for text displayed on the switch thumb. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Switch_textOffText to use when the switch is in the unchecked/"off" state. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Switch_textOnText to use when the switch is in the checked/"on" state. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Switch_thumbDrawable to use as the "thumb" that switches back and forth. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Switch_thumbTextPaddingAmount of padding on either side of text within the switch thumb. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Switch_trackDrawable to use as the "track" that the switch thumb slides within. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int SyncAdapter_accountTypeThe account type this authenticator handles. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int SyncAdapter_allowParallelSyncsSet to true to tell the SyncManager that this SyncAdapter supports multiple simultaneous syncs for the same account type and authority. Otherwise the SyncManager will be sure not to issue a start sync request to this SyncAdapter if the SyncAdapter is already syncing another account. Defaults to false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int SyncAdapter_contentAuthoritythe authority of a content provider. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int SyncAdapter_isAlwaysSyncableSet to true to tell the SyncManager to automatically call setIsSyncable(..., ..., 1) for the SyncAdapter instead of issuaing an initialization sync to the SyncAdapter. Defaults to false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int SyncAdapter_settingsActivityIf provided, specifies the action of the settings activity for this SyncAdapter. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int SyncAdapter_supportsUploadingThis symbol is the offset where the Must be a boolean value, either " This may also be a reference to a resource (in the form
"
Constant Value:
4
(0x00000004)
public static final int SyncAdapter_userVisibleThis symbol is the offset where the Must be a boolean value, either " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int TabWidget_dividerDrawable used to draw the divider between tabs. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TabWidget_tabStripEnabledDetermines whether the strip under the tab indicators is drawn or not. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int TabWidget_tabStripLeftDrawable used to draw the left part of the strip underneath the tabs. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TabWidget_tabStripRightDrawable used to draw the right part of the strip underneath the tabs. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TableLayout_collapseColumnsThe zero-based index of the columns to collapse. The column indices must be separated by a comma: 1, 2, 5. Illegal and duplicate indices are ignored. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TableLayout_shrinkColumnsThe zero-based index of the columns to shrink. The column indices must be separated by a comma: 1, 2, 5. Illegal and duplicate indices are ignored. You can shrink all columns by using the value "*" instead. Note that a column can be marked stretchable and shrinkable at the same time. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TableLayout_stretchColumnsThe zero-based index of the columns to stretch. The column indices must be separated by a comma: 1, 2, 5. Illegal and duplicate indices are ignored. You can stretch all columns by using the value "*" instead. Note that a column can be marked stretchable and shrinkable at the same time. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TableRow_Cell_layout_columnThe index of the column in which this child should be. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TableRow_Cell_layout_spanDefines how many columns this child should span. Must be >= 1. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TextAppearance_elegantTextHeightElegant text height, especially for less compacted complex script text. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int TextAppearance_fontFamilyFont family (named by string) for the text. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int TextAppearance_shadowColorPlace a shadow of the specified color behind the text. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int TextAppearance_shadowDxHorizontal offset of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int TextAppearance_shadowDyVertical offset of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int TextAppearance_shadowRadiusRadius of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int TextAppearance_textAllCapsPresent the text in ALL CAPS. This may use a small-caps form when available. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int TextAppearance_textColorText color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int TextAppearance_textColorHighlightColor of the text selection highlight. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int TextAppearance_textColorHintColor of the hint text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int TextAppearance_textColorLinkColor of the links. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int TextAppearance_textSizeSize of the text. Recommended dimension type for text is "sp" for scaled-pixels (example: 15sp). Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TextAppearance_textStyleStyle (bold, italic, bolditalic) for the text. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TextAppearance_typefaceTypeface (normal, sans, serif, monospace) for the text. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TextClock_format12HourSpecifies the formatting pattern used to show the time and/or date
in 12-hour mode. Please refer to Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TextClock_format24HourSpecifies the formatting pattern used to show the time and/or date
in 24-hour mode. Please refer to Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TextClock_timeZoneSpecifies the time zone to use. When this attribute is specified, the
TextClock will ignore the time zone of the system. To use the user's
time zone, do not specify this attribute. The default value is the
user's time zone. Please refer to Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TextToSpeechEngine_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TextViewAppearance_textAppearanceBase text color, typeface, size, and style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TextViewMultiLineBackgroundState_state_multilineState identifier indicating a TextView has a multi-line layout. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TextView_autoLinkControls whether links such as urls and email addresses are automatically found and converted to clickable links. The default value is "none", disabling this feature. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int TextView_autoTextIf set, specifies that this TextView has a textual input method and automatically corrects some common spelling errors. The default is "false". Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
45
(0x0000002d)
public static final int TextView_bufferTypeDetermines the minimum type that getText() will return. The default is "normal". Note that EditText and LogTextBox always return Editable, even if you specify something less powerful here. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int TextView_capitalizeIf set, specifies that this TextView has a textual input method and should automatically capitalize what the user types. The default is "none". Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
44
(0x0000002c)
public static final int TextView_cursorVisibleMakes the cursor visible (the default) or invisible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int TextView_digitsIf set, specifies that this TextView has a numeric input method and that these specific characters are the ones that it will accept. If this is set, numeric is implied to be true. The default is false. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
41
(0x00000029)
public static final int TextView_drawableBottomThe drawable to be drawn below the text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
49
(0x00000031)
public static final int TextView_drawableEndThe drawable to be drawn to the end of the text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
74
(0x0000004a)
public static final int TextView_drawableLeftThe drawable to be drawn to the left of the text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
50
(0x00000032)
public static final int TextView_drawablePaddingThe padding between the drawables and the text. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
52
(0x00000034)
public static final int TextView_drawableRightThe drawable to be drawn to the right of the text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
51
(0x00000033)
public static final int TextView_drawableStartThe drawable to be drawn to the start of the text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
73
(0x00000049)
public static final int TextView_drawableTopThe drawable to be drawn above the text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
48
(0x00000030)
public static final int TextView_editableIf set, specifies that this TextView has an input method. It will be a textual one unless it has otherwise been specified. For TextView, this is false by default. For EditText, it is true by default. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
46
(0x0000002e)
public static final int TextView_editorExtrasReference to an
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
58
(0x0000003a)
public static final int TextView_elegantTextHeightElegant text height, especially for less compacted complex script text. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
76
(0x0000004c)
public static final int TextView_ellipsizeIf set, causes words that are longer than the view is wide to be ellipsized instead of broken in the middle. You will often also want to set scrollHorizontally or singleLine as well so that the text as a whole is also constrained to a single line instead of still allowed to be broken onto multiple lines. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int TextView_emsMakes the TextView be exactly this many ems wide. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
27
(0x0000001b)
public static final int TextView_enabledSpecifies whether the widget is enabled. The interpretation of the enabled state varies by subclass. For example, a non-enabled EditText prevents the user from editing the contained text, and a non-enabled Button prevents the user from tapping the button. The appearance of enabled and non-enabled widgets may differ, if the drawables referenced from evaluating state_enabled differ. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TextView_fontFamilyFont family (named by string) for the text. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
75
(0x0000004b)
public static final int TextView_freezesTextIf set, the text view will include its current complete text inside of its frozen icicle in addition to meta-data such as the current cursor position. By default this is disabled; it can be useful when the contents of a text view is not stored in a persistent place such as a content provider. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
47
(0x0000002f)
public static final int TextView_gravitySpecifies how to align the text by the view's x- and/or y-axis when the text is smaller than the view. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int TextView_heightMakes the TextView be exactly this many pixels tall. You could get the same effect by specifying this number in the layout parameters. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
24
(0x00000018)
public static final int TextView_hintHint text to display when the text is empty. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int TextView_imeActionIdSupply a value for
Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
61
(0x0000003d)
public static final int TextView_imeActionLabelSupply a value for
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
60
(0x0000003c)
public static final int TextView_imeOptionsAdditional features you can enable in an IME associated with an editor
to improve the integration with your application. The constants
here correspond to those defined by
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
59
(0x0000003b)
public static final int TextView_includeFontPaddingLeave enough room for ascenders and descenders instead of using the font ascent and descent strictly. (Normally true). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
34
(0x00000022)
public static final int TextView_inputMethodIf set, specifies that this TextView should use the specified input method (specified by fully-qualified class name). Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
43
(0x0000002b)
public static final int TextView_inputTypeThe type of data being placed in a text field, used to help an
input method decide how to let the user enter text. The constants
here correspond to those defined by
Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
56
(0x00000038)
public static final int TextView_lineSpacingExtraExtra spacing between lines of text. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
53
(0x00000035)
public static final int TextView_lineSpacingMultiplierExtra spacing between lines of text, as a multiplier. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
54
(0x00000036)
public static final int TextView_linesMakes the TextView be exactly this many lines tall. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
23
(0x00000017)
public static final int TextView_linksClickableIf set to false, keeps the movement method from being set to the link movement method even if autoLink causes links to be found. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int TextView_marqueeRepeatLimitThe number of times to repeat the marquee animation. Only applied if the TextView has marquee enabled. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
55
(0x00000037)
public static final int TextView_maxEmsMakes the TextView be at most this many ems wide. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
26
(0x0000001a)
public static final int TextView_maxHeightMakes the TextView be at most this many pixels tall. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int TextView_maxLengthSet an input filter to constrain the text length to the specified number. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
35
(0x00000023)
public static final int TextView_maxLinesMakes the TextView be at most this many lines tall.
When used on an editable text, the Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int TextView_maxWidthMakes the TextView be at most this many pixels wide. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int TextView_minEmsMakes the TextView be at least this many ems wide. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
29
(0x0000001d)
public static final int TextView_minHeightMakes the TextView be at least this many pixels tall. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int TextView_minLinesMakes the TextView be at least this many lines tall.
When used on an editable text, the Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
25
(0x00000019)
public static final int TextView_minWidthMakes the TextView be at least this many pixels wide. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int TextView_numericIf set, specifies that this TextView has a numeric input method. The default is false. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
40
(0x00000028)
public static final int TextView_passwordWhether the characters of the field are displayed as password dots instead of themselves. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
31
(0x0000001f)
public static final int TextView_phoneNumberIf set, specifies that this TextView has a phone number input method. The default is false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
42
(0x0000002a)
public static final int TextView_privateImeOptionsAn addition content type description to supply to the input
method attached to the text view, which is private to the
implementation of the input method. This simply fills in
the Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
57
(0x00000039)
public static final int TextView_scrollHorizontallyWhether the text is allowed to be wider than the view (and therefore can be scrolled horizontally). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
30
(0x0000001e)
public static final int TextView_selectAllOnFocusIf the text is selectable, select it all when the view takes focus. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
33
(0x00000021)
public static final int TextView_shadowColorPlace a shadow of the specified color behind the text. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
36
(0x00000024)
public static final int TextView_shadowDxHorizontal offset of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
37
(0x00000025)
public static final int TextView_shadowDyVertical offset of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
38
(0x00000026)
public static final int TextView_shadowRadiusRadius of the shadow. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
39
(0x00000027)
public static final int TextView_singleLineConstrains the text to a single horizontally scrolling line instead of letting it wrap onto multiple lines, and advances focus instead of inserting a newline when you press the enter key. The default value is false (multi-line wrapped text mode) for non-editable text, but if you specify any value for inputType, the default is true (single-line input field mode). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
32
(0x00000020)
public static final int TextView_textText to display. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int TextView_textAllCapsPresent the text in ALL CAPS. This may use a small-caps form when available. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
72
(0x00000048)
public static final int TextView_textAppearanceBase text color, typeface, size, and style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TextView_textColorText color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int TextView_textColorHighlightColor of the text selection highlight. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int TextView_textColorHintColor of the hint text. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int TextView_textColorLinkText color for links. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int TextView_textCursorDrawableReference to a drawable that will be drawn under the insertion cursor. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
70
(0x00000046)
public static final int TextView_textEditNoPasteWindowLayoutVariation of textEditPasteWindowLayout displayed when the clipboard is empty. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
66
(0x00000042)
public static final int TextView_textEditPasteWindowLayoutThe layout of the view that is displayed on top of the cursor to paste inside a TextEdit field. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
65
(0x00000041)
public static final int TextView_textEditSideNoPasteWindowLayoutVariation of textEditSidePasteWindowLayout displayed when the clipboard is empty. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
69
(0x00000045)
public static final int TextView_textEditSidePasteWindowLayoutUsed instead of textEditPasteWindowLayout when the window is moved on the side of the insertion cursor because it would be clipped if it were positioned on top. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
68
(0x00000044)
public static final int TextView_textEditSuggestionItemLayoutLayout of the TextView item that will populate the suggestion popup window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
71
(0x00000047)
public static final int TextView_textIsSelectableIndicates that the content of a non-editable text can be selected. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
67
(0x00000043)
public static final int TextView_textScaleXSets the horizontal scaling factor for the text. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int TextView_textSelectHandleReference to a drawable that will be used to display a text selection anchor for positioning the cursor within text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
64
(0x00000040)
public static final int TextView_textSelectHandleLeftReference to a drawable that will be used to display a text selection anchor on the left side of a selection region. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
62
(0x0000003e)
public static final int TextView_textSelectHandleRightReference to a drawable that will be used to display a text selection anchor on the right side of a selection region. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
63
(0x0000003f)
public static final int TextView_textSizeSize of the text. Recommended dimension type for text is "sp" for scaled-pixels (example: 15sp). Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TextView_textStyleStyle (bold, italic, bolditalic) for the text. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int TextView_typefaceTypeface (normal, sans, serif, monospace) for the text. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int TextView_widthMakes the TextView be exactly this many pixels wide. You could get the same effect by specifying this number in the layout parameters. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
28
(0x0000001c)
public static final int Theme_absListViewStyleDefault AbsListView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
51
(0x00000033)
public static final int Theme_actionBarDividerCustom divider drawable to use for elements in the action bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
204
(0x000000cc)
public static final int Theme_actionBarItemBackgroundCustom item state list drawable background for action bar items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
205
(0x000000cd)
public static final int Theme_actionBarSizeSize of the Action Bar, including the contextual bar used to present Action Modes. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
140
(0x0000008c)
public static final int Theme_actionBarSplitStyleReference to a style for the split Action Bar. This style controls the split component that holds the menu/action buttons. actionBarStyle is still used for the primary bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
196
(0x000000c4)
public static final int Theme_actionBarStyleReference to a style for the Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
132
(0x00000084)
public static final int Theme_actionBarTabBarStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
143
(0x0000008f)
public static final int Theme_actionBarTabStyleDefault style for tabs within an action bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
142
(0x0000008e)
public static final int Theme_actionBarTabTextStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
144
(0x00000090)
public static final int Theme_actionBarThemeReference to a theme that should be used to inflate the action bar. This will be inherited by any widget inflated into the action bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
228
(0x000000e4)
public static final int Theme_actionBarWidgetThemeReference to a theme that should be used to inflate widgets and layouts destined for the action bar. Most of the time this will be a reference to the current theme, but when the action bar has a significantly different contrast profile than the rest of the activity the difference can become important. If this is set to @null the current theme will be used. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
203
(0x000000cb)
public static final int Theme_actionButtonStyleDefault action button style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
135
(0x00000087)
public static final int Theme_actionDropDownStyleDefault ActionBar dropdown style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
134
(0x00000086)
public static final int Theme_actionMenuTextAppearanceTextAppearance style that will be applied to text that appears within action menu items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
188
(0x000000bc)
public static final int Theme_actionMenuTextColorColor for text that appears within action menu items. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
189
(0x000000bd)
public static final int Theme_actionModeBackgroundBackground drawable to use for action mode UI Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
136
(0x00000088)
public static final int Theme_actionModeCloseButtonStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
146
(0x00000092)
public static final int Theme_actionModeCloseDrawableDrawable to use for the close action mode button Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
137
(0x00000089)
public static final int Theme_actionModeCopyDrawableDrawable to use for the Copy action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
160
(0x000000a0)
public static final int Theme_actionModeCutDrawableDrawable to use for the Cut action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
159
(0x0000009f)
public static final int Theme_actionModePasteDrawableDrawable to use for the Paste action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
161
(0x000000a1)
public static final int Theme_actionModeSelectAllDrawableDrawable to use for the Select all action button in Contextual Action Bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
193
(0x000000c1)
public static final int Theme_actionModeSplitBackgroundBackground drawable to use for action mode UI in the lower split bar Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
206
(0x000000ce)
public static final int Theme_actionModeStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
202
(0x000000ca)
public static final int Theme_actionOverflowButtonStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
145
(0x00000091)
public static final int Theme_actionOverflowMenuStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
241
(0x000000f1)
public static final int Theme_activatedBackgroundIndicatorDrawable used as a background for activated items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
147
(0x00000093)
public static final int Theme_alertDialogIconIcon drawable to use for alerts Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
181
(0x000000b5)
public static final int Theme_alertDialogStyleThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
45
(0x0000002d)
public static final int Theme_alertDialogThemeTheme to use for alert dialogs spawned from this theme. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
155
(0x0000009b)
public static final int Theme_autoCompleteTextViewStyleDefault AutoCompleteTextView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
52
(0x00000034)
public static final int Theme_backgroundDimAmountDefault background dim amount when a menu, dialog, or something similar pops up. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Theme_backgroundDimEnabledControl whether dimming behind the window is enabled. The default theme does not set this value, meaning it is based on whether the window is floating. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
106
(0x0000006a)
public static final int Theme_borderlessButtonStyleStyle for buttons without an explicit border, often used in groups. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
165
(0x000000a5)
public static final int Theme_buttonBarButtonStyleStyle for buttons within button bars Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
168
(0x000000a8)
public static final int Theme_buttonBarStyleStyle for button bars Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
167
(0x000000a7)
public static final int Theme_buttonStyleNormal Button style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
24
(0x00000018)
public static final int Theme_buttonStyleInsetButton style to inset into an EditText. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
26
(0x0000001a)
public static final int Theme_buttonStyleSmallSmall Button style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
25
(0x00000019)
public static final int Theme_buttonStyleToggleToggleButton style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
27
(0x0000001b)
public static final int Theme_calendarViewStyleThe CalendarView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
185
(0x000000b9)
public static final int Theme_candidatesTextStyleSpansA styled string, specifying the style to be used for showing inline candidate text when composing with an input method. The text itself will be ignored, but the style spans will be applied to the candidate text as it is edited. May be a reference to another resource, in the form " May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This corresponds to the global attribute
resource symbol
Constant Value:
109
(0x0000006d)
public static final int Theme_checkBoxPreferenceStyleDefault style for CheckBoxPreference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
87
(0x00000057)
public static final int Theme_checkboxStyleDefault Checkbox style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
53
(0x00000035)
public static final int Theme_checkedTextViewStyleDefault CheckedTextView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
217
(0x000000d9)
public static final int Theme_colorAccentBright complement to the primary branding color. By default, this is the color applied to framework controls (via colorControlActivated). Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
232
(0x000000e8)
public static final int Theme_colorActivatedHighlightDefault highlight color for items that are activated. (Activated meaning persistent selection.) Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
200
(0x000000c8)
public static final int Theme_colorBackgroundColor that matches (as closely as possible) the window background. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Theme_colorBackgroundCacheHintThis is a hint for a solid color that can be used for caching rendered views. This should be the color of the background when there is a solid background color; it should be null when the background is a texture or translucent. When a device is able to use accelerated drawing (thus setting state_accelerated), the cache hint is ignored and always assumed to be transparent. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
118
(0x00000076)
public static final int Theme_colorButtonNormalThe color applied to framework buttons in their normal state. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
226
(0x000000e2)
public static final int Theme_colorControlActivatedThe color applied to framework controls in their activated (ex. checked) state. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
225
(0x000000e1)
public static final int Theme_colorControlHighlightThe color applied to framework control highlights (ex. ripples, list selectors). Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
227
(0x000000e3)
public static final int Theme_colorControlNormalThe color applied to framework controls in their normal state. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
224
(0x000000e0)
public static final int Theme_colorFocusedHighlightDefault highlight color for items that are focused. (Focused meaning cursor-based selection.) Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
199
(0x000000c7)
public static final int Theme_colorForegroundDefault color of foreground imagery. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Theme_colorForegroundInverseDefault color of foreground imagery on an inverted background. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
94
(0x0000005e)
public static final int Theme_colorLongPressedHighlightDefault highlight color for items that are long-pressed. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
198
(0x000000c6)
public static final int Theme_colorMultiSelectHighlightDefault highlight color for items in multiple selection mode. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
201
(0x000000c9)
public static final int Theme_colorPressedHighlightDefault highlight color for items that are pressed. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
197
(0x000000c5)
public static final int Theme_colorPrimaryThe primary branding color for the app. By default, this is the color applied to the action bar background. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
230
(0x000000e6)
public static final int Theme_colorPrimaryDarkDark variant of the primary branding color. By default, this is the color applied to the status bar (via statusBarColor) and navigation bar (via navigationBarColor). Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
231
(0x000000e7)
public static final int Theme_datePickerStyleThe DatePicker style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
184
(0x000000b8)
public static final int Theme_detailsElementBackgroundBackground that can be used behind parts of a UI that provide details on data the user is selecting. For example, this is the background element of PreferenceActivity's embedded preference fragment. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
175
(0x000000af)
public static final int Theme_dialogPreferenceStyleDefault style for DialogPreference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
89
(0x00000059)
public static final int Theme_dialogThemeTheme to use for dialogs spawned from this theme. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
154
(0x0000009a)
public static final int Theme_disabledAlphaDefault disabled alpha for widgets that set enabled/disabled alpha programmatically. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Theme_dividerHorizontalDrawable to use for generic horizontal dividers. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
166
(0x000000a6)
public static final int Theme_dividerVerticalDrawable to use for generic vertical dividers. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
156
(0x0000009c)
public static final int Theme_dropDownHintAppearanceDefault style for drop down hints. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
80
(0x00000050)
public static final int Theme_dropDownItemStyleDefault style for drop down items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
78
(0x0000004e)
public static final int Theme_dropDownListViewStyleDefault ListView style for drop downs. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
54
(0x00000036)
public static final int Theme_dropDownSpinnerStyleDefault dropdown Spinner style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
133
(0x00000085)
public static final int Theme_editTextBackgroundEditText background drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
179
(0x000000b3)
public static final int Theme_editTextColorEditText text foreground color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
178
(0x000000b2)
public static final int Theme_editTextPreferenceStyleDefault style for EditTextPreference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
90
(0x0000005a)
public static final int Theme_editTextStyleDefault EditText style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
55
(0x00000037)
public static final int Theme_expandableListPreferredChildIndicatorLeftThe preferred left bound for an expandable list child's indicator. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
34
(0x00000022)
public static final int Theme_expandableListPreferredChildIndicatorRightThe preferred right bound for an expandable list child's indicator. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
35
(0x00000023)
public static final int Theme_expandableListPreferredChildPaddingLeftThe preferred left padding for an expandable list item that is a child. If this is not provided, it defaults to the expandableListPreferredItemPaddingLeft. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
31
(0x0000001f)
public static final int Theme_expandableListPreferredItemIndicatorLeftThe preferred left bound for an expandable list item's indicator. For a child-specific indicator, use expandableListPreferredChildIndicatorLeft. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
32
(0x00000020)
public static final int Theme_expandableListPreferredItemIndicatorRightThe preferred right bound for an expandable list item's indicator. For a child-specific indicator, use expandableListPreferredChildIndicatorRight. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
33
(0x00000021)
public static final int Theme_expandableListPreferredItemPaddingLeftThe preferred left padding for an expandable list item (for child-specific layouts, use expandableListPreferredChildPaddingLeft). This takes into account the indicator that will be shown to next to the item. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
30
(0x0000001e)
public static final int Theme_expandableListViewStyleDefault ExpandableListView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
56
(0x00000038)
public static final int Theme_expandableListViewWhiteStyleExpandableListView with white background. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
125
(0x0000007d)
public static final int Theme_fastScrollOverlayPositionPosition of the fast scroll index overlay window. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
174
(0x000000ae)
public static final int Theme_fastScrollPreviewBackgroundLeftDrawable to use as the fast scroll index preview window background when shown on the left. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
171
(0x000000ab)
public static final int Theme_fastScrollPreviewBackgroundRightDrawable to use as the fast scroll index preview window background when shown on the right. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
172
(0x000000ac)
public static final int Theme_fastScrollTextColorText color for the fast scroll index overlay. Make sure it plays nicely with fastScrollPreviewBackground[Left|Right]. Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
182
(0x000000b6)
public static final int Theme_fastScrollThumbDrawableDrawable to use as the fast scroll thumb. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
170
(0x000000aa)
public static final int Theme_fastScrollTrackDrawableDrawable to use as the track for the fast scroll thumb. This may be null. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
173
(0x000000ad)
public static final int Theme_galleryItemBackgroundThe preferred background for gallery items. This should be set as the background of any Views you provide from the Adapter. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
28
(0x0000001c)
public static final int Theme_galleryStyleDefault Gallery style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
57
(0x00000039)
public static final int Theme_gridViewStyleDefault GridView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
58
(0x0000003a)
public static final int Theme_homeAsUpIndicatorSpecifies a drawable to use for the 'home as up' indicator. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
157
(0x0000009d)
public static final int Theme_horizontalScrollViewStyleDefault HorizontalScrollView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
180
(0x000000b4)
public static final int Theme_imageButtonStyleThe style resource to use for an ImageButton. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
59
(0x0000003b)
public static final int Theme_imageWellStyleThe style resource to use for an ImageButton that is an image well. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
60
(0x0000003c)
public static final int Theme_listChoiceBackgroundIndicatorDrawable used as a background for selected list items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
141
(0x0000008d)
public static final int Theme_listChoiceIndicatorMultipleDrawable to use for multiple choice indicators. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
104
(0x00000068)
public static final int Theme_listChoiceIndicatorSingleDrawable to use for single choice indicators. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
103
(0x00000067)
public static final int Theme_listDividerThe drawable for the list divider. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
102
(0x00000066)
public static final int Theme_listDividerAlertDialogThe list divider used in alert dialogs. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
152
(0x00000098)
public static final int Theme_listPopupWindowStyleDefault ListPopupWindow style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
148
(0x00000094)
public static final int Theme_listPreferredItemHeightThe preferred list item height. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
29
(0x0000001d)
public static final int Theme_listPreferredItemHeightLargeA larger, more robust list item height. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
194
(0x000000c2)
public static final int Theme_listPreferredItemHeightSmallA smaller, sleeker list item height. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
195
(0x000000c3)
public static final int Theme_listPreferredItemPaddingEndThe preferred padding along the end edge of list items. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
214
(0x000000d6)
public static final int Theme_listPreferredItemPaddingLeftThe preferred padding along the left edge of list items. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
209
(0x000000d1)
public static final int Theme_listPreferredItemPaddingRightThe preferred padding along the right edge of list items. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
210
(0x000000d2)
public static final int Theme_listPreferredItemPaddingStartThe preferred padding along the start edge of list items. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
213
(0x000000d5)
public static final int Theme_listSeparatorTextViewStyleTextView style for list separators. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
96
(0x00000060)
public static final int Theme_listViewStyleDefault ListView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
61
(0x0000003d)
public static final int Theme_listViewWhiteStyleListView with white background. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
62
(0x0000003e)
public static final int Theme_mapViewStyleDefault MapView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
82
(0x00000052)
public static final int Theme_mediaRouteButtonStyleDefault style for the MediaRouteButton widget. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
212
(0x000000d4)
public static final int Theme_panelBackgroundThe background of a panel when it is inset from the left and right edges of the screen. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
46
(0x0000002e)
public static final int Theme_panelColorBackgroundColor that matches (as closely as possible) the panel background. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
49
(0x00000031)
public static final int Theme_panelColorForegroundDefault color of foreground panel imagery. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
48
(0x00000030)
public static final int Theme_panelFullBackgroundThe background of a panel when it extends to the left and right edges of the screen. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
47
(0x0000002f)
public static final int Theme_panelTextAppearanceDefault appearance of panel text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
50
(0x00000032)
public static final int Theme_popupMenuStyleDefault PopupMenu style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
149
(0x00000095)
public static final int Theme_popupWindowStyleDefault PopupWindow style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
63
(0x0000003f)
public static final int Theme_preferenceCategoryStyleDefault style for PreferenceCategory. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
84
(0x00000054)
public static final int Theme_preferenceInformationStyleDefault style for informational Preference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
85
(0x00000055)
public static final int Theme_preferenceLayoutChildThe preference layout that has the child/tabbed effect. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
92
(0x0000005c)
public static final int Theme_preferenceScreenStyleDefault style for PreferenceScreen. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
83
(0x00000053)
public static final int Theme_preferenceStyleDefault style for Preference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
86
(0x00000056)
public static final int Theme_presentationThemeTheme to use for presentations spawned from this theme. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
215
(0x000000d7)
public static final int Theme_progressBarStyleDefault ProgressBar style. This is a medium circular progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
64
(0x00000040)
public static final int Theme_progressBarStyleHorizontalHorizontal ProgressBar style. This is a horizontal progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
65
(0x00000041)
public static final int Theme_progressBarStyleInverseInverse ProgressBar style. This is a medium circular progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
111
(0x0000006f)
public static final int Theme_progressBarStyleLargeLarge ProgressBar style. This is a large circular progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
67
(0x00000043)
public static final int Theme_progressBarStyleLargeInverseLarge inverse ProgressBar style. This is a large circular progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
113
(0x00000071)
public static final int Theme_progressBarStyleSmallSmall ProgressBar style. This is a small circular progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
66
(0x00000042)
public static final int Theme_progressBarStyleSmallInverseSmall inverse ProgressBar style. This is a small circular progress bar. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
112
(0x00000070)
public static final int Theme_progressBarStyleSmallTitleSmall ProgressBar in title style. This is a small circular progress bar that will be placed in title bars. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
98
(0x00000062)
public static final int Theme_quickContactBadgeStyleSmallWindowLargeDefault quickcontact badge style with large quickcontact window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
124
(0x0000007c)
public static final int Theme_quickContactBadgeStyleSmallWindowMediumDefault quickcontact badge style with medium quickcontact window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
123
(0x0000007b)
public static final int Theme_quickContactBadgeStyleSmallWindowSmallDefault quickcontact badge style with small quickcontact window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
122
(0x0000007a)
public static final int Theme_quickContactBadgeStyleWindowLargeDefault quickcontact badge style with large quickcontact window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
121
(0x00000079)
public static final int Theme_quickContactBadgeStyleWindowMediumDefault quickcontact badge style with medium quickcontact window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
120
(0x00000078)
public static final int Theme_quickContactBadgeStyleWindowSmallDefault quickcontact badge style with small quickcontact window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
119
(0x00000077)
public static final int Theme_radioButtonStyleDefault RadioButton style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
71
(0x00000047)
public static final int Theme_ratingBarStyleDefault RatingBar style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
69
(0x00000045)
public static final int Theme_ratingBarStyleIndicatorIndicator RatingBar style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
99
(0x00000063)
public static final int Theme_ratingBarStyleSmallSmall indicator RatingBar style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
70
(0x00000046)
public static final int Theme_ringtonePreferenceStyleDefault style for RingtonePreference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
91
(0x0000005b)
public static final int Theme_scrollViewStyleDefault ScrollView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
72
(0x00000048)
public static final int Theme_seekBarStyleDefault SeekBar style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
68
(0x00000044)
public static final int Theme_segmentedButtonStyleStyle for segmented buttons - a container that houses several buttons with the appearance of a singel button broken into segments. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
169
(0x000000a9)
public static final int Theme_selectableItemBackgroundBackground drawable for bordered standalone items that need focus/pressed states. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
158
(0x0000009e)
public static final int Theme_selectableItemBackgroundBorderlessBackground drawable for borderless standalone items that need focus/pressed states. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
242
(0x000000f2)
public static final int Theme_spinnerDropDownItemStyleDefault style for spinner drop down items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
79
(0x0000004f)
public static final int Theme_spinnerItemStyleDefault spinner item style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
81
(0x00000051)
public static final int Theme_spinnerStyleDefault Spinner style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
73
(0x00000049)
public static final int Theme_stackViewStyleDefault StackView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
239
(0x000000ef)
public static final int Theme_starStyleDefault Star style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
74
(0x0000004a)
public static final int Theme_switchPreferenceStyleDefault style for switch preferences. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
190
(0x000000be)
public static final int Theme_switchStyleDefault style for the Switch widget. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
240
(0x000000f0)
public static final int Theme_tabWidgetStyleDefault TabWidget style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
75
(0x0000004b)
public static final int Theme_textAppearanceDefault appearance of text: color, typeface, size, and style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Theme_textAppearanceButtonText color, typeface, size, and style for the text inside of a button. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
95
(0x0000005f)
public static final int Theme_textAppearanceInverseDefault appearance of text against an inverted background: color, typeface, size, and style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Theme_textAppearanceLargeText color, typeface, size, and style for "large" text. Defaults to primary text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int Theme_textAppearanceLargeInverseText color, typeface, size, and style for "large" inverse text. Defaults to primary inverse text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int Theme_textAppearanceLargePopupMenuText color, typeface, size, and style for the text inside of a popup menu. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
150
(0x00000096)
public static final int Theme_textAppearanceListItemThe preferred TextAppearance for the primary text of list items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
207
(0x000000cf)
public static final int Theme_textAppearanceListItemSecondaryThe preferred TextAppearance for the secondary text of list items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
229
(0x000000e5)
public static final int Theme_textAppearanceListItemSmallThe preferred TextAppearance for the primary text of small list items. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
208
(0x000000d0)
public static final int Theme_textAppearanceMediumText color, typeface, size, and style for "medium" text. Defaults to primary text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int Theme_textAppearanceMediumInverseText color, typeface, size, and style for "medium" inverse text. Defaults to primary inverse text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int Theme_textAppearanceSearchResultSubtitleText color, typeface, size, and style for system search result subtitle. Defaults to primary inverse text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
116
(0x00000074)
public static final int Theme_textAppearanceSearchResultTitleText color, typeface, size, and style for system search result title. Defaults to primary inverse text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
117
(0x00000075)
public static final int Theme_textAppearanceSmallText color, typeface, size, and style for "small" text. Defaults to secondary text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int Theme_textAppearanceSmallInverseText color, typeface, size, and style for "small" inverse text. Defaults to secondary inverse text color. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int Theme_textAppearanceSmallPopupMenuText color, typeface, size, and style for small text inside of a popup menu. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
151
(0x00000097)
public static final int Theme_textCheckMarkDrawable to use for check marks. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int Theme_textCheckMarkInverseThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
23
(0x00000017)
public static final int Theme_textColorAlertDialogListItemColor of list item text in alert dialogs. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
153
(0x00000099)
public static final int Theme_textColorHighlightInverseColor of highlighted text, when used in a light theme. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
176
(0x000000b0)
public static final int Theme_textColorHintInverseInverse hint text color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int Theme_textColorLinkInverseColor of link text (URLs), when used in a light theme. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
177
(0x000000b1)
public static final int Theme_textColorPrimaryThe most prominent text color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Theme_textColorPrimaryDisableOnlyBright text color. Only differentiates based on the disabled state. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Theme_textColorPrimaryInversePrimary inverse text color, useful for inverted backgrounds. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int Theme_textColorPrimaryInverseDisableOnlyBright inverse text color. Only differentiates based on the disabled state. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
114
(0x00000072)
public static final int Theme_textColorPrimaryInverseNoDisableBright inverse text color. This does not differentiate the disabled state. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int Theme_textColorPrimaryNoDisableBright text color. This does not differentiate the disabled state. As an example, buttons use this since they display the disabled state via the background and not the foreground text color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int Theme_textColorSecondarySecondary text color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int Theme_textColorSecondaryInverseSecondary inverse text color, useful for inverted backgrounds. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int Theme_textColorSecondaryInverseNoDisableDim inverse text color. This does not differentiate the disabled state. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int Theme_textColorSecondaryNoDisableDim text color. This does not differentiate the disabled state. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int Theme_textColorTertiaryTertiary text color. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
100
(0x00000064)
public static final int Theme_textColorTertiaryInverseTertiary inverse text color, useful for inverted backgrounds. May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
101
(0x00000065)
public static final int Theme_textEditNoPasteWindowLayoutVariation of textEditPasteWindowLayout displayed when the clipboard is empty. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
163
(0x000000a3)
public static final int Theme_textEditPasteWindowLayoutThe layout of the view that is displayed on top of the cursor to paste inside a TextEdit field. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
162
(0x000000a2)
public static final int Theme_textEditSideNoPasteWindowLayoutVariation of textEditSidePasteWindowLayout displayed when the clipboard is empty. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
187
(0x000000bb)
public static final int Theme_textEditSidePasteWindowLayoutUsed instead of textEditPasteWindowLayout when the window is moved on the side of the insertion cursor because it would be clipped if it were positioned on top. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
186
(0x000000ba)
public static final int Theme_textEditSuggestionItemLayoutLayout of the TextView item that will populate the suggestion popup window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
192
(0x000000c0)
public static final int Theme_textSelectHandleReference to a drawable that will be used to display a text selection anchor for positioning the cursor within text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
129
(0x00000081)
public static final int Theme_textSelectHandleLeftReference to a drawable that will be used to display a text selection anchor on the left side of a selection region. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
127
(0x0000007f)
public static final int Theme_textSelectHandleRightReference to a drawable that will be used to display a text selection anchor on the right side of a selection region. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
128
(0x00000080)
public static final int Theme_textSelectHandleWindowStyleReference to a style that will be used for the window containing a text selection anchor. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
130
(0x00000082)
public static final int Theme_textSuggestionsWindowStyleReference to a style that will be used for the window containing a list of possible text suggestions in an EditText. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
191
(0x000000bf)
public static final int Theme_textViewStyleDefault TextView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
76
(0x0000004c)
public static final int Theme_webTextViewStyleDefault WebTextView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
126
(0x0000007e)
public static final int Theme_webViewStyleDefault WebView style. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
77
(0x0000004d)
public static final int Theme_windowActionBarFlag indicating whether this window should have an Action Bar in place of the usual title bar. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
131
(0x00000083)
public static final int Theme_windowActionBarOverlayFlag indicating whether this window's Action Bar should overlay application content. Does nothing if the window would not have an Action Bar. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
139
(0x0000008b)
public static final int Theme_windowActionModeOverlayFlag indicating whether action modes should overlay window content when there is not reserved space for their UI (such as an Action Bar). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
138
(0x0000008a)
public static final int Theme_windowAllowEnterTransitionOverlapFlag indicating whether this Window's transition should overlap with
the exiting transition of the calling Activity. Corresponds to
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
238
(0x000000ee)
public static final int Theme_windowAllowExitTransitionOverlapFlag indicating whether this Window's transition should overlap with
the exiting transition of the called Activity when the called Activity
finishes. Corresponds to
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
237
(0x000000ed)
public static final int Theme_windowAnimationStyleReference to a style resource holding
the set of window animations to use, which can be
any of the attributes defined by
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
93
(0x0000005d)
public static final int Theme_windowBackgroundDrawable to use as the overall window background. As of
There are a few special considerations to use when setting this drawable:
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
36
(0x00000024)
public static final int Theme_windowCloseOnTouchOutsideControl whether a container should automatically close itself if the user touches outside of it. This only applies to activities and dialogs. Note: this attribute will only be respected for applications
that are targeting Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
183
(0x000000b7)
public static final int Theme_windowContentOverlayThis Drawable is overlaid over the foreground of the Window's content area, usually to place a shadow below the title. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
41
(0x00000029)
public static final int Theme_windowContentTransitionManagerReference to a TransitionManager XML resource defining the desired transitions between different window content. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
223
(0x000000df)
public static final int Theme_windowContentTransitionsFlag indicating whether this window requests that content changes be performed
as scene changes with transitions. Corresponds to
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
222
(0x000000de)
public static final int Theme_windowDisablePreviewFlag allowing you to disable the preview animation for a window. The default value is false; if set to true, the system can never use the window's theme to show a preview of it before your actual instance is shown to the user. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
107
(0x0000006b)
public static final int Theme_windowEnableSplitTouchFlag indicating that this window should allow touches to be split across other windows that also support split touch. The default value is true for applications with a targetSdkVersion of Honeycomb or newer; false otherwise. When this flag is false, the first pointer that goes down determines the window to which all subsequent touches go until all pointers go up. When this flag is true, each pointer (not necessarily the first) that goes down determines the window to which all subsequent touches of that pointer will go until that pointers go up thereby enabling touches with multiple pointers to be split across multiple windows. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
164
(0x000000a4)
public static final int Theme_windowEnterTransitionReference to a Transition XML resource defining the desired Transition
used to move Views into the initial Window's content Scene. Corresponds to
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
233
(0x000000e9)
public static final int Theme_windowExitTransitionReference to a Transition XML resource defining the desired Transition
used to move Views out of the Window's content Scene when launching a new Activity.
Corresponds to
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
234
(0x000000ea)
public static final int Theme_windowFrameDrawable to use as a frame around the window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
37
(0x00000025)
public static final int Theme_windowFullscreenFlag indicating whether this window should fill the entire screen. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
97
(0x00000061)
public static final int Theme_windowIsFloatingFlag indicating whether this is a floating window. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
39
(0x00000027)
public static final int Theme_windowIsTranslucentFlag indicating whether this is a translucent window. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
40
(0x00000028)
public static final int Theme_windowNoDisplayFlag indicating that this window should not be displayed at all. The default value is false; if set to true, and this window is the main window of an Activity, then it will never actually be added to the window manager. This means that your activity must immediately quit without waiting for user interaction, because there will be no such interaction coming. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
105
(0x00000069)
public static final int Theme_windowNoTitleFlag indicating whether there should be no title on this window. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
38
(0x00000026)
public static final int Theme_windowOverscanFlag indicating whether this window should extend into overscan region. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
218
(0x000000da)
public static final int Theme_windowSharedElementEnterTransitionReference to a Transition XML resource defining the desired Transition
used to move shared elements transferred into the Window's initial content Scene.
Corresponds to Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
235
(0x000000eb)
public static final int Theme_windowSharedElementExitTransitionReference to a Transition XML resource defining the desired Transition
used when starting a new Activity to move shared elements prior to transferring
to the called Activity.
Corresponds to Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
236
(0x000000ec)
public static final int Theme_windowShowWallpaperFlag indicating that this window's background should be the
user's current wallpaper. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
115
(0x00000073)
public static final int Theme_windowSoftInputModeDefines the default soft input state that this window would
like when it is displayed. Corresponds
to Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
108
(0x0000006c)
public static final int Theme_windowSwipeToDismissFlag to indicate that a window can be swiped away to be dismissed.
Corresponds to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
221
(0x000000dd)
public static final int Theme_windowTitleBackgroundStyleThe style resource to use for a window's title area. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
44
(0x0000002c)
public static final int Theme_windowTitleSizeThe style resource to use for a window's title bar height. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
42
(0x0000002a)
public static final int Theme_windowTitleStyleThe style resource to use for a window's title text. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
43
(0x0000002b)
public static final int Theme_windowTranslucentNavigationFlag indicating whether this window requests a translucent navigation bar. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
220
(0x000000dc)
public static final int Theme_windowTranslucentStatusFlag indicating whether this window requests a translucent status bar. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
219
(0x000000db)
public static final int Theme_yesNoPreferenceStyleDefault style for YesNoPreference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
88
(0x00000058)
public static final int ToggleButton_disabledAlphaThe alpha to apply to the indicator when disabled. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ToggleButton_textOffThe text for the button when it is not checked. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ToggleButton_textOnThe text for the button when it is checked. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Toolbar_LayoutParams_layout_gravityStandard gravity constant that a child supplies to its parent. Defines how the child view should be positioned, on both the X and Y axes, within its enclosing layout. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Toolbar_contentInsetEndThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
6
(0x00000006)
public static final int Toolbar_contentInsetLeftThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
7
(0x00000007)
public static final int Toolbar_contentInsetRightThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
8
(0x00000008)
public static final int Toolbar_contentInsetStartThis symbol is the offset where the Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
"
Constant Value:
5
(0x00000005)
public static final int Toolbar_gravitySpecifies how an object should position its content, on both the X and Y axes, within its own bounds. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Toolbar_subtitleSpecifies subtitle text used for navigationMode="normal" Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Toolbar_subtitleTextAppearanceThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
4
(0x00000004)
public static final int Toolbar_titleThe title associated with the item. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Toolbar_titleTextAppearanceThis symbol is the offset where the Must be a reference to another resource, in the form "
Constant Value:
3
(0x00000003)
public static final int TransitionManager_fromSceneThe originating scene in this scene change. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TransitionManager_toSceneThe destination scene in this scene change. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TransitionManager_transitionThe id of a transition to be used in a particular scene change. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TransitionSet_transitionOrderingThis symbol is the offset where the Must be one of the following constant values.
Constant Value:
0
(0x00000000)
public static final int TransitionTarget_excludeClassThe fully-qualified name of the Class to exclude from this transition. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int TransitionTarget_excludeIdThe id of a target to exclude from this transition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TransitionTarget_excludeViewNameThe viewName of the target to exclude from this transition. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int TransitionTarget_targetClassThe fully-qualified name of the Class to include in this transition. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TransitionTarget_targetIdThe id of a target on which this transition will animate changes. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TransitionTarget_targetViewNameThe viewName of the target on which this transition will animation changes. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Transition_durationAmount of time (in milliseconds) that the transition should run. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Transition_interpolatorInterpolator to be used in the animations spawned by this transition. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Transition_matchOrderThe match order to use for the transition. This is a comma-separated
list of values, containing one or more of the following:
id, itemId, viewName, instance. These correspond to
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Transition_startDelayDelay in milliseconds before the transition starts. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TranslateAnimation_fromXDeltaThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int TranslateAnimation_fromYDeltaThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
2
(0x00000002)
public static final int TranslateAnimation_toXDeltaThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int TranslateAnimation_toYDeltaThis symbol is the offset where the May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
"
Constant Value:
3
(0x00000003)
public static final int TvInputService_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int TvInputService_setupActivityComponent name of an activity for setup of this service. The setup includes scanning channels and registering EPG data. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int TvInputService_tvInputTypeType of this service. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int TwoLineListItem_modeThis symbol is the offset where the Must be one of the following constant values.
Constant Value:
0
(0x00000000)
public static final int VectorDrawablePath_clipToPathPath will set the current clip path Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int VectorDrawablePath_fillThe color to fill the path if not defined implies no fill Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int VectorDrawablePath_fillOpacityThe level of opacity of the filled area of the path Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int VectorDrawablePath_nameThe Name of this path Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int VectorDrawablePath_pathDataThe specification of the operations that define the path Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int VectorDrawablePath_pivotXThe X coordinate of the center of rotation of a path May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int VectorDrawablePath_pivotYThe Y coordinate of the center of rotation of a path May be a floating point value, such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int VectorDrawablePath_rotationThe amount to rotate the path stroke Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int VectorDrawablePath_strokeThe color to stroke the path if not defined implies no stroke Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int VectorDrawablePath_strokeLineCapsets the linecap for a stroked path Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int VectorDrawablePath_strokeLineJoinsets the lineJoin for a stroked path Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int VectorDrawablePath_strokeOpacityThe opacity of a path stroke Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int VectorDrawablePath_strokeWidthThe width a path stroke Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int VectorDrawablePath_trimPathEndThe fraction of the path to trim from the end from 0 to 1 Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int VectorDrawablePath_trimPathOffsetShift trim region (allows visible region to include the start and end) from 0 to 1 Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int VectorDrawablePath_trimPathStartThe fraction of the path to trim from the start from 0 to 1 Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int VectorDrawableSize_heightHeight of the Vector Drawable. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int VectorDrawableSize_widthWidth of the Vector Drawable. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int VectorDrawableViewport_viewportHeightThe height of the canvas the drawing is on. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int VectorDrawableViewport_viewportWidthThe width of the canvas the drawing is on. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int VerticalSlider_Layout_layout_scaleThis symbol is the offset where the Must be a floating point value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int ViewAnimator_animateFirstViewDefines whether to animate the current View when the ViewAnimation is first displayed. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ViewAnimator_inAnimationIdentifier for the animation to use when a view is shown. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ViewAnimator_outAnimationIdentifier for the animation to use when a view is hidden. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewDrawableStates_state_acceleratedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ViewDrawableStates_state_activatedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ViewDrawableStates_state_drag_can_acceptState for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ViewDrawableStates_state_drag_hoveredState for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int ViewDrawableStates_state_enabledState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ViewDrawableStates_state_focusedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ViewDrawableStates_state_hoveredState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int ViewDrawableStates_state_pressedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ViewDrawableStates_state_selectedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ViewDrawableStates_state_window_focusedState value for Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewFlipper_autoStartWhen true, automatically start animating Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewFlipper_flipIntervalThis symbol is the offset where the Must be an integer value, such as " This may also be a reference to a resource (in the form
"
Constant Value:
0
(0x00000000)
public static final int ViewGroup_Layout_layout_heightSpecifies the basic height of the view. This is a required attribute for any view inside of a containing layout manager. Its value may be a dimension (such as "12dip") for a constant height or one of the special constants. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewGroup_Layout_layout_widthSpecifies the basic width of the view. This is a required attribute for any view inside of a containing layout manager. Its value may be a dimension (such as "12dip") for a constant width or one of the special constants. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ViewGroup_MarginLayout_layout_heightSpecifies the basic height of the view. This is a required attribute for any view inside of a containing layout manager. Its value may be a dimension (such as "12dip") for a constant height or one of the special constants. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewGroup_MarginLayout_layout_marginSpecifies extra space on the left, top, right and bottom sides of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ViewGroup_MarginLayout_layout_marginBottomSpecifies extra space on the bottom side of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ViewGroup_MarginLayout_layout_marginEndSpecifies extra space on the end side of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ViewGroup_MarginLayout_layout_marginLeftSpecifies extra space on the left side of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ViewGroup_MarginLayout_layout_marginRightSpecifies extra space on the right side of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ViewGroup_MarginLayout_layout_marginStartSpecifies extra space on the start side of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int ViewGroup_MarginLayout_layout_marginTopSpecifies extra space on the top side of this view. This space is outside this view's bounds. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ViewGroup_MarginLayout_layout_widthSpecifies the basic width of the view. This is a required attribute for any view inside of a containing layout manager. Its value may be a dimension (such as "12dip") for a constant width or one of the special constants. May be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ViewGroup_addStatesFromChildrenSets whether this ViewGroup's drawable states also include its children's drawable states. This is used, for example, to make a group appear to be focused when its child EditText or button is focused. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int ViewGroup_alwaysDrawnWithCacheDefines whether the ViewGroup should always draw its children using their drawing cache or not. The default value is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int ViewGroup_animateLayoutChangesDefines whether changes in layout (caused by adding and removing items) should cause a LayoutTransition to run. When this flag is set to true, a default LayoutTransition object will be set on the ViewGroup container and default animations will run when these layout changes occur. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int ViewGroup_animationCacheDefines whether layout animations should create a drawing cache for their children. Enabling the animation cache consumes more memory and requires a longer initialization but provides better performance. The animation cache is enabled by default. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int ViewGroup_clipChildrenDefines whether a child is limited to draw inside of its bounds or not. This is useful with animations that scale the size of the children to more than 100% for instance. In such a case, this property should be set to false to allow the children to draw outside of their bounds. The default value of this property is true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ViewGroup_clipToPaddingDefines whether the ViewGroup will clip its drawing surface so as to exclude the padding area. This property is set to true by default. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewGroup_descendantFocusabilityDefines the relationship between the ViewGroup and its descendants when looking for a View to take focus. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int ViewGroup_layoutAnimationDefines the layout animation to use the first time the ViewGroup is laid out. Layout animations can also be started manually after the first layout. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int ViewGroup_layoutModeDefines the layout mode of this ViewGroup. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int ViewGroup_persistentDrawingCacheDefines the persistence of the drawing cache. The drawing cache might be enabled by a ViewGroup for all its children in specific situations (for instance during a scrolling.) This property lets you persist the cache in memory after its initial usage. Persisting the cache consumes more memory but may prevent frequent garbage collection is the cache is created over and over again. By default the persistence is set to scrolling. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int ViewGroup_splitMotionEventsSets whether this ViewGroup should split MotionEvents
to separate child views during touch event dispatch.
If false (default), touch events will be dispatched to
the child view where the first pointer went down until
the last pointer goes up.
If true, touch events may be dispatched to multiple children.
MotionEvents for each pointer will be dispatched to the child
view where the initial ACTION_DOWN event happened.
See Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int ViewGroup_transitionGroupSets whether or not this ViewGroup should be treated as a single entity
when doing an Activity transition. Typically, the elements inside a
ViewGroup are each transitioned from the scene individually. The default
for a ViewGroup is false unless it has a background. See
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int ViewStub_inflatedIdOverrides the id of the inflated View with this value. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewStub_layoutSupply an identifier for the layout resource to inflate when the ViewStub becomes visible or when forced to do so. The layout resource must be a valid reference to a layout. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int ViewTag_idSpecifies the key identifying a tag. This must be a resource reference. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int ViewTag_valueSpecifies the value with which to tag the view. May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. May be an integer value, such as " May be a boolean value, either " May be a color value, in the form of " May be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int View_accessibilityLiveRegionIndicates to accessibility services whether the user should be notified when this view changes. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
69
(0x00000045)
public static final int View_alphaalpha property of the view, as a value between 0 (completely transparent) and 1 (completely opaque). Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
48
(0x00000030)
public static final int View_backgroundA drawable to use as the background. This can be either a reference to a full drawable resource (such as a PNG image, 9-patch, XML state list description, etc), or a solid color such as "#ff000000" (black). May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int View_clickableDefines whether this view reacts to click events. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
30
(0x0000001e)
public static final int View_contentDescriptionDefines text that briefly describes content of the view. This property is used primarily for accessibility. Since some views do not have textual representation this attribute can be used for providing such. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
42
(0x0000002a)
public static final int View_drawingCacheQualityDefines the quality of translucent drawing caches. This property is used only when the drawing cache is enabled and translucent. The default value is auto. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
33
(0x00000021)
public static final int View_duplicateParentStateWhen this attribute is set to true, the view gets its drawable state (focused, pressed, etc.) from its direct parent rather than from itself. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
34
(0x00000022)
public static final int View_elevationbase z depth of the view Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
73
(0x00000049)
public static final int View_fadeScrollbarsDefines whether to fade out scrollbars when they are not in use. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
45
(0x0000002d)
public static final int View_fadingEdgeThis attribute is deprecated and will be ignored as of
API level 14 ( Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
24
(0x00000018)
public static final int View_fadingEdgeLengthDefines the length of the fading edges. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
25
(0x00000019)
public static final int View_filterTouchesWhenObscuredSpecifies whether to filter touches when the view's window is obscured by
another visible window. When set to true, the view will not receive touches
whenever a toast, dialog or other window appears above the view's window.
Refer to the Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
47
(0x0000002f)
public static final int View_fitsSystemWindowsBoolean internal attribute to adjust view layout based on system windows such as the status bar. If true, adjusts the padding of this view to leave space for the system windows. Will only take effect if this view is in a non-embedded activity. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int View_focusableBoolean that controls whether a view can take focus. By default the user can not
move focus to a view; by setting this attribute to true the view is
allowed to take focus. This value does not impact the behavior of
directly calling Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int View_focusableInTouchModeBoolean that controls whether a view can take focus while in touch mode. If this is true for a view, that view can gain focus when clicked on, and can keep focus if another view is clicked on that doesn't have this attribute set to true. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int View_hapticFeedbackEnabledBoolean that controls whether a view should have haptic feedback enabled for events such as long presses. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
40
(0x00000028)
public static final int View_idSupply an identifier name for this view, to later retrieve it
with Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int View_importantForAccessibilityControls how this View is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Note: While not recommended, an accessibility service may decide to ignore this attribute and operate on all views in the view tree. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
62
(0x0000003e)
public static final int View_isScrollContainerSet this if the view will serve as a scrolling container, meaing that it can be resized to shrink its overall window so that there will be space for an input method. If not set, the default value will be true if "scrollbars" has the vertical scrollbar set, else it will be false. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
39
(0x00000027)
public static final int View_keepScreenOnControls whether the view's window should keep the screen on while visible. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
38
(0x00000026)
public static final int View_labelForSpecifies the id of a view for which this view serves as a label for accessibility purposes. For example, a TextView before an EditText in the UI usually specifies what infomation is contained in the EditText. Hence, the TextView is a label for the EditText. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
68
(0x00000044)
public static final int View_layerTypeSpecifies the type of layer backing this view. The default value is none.
Refer to Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
60
(0x0000003c)
public static final int View_layoutDirectionDefines the direction of layout drawing. This typically is associated with writing direction of the language script used. The possible values are "ltr" for Left-to-Right, "rtl" for Right-to-Left, "locale" and "inherit" from parent view. If there is nothing to inherit, "locale" is used. "locale" falls back to "en-US". "ltr" is the direction used in "en-US". The default for this attribute is "inherit". Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
65
(0x00000041)
public static final int View_longClickableDefines whether this view reacts to long click events. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
31
(0x0000001f)
public static final int View_minHeightDefines the minimum height of the view. It is not guaranteed the view will be able to achieve this minimum height (for example, if its parent layout constrains it with less available height). Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
36
(0x00000024)
public static final int View_minWidthDefines the minimum width of the view. It is not guaranteed the view will be able to achieve this minimum width (for example, if its parent layout constrains it with less available width). Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
35
(0x00000023)
public static final int View_nestedScrollingEnabledSpecifies that this view should permit nested scrolling within a compatible ancestor view. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
72
(0x00000048)
public static final int View_nextFocusDownDefines the next view to give focus to when the next focus is
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
29
(0x0000001d)
public static final int View_nextFocusForwardDefines the next view to give focus to when the next focus is
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
59
(0x0000003b)
public static final int View_nextFocusLeftDefines the next view to give focus to when the next focus is
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
26
(0x0000001a)
public static final int View_nextFocusRightDefines the next view to give focus to when the next focus is
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
27
(0x0000001b)
public static final int View_nextFocusUpDefines the next view to give focus to when the next focus is
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
28
(0x0000001c)
public static final int View_onClickName of the method in this View's context to invoke when the view is
clicked. This name must correspond to a public method that takes
exactly one parameter of type View. For instance, if you specify
Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
41
(0x00000029)
public static final int View_overScrollModeDefines over-scrolling behavior. This property is used only if the View is scrollable. Over-scrolling is the ability for the user to receive feedback when attempting to scroll beyond meaningful content. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
46
(0x0000002e)
public static final int View_paddingSets the padding, in pixels, of all four edges. Padding is defined as
space between the edges of the view and the view's content. A views size
will include it's padding. If a Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int View_paddingBottomSets the padding, in pixels, of the bottom edge; see Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int View_paddingEndSets the padding, in pixels, of the end edge; see Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
67
(0x00000043)
public static final int View_paddingLeftSets the padding, in pixels, of the left edge; see Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int View_paddingRightSets the padding, in pixels, of the right edge; see Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int View_paddingStartSets the padding, in pixels, of the start edge; see Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
66
(0x00000042)
public static final int View_paddingTopSets the padding, in pixels, of the top edge; see Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int View_requiresFadingEdgeDefines which edges should be faded on scrolling. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
61
(0x0000003d)
public static final int View_rotationrotation of the view, in degrees. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
55
(0x00000037)
public static final int View_rotationXrotation of the view around the x axis, in degrees. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
56
(0x00000038)
public static final int View_rotationYrotation of the view around the y axis, in degrees. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
57
(0x00000039)
public static final int View_saveEnabledIf unset, no state will be saved for this view when it is being frozen. The default is true, allowing the view to be saved (however it also must have an ID assigned to it for its state to be saved). Setting this to false only disables the state for this view, not for its children which may still be saved. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
32
(0x00000020)
public static final int View_scaleXscale of the view in the x direction. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
53
(0x00000035)
public static final int View_scaleYscale of the view in the y direction. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
54
(0x00000036)
public static final int View_scrollXThe initial horizontal scroll offset, in pixels. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int View_scrollYThe initial vertical scroll offset, in pixels. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int View_scrollbarAlwaysDrawHorizontalTrackDefines whether the horizontal scrollbar track should always be drawn. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int View_scrollbarAlwaysDrawVerticalTrackDefines whether the vertical scrollbar track should always be drawn. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int View_scrollbarDefaultDelayBeforeFadeDefines the delay in milliseconds that a scrollbar waits before fade out. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
44
(0x0000002c)
public static final int View_scrollbarFadeDurationDefines the delay in milliseconds that a scrollbar takes to fade out. Must be an integer value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
43
(0x0000002b)
public static final int View_scrollbarSizeSets the width of vertical scrollbars and height of horizontal scrollbars. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int View_scrollbarStyleControls the scrollbar style and position. The scrollbars can be overlaid or inset. When inset, they add to the padding of the view. And the scrollbars can be drawn inside the padding area or on the edge of the view. For example, if a view has a background drawable and you want to draw the scrollbars inside the padding specified by the drawable, you can use insideOverlay or insideInset. If you want them to appear at the edge of the view, ignoring the padding, then you can use outsideOverlay or outsideInset. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int View_scrollbarThumbHorizontalDefines the horizontal scrollbar thumb drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int View_scrollbarThumbVerticalDefines the vertical scrollbar thumb drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int View_scrollbarTrackHorizontalDefines the horizontal scrollbar track drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int View_scrollbarTrackVerticalDefines the vertical scrollbar track drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int View_scrollbarsDefines which scrollbars should be displayed on scrolling or not. Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
23
(0x00000017)
public static final int View_soundEffectsEnabledBoolean that controls whether a view should have sound effects enabled for events such as clicking and touching. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
37
(0x00000025)
public static final int View_stateListAnimatorSets the state-based animator for the View. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
74
(0x0000004a)
public static final int View_tagSupply a tag for this view containing a String, to be retrieved
later with Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int View_textAlignmentDefines the alignment of the text. A heuristic is used to determine the resolved text alignment. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
64
(0x00000040)
public static final int View_textDirectionDefines the direction of the text. A heuristic is used to determine the resolved text direction of paragraphs. May be an integer value, such as " This may also be a reference to a resource (in the form
" May be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
63
(0x0000003f)
public static final int View_themeSpecifies a theme override for a view. When a theme override is set, the
view will be inflated using a Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int View_transformPivotXx location of the pivot point around which the view will rotate and scale. This xml attribute sets the pivotX property of the View. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
49
(0x00000031)
public static final int View_transformPivotYy location of the pivot point around which the view will rotate and scale. This xml attribute sets the pivotY property of the View. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
50
(0x00000032)
public static final int View_translationXtranslation in x of the view. This value is added post-layout to the left property of the view, which is set by its layout. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
51
(0x00000033)
public static final int View_translationYtranslation in y of the view. This value is added post-layout to the top property of the view, which is set by its layout. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
52
(0x00000034)
public static final int View_translationZtranslation in z of the view. This value is added to its elevation. Must be a dimension value, which is a floating point number appended with a unit such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
70
(0x00000046)
public static final int View_verticalScrollbarPositionDetermines which side the vertical scroll bar should be placed on. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
58
(0x0000003a)
public static final int View_viewNameNames a View such that it can be identified for Transitions. Names should be unique in the View hierarchy. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
71
(0x00000047)
public static final int View_visibilityControls the initial visibility of the view. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int VoiceInteractionService_sessionServiceThis symbol is the offset where the Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
"
Constant Value:
1
(0x00000001)
public static final int VoiceInteractionService_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int VolumePreference_streamTypeDifferent audio stream types. Must be one of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int WallpaperPreviewInfo_staticWallpaperPreviewA resource id of a static drawable. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Wallpaper_authorName of the author of this component, e.g. Google. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Wallpaper_descriptionShort description of the component's purpose or behavior. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Wallpaper_settingsActivityComponent name of an activity that allows the user to modify the settings for this service. Must be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character. This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Wallpaper_thumbnailReference to a the wallpaper's thumbnail bitmap. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int WindowAnimation_activityCloseEnterAnimationWhen closing the current activity, this is the animation that is run on the next activity (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int WindowAnimation_activityCloseExitAnimationWhen closing the current activity, this is the animation that is run on the current activity (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int WindowAnimation_activityOpenEnterAnimationWhen opening a new activity, this is the animation that is run on the next activity (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int WindowAnimation_activityOpenExitAnimationWhen opening a new activity, this is the animation that is run on the previous activity (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int WindowAnimation_taskCloseEnterAnimationWhen closing the last activity of a task, this is the animation that is run on the activity of the next task (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int WindowAnimation_taskCloseExitAnimationWhen opening an activity in a new task, this is the animation that is run on the activity of the old task (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int WindowAnimation_taskOpenEnterAnimationWhen opening an activity in a new task, this is the animation that is run on the activity of the new task (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int WindowAnimation_taskOpenExitAnimationWhen opening an activity in a new task, this is the animation that is run on the activity of the old task (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int WindowAnimation_taskToBackEnterAnimationWhen sending the current task to the background, this is the animation that is run on the top activity of the task behind it (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int WindowAnimation_taskToBackExitAnimationWhen sending the current task to the background, this is the animation that is run on the top activity of the current task (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int WindowAnimation_taskToFrontEnterAnimationWhen bringing an existing task to the foreground, this is the animation that is run on the top activity of the task being brought to the foreground (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int WindowAnimation_taskToFrontExitAnimationWhen bringing an existing task to the foreground, this is the animation that is run on the current foreground activity (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int WindowAnimation_wallpaperCloseEnterAnimationWhen opening a new activity that hides the wallpaper, while currently showing the wallpaper, this is the animation that is run on the new activity (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int WindowAnimation_wallpaperCloseExitAnimationWhen opening a new activity that hides the wallpaper, while currently showing the wallpaper, this is the animation that is run on the old wallpaper activity (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int WindowAnimation_wallpaperIntraCloseEnterAnimationWhen closing a foreround activity that is on top of the wallpaper when the previous activity is also on top of the wallpaper, this is the animation that is run on the previous activity (which is entering the screen). The wallpaper remains static behind the animation. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int WindowAnimation_wallpaperIntraCloseExitAnimationWhen closing a foreround activity that is on top of the wallpaper when the previous activity is also on top of the wallpaper, this is the animation that is run on the current activity (which is exiting the screen). The wallpaper remains static behind the animation. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
23
(0x00000017)
public static final int WindowAnimation_wallpaperIntraOpenEnterAnimationWhen opening a new activity that is on top of the wallpaper when the current activity is also on top of the wallpaper, this is the animation that is run on the new activity (which is entering the screen). The wallpaper remains static behind the animation. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int WindowAnimation_wallpaperIntraOpenExitAnimationWhen opening a new activity that is on top of the wallpaper when the current activity is also on top of the wallpaper, this is the animation that is run on the current activity (which is exiting the screen). The wallpaper remains static behind the animation. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int WindowAnimation_wallpaperOpenEnterAnimationWhen opening a new activity that shows the wallpaper, while currently not showing the wallpaper, this is the animation that is run on the new wallpaper activity (which is entering the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int WindowAnimation_wallpaperOpenExitAnimationWhen opening a new activity that shows the wallpaper, while currently not showing the wallpaper, this is the animation that is run on the current activity (which is exiting the screen). Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int WindowAnimation_windowEnterAnimationThe animation used when a window is being added. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int WindowAnimation_windowExitAnimationThe animation used when a window is being removed. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int WindowAnimation_windowHideAnimationThe animation used when a window is going from VISIBLE to INVISIBLE. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int WindowAnimation_windowShowAnimationThe animation used when a window is going from INVISIBLE to VISIBLE. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Window_backgroundDimAmountDefault background dim amount when a menu, dialog, or something similar pops up. Must be a floating point value, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
0
(0x00000000)
public static final int Window_backgroundDimEnabledControl whether dimming behind the window is enabled. The default theme does not set this value, meaning it is based on whether the window is floating. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
11
(0x0000000b)
public static final int Window_navigationBarColorThe color for the navigation bar. If the color is not opaque, consider setting
Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
36
(0x00000024)
public static final int Window_statusBarColorThe color for the status bar. If the color is not opaque, consider setting
Must be a color value, in the form of " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
35
(0x00000023)
public static final int Window_textColorColor of text (usually same as colorForeground). May be a reference to another resource, in the form " May be a color value, in the form of " This corresponds to the global attribute
resource symbol
Constant Value:
7
(0x00000007)
public static final int Window_windowActionBarFlag indicating whether this window should have an Action Bar in place of the usual title bar. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
15
(0x0000000f)
public static final int Window_windowActionBarOverlayFlag indicating whether this window's Action Bar should overlay application content. Does nothing if the window would not have an Action Bar. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
17
(0x00000011)
public static final int Window_windowActionModeOverlayFlag indicating whether action modes should overlay window content when there is not reserved space for their UI (such as an Action Bar). Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
16
(0x00000010)
public static final int Window_windowAllowEnterTransitionOverlapFlag indicating whether this Window's transition should overlap with
the exiting transition of the calling Activity. Corresponds to
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
33
(0x00000021)
public static final int Window_windowAllowExitTransitionOverlapFlag indicating whether this Window's transition should overlap with
the exiting transition of the called Activity when the called Activity
finishes. Corresponds to
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
32
(0x00000020)
public static final int Window_windowAnimationStyleReference to a style resource holding
the set of window animations to use, which can be
any of the attributes defined by
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
8
(0x00000008)
public static final int Window_windowBackgroundDrawable to use as the overall window background. As of
There are a few special considerations to use when setting this drawable:
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
1
(0x00000001)
public static final int Window_windowCloseOnTouchOutsideControl whether a container should automatically close itself if the user touches outside of it. This only applies to activities and dialogs. Note: this attribute will only be respected for applications
that are targeting Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
21
(0x00000015)
public static final int Window_windowContentOverlayThis Drawable is overlaid over the foreground of the Window's content area, usually to place a shadow below the title. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
6
(0x00000006)
public static final int Window_windowContentTransitionManagerReference to a TransitionManager XML resource defining the desired transitions between different window content. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
27
(0x0000001b)
public static final int Window_windowContentTransitionsFlag indicating whether this window requests that content changes be performed
as scene changes with transitions. Corresponds to
Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
26
(0x0000001a)
public static final int Window_windowDisablePreviewFlag allowing you to disable the preview animation for a window. The default value is false; if set to true, the system can never use the window's theme to show a preview of it before your actual instance is shown to the user. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
12
(0x0000000c)
public static final int Window_windowDrawsSystemBarBackgroundsFlag indicating whether this Window is responsible for drawing the background for the
system bars. If true and the window is not floating, the system bars are drawn with a
transparent background and the corresponding areas in this window are filled with the
colors specified in Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
34
(0x00000022)
public static final int Window_windowEnableSplitTouchFlag indicating that this window should allow touches to be split across other windows that also support split touch. The default value is true for applications with a targetSdkVersion of Honeycomb or newer; false otherwise. When this flag is false, the first pointer that goes down determines the window to which all subsequent touches go until all pointers go up. When this flag is true, each pointer (not necessarily the first) that goes down determines the window to which all subsequent touches of that pointer will go until that pointers go up thereby enabling touches with multiple pointers to be split across multiple windows. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
18
(0x00000012)
public static final int Window_windowEnterTransitionReference to a TransitionManager XML resource defining the desired Transition
used to move Views into the initial Window's content Scene. Corresponds to
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
28
(0x0000001c)
public static final int Window_windowExitTransitionReference to a TransitionManager XML resource defining the desired Transition
used to move Views out of the Window's content Scene when launching a new Activity.
Corresponds to
Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
29
(0x0000001d)
public static final int Window_windowFrameDrawable to use as a frame around the window. Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
2
(0x00000002)
public static final int Window_windowFullscreenFlag indicating whether this window should fill the entire screen. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
9
(0x00000009)
public static final int Window_windowIsFloatingFlag indicating whether this is a floating window. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
4
(0x00000004)
public static final int Window_windowIsTranslucentFlag indicating whether this is a translucent window. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
5
(0x00000005)
public static final int Window_windowMinWidthMajorThe minimum width the window is allowed to be, along the major axis of the screen. That is, when in landscape. Can be either an absolute dimension or a fraction of the screen size in that dimension. May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
19
(0x00000013)
public static final int Window_windowMinWidthMinorThe minimum width the window is allowed to be, along the minor axis of the screen. That is, when in portrait. Can be either an absolute dimension or a fraction of the screen size in that dimension. May be a dimension value, which is a floating point number appended with a unit such as " May be a fractional value, which is a floating point number appended with either % or %p, such as " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
20
(0x00000014)
public static final int Window_windowNoDisplayFlag indicating that this window should not be displayed at all. The default value is false; if set to true, and this window is the main window of an Activity, then it will never actually be added to the window manager. This means that your activity must immediately quit without waiting for user interaction, because there will be no such interaction coming. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
10
(0x0000000a)
public static final int Window_windowNoTitleFlag indicating whether there should be no title on this window. Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
3
(0x00000003)
public static final int Window_windowOverscanFlag indicating whether this window should extend into overscan region. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
22
(0x00000016)
public static final int Window_windowSharedElementEnterTransitionReference to a TransitionManager XML resource defining the desired Transition
used to move shared elements transferred into the Window's initial content Scene.
Corresponds to Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
30
(0x0000001e)
public static final int Window_windowSharedElementExitTransitionReference to a TransitionManager XML resource defining the desired Transition
used when starting a new Activity to move shared elements prior to transferring
to the called Activity.
Corresponds to Must be a reference to another resource, in the form " This corresponds to the global attribute
resource symbol
Constant Value:
31
(0x0000001f)
public static final int Window_windowShowWallpaperFlag indicating that this window's background should be the
user's current wallpaper. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
14
(0x0000000e)
public static final int Window_windowSoftInputModeDefines the default soft input state that this window would
like when it is displayed. Corresponds
to Must be one or more (separated by '|') of the following constant values.
This corresponds to the global attribute
resource symbol
Constant Value:
13
(0x0000000d)
public static final int Window_windowSwipeToDismissFlag to indicate that a window can be swiped away to be dismissed.
Corresponds to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
25
(0x00000019)
public static final int Window_windowTranslucentNavigationFlag indicating whether this window requests a translucent navigation bar. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
24
(0x00000018)
public static final int Window_windowTranslucentStatusFlag indicating whether this window requests a translucent status bar. Corresponds
to Must be a boolean value, either " This may also be a reference to a resource (in the form
" This corresponds to the global attribute
resource symbol
Constant Value:
23
(0x00000017)
Fieldspublic static final int[] AbsListViewAttributes that can be used with a AbsListView. Includes the following attributes:
See Also
public static final int[] AbsSpinnerAttributes that can be used with a AbsSpinner. Includes the following attributes:
See Alsopublic static final int[] AbsoluteLayout_LayoutAttributes that can be used with a AbsoluteLayout_Layout. Includes the following attributes:
public static final int[] AccelerateInterpolatorAttributes that can be used with a AccelerateInterpolator. Includes the following attributes:
See Alsopublic static final int[] AccessibilityServiceUse Includes the following attributes:
See Also
public static final int[] AccountAuthenticatorUse Includes the following attributes:
public static final int[] ActionBarAttributes used to style the Action Bar. Includes the following attributes:
See Also
public static final int[] ActionBar_LayoutParamsAttributes that can be used with a ActionBar_LayoutParams. Includes the following attributes:
public static final int[] ActionMenuItemViewAttributes that can be used with a ActionMenuItemView. Includes the following attributes:
See Alsopublic static final int[] ActionModeAttributes that can be used with a ActionMode. Includes the following attributes:
public static final int[] ActivityChooserViewAttrbitutes for a ActvityChooserView. Includes the following attributes:
public static final int[] AdapterViewAnimatorAttributes that can be used with a AdapterViewAnimator. Includes the following attributes:
public static final int[] AdapterViewFlipperAttributes that can be used with a AdapterViewFlipper. Includes the following attributes:
public static final int[] AidFilterSpecify one or more Includes the following attributes:
See Alsopublic static final int[] AidGroupSpecify one or more Includes the following attributes:
public static final int[] AlertDialogThe set of attributes that describe a AlertDialog's theme. Includes the following attributes:
public static final int[] AlphaAnimationAttributes that can be used with a AlphaAnimation. Includes the following attributes:
public static final int[] AnalogClockAttributes that can be used with a AnalogClock. Includes the following attributes:
public static final int[] AndroidManifestThe Inside of the manifest tag, may appear the following tags
in any order: Includes the following attributes:
public static final int[] AndroidManifestActionAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
See Alsopublic static final int[] AndroidManifestActivityThe Zero or more Includes the following attributes:
See Also
public static final int[] AndroidManifestActivityAliasThe Zero or more Includes the following attributes:
See Also
public static final int[] AndroidManifestApplicationThe Inside of this element you specify what the application contains,
using the elements Includes the following attributes:
See Also
public static final int[] AndroidManifestCategoryAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
See Alsopublic static final int[] AndroidManifestCompatibleScreensScreenAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
public static final int[] AndroidManifestDataAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
public static final int[] AndroidManifestGrantUriPermissionAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
public static final int[] AndroidManifestInstrumentationAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
See Also
public static final int[] AndroidManifestIntentFilterThe Zero or more The optional label and icon attributes here are used with an activity to supply an alternative description of that activity when it is being started through an Intent matching this filter. Includes the following attributes:
public static final int[] AndroidManifestLibraryThe This appears as a child tag of the
Includes the following attributes:
See Alsopublic static final int[] AndroidManifestMetaDataThe It is highly recommended that you avoid supplying related data as
multiple separate meta-data entries. Instead, if you have complex
data to associate with a component, then use the Includes the following attributes:
public static final int[] AndroidManifestOriginalPackagePrivate tag to declare the original package name that this package is based on. Only used for packages installed in the system image. If given, and different than the actual package name, and the given original package was previously installed on the device but the new one was not, then the data for the old one will be renamed to be for the new package. This appears as a child tag of the root
Includes the following attributes:
See Alsopublic static final int[] AndroidManifestPackageVerifierAttributes relating to a package verifier. Includes the following attributes:
public static final int[] AndroidManifestPathPermissionAttributes that can be supplied in an AndroidManifest.xml
Includes the following attributes:
public static final int[] AndroidManifestPermissionThe This appears as a child tag of the root
Includes the following attributes:
See Also
public static final int[] AndroidManifestPermissionGroupThe Note that this tag does not declare a permission itself, only
a namespace in which further permissions can be placed. See
the This appears as a child tag of the root
Includes the following attributes:
See Also
public static final int[] AndroidManifestPermissionTreeThe Note that this tag does not declare a permission itself, only
a namespace in which further permissions can be placed. See
the This appears as a child tag of the root
Includes the following attributes:
public static final int[] AndroidManifestProtectedBroadcastPrivate tag to declare system protected broadcast actions. This appears as a child tag of the root
Includes the following attributes:
public static final int[] AndroidManifestProviderThe This appears as a child tag of the
Includes the following attributes:
See Also
public static final int[] AndroidManifestReceiverThe Zero or more Includes the following attributes:
See Also
public static final int[] AndroidManifestResourceOverlayAttributes relating to resource overlay packages. Includes the following attributes:
public static final int[] AndroidManifestServiceThe Zero or more Includes the following attributes:
See Also
public static final int[] AndroidManifestSupportsInputInputTypeThe Includes the following attributes:
public static final int[] AndroidManifestSupportsScreensThe This appears as a child tag of the
Includes the following attributes:
See Also
public static final int[] AndroidManifestUsesConfigurationThe This appears as a child tag of the root
Includes the following attributes:
public static final int[] AndroidManifestUsesFeatureThe This appears as a child tag of the root
Includes the following attributes:
public static final int[] AndroidManifestUsesLibraryThe This appears as a child tag of the
Includes the following attributes:
public static final int[] AndroidManifestUsesPermissionThe This appears as a child tag of the root
Includes the following attributes:
public static final int[] AndroidManifestUsesSdkThe This appears as a child tag of the root
Includes the following attributes:
public static final int[] AnimatedRotateDrawableAttributes that can be used with a AnimatedRotateDrawable. Includes the following attributes:
public static final int[] AnimatedStateListDrawableDrawable used to render several states with animated transitions. Each state is represented by a child drawable with an optional keyframe ID. Includes the following attributes:
public static final int[] AnimatedStateListDrawableItemTransition used to animate between states with keyframe IDs. Includes the following attributes:
public static final int[] AnimatedStateListDrawableTransitionTransition used to animate between states with keyframe IDs. Includes the following attributes:
public static final int[] AnimationAttributes that can be used with a Animation. Includes the following attributes:
public static final int[] AnimationDrawableDrawable used to render several animated frames. Includes the following attributes:
public static final int[] AnimationDrawableItemRepresents a single frame inside an AnimationDrawable. Includes the following attributes:
public static final int[] AnimationSetAttributes that can be used with a AnimationSet. Includes the following attributes:
public static final int[] AnimatorAttributes that can be used with a Animator. Includes the following attributes:
public static final int[] AnimatorSetAttributes that can be used with a AnimatorSet. Includes the following attributes:
See Alsopublic static final int[] AnticipateInterpolatorAttributes that can be used with a AnticipateInterpolator. Includes the following attributes:
See Alsopublic static final int[] AnticipateOvershootInterpolatorAttributes that can be used with a AnticipateOvershootInterpolator. Includes the following attributes:
public static final int[] AppWidgetProviderInfoUse Includes the following attributes:
See Also
public static final int[] AutoCompleteTextViewAttributes that can be used with a AutoCompleteTextView. Includes the following attributes:
See Also
public static final int[] BitmapDrawableDrawable used to draw bitmaps. Includes the following attributes:
public static final int[] ButtonAttributes that can be used with a Button. public static final int[] CalendarViewAttributes that can be used with a CalendarView. Includes the following attributes:
See Also
public static final int[] CheckBoxPreferenceBase attributes available to CheckBoxPreference. Includes the following attributes:
public static final int[] CheckedTextViewAttributes that can be used with a CheckedTextView. Includes the following attributes:
public static final int[] ChronometerAttributes that can be used with a Chronometer. Includes the following attributes:
See Alsopublic static final int[] ClipDrawableAttributes that can be used with a ClipDrawable. Includes the following attributes:
public static final int[] ColorDrawableDrawable used to draw a single color. Includes the following attributes:
See Alsopublic static final int[] CompoundButtonAttributes that can be used with a CompoundButton. Includes the following attributes:
public static final int[] ContactsDataKindMaps a specific contact data MIME-type to styling information. Includes the following attributes:
public static final int[] CycleInterpolatorAttributes that can be used with a CycleInterpolator. Includes the following attributes:
See Alsopublic static final int[] DatePickerAttributes that can be used with a DatePicker. Includes the following attributes:
public static final int[] DecelerateInterpolatorAttributes that can be used with a DecelerateInterpolator. Includes the following attributes:
See Alsopublic static final int[] DeviceAdminUse Includes the following attributes:
See Alsopublic static final int[] DialogPreferenceBase attributes available to DialogPreference. Includes the following attributes:
public static final int[] DrawableBase attributes that are available to all Drawable objects. Includes the following attributes:
public static final int[] DrawableCornersDescribes the corners for the rectangle shape of a GradientDrawable. This can be used to render rounded corners. Includes the following attributes:
public static final int[] DrawableStatesDrawable states. The mapping of Drawable states to a particular drawables is specified in the "state" elements of a Widget's "selector" element. Possible values:
Includes the following attributes:
See Also
public static final int[] DreamUse Includes the following attributes:
See Alsopublic static final int[] EdgeEffectUsed as a filter array on the theme to pull out only the EdgeEffect-relevant bits. Includes the following attributes:
See Alsopublic static final int[] EditTextAttributes that can be used with a EditText. public static final int[] ExpandableListChildIndicatorStateState array representing an expandable list child's indicator. Includes the following attributes:
public static final int[] ExpandableListGroupIndicatorStateState array representing an expandable list group's indicator. Includes the following attributes:
public static final int[] ExpandableListViewAttributes that can be used with a ExpandableListView. Includes the following attributes:
See Also
public static final int[] ExtraAn extra data value to place into a an extra/name value pair held
in a Bundle, as per Includes the following attributes:
See Alsopublic static final int[] FadeUse Includes the following attributes:
See Alsopublic static final int[] FastScrollAttributes that can be used with a FastScroll. Includes the following attributes:
public static final int[] FragmentAttributes that can be used with Includes the following attributes:
See Alsopublic static final int[] FragmentAnimationFragment animation class attributes. Includes the following attributes: public static final int[] FragmentBreadCrumbsAttributes that can be used with Includes the following attributes:
See Alsopublic static final int[] FrameLayoutAttributes that can be used with a FrameLayout. Includes the following attributes:
public static final int[] FrameLayout_LayoutAttributes that can be used with a FrameLayout_Layout. Includes the following attributes:
See Alsopublic static final int[] GalleryAttributes that can be used with a Gallery. Includes the following attributes:
public static final int[] GestureOverlayViewGestureOverlayView specific attributes. These attributes are used to configure a GestureOverlayView from XML. Includes the following attributes:
See Also
public static final int[] GlowPadViewAttributes that can be used with a GlowPadView. Includes the following attributes:
public static final int[] GradientDrawableDrawable used to render a geometric shape, with a gradient or a solid color. Includes the following attributes:
public static final int[] GradientDrawableGradientUsed to describe the gradient used to fill the shape of a GradientDrawable. Includes the following attributes:
See Alsopublic static final int[] GradientDrawablePaddingUsed to specify the optional padding of a GradientDrawable. Includes the following attributes:
public static final int[] GradientDrawableSizeUsed to specify the size of the shape for GradientDrawable. Includes the following attributes:
public static final int[] GradientDrawableSolidUsed to fill the shape of GradientDrawable with a solid color. Includes the following attributes:
See Alsopublic static final int[] GradientDrawableStrokeUsed to describe the optional stroke of a GradientDrawable. Includes the following attributes:
public static final int[] GridLayoutAttributes that can be used with a GridLayout. Includes the following attributes:
public static final int[] GridLayoutAnimationAttributes that can be used with a GridLayoutAnimation. Includes the following attributes:
public static final int[] GridLayout_LayoutAttributes that can be used with a GridLayout_Layout. Includes the following attributes:
public static final int[] GridViewAttributes that can be used with a GridView. Includes the following attributes:
public static final int[] HorizontalScrollViewAttributes that can be used with a HorizontalScrollView. Includes the following attributes:
See Alsopublic static final int[] HostApduServiceUse Includes the following attributes:
public static final int[] IconAttributes that can be used with a Icon. Includes the following attributes:
See Alsopublic static final int[] IconDefaultAttributes that can be used with a IconDefault. Includes the following attributes:
See Alsopublic static final int[] IconMenuViewAttributes that can be used with a IconMenuView. Includes the following attributes:
public static final int[] ImageSwitcherAttributes that can be used with a ImageSwitcher. public static final int[] ImageViewAttributes that can be used with a ImageView. Includes the following attributes:
public static final int[] InputExtraspublic static final int[] InputMethodUse Includes the following attributes:
public static final int[] InputMethodServiceAttributes that can be used with a InputMethodService. Includes the following attributes:
public static final int[] InputMethod_SubtypeThis is the subtype of InputMethod. Subtype can describe locales (e.g. en_US, fr_FR...) and modes (e.g. voice, keyboard...), and is used for IME switch. This subtype allows the system to call the specified subtype of the IME directly. Includes the following attributes:
See Also
public static final int[] InsetDrawableAttributes that can be used with a InsetDrawable. Includes the following attributes:
public static final int[] IntentDeclaration of an Includes the following attributes:
public static final int[] IntentCategoryA category to add to an Intent, as per
Includes the following attributes:
See Alsopublic static final int[] KeySetAttributes that can be used with a KeySet. Includes the following attributes:
See Alsopublic static final int[] KeyboardAttributes that can be used with a Keyboard. Includes the following attributes:
public static final int[] KeyboardLayoutUse Includes the following attributes:
public static final int[] KeyboardViewAttributes that can be used with a KeyboardView. Includes the following attributes:
See Alsopublic static final int[] KeyboardViewPreviewStateAttributes that can be used with a KeyboardViewPreviewState. Includes the following attributes:
public static final int[] Keyboard_KeyAttributes that can be used with a Keyboard_Key. Includes the following attributes:
public static final int[] Keyboard_RowAttributes that can be used with a Keyboard_Row. Includes the following attributes:
public static final int[] KeyguardGlowStripViewAttributes that can be used with a KeyguardGlowStripView. Includes the following attributes:
public static final int[] KeyguardSecurityViewFlipper_LayoutAttributes that can be used with a KeyguardSecurityViewFlipper_Layout. Includes the following attributes:
public static final int[] LayerDrawableDrawable used to render several drawables stacked on top of each other. Each child drawable can be controlled individually. Includes the following attributes:
public static final int[] LayerDrawableItemDescribes an item (or child) of a LayerDrawable. Includes the following attributes:
public static final int[] LayoutAnimationAttributes that can be used with a LayoutAnimation. Includes the following attributes:
public static final int[] LevelListDrawableItemAttributes that can be used with a LevelListDrawableItem. Includes the following attributes:
public static final int[] LinearLayoutAttributes that can be used with a LinearLayout. Includes the following attributes:
public static final int[] LinearLayout_LayoutAttributes that can be used with a LinearLayout_Layout. Includes the following attributes:
public static final int[] ListPreferenceBase attributes available to ListPreference. Includes the following attributes:
public static final int[] ListViewAttributes that can be used with a ListView. Includes the following attributes:
public static final int[] LockPatternViewAttributes that can be used with a LockPatternView. Includes the following attributes:
public static final int[] MapViewThe set of attributes for a MapView. Includes the following attributes:
See Alsopublic static final int[] MaterialProgressDrawableDrawable used to render the Material progress indicator. Includes the following attributes:
public static final int[] MediaRouteButtonAttributes that can be used with a MediaRouteButton. Includes the following attributes:
public static final int[] MenuBase attributes that are available to all Menu objects. public static final int[] MenuGroupBase attributes that are available to all groups. Includes the following attributes:
public static final int[] MenuItemBase attributes that are available to all Item objects. Includes the following attributes:
See Also
public static final int[] MenuItemCheckedFocusedStateState array representing a menu item that is currently focused and checked. Includes the following attributes:
public static final int[] MenuItemCheckedStateState array representing a menu item that is currently checked. Includes the following attributes:
public static final int[] MenuItemUncheckedFocusedStateState array representing a menu item that is focused and checkable but is not currently checked. Includes the following attributes:
public static final int[] MenuItemUncheckedStateState array representing a menu item that is checkable but is not currently checked. Includes the following attributes:
public static final int[] MenuViewAttributes that can be used with a MenuView. Includes the following attributes:
public static final int[] MultiPaneChallengeLayoutAttributes that can be used with a MultiPaneChallengeLayout. Includes the following attributes:
See Alsopublic static final int[] MultiPaneChallengeLayout_LayoutAttributes that can be used with a MultiPaneChallengeLayout_Layout. Includes the following attributes:
public static final int[] MultiSelectListPreferenceAttributes that can be used with a MultiSelectListPreference. Includes the following attributes:
public static final int[] NinePatchDrawableDrawable used to draw 9-patches. Includes the following attributes:
public static final int[] NumPadKeyAttributes that can be used with a NumPadKey. Includes the following attributes:
public static final int[] OffHostApduServiceUse Includes the following attributes:
public static final int[] OvershootInterpolatorAttributes that can be used with a OvershootInterpolator. Includes the following attributes:
See Alsopublic static final int[] PagedViewPagedView specific attributes. These attributes are used to customize a PagedView view in XML files. Includes the following attributes:
public static final int[] PathInterpolatorAttributes that can be used with a PathInterpolator. Includes the following attributes:
public static final int[] PointerAttributes that can be used with a Pointer. Includes the following attributes:
public static final int[] PointerIconAttributes that can be used with a PointerIcon. Includes the following attributes:
public static final int[] PopupWindowAttributes that can be used with a PopupWindow. Includes the following attributes:
public static final int[] PopupWindowBackgroundStateAttributes that can be used with a PopupWindowBackgroundState. Includes the following attributes:
public static final int[] PreferenceBase attributes available to Preference. Includes the following attributes:
public static final int[] PreferenceFrameLayoutAttributes that can be used with a PreferenceFrameLayout. Includes the following attributes:
public static final int[] PreferenceFrameLayout_LayoutAttributes that can be used with a PreferenceFrameLayout_Layout. Includes the following attributes:
public static final int[] PreferenceGroupBase attributes available to PreferenceGroup. Includes the following attributes:
See Alsopublic static final int[] PreferenceHeaderAttribute for a header describing the item shown in the top-level list from which the selects the set of preference to dig in to. Includes the following attributes:
public static final int[] PrintServiceUse Includes the following attributes:
public static final int[] ProgressBar
This field is deprecated. Attributes that can be used with a ProgressBar. Includes the following attributes:
See Also
public static final int[] PropertyAnimatorAttributes that can be used with a PropertyAnimator. Includes the following attributes:
See Alsopublic static final int[] PublicKeyAttributes that can be used with a PublicKey. Includes the following attributes:
See Alsopublic static final int[] QuickContactBadgeAttributes that can be used with a QuickContactBadge. Includes the following attributes:
public static final int[] RadioGroupAttributes that can be used with a RadioGroup. Includes the following attributes:
public static final int[] RatingBarAttributes that can be used with a RatingBar. Includes the following attributes:
public static final int[] RecognitionServiceUse Includes the following attributes:
See Alsopublic static final int[] RelativeLayoutAttributes that can be used with a RelativeLayout. Includes the following attributes:
public static final int[] RelativeLayout_LayoutAttributes that can be used with a RelativeLayout_Layout. Includes the following attributes:
See Also
public static final int[] RingtonePreferenceBase attributes available to RingtonePreference. Includes the following attributes:
public static final int[] RippleDrawableDrawable used to show animated touch feedback. Includes the following attributes:
See Alsopublic static final int[] RotateAnimationAttributes that can be used with a RotateAnimation. Includes the following attributes:
public static final int[] RotateDrawableDrawable used to rotate another drawable. Includes the following attributes:
public static final int[] ScaleAnimationAttributes that can be used with a ScaleAnimation. Includes the following attributes:
public static final int[] ScaleDrawableAttributes that can be used with a ScaleDrawable. Includes the following attributes:
public static final int[] ScrollViewAttributes that can be used with a ScrollView. Includes the following attributes:
See Alsopublic static final int[] SearchViewAttributes that can be used with a SearchView. Includes the following attributes:
public static final int[] SearchableSearchable activities and applications must provide search configuration information
in an XML file, typically called searchable.xml. This file is referenced in your manifest.
For a more in-depth discussion of search configuration, please refer to
Includes the following attributes:
See Also
public static final int[] SearchableActionKeyIn order to process special action keys during search, you must define them using
one or more "ActionKey" elements in your Searchable metadata. For a more in-depth
discussion of action code handling, please refer to Includes the following attributes:
public static final int[] SeekBarAttributes that can be used with a SeekBar. Includes the following attributes:
public static final int[] SelectionModeDrawablesAttributes that can be used with a SelectionModeDrawables. Includes the following attributes:
public static final int[] SettingInjectorServiceUse Includes the following attributes:
public static final int[] ShapeDrawableDrawable used to draw shapes. Includes the following attributes:
public static final int[] ShapeDrawablePaddingDefines the padding of a ShapeDrawable. Includes the following attributes:
public static final int[] SizeAdaptiveLayoutAttributes that can be used with a SizeAdaptiveLayout. public static final int[] SizeAdaptiveLayout_LayoutAttributes that can be used with a SizeAdaptiveLayout_Layout. Includes the following attributes:
public static final int[] SlideUse Includes the following attributes:
See Alsopublic static final int[] SlidingChallengeLayout_LayoutAttributes that can be used with a SlidingChallengeLayout_Layout. Includes the following attributes:
public static final int[] SlidingDrawerSlidingDrawer specific attributes. These attributes are used to configure a SlidingDrawer from XML. Includes the following attributes:
public static final int[] SlidingTabAttributes that can be used with a SlidingTab. Includes the following attributes:
See Alsopublic static final int[] SpellCheckerUse Includes the following attributes:
public static final int[] SpellChecker_SubtypeThis is the subtype of the spell checker. Subtype can describe locales (e.g. en_US, fr_FR...) Includes the following attributes:
public static final int[] SpinnerAttributes that can be used with a Spinner. Includes the following attributes:
public static final int[] StackViewAttributes that can be used with a StackView. Includes the following attributes:
public static final int[] StateListAnimatorItemAttributes that can be assigned to a StateListAnimator item. Includes the following attributes:
See Alsopublic static final int[] StateListDrawableDrawable used to render several states. Each state is represented by a child drawable. Includes the following attributes:
public static final int[] StorageAttributes that can be used with a Storage. Includes the following attributes:
public static final int[] SuggestionSpanAttributes that can be used with a SuggestionSpan. Includes the following attributes:
public static final int[] SwitchAttributes that can be used with a Switch. Includes the following attributes:
public static final int[] SwitchPreferenceAttributes that can be used with a SwitchPreference. Includes the following attributes:
public static final int[] SyncAdapterUse Includes the following attributes:
public static final int[] TabWidgetAttributes that can be used with a TabWidget. Includes the following attributes:
public static final int[] TableLayoutAttributes that can be used with a TableLayout. Includes the following attributes:
public static final int[] TableRowAttributes that can be used with a TableRow. public static final int[] TableRow_CellAttributes that can be used with a TableRow_Cell. Includes the following attributes:
public static final int[] TextAppearanceAttributes that can be used with a TextAppearance. Includes the following attributes:
See Also
public static final int[] TextClockAttributes that can be used with a TextClock. Includes the following attributes:
public static final int[] TextSwitcherAttributes that can be used with a TextSwitcher. public static final int[] TextToSpeechEngineUse Includes the following attributes:
See Alsopublic static final int[] TextViewAttributes that can be used with a TextView. Includes the following attributes:
See Also
public static final int[] TextViewAppearanceAttributes that can be used with a TextViewAppearance. Includes the following attributes:
See Alsopublic static final int[] TextViewMultiLineBackgroundStateAttributes that can be used with a TextViewMultiLineBackgroundState. Includes the following attributes:
public static final int[] ThemeThese are the standard attributes that make up a complete theme. Includes the following attributes:
See Also
public static final int[] TimePickerAttributes that can be used with a TimePicker. Includes the following attributes:
public static final int[] ToggleButtonAttributes that can be used with a ToggleButton. Includes the following attributes:
public static final int[] ToolbarAttributes that can be used with a Toolbar. Includes the following attributes:
public static final int[] Toolbar_LayoutParamsAttributes that can be used with a Toolbar_LayoutParams. Includes the following attributes:
See Alsopublic static final int[] TransitionUse specific transition subclass names as the root tag of the XML resource that
describes a Includes the following attributes:
public static final int[] TransitionManagerUse Includes the following attributes:
public static final int[] TransitionSetUse Includes the following attributes:
See Alsopublic static final int[] TransitionTargetUse Includes the following attributes:
public static final int[] TranslateAnimationAttributes that can be used with a TranslateAnimation. Includes the following attributes:
public static final int[] TvInputServiceUse Includes the following attributes:
public static final int[] TwoLineListItemAttributes that can be used with a TwoLineListItem. Includes the following attributes:
See Alsopublic static final int[] VectorDrawablePathDefines the path used in Vector Drawables. Includes the following attributes:
See Also
public static final int[] VectorDrawableSizeDefine the size of the drawable Includes the following attributes:
public static final int[] VectorDrawableViewportDefine the virtual size of the drawing surface paths will draw to. Includes the following attributes:
public static final int[] VerticalSlider_LayoutAttributes that can be used with a VerticalSlider_Layout. Includes the following attributes:
See Alsopublic static final int[] ViewAttributes that can be used with Includes the following attributes:
See Also
public static final int[] ViewAnimatorAttributes that can be used with a ViewAnimator. Includes the following attributes:
public static final int[] ViewDrawableStatesAttributes that can be used with a ViewDrawableStates. Includes the following attributes:
See Also
public static final int[] ViewFlipperAttributes that can be used with a ViewFlipper. Includes the following attributes:
public static final int[] ViewGroupAttributes that can be used with a Includes the following attributes:
See Also
public static final int[] ViewGroup_LayoutThis is the basic set of layout attributes that are common to all
layout managers. These attributes are specified with the rest of
a view's normal attributes (such as The values defined here correspond to the base layout attribute
class Includes the following attributes:
public static final int[] ViewGroup_MarginLayoutThis is the basic set of layout attributes for layout managers that
wish to place margins around their child views.
These attributes are specified with the rest of
a view's normal attributes (such as The values defined here correspond to the base layout attribute
class Includes the following attributes:
See Also
public static final int[] ViewStubA Includes the following attributes:
See Alsopublic static final int[] ViewSwitcherAttributes that can be used with a ViewSwitcher. public static final int[] ViewTagAttributes that can be assigned to a tag for a particular View. Includes the following attributes:
See Alsopublic static final int[] VoiceInteractionServiceUse Includes the following attributes:
public static final int[] VoiceInteractionSessionAttributes that can be used with a VoiceInteractionSession. public static final int[] VolumePreferenceBase attributes available to VolumePreference. Includes the following attributes:
See Alsopublic static final int[] WallpaperUse Includes the following attributes:
public static final int[] WallpaperPreviewInfoUse Includes the following attributes:
public static final int[] WindowThe set of attributes that describe a Windows's theme. Includes the following attributes:
See Also
public static final int[] WindowAnimationWindow animation class attributes. Includes the following attributes:
See Also
Public Constructorspublic R.styleable () |