In this document
- Using the Game Rotation Vector Sensor
- Using the Geomagnetic Rotation Vector Sensor
- Using the Orientation Sensor
- Using the Geomagnetic Field Sensor
- Using the Proximity Sensor
Key classes and interfaces
Related samples
See also
The Android platform provides two sensors that let you determine the position of a device: the geomagnetic field sensor and the orientation sensor. The Android platform also provides a sensor that lets you determine how close the face of a device is to an object (known as the proximity sensor). The geomagnetic field sensor and the proximity sensor are hardware-based. Most handset and tablet manufacturers include a geomagnetic field sensor. Likewise, handset manufacturers usually include a proximity sensor to determine when a handset is being held close to a user's face (for example, during a phone call). The orientation sensor is software-based and derives its data from the accelerometer and the geomagnetic field sensor.
Note: The orientation sensor was deprecated in Android 2.2 (API Level 8).
Position sensors are useful for determining a device's physical position in the world's frame of reference. For example, you can use the geomagnetic field sensor in combination with the accelerometer to determine a device's position relative to the magnetic North Pole. You can also use the orientation sensor (or similar sensor-based orientation methods) to determine a device's position in your application's frame of reference. Position sensors are not typically used to monitor device movement or motion, such as shake, tilt, or thrust (for more information, see Motion Sensors).
The geomagnetic field sensor and orientation sensor return multi-dimensional arrays of sensor
values
for each SensorEvent
. For example, the orientation sensor provides
geomagnetic
field strength values for each of the three coordinate axes during a single sensor event. Likewise,
the orientation sensor provides azimuth (yaw), pitch, and roll values during a single sensor event.
For more information about the coordinate systems that are used by sensors, see Sensor Coordinate
Systems. The proximity sensor provides a single value for each sensor event. Table 1 summarizes
the position sensors that are supported on the Android platform.
Sensor | Sensor event data | Description | Units of measure |
---|---|---|---|
TYPE_GAME_ROTATION_VECTOR |
SensorEvent.values[0] |
Rotation vector component along the x axis (x * sin(θ/2)). | Unitless |
SensorEvent.values[1] |
Rotation vector component along the y axis (y * sin(θ/2)). | ||
SensorEvent.values[2] |
Rotation vector component along the z axis (z * sin(θ/2)). | ||
TYPE_GEOMAGNETIC_ROTATION_VECTOR |
SensorEvent.values[0] |
Rotation vector component along the x axis (x * sin(θ/2)). | Unitless |
SensorEvent.values[1] |
Rotation vector component along the y axis (y * sin(θ/2)). | ||
SensorEvent.values[2] |
Rotation vector component along the z axis (z * sin(θ/2)). | ||
TYPE_MAGNETIC_FIELD |
SensorEvent.values[0] |
Geomagnetic field strength along the x axis. | μT |
SensorEvent.values[1] |
Geomagnetic field strength along the y axis. | ||
SensorEvent.values[2] |
Geomagnetic field strength along the z axis. | ||
TYPE_MAGNETIC_FIELD_UNCALIBRATED |
SensorEvent.values[0] |
Geomagnetic field strength (without hard iron calibration) along the x axis. | μT |
SensorEvent.values[1] |
Geomagnetic field strength (without hard iron calibration) along the y axis. | ||
SensorEvent.values[2] |
Geomagnetic field strength (without hard iron calibration) along the z axis. | ||
SensorEvent.values[3] |
Iron bias estimation along the x axis. | ||
SensorEvent.values[4] |
Iron bias estimation along the y axis. | ||
SensorEvent.values[5] |
Iron bias estimation along the z axis. | ||
TYPE_ORIENTATION 1 |
SensorEvent.values[0] |
Azimuth (angle around the z-axis). | Degrees |
SensorEvent.values[1] |
Pitch (angle around the x-axis). | ||
SensorEvent.values[2] |
Roll (angle around the y-axis). | ||
TYPE_PROXIMITY |
SensorEvent.values[0] |
Distance from object.2 | cm |
1 This sensor was deprecated in Android 2.2 (API Level 8). The sensor framework provides alternate methods for acquiring device orientation, which are discussed in Using the Orientation Sensor.
2 Some proximity sensors provide only binary values representing near and far.
Using the Game Rotation Vector Sensor
The game rotation vector sensor is identical to the Rotation Vector Sensor, except it does not use the geomagnetic field. Therefore the Y axis does not point north but instead to some other reference. That reference is allowed to drift by the same order of magnitude as the gyroscope drifts around the Z axis.
Because the game rotation vector sensor does not use the magnetic field, relative rotations are more accurate, and not impacted by magnetic field changes. Use this sensor in a game if you do not care about where north is, and the normal rotation vector does not fit your needs because of its reliance on the magnetic field.
The following code shows you how to get an instance of the default game rotation vector sensor:
private SensorManager mSensorManager; private Sensor mSensor; ... mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_GAME_ROTATION_VECTOR);
Using the Geomagnetic Rotation Vector Sensor
The geomagnetic rotation vector sensor is similar to the Rotation Vector Sensor, but it uses a magnetometer instead of a gyroscope. The accuracy of this sensor is lower than the normal rotation vector sensor, but the power consumption is reduced. Only use this sensor if you want to collect some rotation information in the background without draining too much battery. This sensor is most useful when used in conjunction with batching.
The following code shows you how to get an instance of the default geomagnetic rotation vector sensor:
private SensorManager mSensorManager; private Sensor mSensor; ... mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_GEOMAGNETIC_ROTATION_VECTOR);
Using the Orientation Sensor
The orientation sensor lets you monitor the position of a device relative to the earth's frame of reference (specifically, magnetic north). The following code shows you how to get an instance of the default orientation sensor:
private SensorManager mSensorManager; private Sensor mSensor; ... mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION);
The orientation sensor derives its data by using a device's geomagnetic field sensor in combination with a device's accelerometer. Using these two hardware sensors, an orientation sensor provides data for the following three dimensions:
- Azimuth (degrees of rotation around the z axis). This is the angle between magnetic north and the device's y axis. For example, if the device's y axis is aligned with magnetic north this value is 0, and if the device's y axis is pointing south this value is 180. Likewise, when the y axis is pointing east this value is 90 and when it is pointing west this value is 270.
- Pitch (degrees of rotation around the x axis). This value is positive when the positive z axis rotates toward the positive y axis, and it is negative when the positive z axis rotates toward the negative y axis. The range of values is 180 degrees to -180 degrees.
- Roll (degrees of rotation around the y axis). This value is positive when the positive z axis rotates toward the positive x axis, and it is negative when the positive z axis rotates toward the negative x axis. The range of values is 90 degrees to -90 degrees.
This definition is different from yaw, pitch, and roll used in aviation, where the X axis is along the long side of the plane (tail to nose). Also, for historical reasons the roll angle is positive in the clockwise direction (mathematically speaking, it should be positive in the counter-clockwise direction).
The orientation sensor derives its data by processing the raw sensor data from the accelerometer
and the geomagnetic field sensor. Because of the heavy processing that is involved, the accuracy and
precision of the orientation sensor is diminished (specifically, this sensor is only reliable when
the roll component is 0). As a result, the orientation sensor was deprecated in Android 2.2 (API
level 8). Instead of using raw data from the orientation sensor, we recommend that you use the
getRotationMatrix()
method in conjunction
with the getOrientation()
method to compute orientation
values. You can also use the remapCoordinateSystem()
method to translate the orientation values to your application's frame of
reference.
The following code sample shows how to acquire orientation data directly from the orientation sensor. We recommend that you do this only if a device has negligible roll.
public class SensorActivity extends Activity implements SensorEventListener { private SensorManager mSensorManager; private Sensor mOrientation; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mOrientation = mSensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION); } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { // Do something here if sensor accuracy changes. // You must implement this callback in your code. } @Override protected void onResume() { super.onResume(); mSensorManager.registerListener(this, mOrientation, SensorManager.SENSOR_DELAY_NORMAL); } @Override protected void onPause() { super.onPause(); mSensorManager.unregisterListener(this); } @Override public void onSensorChanged(SensorEvent event) { float azimuth_angle = event.values[0]; float pitch_angle = event.values[1]; float roll_angle = event.values[2]; // Do something with these orientation angles. } }
You do not usually need to perform any data processing or filtering of the raw data that you obtain from an orientation sensor, other than translating the sensor's coordinate system to your application's frame of reference. The Accelerometer Play sample shows you how to translate acceleration sensor data into another frame of reference; the technique is similar to the one you might use with the orientation sensor.
Using the Geomagnetic Field Sensor
The geomagnetic field sensor lets you monitor changes in the earth's magnetic field. The following code shows you how to get an instance of the default geomagnetic field sensor:
private SensorManager mSensorManager; private Sensor mSensor; ... mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
This sensor provides raw field strength data (in μT) for each of the three coordinate axes.
Usually, you do not need to use this sensor directly. Instead, you can use the rotation vector
sensor to determine raw rotational movement or you can use the accelerometer and geomagnetic field
sensor in conjunction with the getRotationMatrix()
method to obtain the rotation matrix and the inclination matrix. You can then
use these matrices with the getOrientation()
and getInclination()
methods to obtain azimuth
and geomagnetic inclination data.
Using the Uncalibrated Magnetometer
The uncalibrated magnetometer is similar to the geomagnetic field
sensor, except that no hard iron calibration is applied to the magnetic field. Factory calibration
and temperature compensation are still applied to the magnetic field. The uncalibrated magnetometer
is useful to handle bad hard iron estimations. In general, geomagneticsensor_event.values[0]
will be close to uncalibrated_magnetometer_event.values[0] -
uncalibrated_magnetometer_event.values[3]
. That is,
calibrated_x ~= uncalibrated_x - bias_estimate_x
Note: Uncalibrated sensors provide more raw results and may include some bias, but their measurements contain fewer jumps from corrections applied through calibration. Some applications may prefer these uncalibrated results as smoother and more reliable. For instance, if an application is attempting to conduct its own sensor fusion, introducing calibrations can actually distort results.
In addition to the magnetic field, the uncalibrated magnetometer also provides the estimated hard iron bias in each axis. The following code shows you how to get an instance of the default uncalibrated magnetometer:
private SensorManager mSensorManager; private Sensor mSensor; ... mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD_UNCALIBRATED);
Using the Proximity Sensor
The proximity sensor lets you determine how far away an object is from a device. The following code shows you how to get an instance of the default proximity sensor:
private SensorManager mSensorManager; private Sensor mSensor; ... mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
The proximity sensor is usually used to determine how far away a person's head is from the face of a handset device (for example, when a user is making or receiving a phone call). Most proximity sensors return the absolute distance, in cm, but some return only near and far values. The following code shows you how to use the proximity sensor:
public class SensorActivity extends Activity implements SensorEventListener { private SensorManager mSensorManager; private Sensor mProximity; @Override public final void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get an instance of the sensor service, and use that to get an instance of // a particular sensor. mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mProximity = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY); } @Override public final void onAccuracyChanged(Sensor sensor, int accuracy) { // Do something here if sensor accuracy changes. } @Override public final void onSensorChanged(SensorEvent event) { float distance = event.values[0]; // Do something with this sensor data. } @Override protected void onResume() { // Register a listener for the sensor. super.onResume(); mSensorManager.registerListener(this, mProximity, SensorManager.SENSOR_DELAY_NORMAL); } @Override protected void onPause() { // Be sure to unregister the sensor when the activity pauses. super.onPause(); mSensorManager.unregisterListener(this); } }
Note: Some proximity sensors return binary values that represent
"near" or "far." In this case, the sensor usually reports its maximum range value in the far state
and a lesser value in the near state. Typically, the far value is a value > 5 cm, but this can vary
from sensor to sensor. You can determine a sensor's maximum range by using the getMaximumRange()
method.